Vocations and Advancement
From WeAreDragons
| WIKI HOME systems and tools |
DOWNLOAD official client files |
GETTING STARTED first steps and progression |
| ABOUT SERVER core features and vocations |
COMMANDS verified player commands |
DUNGEONS requirements and difficulty |
| SPELLS vocations and incantations |
RUNES names and requirements |
LEARNED SPELLS unlocks and effects |
| AUTO LOOT lists, targets and limits |
QUESTS story and access routes |
BOSSES world, daily and instanced |
| MARKET & AUCTIONS offers, item auctions and character auctions | ||
We Are Dragons uses four combat paths. Every path has a base vocation followed by first-promotion, Grand and Ancient tiers.
Quick chooser
| Path | General role | Strongest per-level growth | Typical equipment focus |
|---|---|---|---|
| Sorcerer | Offensive magic and spell damage. | Mana | Wands, spellbooks/shields and magic equipment |
| Druid | Healing, support and elemental magic. | Mana | Rods, spellbooks/shields and magic equipment |
| Paladin | Distance combat with mixed health and mana growth. | Balanced HP/MP | Bows/crossbows and distance equipment |
| Knight | Melee combat and front-line durability. | Health and capacity | Sword, axe or club with shield/melee equipment |
This is a role summary, not a complete damage ranking. Mastery choices, item sets, rarity attributes and Legendary Attributes can significantly change a character build.
Advancement paths
| Base | First promotion | Grand | Ancient |
|---|---|---|---|
| Sorcerer | Master Sorcerer | Grand Sorcerer | Ancient Sorcerer |
| Druid | Elder Druid | Grand Druid | Ancient Druid |
| Paladin | Royal Paladin | Grand Paladin | Ancient Paladin |
| Knight | Elite Knight | Grand Knight | Ancient Knight |
All promotion tiers remain mapped to their original path for mastery skills and equipment restrictions.
Per-level stat growth
| Vocation tier | HP per level | Mana per level | Capacity per level |
|---|---|---|---|
| Sorcerer / Master / Grand | 5 | 30 | 10 |
| Ancient Sorcerer | 7 | 45 | 15 |
| Druid / Elder / Grand | 5 | 30 | 10 |
| Ancient Druid | 7 | 45 | 15 |
| Paladin / Royal / Grand | 10 | 15 | 20 |
| Ancient Paladin | 13 | 22 | 20 |
| Knight / Elite / Grand | 15 | 5 | 25 |
| Ancient Knight | 20 | 6 | 30 |
The values are read from the active vocation definitions. Temporary buffs, mastery bonuses, equipment and special progression are applied separately.
Base attack interval by tier
| Tier | Base attack interval |
|---|---|
| Base vocation | 1000 ms |
| First promotion | 880 ms |
| Grand | 775 ms |
| Ancient | 725 ms |
These are base vocation values before other systems modify combat behavior.
Build progression
- Mastery Tree provides path-specific skills and later progression ranks.
- Set's bonus groups equipment bonuses by compatible pieces.
- Item rarity and Item Reroll add normal bonus attributes appropriate to the item type and set.
- Legendary Attributes can change how advanced builds play.
- Reborn system unlocks the long-term progression loop used by later content.
