Storyline Quests

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Revision as of 23:37, 13 October 2026 by Wearetibia (talk | contribs) (Publish complete English storyline walkthroughs and clear quest navigation.)
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Story quests unlock new areas and rewards for your character. Follow the requirements of each route: some chapters form a chain, while others have their own entry requirements.

Spoiler notice: this page reveals the order, regions and major rewards. Expand a route only when you want those details.

Complete walkthroughs

Choose your current route. Each guide includes preparation, ordered steps, rewards and help when progress stops.

Guide What you will find
Rorina — all six chapters Chapter objectives, four spiritual wands, boss gates and the route after Baphomet.
Nivalis — Ice Crystal to Devil Hills Sacrifices, riddles, crystals, Lord Urjuke, Zepar and the route to Tarnstead.
Dragon Fall and Rivenstone Regional story, rune seals, merchant missions, Grumpy Giant, Minorus and local challenges.
Dhurmon — complete investigation and western quest Island access, Giorgio's murder, Urtrudurk souls and dolls, manifestations, energies and final rewards. Exact ritual layouts and wall sequences.
Far East and Samurai — all eight seals Rare List, Ronins, every Shogun seal, page and gem tasks, Kitsune, Yama Uba and Samurai Island access.
Viper Island — complete illustrated walkthrough The island's trials, access to Tarnstead and Covenant forge crafting.

Rorina storyline

Expand the six-chapter route

Order Chapter Preparation Region Major progress / reward
1 Rorina Part 1 Start of the chain; level 15 is relevant to the additional reward selection. South of Thais Glimmering Crystal and an early equipment reward choice.
2 Rorina Part 2 Complete Part 1; level 60. Darashia Mysterious Red Gem, equipment choice and access to Part 3.
3 Rorina Part 3 Complete the earlier chapters; level 90. Fibula Key 25602 and reward chests; collect the Mysterious Green Gem later in Rorina castle.
4 Rorina Part 4 Complete the earlier chapters; level 100. Ankrahmun Demonic Bracelet, Mysterious Violet Gem and a Demonic armor-piece choice.
5 Rorina Part 5 Complete the earlier chapters and all three personal Farina thrones. Heavenium Island One Heavenly weapon choice plus other reward chests; the full Godly Set is a separate boss-route chest.
6 Rorina Part 6 Level 150 and Dragon Key 25610 (75 Golden Tokens); four thrones inside. Its entrance does not require Parts 1–5. Plains of Havoc Ultimate Bloody Gem, pet equipment and a Bloody weapon choice. Completion opens the next storyline route.

After Part 6, travel to Heavenia and speak with Serina about the Baphomet Soul. The storyline then leads toward Zepar and Lord Urjuke.

Crystal, Zepar and Reaper route

Expand the post-Rorina route

Order Quest Requirement / start Region Unlock
1 Ice Crystal Quest Begin the Crystal route and obtain the Ice Crystal. Nivalis route Nivalis boat access and the route to the Fire Crystal mission.
2 Fire Crystal Quest Complete the Ice Crystal mission. Crystal storyline route Access to Lord Urjuke's area and the next story dialogue.
3 Zepar Quest Complete Zepar's trials; Lord Urjuke's request is also needed to receive the Magical Crystal. The trials can be completed first. Catacombs beneath Demona Magical Crystal and continuation of the main story.
4 Devil Hills Scroll Quest Follow the post-Zepar directions. Nivalis / Devil Hills route Required progress for the Reaper Prisoner route.
5 Reaper Prisoner Quest Complete the earlier Crystal, Zepar and Devil Hills steps. Havenium, Warlock Palace Reaper Cape and a Reaper weapon choice.
6 Reaper Quest Level 200 and the preceding Reaper route. Havenium, Warlock Palace Separate illustrated Reaper content. Lord Urjuke's documented mission chain ends with Antemist Research and the Reaper Cape.

Dhurmon branch

Betray Urtrudurks is a regional storyline branch. It requires Access to Dhurmon and unlocks the western side of Dhurmon.

Helpful checks

  • Use the Map Viewer to locate NPCs and entrances by name.
  • If an NPC does not continue the dialogue, revisit the previous linked chapter and confirm that its final interaction was completed.
  • Quest keys and story items should be kept until the full chain is finished.