Party Expboost: Difference between revisions

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(Created page with "<nowiki>###</nowiki> Party Experience Boost Guide On our server, we have a special system for sharing experience in parties that rewards teamwork and diverse compositions. Below is an explanation of how the experience boost works when sharing experience in a party. <nowiki>####</nowiki> 1. Party Size Bonus When you hunt in a party, you receive an experience boost based on the number of players in your party: | Number of Players | Experience Multiplier | |-----------...")
 
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<nowiki>###</nowiki> Party Experience Boost Guide
### <span style="font-size:x-large">Party Experience Boost System</span>


On our server, we have a special system for sharing experience in parties that rewards teamwork and diverse compositions. Below is an explanation of how the experience boost works when sharing experience in a party.
On our server, we have implemented a dynamic experience boost system for parties. The experience boost is determined by two factors: **party size** and **vocation diversity**. This system is designed to encourage players to team up and form balanced parties, rewarding both larger groups and varied vocations.


<nowiki>####</nowiki> 1. Party Size Bonus
'''____________________________________________________________________________________________'''


When you hunt in a party, you receive an experience boost based on the number of players in your party:
== Party Size Experience Bonus ==
This bonus applies based on the total number of players in the party.


| Number of Players | Experience Multiplier |
{| class="wikitable"
! Party Size
! Experience Multiplier
|-
| 2 players
| 1.1x
|-
| 3 players
| 1.2x
|-
| 4 or more players
| 1.3x
|}


|-------------------|-----------------------|
'''Note:''' The more players in the party, the higher the experience boost. This bonus applies regardless of the vocations of the players.


| 2 players         | 1.1x                  |
'''____________________________________________________________________________________________'''


| 3 players         | 1.2x                  |
== Vocation Diversity Experience Bonus ==
This bonus is applied based on the number of **unique vocations** in the party. More varied vocations result in a higher multiplier.


| 4 or more players | 1.3x                  |
{| class="wikitable"
! Unique Vocations
! Experience Multiplier
|-
| 1 vocation (e.g., only Knights)
| 1.0x
|-
| 2 unique vocations
| 1.6x
|-
| 3 unique vocations
| 2.4x
|-
| 4 or more unique vocations
| 3.0x
|}


This system encourages players to hunt together in larger groups to maximize their experience gain.
'''Note:''' To maximize this bonus, create a party with a mix of different vocations, such as Knight, Paladin, Sorcerer, and Druid.


<nowiki>####</nowiki> 2. Vocation Diversity Bonus
'''____________________________________________________________________________________________'''


In addition to the bonus for party size, there is an extra experience boost based on the diversity of vocations in the party. The more unique vocations your party has, the higher the boost:
== Final Experience Multiplier ==
The final experience boost your party receives is based on the **higher** of the two multipliers (party size or vocation diversity). This ensures that your party always benefits from the best possible bonus.


| Number of Unique Vocations | Experience Multiplier |
'''Examples:'''


|----------------------------|-----------------------|
{| class="wikitable"
! Example Scenario
! Party Size
! Unique Vocations
! Final Multiplier
|-
| 2 Knights
| 2 players
| 1 vocation
| 1.1x
|-
| Knight, Sorcerer, Druid
| 3 players
| 3 vocations
| 2.4x
|-
| Knight, Paladin, Sorcerer, Druid, Knight
| 5 players
| 4 vocations
| 3.0x
|}


| 1 vocation (e.g., only Knights) | 1.0x              |
'''____________________________________________________________________________________________'''


| 2 unique vocations             | 1.6x              |
== Experience Distribution ==
The total experience from a defeated creature is **shared among all party members**, using the final experience multiplier. The formula is as follows:


| 3 unique vocations             | 2.4x              |
\[
\text{{Shared Experience}} = \frac{{\text{{Total Experience}} \times \text{{Final Multiplier}}}}{{\text{{Number of Players}}}}
\]


| 4 or more unique vocations     | 3.0x              |
'''Example Calculation:'''
If a creature gives 1000 experience and the party has a final multiplier of 2.4x with 3 members:


This bonus is designed to reward parties that include a mix of different vocations, such as Knights, Paladins, Sorcerers, and Druids.
\[
\text{{Shared Experience per player}} = \frac{{1000 \times 2.4}}{{3}} = 800 \text{{ experience}}
\]


<nowiki>####</nowiki> 3. Final Multiplier
'''____________________________________________________________________________________________'''


The final experience multiplier applied to your party is determined by combining both the size bonus and the diversity bonus. The party will receive the **higher** of the two multipliers.
'''Conclusion:'''
 
This system encourages players to form larger and more diverse parties to take full advantage of the experience boost. By cooperating with different vocations, you can maximize your efficiency and speed up your leveling process. Form your ultimate party and enjoy the benefits of teamwork!
<nowiki>####</nowiki> 4. Example Scenarios
 
1. **Example 1:**  
 
   A party of 2 players, both Knights:
 
   - Party Size Bonus: 1.1x
 
   - Vocation Diversity Bonus: 1.0x
 
   - **Final Multiplier:** 1.1x
 
2. **Example 2:**  
 
   A party of 3 players, with a Knight, a Sorcerer, and a Druid:
 
   - Party Size Bonus: 1.2x
 
   - Vocation Diversity Bonus: 2.4x
 
   - **Final Multiplier:** 2.4x
 
3. **Example 3:**  
 
   A party of 5 players, with a Knight, a Paladin, a Sorcerer, and two Druids:
 
   - Party Size Bonus: 1.3x
 
   - Vocation Diversity Bonus: 3.0x
 
   - **Final Multiplier:** 3.0x
 
<nowiki>####</nowiki> 5. Experience Distribution
 
The total experience gained from a defeated creature is shared among all party members, using the final experience multiplier. This means that not only do you gain more experience for hunting in a group, but the experience is also boosted significantly if your party includes multiple unique vocations.
 
<nowiki>####</nowiki> Conclusion
 
This system encourages players to form larger, more diverse parties to take full advantage of the experience boosts. By working together and including different vocations, you can maximize your efficiency and speed up your leveling process. Happy hunting, and good luck forming the ultimate party!

Revision as of 22:26, 16 November 2024

      1. Party Experience Boost System

On our server, we have implemented a dynamic experience boost system for parties. The experience boost is determined by two factors: **party size** and **vocation diversity**. This system is designed to encourage players to team up and form balanced parties, rewarding both larger groups and varied vocations.

____________________________________________________________________________________________

Party Size Experience Bonus

This bonus applies based on the total number of players in the party.

Party Size Experience Multiplier
2 players 1.1x
3 players 1.2x
4 or more players 1.3x

Note: The more players in the party, the higher the experience boost. This bonus applies regardless of the vocations of the players.

____________________________________________________________________________________________

Vocation Diversity Experience Bonus

This bonus is applied based on the number of **unique vocations** in the party. More varied vocations result in a higher multiplier.

Unique Vocations Experience Multiplier
1 vocation (e.g., only Knights) 1.0x
2 unique vocations 1.6x
3 unique vocations 2.4x
4 or more unique vocations 3.0x

Note: To maximize this bonus, create a party with a mix of different vocations, such as Knight, Paladin, Sorcerer, and Druid.

____________________________________________________________________________________________

Final Experience Multiplier

The final experience boost your party receives is based on the **higher** of the two multipliers (party size or vocation diversity). This ensures that your party always benefits from the best possible bonus.

Examples:

Example Scenario Party Size Unique Vocations Final Multiplier
2 Knights 2 players 1 vocation 1.1x
Knight, Sorcerer, Druid 3 players 3 vocations 2.4x
Knight, Paladin, Sorcerer, Druid, Knight 5 players 4 vocations 3.0x

____________________________________________________________________________________________

Experience Distribution

The total experience from a defeated creature is **shared among all party members**, using the final experience multiplier. The formula is as follows:

\[ \textTemplate:Shared Experience = \frac{{\textTemplate:Total Experience \times \textTemplate:Final Multiplier}}{{\textTemplate:Number of Players}} \]

Example Calculation: If a creature gives 1000 experience and the party has a final multiplier of 2.4x with 3 members:

\[ \textTemplate:Shared Experience per player = \fracTemplate:1000 \times 2.4Template:3 = 800 \textTemplate:Experience \]

____________________________________________________________________________________________

Conclusion: This system encourages players to form larger and more diverse parties to take full advantage of the experience boost. By cooperating with different vocations, you can maximize your efficiency and speed up your leveling process. Form your ultimate party and enjoy the benefits of teamwork!