About Server: Difference between revisions

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== Character paths ==
== Character paths ==


The active vocation configuration contains four base paths and their promotion tiers. See [[Vocations and Advancement]] for the detailed comparison.
The server offers four base vocation paths and their promotion tiers. See [[Vocations and Advancement]] for the detailed comparison.


{| class="wikitable" style="width:100%; text-align:center;"
{| class="wikitable" style="width:100%; text-align:center;"
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| Character progression || Reborn bonuses, mastery development, tasks and achievement-style goals. || [[Reborn system]], [[Mastery Tree]], [[Tasks]]
| Character progression || Reborn bonuses, mastery development, tasks and achievement-style goals. || [[Reborn system]], [[Mastery Tree]], [[Tasks]]
|-
|-
| Equipment progression || Rare, Epic and Legendary items; set-specific crafting; rerolls, locks and Legendary Attributes. || [[Item rarity]], [[Rarity Crafting]], [[Item Reroll]]
| Equipment progression || Rare, Epic and Legendary items; set-specific crafting; rerolls, locks, Legendary Attributes and socketed gems. || [[Item rarity]], [[Rarity Crafting]], [[Item Reroll]], [[Enchanting]]
|-
|-
| Instanced content || Nine active dungeons with solo/group queues, difficulty levels, challenges and timed rankings. || [[Dungeons]]
| Instanced content || Nine active dungeons with solo/group queues, difficulty levels, challenges and timed rankings. || [[Dungeons]]
|-
|-
| Exploration || Custom quests, bosses, hunting locations, pets and supporting equipment systems. || [[Quests]], [[Bosses]], [[Hunting Locations]]
| Exploration || Custom quests, storyline chains, world and daily bosses, hunting locations and Crimson progression. || [[Quests]], [[World and Daily Bosses]], [[Hunting Locations]], [[Bonelord Ossuary]]
|-
| Utility and events || Client-side Auto Loot plus structured PvP Arena and Massive Team Battle activities. || [[Auto Loot]], [[PvP Arena]], [[Massive Team Battle]]
|}
|}


== Live settings and temporary bonuses ==
== Live settings and temporary bonuses ==


Experience, loot and event bonuses can be affected by live events, account bonuses, consumable boosts and character progression. For that reason this overview does not hard-code temporary multipliers.
Experience, loot and event bonuses can be affected by live events, account bonuses, consumable boosts and character progression. For that reason temporary multipliers are not listed here.


* Use <code>!expboost</code> in game to see the experience boosts currently affecting your character.
* Use <code>!expboost</code> in game to see the experience boosts currently affecting your character.
* Use <code>!frags</code> and <code>!pz</code> for current PvP/lock information.
* Use <code>!frags</code> and <code>!pz</code> for current PvP/lock information.
* See [[PvP Rules]] for skull, frag and player-protection rules, and [[Shared Experience]] for current party eligibility and bonuses.
* Check [https://discord.com/invite/paHw7kM official Discord] for seasonal settings, maintenance and event announcements.
* Check [https://discord.com/invite/paHw7kM official Discord] for seasonal settings, maintenance and event announcements.



Latest revision as of 16:42, 12 August 2026

WIKI HOME
systems and tools
DOWNLOAD
official client files
GETTING STARTED
first steps and progression
ABOUT SERVER
core features and vocations
COMMANDS
verified player commands
DUNGEONS
requirements and difficulty
SPELLS
vocations and incantations
RUNES
names and requirements
LEARNED SPELLS
unlocks and effects
AUTO LOOT
lists, targets and limits
QUESTS
story and access routes
BOSSES
world, daily and instanced
MARKET & AUCTIONS
offers, item auctions and character auctions

We Are Dragons is a custom MMORPG server built around long-term character progression, equipment improvement and repeatable group or solo content. The current gameplay loop connects reborns and mastery with rarity equipment, crafting, tasks, bosses and instanced dungeons.

Character paths

The server offers four base vocation paths and their promotion tiers. See Vocations and Advancement for the detailed comparison.

Base vocation First promotion Grand tier Ancient tier
Sorcerer Master Sorcerer Grand Sorcerer Ancient Sorcerer
Druid Elder Druid Grand Druid Ancient Druid
Paladin Royal Paladin Grand Paladin Ancient Paladin
Knight Elite Knight Grand Knight Ancient Knight

Higher progression systems can add further bonuses without replacing the four core combat roles. See Reborn system and Mastery Tree.

Main gameplay systems

System What it adds Start with
Character progression Reborn bonuses, mastery development, tasks and achievement-style goals. Reborn system, Mastery Tree, Tasks
Equipment progression Rare, Epic and Legendary items; set-specific crafting; rerolls, locks, Legendary Attributes and socketed gems. Item rarity, Rarity Crafting, Item Reroll, Enchanting
Instanced content Nine active dungeons with solo/group queues, difficulty levels, challenges and timed rankings. Dungeons
Exploration Custom quests, storyline chains, world and daily bosses, hunting locations and Crimson progression. Quests, World and Daily Bosses, Hunting Locations, Bonelord Ossuary
Utility and events Client-side Auto Loot plus structured PvP Arena and Massive Team Battle activities. Auto Loot, PvP Arena, Massive Team Battle

Live settings and temporary bonuses

Experience, loot and event bonuses can be affected by live events, account bonuses, consumable boosts and character progression. For that reason temporary multipliers are not listed here.

  • Use !expboost in game to see the experience boosts currently affecting your character.
  • Use !frags and !pz for current PvP/lock information.
  • See PvP Rules for skull, frag and player-protection rules, and Shared Experience for current party eligibility and bonuses.
  • Check official Discord for seasonal settings, maintenance and event announcements.

Player resources