Vocations and Advancement

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We Are Dragons uses four combat paths. Every path has a base vocation followed by first-promotion, Grand and Ancient tiers.

Quick chooser

Path General role Strongest per-level growth Typical equipment focus
Sorcerer Offensive magic and spell damage. Mana Wands, spellbooks/shields and magic equipment
Druid Healing, support and elemental magic. Mana Rods, spellbooks/shields and magic equipment
Paladin Distance combat with mixed health and mana growth. Balanced HP/MP Bows/crossbows and distance equipment
Knight Melee combat and front-line durability. Health and capacity Sword, axe or club with shield/melee equipment

This is a role summary, not a complete damage ranking. Mastery choices, item sets, rarity attributes and Legendary Attributes can significantly change a character build.

Advancement paths

Base First promotion Grand Ancient
Sorcerer Master Sorcerer Grand Sorcerer Ancient Sorcerer
Druid Elder Druid Grand Druid Ancient Druid
Paladin Royal Paladin Grand Paladin Ancient Paladin
Knight Elite Knight Grand Knight Ancient Knight

All promotion tiers remain mapped to their original path for mastery skills and equipment restrictions.

Per-level stat growth

Vocation tier HP per level Mana per level Capacity per level
Sorcerer / Master / Grand 5 30 10
Ancient Sorcerer 7 45 15
Druid / Elder / Grand 5 30 10
Ancient Druid 7 45 15
Paladin / Royal / Grand 10 15 20
Ancient Paladin 13 22 20
Knight / Elite / Grand 15 5 25
Ancient Knight 20 6 30

The values are read from the active vocation definitions. Temporary buffs, mastery bonuses, equipment and special progression are applied separately.

Base attack interval by tier

Tier Base attack interval
Base vocation 1000 ms
First promotion 880 ms
Grand 775 ms
Ancient 725 ms

These are base vocation values before other systems modify combat behavior.

Build progression