Nivalis Quest

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Storyline Quests · Quests · Previous: Rorina Storyline

Nivalis Quest covers the Ice and Fire Crystals, Zepar's trials, Lord Urjuke's missions and Antemist's rescue notes. It also includes the Joridue reward route and the Crystal Key puzzle leading to Ancient Amethyst equipment.

Start Nirdui: 31708, 32588, 7
First journey Reach Nivalis through Diamond Prison. Personally collecting the Ice Crystal also unlocks the relevant routes from ordinary towns
Main route Nirdui's Ice and Fire Crystals → Urjuke's request → Zepar's trials and Magical Crystal → Urjuke Scroll → Antemist Research
Items to prepare One accepted offering for each of the three Urjuke passages; four Spiritual Wands for Zepar; five Small Rubies for the optional Crystal Key puzzle
Related guide Rorina Storyline explains Baphomet, Serina and the Spiritual Wands

Before you start

The illustrated maps are north-up and show a single floor. Numbered points mark the interaction tiles in the captions. Follow the floor changes in the instructions: points on different floors are not connected by straight autowalk.

Quest map with numbered landmarks and floor
Nivalis surface, floor 7: 1 — Nirdui; 2 — the western Ice Crystal lever; 3 — the eastern Fire Crystal pillars; 4 — Captain Enroub.N. The crystal routes are separate adventures from the central settlement.

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  • Coordinates are X, Y, Z, with Z as the floor. They identify destinations, not an autowalk route. NPCs may walk around the listed point. Use the Map Viewer to locate an area.
  • Send dialogue words separately: hi → mission → yes means three messages. After an interrupted conversation, hi → mission restores the current objective.
  • Carry NPC hand-in items inside your backpack or a bag within it. Equipped items are not taken, and items in the depot inbox must be collected first.
  • Quest reward bags that cannot fit in your inventory go to your depot inbox.
  • You must personally collect Nirdui's Ice and Fire Crystals from the quest objects. Borrowing the item alone does not satisfy that requirement.
  • Check your Quest Log after collecting an item and again after handing it in. A green question mark over a supported quest NPC means you currently have the required item and meet the hand-in conditions.

1. Nirdui: Ice Crystal

Find Nirdui at 31708, 32588, 7 and say hi → mission → yes → yes.

Enter the western route

The entrance lever at 31636, 32560, 7 can be used solo. Stand on one of these three tiles and use it:

Position relative to lever Tile
North 31636, 32559, 7
West 31635, 32560, 7
East 31637, 32560, 7

Two players standing on the two side tiles can still enter together. If the lever is already switched, use it to reset it, then use it again from a valid tile.

Quest map with numbered landmarks and floor
Western entrance, floor 7: 1 — lever; 2 — north solo tile; 3 and 4 — west/east traveler tiles. Stand on a valid tile while using the lever.

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The lever transports you to floor 8 near 31644, 32416, 8 or 31642, 32417, 8. You are now north of the crystal press, which lies deeper on floor 10; continue through the cave descents rather than trying to walk to its coordinates on the surface.

Quest map with numbered landmarks and floor
Ice Crystal approach, floor 8: 1 — the eastern lever arrival; 2 — stairs down to floor 9, southeast of the arrival. The second arrival is two tiles west and one tile south of marker 1.

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Quest map with numbered landmarks and floor
Ice Crystal approach, floor 9: 1 — stairs from floor 8; 2 — the next stairs down, immediately southeast, to floor 10.

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Quest map with numbered landmarks and floor
Ice Crystal cave, floor 10: 1 — the stairs from floor 9; 2 — the crystal press. Follow the deep passages south and west to the press; the numbered markers identify the two ends of this section.

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Collect and return the crystal

  1. From the lever's floor-8 arrival, follow the passage southeast to the stairs at 31648, 32430, 8. Descend to floor 9.
  2. On floor 9, take the next stairs at 31649, 32432, 9 down to floor 10.
  3. Continue through the floor-10 caves toward the press southwest of the stairs. Stay on floor 10 for this final section.
  4. Use one piece of the crystal press at 31626, 32490, 10 to collect your Ice Crystal.
  5. Be ready for a Warlock Father near the press and up to three more beside your character, where there is room for them. Killing the monsters does not replace personally using the press.
  6. Return with the crystal in your backpack: hi → mission → yes.

Reward: 15 Crystal Coins and 750,000 EXP. Your personal crystal pickup also unlocks the relevant Nivalis travel routes from ordinary towns.

2. Nirdui: Fire Crystal

Quest map with numbered landmarks and floor
Eastern route, floor 7: 1–7 — successive teleport entrances; 8 — the pillar clearing reached after the last passage. The teleports move you between separate sections of this area.

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The eastern route stays on floor 7, but its sections are linked by teleports. Accept the Fire Crystal assignment before the first entrance. After each arrival, follow the local passage to the next numbered entrance:

Passage Enter at Arrival near
1 31768, 32565, 7 31788, 32548, 7
2 31789, 32562, 7 31796, 32537, 7
3 31808, 32565, 7 31815, 32580, 7
4 31816, 32594, 7 31811, 32608, 7
5 31808, 32615, 7 31793, 32623, 7
6 31784, 32618, 7 31752, 32591, 7
7 31764, 32594, 7 31773, 32596, 7
  1. Tell Nirdui mission → yes to accept the next assignment. You need this mission before entering the eastern teleport route.
  2. Start the eastern teleport route at 31768, 32565, 7, northeast of Nirdui. Work through the seven teleport passages in the table above.
  3. After the seventh teleport, enter the clearing with eight pillars around 31787, 32585, 7.
  4. Activate all eight pillars. Each newly activated pillar summons two Demonic Dragons. The last pillar also triggers a final wave of two more Demonic Dragons and two Toxic Dragons. Watch the progress message from 1/8 to 8/8.
  5. When the central obstacle disappears, use the dead tree at 31787, 32585, 7. You receive your Fire Crystal and return to town at 31760, 32534, 6. Descend from this upper floor before returning to Nirdui on floor 7.
  6. Return to Nirdui: hi → mission → yes.

Reward: 25 Crystal Coins and 1,750,000 EXP. Nirdui now sends you to Lord Urjuke.

Quest map with numbered landmarks and floor
Fire Crystal clearing, floor 7: 1–8 — the eight pillars around the clearing; 9 — the central dead tree. The pillar numbers identify their locations; you may activate them in any order. When all eight are active, use marker 9.

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The pillar activation and open passage are shared by the map. If another group has opened the route, you can still collect your own crystal if you have not claimed it yet.

If you continue straight from the Ice Crystal hand-in, answering yes twice takes you through the Fire Crystal explanation and acceptance. Asking about mission again offers the next mission directly.

3. Reach Lord Urjuke and accept his request

Lord Urjuke: 31734, 32617, 8. From Nirdui, head southeast to the southern passage at 31721, 32595, 7. It checks your crystal progress. Continue to the stairs at 31728, 32600, 7 and descend to floor 8. The first approach then crosses three offering passages from north to south. Place one accepted item on each corresponding tile:

Quest map with numbered landmarks and floor
Southern Nivalis, floor 7: 1 — crystal-progress passage; 2 — stairs down to Urjuke's approach on floor 8. Cross the passage first, then head southeast to the stairs.

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Quest map with numbered landmarks and floor
Urjuke approach, floor 8: 1 — Imperious offering; 2 — Pyromancer offering; 3 — Hunter offering; 4 — Lord Urjuke. The three offering tiles run north to south along the western side of the approach.

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Offering tile Accepted items
31729, 32607, 8 Imperious: Sword, Club, Axe, Shield, Boots, Legs, Armor or Helmet
31729, 32609, 8 Pyromancer: Helmet, Armor, Legs or Boots
31729, 32611, 8 Hunter: Helmet, Armor, Legs, Boots, Bow, Wand or Shield

Older walkthroughs may call these offerings Frozen, Amethyst and Cthsual. Use the current item names in the table. Ancient Amethyst equipment is a different item family.

Each accepted offering opens its nearby wall for 15 minutes. You do not need to sacrifice another item while the passage is already open. After accepting Urjuke's first mission, use the shortcut at 31725, 32603, 8; it takes you past the offerings to 31728, 32613, 8.

Tell Urjuke hi → mission → yes. He asks you to collect a Magical Crystal from Zepar beneath Demona.

4. Zepar: four Spiritual Wands

Zepar: 32871, 31522, 12, beneath Demona.

You can complete Zepar's two trials before visiting Urjuke. However, Zepar gives you the Magical Crystal only after Urjuke has sent you for it.

Wand Main source
Green Spiritual Wand Serina after recorded Rorina Part 6 completion: hi → baphomet soul → yes
Blue Spiritual Wand Baphomet's corpse; loot it before leaving
Red Spiritual Wand Quest container on a route below the Demona area
Yellow Spiritual Wand Quest container on a route below the Demona area

See Rorina Storyline: Spiritual Wands for the preceding route and alternative task sources.

Bring all four wands in your backpack and say hi → spiritual wands → yes. The wands are consumed.

Reward: Bloody Box, 10 Crystal Coins and 2,500,000 EXP.

5. Grand Inquisitor Gem and Magical Crystal

  1. After handing in the wands, ask about second part and continue through the northern door.
  2. Complete the next trial and obtain the Grand Inquisitor Gem. For the illustrated labyrinth, see Zepar quest.
  3. Return with the gem: hi → grand inquisitor gem → yes.
  4. Receive a Devil Paperdoll Outfit Scroll and 4,500,000 EXP.
  5. If Urjuke has already sent you, say magical crystal. Zepar gives you the Magical Crystal. Otherwise, accept Urjuke's first mission and return to Zepar.
  6. Take the crystal to Urjuke: hi → mission → yes.

Urjuke's reward: 20 Crystal Coins and 1,500,000 EXP.

Zepar's “Done for now” state can mean that his trials are complete but Urjuke has not yet requested the crystal. You do not need another set of Spiritual Wands. If he has already given you the crystal, check your backpack and depot inbox.

6. Recover Urjuke Scroll

  1. Tell Urjuke mission → yes to accept the expedition into the corrupted southern halls. This opens the passages associated with that stage, including the Iceberg Expanse entrance.
  2. Find the Urjuke Scroll chest at 31861, 32799, 10.
  3. Return with the scroll: hi → mission → yes. You can also use urjuke scroll to ask about the hand-in.

Reward: 20 Crystal Coins and 3,500,000 EXP. Returning the scroll completes this stage; there is no separate turn-in for each monster killed along the route.

7. Antemist and Urjuke's final mission

  1. Accept Urjuke's next assignment with mission → yes.
  2. Go to the Corrupted Alchemists Tower in Heavenia. Find Antemist at 32290, 32722, 10.
  3. Say hi → mission → yes. She gives you Antemist Research, her research notes.
  4. Return with the notes to Urjuke: hi → mission → yes. The keyword antemist also recalls this stage.

Reward: Reaper Cape, 20 Crystal Coins and 3,500,000 EXP. This completes Urjuke's available mission chain.

Captain Enroub.N at 31671, 32602, 7 now offers travel to Devilspawn Palace for 175 gold coins. Unlocking this journey does not mean that you have defeated the Gorgols. Their battles and thrones are further challenges: Hagorol requires the Gorgol Warlord throne, and the Storm Island route requires the Immortal God throne. The Gorgols dungeon instance has its own access requirements.

After both crystals, Nirdui has no further mission in this chain. After Antemist's notes, Urjuke directs you onward; there is no additional mission to accept from him here.

8. Side quest: Joridue and the icy passage

  1. Find the Wooden Key in the dead tree at 31774, 32481, 6. It opens doors using key number 25660.
  2. On the western trial route, use the icy veins at 31563, 32453, 8. This lets you cross the cold barrier.
  3. Complete Joridue's trial. The Quest Log confirms the objective and sends you back to him.
  4. Return to Joridue, The Old at 31752, 32434, 8. Say hi, followed by chest or door.
  5. Pass the previously sealed door and open the chest at 31750, 32434, 8.

Reward: a blue bag containing a Magic Level Enchant Gem and an Epic Red Enchant Gem. The conversation grants permission; you collect the reward from the chest.

Quest map with numbered landmarks and floor
Joridue chamber, floor 8: 1 — Joridue, The Old; 2 — the reward chest west of him. Ask about chest or door after completing the trial, then collect the reward yourself.

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Joridue's Monster Points boss challenges are separate services and remain available after this chest reward.

9. Side quest: Crystal Key and Ancient Amethyst equipment

Five-teleport puzzle

Bring five Small Rubies for the puzzle beneath Demona. Each correct step consumes one ruby. After each step you return to the starting point at 32466, 31573, 14.

Enter the teleports in this exact order:

Quest map with numbered landmarks and floor
Crystal Key puzzle, floor 14: enter 1 → 2 → 3 → 4 → 5, returning from hub 6 after every step. Relative to the central teleport the order is south, north, centre, west, east. Bring five Small Rubies.

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Step Teleport coordinates
1 32456, 31575, 14
2 32456, 31571, 14
3 32456, 31573, 14
4 32454, 31573, 14
5 32458, 31573, 14

A wrong teleport or a missing ruby resets the puzzle. The Quest Log reports the reset. If the final reward cannot be delivered, you retain step four and the last ruby so you can retry the last teleport. Once you have claimed the key, repeating the puzzle does not consume another ruby.

Ogre dungeon and reward

The reward is Crystal Key 25673, used on the ogre dungeon route in Nivalis. The lever at 31495, 32578, 8 opens the bridge.

At the end, choose one Ancient Amethyst item: Helmet, Armor, Legs, Boots, Shield, Bow, Wand, Club, Blade or Axe. All these choice chests share one claim; they do not each grant a separate reward.

Quest guidance and NPC markers

The Quest guidance button and the same option in an NPC's right-click menu show your current hint and dialogue keyword. You can hide the markers or hide only completed, waiting and locked states.

Marker Meaning
Gold exclamation mark A quest is available
Blue ellipsis Speak to the NPC or accept the next stage
Green question mark You have the required item and meet the hand-in conditions
Gift An NPC reward is ready to claim
Arrow Your current objective is elsewhere
Hourglass Done for now; return after further progress or a reborn, depending on the NPC
Wreath with a check mark This NPC's available story is complete
Padlock A prerequisite is missing

These markers support the main Rorina and Nivalis quest NPCs. An ordinary shopkeeper without a marker is not necessarily missing a quest. The Quest Log remains useful for checking your progress.

Troubleshooting

Problem What to check
Nirdui will not accept a crystal You must personally use its quest container and carry the crystal in your backpack
The eastern teleport route refuses entry Accept Nirdui's Fire Crystal mission after handing in the Ice Crystal
Another group activated the pillars Use the central dead tree to collect your own Fire Crystal if you have not claimed it yet
An offering does not open a wall Use the current Imperious, Pyromancer or Hunter items listed above on the correct tile. Ancient Amethyst items are different
Zepar refuses the Grand Inquisitor Gem Complete the four-wand trial first
Zepar does not give the Magical Crystal Complete both of his trials and accept Urjuke's request. If it was already issued, check your backpack and depot inbox
Urjuke does not accept the scroll or notes Accept the relevant mission first and keep the required item in your backpack
Joridue does not hand over a bag Finish the western trial, greet him and ask about chest; collect the bag from the chest beyond the door
The Crystal Key puzzle resets Restart in the listed order with enough Small Rubies for all remaining steps

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