Rarity system

From WeAreDragons
Revision as of 18:15, 14 February 2022 by Wearetibia (talk | contribs)

Rarity System
An item can randomly drop as a rare, epic or legendary - if you are lucky.
1) Rare (3% loot chance) attributes : 
      -100% for one attribute 
      -20% chances of getting second attribute
      Possible Extra values :
      *2-4% LIFESTEAL
      *2-4 EXTRA ATTACK
      *2-4 EXTRA DEFENCE
      *2-5% ATTACKSPEED
      *2-4 ARMOR
      unknown.png

2) Epic (1% loot chance) attributes :
      -100% for one attribute
      -80% chances of getting second attribute
      Possible Extra values :
      *5-10% LIFESTEAL
      *3-5 EXTRA ATTACK
      *3-5 EXTRA DEFENCE
      *5-7% ATTACKSPEED
      *3-5 ARMOR
      *15-35 HEALING POWER
      unknown.png

3) Legendary (0.1% loot chance) attributes :
      -100% for two attributes
      -50% chances for getting third attribute
      Possible Extra values :
      *10-15% LIFESTEAL
      *3-8 EXTRA ATTACK
      *3-8 EXTRA DEFENCE
      *10-15% ATTACKSPEED
      *3-8 ARMOR
      *15-60 HEALING POWER
      *15-65 MAGIC POWER
      *1-4 MAGIC LEVELS
      unknown.png

 

Rarity System with items over 25% base attack speed
An item can randomly drop as a rare, epic or legendary - if you are lucky.
1) Rare (3% loot chance) attributes : 
      -100% for one attribute 
      -20% chances of getting second attribute
      Possible Extra values :
      *2-4% LIFESTEAL
      *2-4 EXTRA ATTACK
      *2-4 EXTRA DEFENCE
      *1-2% ATTACKSPEED
      *2-4 ARMOR
      unknown.png

2) Epic (1% loot chance) attributes :
      -100% for one attribute
      -80% chances of getting second attribute
      Possible Extra values :
      *5-10% LIFESTEAL
      *3-5 EXTRA ATTACK
      *3-5 EXTRA DEFENCE
      *2-3% ATTACKSPEED
      *3-5 ARMOR
      *15-35 HEALING POWER
      unknown.png

3) Legendary (0.1% loot chance) attributes :
      -100% for two attributes
      -50% chances for getting third attribute
      Possible Extra values :
      *10-15% LIFESTEAL
      *3-8 EXTRA ATTACK
      *3-8 EXTRA DEFENCE
      *2-5% ATTACKSPEED
      *3-8 ARMOR
      *15-60 HEALING POWER
      *15-65 MAGIC POWER
      *1-4 MAGIC LEVELS
      unknown.png

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Possible attributes for Melee weapons ( Swords, Clubs, Axes ) 6383.gif
-Lifesteal , Attack, Defence, Attackspeed, Healing Power 
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Possible attributes for Distance Weapons ( Crossbows, Bows ) angelbow.gif
-Lifesteal, Attack, AttacksSpeed  
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Possible attributes for Wands 6517.gif
-Lifesteal, AttackSpeed, Magic Levels, Magic Power 
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Possible attributes for Shields 6409.gif
-Extra Defence, Healing Power, Magic Power, Magic Levels 
____________________________________________________________________________________________
Possible attributes for Helmets RTENOTITLE
-Armor, Healing Power, Magic Levels 
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Possible attributes for Armors  7633.gif
-Amor, Healing Power, Magic Power, Magic Levels 
____________________________________________________________________________________________

Possible attributes for Legs  RTENOTITLE
-Amor, Healing Power
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Possible attributes for Boots  RTENOTITLE
-Armor, Healing Power
____________________________________________________________________________________________

Rarity System Crafting 

 

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Possible attributes for Melee weapons ( Swords, Clubs, Axes ) RTENOTITLE
-Attack flat
-All Gem Elements % (Fire/Energy/Ice/Earth)
-AoE damage %
-Single target damage % 
-Physical damage % 
-Loot boost %  
-Experience boost % 
____________________________________________________________________________________________
Possible attributes for Distance Weapons ( Crossbows, Bows ) RTENOTITLE
-Attack flat
-All Gem Elements % (Fire/Energy/Ice/Earth) 
-AoE damage %
-Single target damage % 
-Physical damage % 
-Holy damage % 
-Loot boost %  
-Experience boost % 
____________________________________________________________________________________________
Possible attributes for Wands RTENOTITLE
-Attack speed % 
-Magic percent % 
-Magic levels 
-AoE damage % 
-Single target damage %
-All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) 
-Loot boost % 
-Experience boost %
____________________________________________________________________________________________
Possible attributes for RTENOTITLE
-Extra Defence
-Magic percent % 
-Magic levels 
-AoE damage % 
-Single target damage %
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-Loot boost % 
-Experience boost %
____________________________________________________________________________________________
Possible attributes for Helmets RTENOTITLE
-Armor 
-Healing Value flat 
-Magic Value flat 
-Magic levels 
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage % 
-Single target damage %
-Party Experience boost % 
-Experience boost % 
-Loot boost %
____________________________________________________________________________________________

Possible attributes for Armors  RTENOTITLE
-Armor 
-Healing Value flat 
-Magic Value flat 
-Magic levels 
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage % 
-Single target damage %
-Party Experience boost % 
-Experience boost % 
-Loot boost %
____________________________________________________________________________________________

Possible attributes for Legs  RTENOTITLE
-Armor 
-Healing Value flat 
-Magic Value flat 
-Magic levels 
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage % 
-Single target damage %
-Party Experience boost % 
-Experience boost % 
-Loot boost %
____________________________________________________________________________________________

Possible attributes for Boots  RTENOTITLE
-Armor 
-Healing Value flat 
-Magic Value flat 
-Magic levels 
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage % 
-Single target damage %
-Party Experience boost % 
-Experience boost % 
-Loot boost %
____________________________________________________________________________________________