Item Sets
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Item Sets are four-piece equipment families. This guide lists 45 registered equipment sets with their four parts and exact bonuses.
Quick answer
- This reference lists 45 registered four-piece equipment sets and their exact 1/4–4/4 rows. Equip the listed helmet, armor, legs and boots in their proper slots; a piece in a backpack does not count.
- Only the row matching the number of equipped pieces applies. The 4/4 row replaces the 1/4, 2/4 and 3/4 rows; they do not add together.
- When mixing sets, only the strongest current row supplies condition stats such as HP, mana, Magic Level and skills. These condition rows do not stack across families.
- Damage modifiers, protection, life steal, experience and configured trigger entries are handled separately for each worn set's current row.
- A piece's tooltip can show that family’s row even when another mixed set wins the condition stats. Use
!setsfor the in-game reference. - Normal item attributes and rarity bonuses are separate. Weapons, shields and accessories do not count toward these four armor pieces.
How bonuses are activated
Equip the listed pieces in their proper slots. The equipped count is refreshed when you change equipment or log in, and selects that family's matching row. Removing or replacing a piece selects the lower matching row. Mixed families then follow the condition-stat selection rule below.
How mixed sets choose condition stats
The strongest row is selected by the sum of its configured condition values. A tie is resolved by more equipped pieces, then by the set's ordering. This selects one complete condition row; it does not pick the best individual stat from each set.
For example, 2/4 Bloody Tentacle mixed with 2/4 Magician Urtrudurk uses the Magician Urtrudurk condition row: Magic Level +60, max mana +40% and max HP +8%. The two condition rows are not added together.
Configured strike entries are listed separately below. Their chance and range describe the configured entries, not guaranteed offensive damage or extra DPS. Their current health-change behavior does not support treating the tooltip strike range as an offensive damage bonus.
Guardian equipment
Guardian, Forest Guardian and Red Guardian equipment have named pieces, but no registered four-piece set bonus in the current definitions. Do not infer a 1/4–4/4 bonus from similar names. Vampire is also excluded from the active list because its configured piece IDs are placeholders.
Active set index
Use the item catalogue and comparison tool to compare equipment. The material tier column is independent of a set's bonus row; see Equipment tiers.
Exact bonuses by equipped parts
Each row below is the complete configured result at that piece count. Condition stats use the mixing rule above. Other modifiers and configured strike entries use that set's matching row separately.
Alchemist
Pieces:
alchemist hat ·
alchemist cape ·
alchemist kit ·
alchemist boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +3 Max MP +6% Max HP +4% |
— | — |
| 2/4 | Magic Level +10 Max MP +10% Max HP +5% |
— | — |
| 3/4 | Magic Level +15 Max MP +15% Max HP +6% |
— | — |
| 4/4 | Magic Level +25 Max MP +20% Max HP +8% |
— | Death Strike on Attack: configured 25% chance; range 350–750 Death Strike on Hit: configured 25% chance; range 350–750 |
Ancient Amethyst Set
Pieces:
ancient amethyst helmet ·
ancient amethyst armor ·
ancient amethyst legs ·
ancient amethyst boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +1 Max MP +1% Max HP +1% |
— | — |
| 2/4 | Magic Level +2 Max MP +2% Max HP +2% |
— | — |
| 3/4 | Magic Level +3 Max MP +3% Max HP +3% |
— | — |
| 4/4 | Magic Level +4 Max MP +4% Max HP +4% |
— | Ice Strike on Attack: configured 25% chance; range 150–250 Death Strike on Hit: configured 25% chance; range 150–250 |
Black Set
Pieces:
black helmet ·
black armor ·
black legs ·
black boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Melee Skills +1 Max HP +1% |
— | — |
| 2/4 | Melee Skills +2 Max HP +1% |
— | — |
| 3/4 | Melee Skills +3 Max HP +2% |
— | — |
| 4/4 | Melee Skills +4 Max HP +6% |
— | Flame Strike on Attack: configured 15% chance; range 25–50 Flame Strike on Hit: configured 15% chance; range 25–50 |
Bloodmoon Set
Pieces:
bloodmoon helmet ·
bloodmoon armor ·
bloodmoon legs ·
bloodmoon boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Distance Fighting +25 Melee Skills +25 Magic Level +7 Max HP +24% |
— | — |
| 2/4 | Distance Fighting +52 Melee Skills +52 Magic Level +17 Max HP +30% |
— | — |
| 3/4 | Distance Fighting +100 Melee Skills +100 Magic Level +45 Max HP +34% |
— | — |
| 4/4 | Distance Fighting +185 Melee Skills +185 Magic Level +45 Max HP +130% |
Physical Damage +6% Holy Damage +6% |
— |
Bloody Death Set
Pieces:
bloody death horns ·
bloody death pauldrons ·
bloody death legs ·
bloody death boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +25 Max MP +20% Max HP +5% |
— | — |
| 2/4 | Magic Level +40 Max MP +25% Max HP +6% |
— | — |
| 3/4 | Magic Level +60 Max MP +35% Max HP +10% |
— | — |
| 4/4 | Magic Level +90 Max MP +50% Max HP +25% |
Death Damage +3% Ice Damage +3% |
— |
Bloody Saint Set
Pieces:
bloody saint helmet ·
bloody saint armor ·
bloody saint legs ·
bloody saint boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +15 Max MP +10% Max HP +5% |
— | — |
| 2/4 | Magic Level +25 Max MP +12% Max HP +6% |
— | — |
| 3/4 | Magic Level +35 Max MP +25% Max HP +10% |
— | — |
| 4/4 | Magic Level +50 Max MP +40% Max HP +20% |
— | Divine Missile on Attack: configured 25% chance; range 1350–1850 Divine Missile on Hit: configured 25% chance; range 1350–1850 |
Bloody Tentacle Set
Pieces:
bloody tentacle helmet ·
bloody tentacle armor ·
bloody tentacle legs ·
bloody tentacle boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +25 Max MP +20% Max HP +5% |
— | — |
| 2/4 | Magic Level +40 Max MP +25% Max HP +6% |
— | — |
| 3/4 | Magic Level +60 Max MP +35% Max HP +10% |
— | — |
| 4/4 | Magic Level +90 Max MP +50% Max HP +25% |
Death Damage +3% Ice Damage +3% |
— |
Cobra Lord Set
Pieces:
cobra lord helmet ·
cobra lord armor ·
cobra lord legs ·
cobra lord boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +20 Max MP +16% Max HP +5% |
— | — |
| 2/4 | Magic Level +33 Max MP +21% Max HP +6% |
— | — |
| 3/4 | Magic Level +49 Max MP +30% Max HP +9% |
— | — |
| 4/4 | Magic Level +75 Max MP +43% Max HP +20% |
Death Damage +2% Ice Damage +2% |
— |
Crimson Bonelord Set
Pieces:
crimson bonelord helmet ·
crimson bonelord armor ·
crimson bonelord legs ·
crimson bonelord boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +66 Max MP +50% Max HP +13% |
— | — |
| 2/4 | Magic Level +99 Max MP +72% Max HP +18% |
— | — |
| 3/4 | Magic Level +143 Max MP +88% Max HP +26% |
— | — |
| 4/4 | Magic Level +275 Max MP +143% Max HP +55% |
Death Damage +7% Ice Damage +7% |
— |
Cthsual Set
Pieces:
helmet of cthsual ·
armor of cthsual ·
legs of cthsual ·
boots of cthsual
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +2 Max MP +2% Max HP +1% |
— | — |
| 2/4 | Magic Level +4 Max MP +4% Max HP +2% |
— | — |
| 3/4 | Magic Level +5 Max MP +6% Max HP +3% |
— | — |
| 4/4 | Magic Level +7 Max MP +7% Max HP +4% |
— | Divine Missile on Attack: configured 40% chance; range 150–250 Divine Missile on Hit: configured 40% chance; range 150–250 |
Death Order Set
Pieces:
death order helmet ·
death order armor ·
death order legs ·
death order boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Distance Fighting +10 Melee Skills +10 Magic Level +3 Max MP +3% Max HP +10% |
— | — |
| 2/4 | Distance Fighting +24 Melee Skills +24 Magic Level +6 Max MP +5% Max HP +13% |
— | — |
| 3/4 | Distance Fighting +40 Melee Skills +40 Magic Level +10 Max MP +7% Max HP +15% |
— | — |
| 4/4 | Distance Fighting +80 Melee Skills +80 Magic Level +10 Max HP +60% |
Physical Damage +3% Holy Damage +3% |
— |
Demon Blood Set
Pieces:
demon blood helmet ·
demon blood armor ·
demon blood legs ·
demon blood boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | — | Fire Protection +2% | — |
| 2/4 | — | Fire Protection +4% | — |
| 3/4 | Max MP +1% Max HP +1% |
Fire Protection +6% | — |
| 4/4 | Max MP +10% Max HP +10% |
Fire Protection +8% | Death Strike on Attack: configured 40% chance; range 150–250 Death Strike on Hit: configured 40% chance; range 150–250 |
Demon Hunter Set
Pieces:
demon hunter helmet ·
demon hunter armor ·
demon hunter legs ·
demon hunter boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Distance Fighting +3 Max MP +3% Max HP +3% |
— | — |
| 2/4 | Distance Fighting +8 Max MP +5% Max HP +5% |
— | — |
| 3/4 | Distance Fighting +12 Max MP +7% Max HP +7% |
— | — |
| 4/4 | Distance Fighting +20 Max MP +30% Max HP +30% |
— | Death Strike on Attack: configured 25% chance; range 250–650 Death Strike on Hit: configured 25% chance; range 250–650 |
Destruction
Pieces:
hat of destruction ·
robe of destruction ·
pants of destruction ·
boots of destruction
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +10 Max MP +8% Max HP +4% |
— | — |
| 2/4 | Magic Level +20 Max MP +12% Max HP +6% |
— | — |
| 3/4 | Magic Level +30 Max MP +20% Max HP +8% |
— | — |
| 4/4 | Magic Level +40 Max MP +30% Max HP +12% |
— | Death Strike on Attack: configured 25% chance; range 350–850 Death Strike on Hit: configured 25% chance; range 350–850 |
Dragon Hunter Set
Pieces:
dragon hunter helmet ·
dragon hunter armor ·
dragon hunter legs ·
dragon hunter boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Distance Fighting +3 Max MP +3% Max HP +3% |
— | — |
| 2/4 | Distance Fighting +8 Max MP +5% Max HP +5% |
— | — |
| 3/4 | Distance Fighting +12 Max MP +7% Max HP +7% |
— | — |
| 4/4 | Distance Fighting +20 Max MP +30% Max HP +30% |
— | Ice Strike on Attack: configured 25% chance; range 250–650 Ice Strike on Hit: configured 25% chance; range 250–650 |
Dragon Knight Set
Pieces:
dragon knight helmet ·
dragon knight armor ·
dragon knight legs ·
dragon knight boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Melee Skills +3 Max HP +6% |
— | — |
| 2/4 | Melee Skills +6 Max HP +10% |
— | — |
| 3/4 | Melee Skills +10 Max HP +14% |
— | — |
| 4/4 | Melee Skills +15 Max HP +35% |
— | Flame Strike on Attack: configured 15% chance; range 250–650 Flame Strike on Hit: configured 15% chance; range 250–650 |
Dragon Magician Set
Pieces:
dragon magician helmet ·
dragon magician armor ·
dragon magician legs ·
dragon magician boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +3 Max MP +6% Max HP +4% |
— | — |
| 2/4 | Magic Level +10 Max MP +10% Max HP +5% |
— | — |
| 3/4 | Magic Level +15 Max MP +15% Max HP +6% |
— | — |
| 4/4 | Magic Level +25 Max MP +20% Max HP +8% |
— | Death Strike on Attack: configured 25% chance; range 350–750 Death Strike on Hit: configured 25% chance; range 350–750 |
Elder Set
Pieces:
elder helmet ·
elder armor ·
elder legs ·
elder boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +1 Max MP +1% Max HP +1% |
— | — |
| 2/4 | Magic Level +2 Max MP +2% Max HP +1% |
— | — |
| 3/4 | Magic Level +3 Max MP +3% Max HP +1% |
— | — |
| 4/4 | Magic Level +5 Max MP +4% Max HP +2% |
— | Energy Strike on Attack: configured 10% chance; range 25–75 Energy Strike on Hit: configured 10% chance; range 25–75 |
Elite Guard Set
Pieces:
elite guard helmet ·
elite guard armor ·
elite guard legs ·
elite guard boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Melee Skills +3 Max HP +1% |
— | — |
| 2/4 | Melee Skills +5 Max HP +3% |
— | — |
| 3/4 | Melee Skills +7 Max HP +6% |
— | — |
| 4/4 | Melee Skills +10 Max HP +30% |
— | Flame Strike on Attack: configured 15% chance; range 250–350 Flame Strike on Hit: configured 15% chance; range 250–350 |
Flame Order Set
Pieces:
flame order helmet ·
flame order armor ·
flame order legs ·
flame order boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +6 Max MP +2% Max HP +2% Melee Skills +6 Distance Fighting +6 |
— | — |
| 2/4 | Magic Level +8 Max MP +2% Max HP +2% Melee Skills +8 Distance Fighting +8 |
— | — |
| 3/4 | Magic Level +10 Max MP +6% Max HP +6% Melee Skills +10 Distance Fighting +10 |
— | — |
| 4/4 | Magic Level +12 Max MP +14% Max HP +14% Melee Skills +12 Distance Fighting +12 |
— | Flame Strike on Attack: configured 45% chance; range 300–350 Flame Strike on Hit: configured 45% chance; range 300–350 |
Forgotten King Set
Pieces:
king helmet ·
king armor ·
king legs ·
king boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Distance Fighting +5 Melee Skills +5 Max MP +6% Max HP +6% |
— | — |
| 2/4 | Distance Fighting +12 Melee Skills +12 Max MP +10% Max HP +10% |
— | — |
| 3/4 | Distance Fighting +20 Melee Skills +20 Max MP +12% Max HP +12% |
— | — |
| 4/4 | Distance Fighting +40 Melee Skills +40 Max MP +30% Max HP +45% |
— | Death Strike on Attack: configured 25% chance; range 550–700 Death Strike on Hit: configured 25% chance; range 550–700 |
Frozen Set
Pieces:
frozen helmet ·
frozen armor ·
frozen legs ·
frozen boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | — | Ice Protection +2% | — |
| 2/4 | — | Ice Protection +4% | — |
| 3/4 | Max MP +1% Max HP +1% |
Ice Protection +6% | — |
| 4/4 | Max MP +10% Max HP +10% |
Ice Protection +8% | Death Strike on Attack: configured 40% chance; range 150–250 Death Strike on Hit: configured 40% chance; range 150–250 |
Gorgon Set
Pieces:
gorgon helmet ·
gorgon armor ·
gorgon legs ·
gorgon boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Melee Skills +8 Distance Fighting +8 Max HP +9% Max MP +4% Magic Level +2 |
— | — |
| 2/4 | Melee Skills +20 Distance Fighting +20 Max HP +12% Max MP +6% Magic Level +4 |
— | — |
| 3/4 | Melee Skills +33 Distance Fighting +33 Max HP +14% Max MP +8% Magic Level +7 |
— | — |
| 4/4 | Melee Skills +68 Distance Fighting +68 Max HP +55% Max MP +20% Magic Level +8 |
Physical Damage +2% Holy Damage +2% |
— |
Heavy Ranger Set
Pieces:
heavy ranger helmet ·
heavy ranger armor ·
heavy ranger legs ·
heavy ranger boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Distance Fighting +3 Max HP +3% |
— | — |
| 2/4 | Distance Fighting +6 Max HP +6% |
— | — |
| 3/4 | Distance Fighting +9 Max HP +8% |
— | — |
| 4/4 | Distance Fighting +14 Max HP +18% |
— | Divine Missile on Attack: configured 25% chance; range 200–350 Divine Missile on Hit: configured 25% chance; range 200–350 |
Hellfire Set
Pieces:
hellfire helmet ·
hellfire armor ·
hellfire legs ·
hellfire boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +5 Max MP +3% Max HP +3% |
— | — |
| 2/4 | Magic Level +10 Max MP +6% Max HP +4% |
— | — |
| 3/4 | Magic Level +15 Max MP +10% Max HP +6% |
— | — |
| 4/4 | Magic Level +20 Max MP +15% Max HP +10% |
— | Flame Strike on Attack: configured 20% chance; range 350–750 Flame Strike on Hit: configured 20% chance; range 350–750 |
Hero Set
Pieces:
hero helmet ·
hero armor ·
hero legs ·
hero boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Distance Fighting +1 Max MP +1% Max HP +1% |
— | — |
| 2/4 | Distance Fighting +2 Max MP +1% Max HP +1% |
— | — |
| 3/4 | Distance Fighting +3 Max MP +2% Max HP +2% |
— | — |
| 4/4 | Distance Fighting +4 Max MP +2% Max HP +2% |
— | Divine Missile on Attack: configured 25% chance; range 50–100 Divine Missile on Hit: configured 25% chance; range 50–100 |
Hunter Set
Pieces:
hunter helmet ·
hunter armor ·
hunter legs ·
hunter boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Distance Fighting +1 Max MP +1% Max HP +1% |
— | — |
| 2/4 | Distance Fighting +3 Max MP +2% Max HP +2% |
— | — |
| 3/4 | Distance Fighting +5 Max MP +3% Max HP +3% |
— | — |
| 4/4 | Distance Fighting +8 Max MP +8% Max HP +8% |
— | Divine Missile on Attack: configured 25% chance; range 60–130 Divine Missile on Hit: configured 25% chance; range 60–130 |
Immortal Set
Pieces:
immortal helmet ·
immortal armor ·
immortal legs ·
immortal boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Distance Fighting +3 Melee Skills +3 Max MP +5% Max HP +5% |
— | — |
| 2/4 | Distance Fighting +10 Melee Skills +10 Max MP +7% Max HP +7% |
— | — |
| 3/4 | Distance Fighting +15 Melee Skills +15 Max MP +10% Max HP +10% |
— | — |
| 4/4 | Distance Fighting +25 Melee Skills +25 Max MP +40% Max HP +30% |
— | Death Strike on Attack: configured 25% chance; range 350–700 Death Strike on Hit: configured 25% chance; range 350–700 |
Imperious Set
Pieces:
imperious helmet ·
imperious armor ·
imperious legs ·
imperious boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Melee Skills +1 Max HP +1% |
— | — |
| 2/4 | Melee Skills +3 Max HP +2% |
— | — |
| 3/4 | Melee Skills +5 Max HP +3% |
— | — |
| 4/4 | Melee Skills +10 Max HP +10% |
— | Divine Missile on Attack: configured 40% chance; range 50–120 Divine Missile on Hit: configured 40% chance; range 50–120 |
Infernal Dragonforge Set
Pieces:
Infernal Dragonforge Helmet ·
Infernal Dragonforge Armor ·
Infernal Dragonforge Legs ·
Infernal Dragonforge Boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Distance Fighting +28 Melee Skills +28 Magic Level +8 Max HP +26% |
— | — |
| 2/4 | Distance Fighting +57 Melee Skills +57 Magic Level +19 Max HP +33% |
— | — |
| 3/4 | Distance Fighting +110 Melee Skills +110 Magic Level +50 Max HP +37% |
— | — |
| 4/4 | Distance Fighting +204 Melee Skills +204 Magic Level +50 Max HP +143% |
Physical Damage +7% Holy Damage +7% |
— |
Inquisitor Set
Pieces:
inquisitor helmet ·
inquisitor armor ·
inquisitor legs ·
inquisitor boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +2 Max MP +2% |
— | — |
| 2/4 | Magic Level +3 Max MP +3% |
— | — |
| 3/4 | Magic Level +4 Max MP +4% Max HP +1% |
— | — |
| 4/4 | Magic Level +5 Max MP +6% Max HP +2% |
— | Death Strike on Attack: configured 40% chance; range 60–130 Death Strike on Hit: configured 40% chance; range 60–130 |
Magician Bloodmoon Set
Pieces:
magician bloodmoon helmet ·
magician bloodmoon armor ·
magician bloodmoon legs ·
magician bloodmoon boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +60 Max MP +45% Max HP +12% |
— | — |
| 2/4 | Magic Level +90 Max MP +65% Max HP +16% |
— | — |
| 3/4 | Magic Level +130 Max MP +80% Max HP +24% |
— | — |
| 4/4 | Magic Level +250 Max MP +130% Max HP +50% |
Death Damage +6% Ice Damage +6% |
— |
Magician Samurai Set
Pieces:
magician samurai helmet ·
magician samurai armor ·
magician samurai legs ·
magician samurai boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +60 Max MP +45% Max HP +12% |
— | — |
| 2/4 | Magic Level +90 Max MP +65% Max HP +16% |
— | — |
| 3/4 | Magic Level +130 Max MP +80% Max HP +24% |
— | — |
| 4/4 | Magic Level +150 Max MP +110% Max HP +45% |
Death Damage +5% Ice Damage +5% |
— |
Magician Urtrudurk Set
Pieces:
magician urtrudurk hood ·
magician urtrudurk armor ·
magician urtrudurk legs ·
magician urtrudurk boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +40 Max MP +30% Max HP +7% |
— | — |
| 2/4 | Magic Level +60 Max MP +40% Max HP +8% |
— | — |
| 3/4 | Magic Level +80 Max MP +55% Max HP +12% |
— | — |
| 4/4 | Magic Level +100 Max MP +70% Max HP +30% |
Death Damage +4% Ice Damage +4% |
— |
Master Set
Pieces:
master helmet ·
master armor ·
master legs ·
master boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +1 Max MP +1% Max HP +1% |
— | — |
| 2/4 | Magic Level +1 Max MP +2% Max HP +1% |
— | — |
| 3/4 | Magic Level +2 Max MP +4% Max HP +2% |
— | — |
| 4/4 | Magic Level +3 Max MP +7% Max HP +2% |
— | Flame Strike on Attack: configured 10% chance; range 25–75 Flame Strike on Hit: configured 10% chance; range 25–75 |
Orc Set
Pieces:
orc helmet ·
orc armor ·
orc legs ·
orc boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Melee Skills +3 Max HP +6% |
— | — |
| 2/4 | Melee Skills +6 Max HP +10% |
— | — |
| 3/4 | Melee Skills +10 Max HP +14% |
— | — |
| 4/4 | Melee Skills +15 Max HP +35% |
— | Flame Strike on Attack: configured 15% chance; range 250–650 Flame Strike on Hit: configured 15% chance; range 250–650 |
Poisoned Set
Pieces:
poisoned helmet ·
poisoned armor ·
poisoned legs ·
poisoned boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Melee Skills +5 Max HP +1% |
— | — |
| 2/4 | Melee Skills +7 Max HP +3% |
— | — |
| 3/4 | Melee Skills +10 Max HP +6% |
— | — |
| 4/4 | Melee Skills +13 Max HP +10% |
— | Terra Strike on Attack: configured 35% chance; range 350–650 Terra Strike on Hit: configured 35% chance; range 350–650 |
Pyromancer Set
Pieces:
pyromancer helmet ·
pyromancer armor ·
pyromancer legs ·
pyromancer boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +1 Max MP +1% Max HP +1% |
— | — |
| 2/4 | Magic Level +2 Max MP +2% Max HP +2% |
— | — |
| 3/4 | Magic Level +3 Max MP +3% Max HP +2% |
— | — |
| 4/4 | Magic Level +5 Max MP +4% Max HP +2% |
— | Flame Strike on Attack: configured 15% chance; range 40–110 Flame Strike on Hit: configured 15% chance; range 40–110 |
Reaper Set
Pieces:
reaper helmet ·
reaper armor ·
reaper legs ·
reaper boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +3 Max MP +3% Max HP +3% |
— | — |
| 2/4 | Magic Level +6 Max MP +6% Max HP +4% |
— | — |
| 3/4 | Magic Level +10 Max MP +10% Max HP +6% |
— | — |
| 4/4 | Magic Level +15 Max MP +15% Max HP +10% |
— | Death Strike on Attack: configured 25% chance; range 250–350 Death Strike on Hit: configured 25% chance; range 250–350 |
Saint Set
Pieces:
saint helmet ·
saint armor ·
saint legs ·
saint boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Distance Fighting +5 Melee Skills +5 Magic Level +3 Max MP +3% Max HP +10% |
— | — |
| 2/4 | Distance Fighting +12 Melee Skills +12 Magic Level +6 Max MP +5% Max HP +13% |
— | — |
| 3/4 | Distance Fighting +20 Melee Skills +20 Magic Level +10 Max MP +7% Max HP +15% |
— | — |
| 4/4 | Distance Fighting +40 Melee Skills +40 Magic Level +10 Max HP +45% |
— | Divine Missile on Attack: configured 25% chance; range 550–850 Divine Missile on Hit: configured 25% chance; range 550–850 |
Samurai Set
Pieces:
samurai helmet ·
samurai armor ·
samurai legs ·
samurai boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Distance Fighting +25 Melee Skills +25 Magic Level +7 Max HP +24% |
— | — |
| 2/4 | Distance Fighting +52 Melee Skills +52 Magic Level +17 Max HP +30% |
— | — |
| 3/4 | Distance Fighting +100 Melee Skills +100 Magic Level +45 Max HP +34% |
— | — |
| 4/4 | Distance Fighting +165 Melee Skills +165 Magic Level +45 Max HP +110% |
Physical Damage +5% Holy Damage +5% |
— |
Sea Order Set
Pieces:
sea order helmet ·
sea order armor ·
sea order legs ·
sea order boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Magic Level +2 Max MP +1% Max HP +1% Melee Skills +2 Distance Fighting +2 |
— | — |
| 2/4 | Magic Level +4 Max MP +2% Max HP +2% Melee Skills +4 Distance Fighting +4 |
— | — |
| 3/4 | Magic Level +6 Max MP +3% Max HP +3% Melee Skills +6 Distance Fighting +6 |
— | — |
| 4/4 | Magic Level +8 Max MP +8% Max HP +8% Distance Fighting +8 Melee Skills +8 |
— | Ice Strike on Attack: configured 45% chance; range 200–250 Ice Strike on Hit: configured 45% chance; range 200–250 |
Tentacle Set
Pieces:
tentacle helmet ·
tentacle armor ·
tentacle legs ·
tentacle boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Distance Fighting +10 Melee Skills +10 Magic Level +3 Max MP +3% Max HP +10% |
— | — |
| 2/4 | Distance Fighting +24 Melee Skills +24 Magic Level +6 Max MP +5% Max HP +13% |
— | — |
| 3/4 | Distance Fighting +40 Melee Skills +40 Magic Level +10 Max MP +7% Max HP +15% |
— | — |
| 4/4 | Distance Fighting +80 Melee Skills +80 Magic Level +10 Max HP +60% |
Physical Damage +3% Holy Damage +3% |
— |
Urtrudurk Set
Pieces:
urtrudurk hood ·
urtrudurk armor ·
urtrudurk legs ·
urtrudurk boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Distance Fighting +15 Melee Skills +15 Magic Level +6 Max HP +12% |
— | — |
| 2/4 | Distance Fighting +36 Melee Skills +36 Magic Level +12 Max HP +15% |
— | — |
| 3/4 | Distance Fighting +54 Melee Skills +54 Magic Level +20 Max HP +17% |
— | — |
| 4/4 | Distance Fighting +95 Melee Skills +95 Magic Level +25 Max HP +80% |
Physical Damage +4% Holy Damage +4% |
— |
Wind Order Set
Pieces:
wind order helmet ·
wind order armor ·
wind order legs ·
wind order boots
| Pieces | Condition stats (one strongest row when mixing) | Other modifiers (this set's row) | Configured strike entries (see caution above) |
|---|---|---|---|
| 1/4 | Melee Skills +5 Distance Fighting +5 Magic Level +5 Max HP +5% |
— | — |
| 2/4 | Melee Skills +8 Distance Fighting +8 Magic Level +8 Max HP +6% |
— | — |
| 3/4 | Melee Skills +10 Distance Fighting +10 Magic Level +10 Max HP +8% |
— | — |
| 4/4 | Melee Skills +30 Distance Fighting +30 Magic Level +25 Max HP +35% Max MP +30% |
— | Death Strike on Attack: configured 45% chance; range 300–650 Death Strike on Hit: configured 45% chance; range 300–650 |
Related systems
- Item rarity - rarity colors and attribute rolls
- Rarity Crafting - changing and upgrading rarity
- Item Reroll - rerolling legendary attributes
- Equipment progression order
- Commands - verified player commands, including
!sets
Last updated: 2 October 2026.
