Rarity system

From WeAreDragons
Revision as of 20:41, 6 April 2019 by Wearetibia (talk | contribs)

Rarity System

In our server you have possibility to loot 3 kind of unique items from every monster in game : 
1) Rare(5%) attributes : 
-100% for one attribute 
-20% chances of getting second attribute
Possible Extra values :
*2-4% LIFESTEAL
*2-4 EXTRA ATTACK
*2-4 EXTRA DEFENCE
*2-5% ATTACKSPEED
unknown.png

2) Epic(3%) attributes :
-100% for one attribute
-80% chances of getting second attribute
Possible Extra values :
*5-10% LIFESTEAL
*3-5 EXTRA ATTACK
*3-5 EXTRA DEFENCE
*5-7% ATTACKSPEED
unknown.png

3) Legendary(1%) attributes :
-100% for two attributes
-50% chances for getting third attribute
Possible Extra values :
*10-15% LIFESTEAL
*5-8 EXTRA ATTACK
*5-8 EXTRA DEFENCE
*10-15% ATTACKSPEED
unknown.png

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Possible attributes for Melee weapons ( Swords, Clubs, Axes ) 6383.gif
-Lifesteal , Attack, Defence, AttackSpeed  
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Possible attributes for Distance Weapons ( Crossbows, Bows ) angelbow.gif
-Lifesteal, Attack, AttackSpeed  
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Possible attributes for Wands 6517.gif
-Lifesteal, AttackSpeed  
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Possible attributes for Armour pieces ( Helmets, Armors, Legs, Boots ) 7633.gif
-Extra Defence  
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Possible attributes for Shields 6409.gif
-Extra Defence  
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