Item Sets

From We Are Dragons Wiki
Revision as of 02:59, 2 October 2026 by Wearetibia (talk | contribs) (Refresh current equipment set bonuses, material tiers and active rarity materials; clarify Guardian equipment.)
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Item Sets are four-piece equipment families. This guide lists 45 registered equipment sets with their four parts and exact bonuses.

New: the Viper Island Tier III sets are documented on Gorgon and Cobra Lord Equipment, with every item, build comparison, set bonus and accessory.

Quick answer

  • This reference lists 45 registered four-piece equipment sets and their exact 1/4–4/4 rows. Equip the listed helmet, armor, legs and boots in their proper slots; a piece in a backpack does not count.
  • Only the row matching the number of equipped pieces applies. The 4/4 row replaces the 1/4, 2/4 and 3/4 rows; they do not add together.
  • When mixing sets, only the strongest current row supplies condition stats such as HP, mana, Magic Level and skills. These condition rows do not stack across families.
  • Damage modifiers, protection, life steal, experience and configured trigger entries are handled separately for each worn set's current row.
  • A piece's tooltip can show that family’s row even when another mixed set wins the condition stats. Use !sets for the in-game reference.
  • Normal item attributes and rarity bonuses are separate. Weapons, shields and accessories do not count toward these four armor pieces.

How bonuses are activated

Equip the listed pieces in their proper slots. The equipped count is refreshed when you change equipment or log in, and selects that family's matching row. Removing or replacing a piece selects the lower matching row. Mixed families then follow the condition-stat selection rule below.

How mixed sets choose condition stats

The strongest row is selected by the sum of its configured condition values. A tie is resolved by more equipped pieces, then by the set's ordering. This selects one complete condition row; it does not pick the best individual stat from each set.

For example, 2/4 Bloody Tentacle mixed with 2/4 Magician Urtrudurk uses the Magician Urtrudurk condition row: Magic Level +60, max mana +40% and max HP +8%. The two condition rows are not added together.

Configured strike entries are listed separately below. Their chance and range describe the configured entries, not guaranteed offensive damage or extra DPS. Their current health-change behavior does not support treating the tooltip strike range as an offensive damage bonus.

Arena exception: set damage modifiers and trigger entries are disabled against the Joker inside the Joker Arena.

Guardian equipment

Guardian, Forest Guardian and Red Guardian equipment have named pieces, but no registered four-piece set bonus in the current definitions. Do not infer a 1/4–4/4 bonus from similar names. Vampire is also excluded from the active list because its configured piece IDs are placeholders.

Active set index

Use the item catalogue and comparison tool to compare equipment. The material tier column is independent of a set's bonus row; see Equipment tiers.

Set Four pieces Material family Complete 4/4 bonuses (excluding configured strike entries)
Alchemist alchemist hat alchemist hat
alchemist cape alchemist cape
alchemist kit alchemist kit
alchemist boots alchemist boots
Tier II Magic Level +25
Max MP +20%
Max HP +8%
Ancient Amethyst Set ancient amethyst helmet ancient amethyst helmet
ancient amethyst armor ancient amethyst armor
ancient amethyst legs ancient amethyst legs
ancient amethyst boots ancient amethyst boots
Tier I Magic Level +4
Max MP +4%
Max HP +4%
Black Set black helmet black helmet
black armor black armor
black legs black legs
black boots black boots
Tier I Melee Skills +4
Max HP +6%
Bloodmoon Set bloodmoon helmet bloodmoon helmet
bloodmoon armor bloodmoon armor
bloodmoon legs bloodmoon legs
bloodmoon boots bloodmoon boots
Tier IV Distance Fighting +185
Melee Skills +185
Magic Level +45
Max HP +130%
Physical Damage +6%
Holy Damage +6%
Bloody Death Set bloody death horns bloody death horns
bloody death pauldrons bloody death pauldrons
bloody death legs bloody death legs
bloody death boots bloody death boots
Tier III Magic Level +90
Max MP +50%
Max HP +25%
Death Damage +3%
Ice Damage +3%
Bloody Saint Set bloody saint helmet bloody saint helmet
bloody saint armor bloody saint armor
bloody saint legs bloody saint legs
bloody saint boots bloody saint boots
Tier II Magic Level +50
Max MP +40%
Max HP +20%
Bloody Tentacle Set bloody tentacle helmet bloody tentacle helmet
bloody tentacle armor bloody tentacle armor
bloody tentacle legs bloody tentacle legs
bloody tentacle boots bloody tentacle boots
Tier III Magic Level +90
Max MP +50%
Max HP +25%
Death Damage +3%
Ice Damage +3%
Cobra Lord Set cobra lord helmet cobra lord helmet
cobra lord armor cobra lord armor
cobra lord legs cobra lord legs
cobra lord boots cobra lord boots
Tier III Magic Level +75
Max MP +43%
Max HP +20%
Death Damage +2%
Ice Damage +2%
Crimson Bonelord Set crimson bonelord helmet crimson bonelord helmet
crimson bonelord armor crimson bonelord armor
crimson bonelord legs crimson bonelord legs
crimson bonelord boots crimson bonelord boots
Tier V Magic Level +275
Max MP +143%
Max HP +55%
Death Damage +7%
Ice Damage +7%
Cthsual Set helmet of cthsual helmet of cthsual
armor of cthsual armor of cthsual
legs of cthsual legs of cthsual
boots of cthsual boots of cthsual
Tier I Magic Level +7
Max MP +7%
Max HP +4%
Death Order Set death order helmet death order helmet
death order armor death order armor
death order legs death order legs
death order boots death order boots
Tier III Distance Fighting +80
Melee Skills +80
Magic Level +10
Max HP +60%
Physical Damage +3%
Holy Damage +3%
Demon Blood Set demon blood helmet demon blood helmet
demon blood armor demon blood armor
demon blood legs demon blood legs
demon blood boots demon blood boots
Tier I Fire Protection +8%
Max MP +10%
Max HP +10%
Demon Hunter Set demon hunter helmet demon hunter helmet
demon hunter armor demon hunter armor
demon hunter legs demon hunter legs
demon hunter boots demon hunter boots
Tier II Distance Fighting +20
Max MP +30%
Max HP +30%
Destruction hat of destruction hat of destruction
robe of destruction robe of destruction
pants of destruction pants of destruction
boots of destruction boots of destruction
Tier II Magic Level +40
Max MP +30%
Max HP +12%
Dragon Hunter Set dragon hunter helmet dragon hunter helmet
dragon hunter armor dragon hunter armor
dragon hunter legs dragon hunter legs
dragon hunter boots dragon hunter boots
Tier II Distance Fighting +20
Max MP +30%
Max HP +30%
Dragon Knight Set dragon knight helmet dragon knight helmet
dragon knight armor dragon knight armor
dragon knight legs dragon knight legs
dragon knight boots dragon knight boots
Tier II Melee Skills +15
Max HP +35%
Dragon Magician Set dragon magician helmet dragon magician helmet
dragon magician armor dragon magician armor
dragon magician legs dragon magician legs
dragon magician boots dragon magician boots
Tier II Magic Level +25
Max MP +20%
Max HP +8%
Elder Set elder helmet elder helmet
elder armor elder armor
elder legs elder legs
elder boots elder boots
Tier I Magic Level +5
Max MP +4%
Max HP +2%
Elite Guard Set elite guard helmet elite guard helmet
elite guard armor elite guard armor
elite guard legs elite guard legs
elite guard boots elite guard boots
Tier II Melee Skills +10
Max HP +30%
Flame Order Set flame order helmet flame order helmet
flame order armor flame order armor
flame order legs flame order legs
flame order boots flame order boots
Tier II Magic Level +12
Max MP +14%
Max HP +14%
Melee Skills +12
Distance Fighting +12
Forgotten King Set king helmet king helmet
king armor king armor
king legs king legs
king boots king boots
Tier II Distance Fighting +40
Melee Skills +40
Max MP +30%
Max HP +45%
Frozen Set frozen helmet frozen helmet
frozen armor frozen armor
frozen legs frozen legs
frozen boots frozen boots
Tier I Ice Protection +8%
Max MP +10%
Max HP +10%
Gorgon Set gorgon helmet gorgon helmet
gorgon armor gorgon armor
gorgon legs gorgon legs
gorgon boots gorgon boots
Tier III Melee Skills +68
Distance Fighting +68
Max HP +55%
Max MP +20%
Magic Level +8
Physical Damage +2%
Holy Damage +2%
Heavy Ranger Set heavy ranger helmet heavy ranger helmet
heavy ranger armor heavy ranger armor
heavy ranger legs heavy ranger legs
heavy ranger boots heavy ranger boots
Tier II Distance Fighting +14
Max HP +18%
Hellfire Set hellfire helmet hellfire helmet
hellfire armor hellfire armor
hellfire legs hellfire legs
hellfire boots hellfire boots
Tier II Magic Level +20
Max MP +15%
Max HP +10%
Hero Set hero helmet hero helmet
hero armor hero armor
hero legs hero legs
hero boots hero boots
Tier I Distance Fighting +4
Max MP +2%
Max HP +2%
Hunter Set hunter helmet hunter helmet
hunter armor hunter armor
hunter legs hunter legs
hunter boots hunter boots
Tier I Distance Fighting +8
Max MP +8%
Max HP +8%
Immortal Set immortal helmet immortal helmet
immortal armor immortal armor
immortal legs immortal legs
immortal boots immortal boots
Tier II Distance Fighting +25
Melee Skills +25
Max MP +40%
Max HP +30%
Imperious Set imperious helmet imperious helmet
imperious armor imperious armor
imperious legs imperious legs
imperious boots imperious boots
Tier I Melee Skills +10
Max HP +10%
Infernal Dragonforge Set Infernal Dragonforge Helmet Infernal Dragonforge Helmet
Infernal Dragonforge Armor Infernal Dragonforge Armor
Infernal Dragonforge Legs Infernal Dragonforge Legs
Infernal Dragonforge Boots Infernal Dragonforge Boots
Tier V Distance Fighting +204
Melee Skills +204
Magic Level +50
Max HP +143%
Physical Damage +7%
Holy Damage +7%
Inquisitor Set inquisitor helmet inquisitor helmet
inquisitor armor inquisitor armor
inquisitor legs inquisitor legs
inquisitor boots inquisitor boots
Tier I Magic Level +5
Max MP +6%
Max HP +2%
Magician Bloodmoon Set magician bloodmoon helmet magician bloodmoon helmet
magician bloodmoon armor magician bloodmoon armor
magician bloodmoon legs magician bloodmoon legs
magician bloodmoon boots magician bloodmoon boots
Tier IV Magic Level +250
Max MP +130%
Max HP +50%
Death Damage +6%
Ice Damage +6%
Magician Samurai Set magician samurai helmet magician samurai helmet
magician samurai armor magician samurai armor
magician samurai legs magician samurai legs
magician samurai boots magician samurai boots
Tier IV Magic Level +150
Max MP +110%
Max HP +45%
Death Damage +5%
Ice Damage +5%
Magician Urtrudurk Set magician urtrudurk hood magician urtrudurk hood
magician urtrudurk armor magician urtrudurk armor
magician urtrudurk legs magician urtrudurk legs
magician urtrudurk boots magician urtrudurk boots
Tier III Magic Level +100
Max MP +70%
Max HP +30%
Death Damage +4%
Ice Damage +4%
Master Set master helmet master helmet
master armor master armor
master legs master legs
master boots master boots
Tier I Magic Level +3
Max MP +7%
Max HP +2%
Orc Set orc helmet orc helmet
orc armor orc armor
orc legs orc legs
orc boots orc boots
Tier II Melee Skills +15
Max HP +35%
Poisoned Set poisoned helmet poisoned helmet
poisoned armor poisoned armor
poisoned legs poisoned legs
poisoned boots poisoned boots
No canonical material tier confirmed Melee Skills +13
Max HP +10%
Pyromancer Set pyromancer helmet pyromancer helmet
pyromancer armor pyromancer armor
pyromancer legs pyromancer legs
pyromancer boots pyromancer boots
Tier I Magic Level +5
Max MP +4%
Max HP +2%
Reaper Set reaper helmet reaper helmet
reaper armor reaper armor
reaper legs reaper legs
reaper boots reaper boots
Tier I Magic Level +15
Max MP +15%
Max HP +10%
Saint Set saint helmet saint helmet
saint armor saint armor
saint legs saint legs
saint boots saint boots
Tier II Distance Fighting +40
Melee Skills +40
Magic Level +10
Max HP +45%
Samurai Set samurai helmet samurai helmet
samurai armor samurai armor
samurai legs samurai legs
samurai boots samurai boots
Tier IV Distance Fighting +165
Melee Skills +165
Magic Level +45
Max HP +110%
Physical Damage +5%
Holy Damage +5%
Sea Order Set sea order helmet sea order helmet
sea order armor sea order armor
sea order legs sea order legs
sea order boots sea order boots
Tier I Magic Level +8
Max MP +8%
Max HP +8%
Distance Fighting +8
Melee Skills +8
Tentacle Set tentacle helmet tentacle helmet
tentacle armor tentacle armor
tentacle legs tentacle legs
tentacle boots tentacle boots
Tier III Distance Fighting +80
Melee Skills +80
Magic Level +10
Max HP +60%
Physical Damage +3%
Holy Damage +3%
Urtrudurk Set urtrudurk hood urtrudurk hood
urtrudurk armor urtrudurk armor
urtrudurk legs urtrudurk legs
urtrudurk boots urtrudurk boots
Tier III Distance Fighting +95
Melee Skills +95
Magic Level +25
Max HP +80%
Physical Damage +4%
Holy Damage +4%
Wind Order Set wind order helmet wind order helmet
wind order armor wind order armor
wind order legs wind order legs
wind order boots wind order boots
Tier II Melee Skills +30
Distance Fighting +30
Magic Level +25
Max HP +35%
Max MP +30%

Exact bonuses by equipped parts

Each row below is the complete configured result at that piece count. Condition stats use the mixing rule above. Other modifiers and configured strike entries use that set's matching row separately.

Alchemist

Pieces: alchemist hat alchemist hat · alchemist cape alchemist cape · alchemist kit alchemist kit · alchemist boots alchemist boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +3
Max MP +6%
Max HP +4%
— —
2/4 Magic Level +10
Max MP +10%
Max HP +5%
— —
3/4 Magic Level +15
Max MP +15%
Max HP +6%
— —
4/4 Magic Level +25
Max MP +20%
Max HP +8%
— Death Strike on Attack: configured 25% chance; range 350–750
Death Strike on Hit: configured 25% chance; range 350–750

Ancient Amethyst Set

Pieces: ancient amethyst helmet ancient amethyst helmet · ancient amethyst armor ancient amethyst armor · ancient amethyst legs ancient amethyst legs · ancient amethyst boots ancient amethyst boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +1
Max MP +1%
Max HP +1%
— —
2/4 Magic Level +2
Max MP +2%
Max HP +2%
— —
3/4 Magic Level +3
Max MP +3%
Max HP +3%
— —
4/4 Magic Level +4
Max MP +4%
Max HP +4%
— Ice Strike on Attack: configured 25% chance; range 150–250
Death Strike on Hit: configured 25% chance; range 150–250

Black Set

Pieces: black helmet black helmet · black armor black armor · black legs black legs · black boots black boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Melee Skills +1
Max HP +1%
— —
2/4 Melee Skills +2
Max HP +1%
— —
3/4 Melee Skills +3
Max HP +2%
— —
4/4 Melee Skills +4
Max HP +6%
— Flame Strike on Attack: configured 15% chance; range 25–50
Flame Strike on Hit: configured 15% chance; range 25–50

Bloodmoon Set

Pieces: bloodmoon helmet bloodmoon helmet · bloodmoon armor bloodmoon armor · bloodmoon legs bloodmoon legs · bloodmoon boots bloodmoon boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Distance Fighting +25
Melee Skills +25
Magic Level +7
Max HP +24%
— —
2/4 Distance Fighting +52
Melee Skills +52
Magic Level +17
Max HP +30%
— —
3/4 Distance Fighting +100
Melee Skills +100
Magic Level +45
Max HP +34%
— —
4/4 Distance Fighting +185
Melee Skills +185
Magic Level +45
Max HP +130%
Physical Damage +6%
Holy Damage +6%
—

Bloody Death Set

Pieces: bloody death horns bloody death horns · bloody death pauldrons bloody death pauldrons · bloody death legs bloody death legs · bloody death boots bloody death boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +25
Max MP +20%
Max HP +5%
— —
2/4 Magic Level +40
Max MP +25%
Max HP +6%
— —
3/4 Magic Level +60
Max MP +35%
Max HP +10%
— —
4/4 Magic Level +90
Max MP +50%
Max HP +25%
Death Damage +3%
Ice Damage +3%
—

Bloody Saint Set

Pieces: bloody saint helmet bloody saint helmet · bloody saint armor bloody saint armor · bloody saint legs bloody saint legs · bloody saint boots bloody saint boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +15
Max MP +10%
Max HP +5%
— —
2/4 Magic Level +25
Max MP +12%
Max HP +6%
— —
3/4 Magic Level +35
Max MP +25%
Max HP +10%
— —
4/4 Magic Level +50
Max MP +40%
Max HP +20%
— Divine Missile on Attack: configured 25% chance; range 1350–1850
Divine Missile on Hit: configured 25% chance; range 1350–1850

Bloody Tentacle Set

Pieces: bloody tentacle helmet bloody tentacle helmet · bloody tentacle armor bloody tentacle armor · bloody tentacle legs bloody tentacle legs · bloody tentacle boots bloody tentacle boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +25
Max MP +20%
Max HP +5%
— —
2/4 Magic Level +40
Max MP +25%
Max HP +6%
— —
3/4 Magic Level +60
Max MP +35%
Max HP +10%
— —
4/4 Magic Level +90
Max MP +50%
Max HP +25%
Death Damage +3%
Ice Damage +3%
—

Cobra Lord Set

Pieces: cobra lord helmet cobra lord helmet · cobra lord armor cobra lord armor · cobra lord legs cobra lord legs · cobra lord boots cobra lord boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +20
Max MP +16%
Max HP +5%
— —
2/4 Magic Level +33
Max MP +21%
Max HP +6%
— —
3/4 Magic Level +49
Max MP +30%
Max HP +9%
— —
4/4 Magic Level +75
Max MP +43%
Max HP +20%
Death Damage +2%
Ice Damage +2%
—

Crimson Bonelord Set

Pieces: crimson bonelord helmet crimson bonelord helmet · crimson bonelord armor crimson bonelord armor · crimson bonelord legs crimson bonelord legs · crimson bonelord boots crimson bonelord boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +66
Max MP +50%
Max HP +13%
— —
2/4 Magic Level +99
Max MP +72%
Max HP +18%
— —
3/4 Magic Level +143
Max MP +88%
Max HP +26%
— —
4/4 Magic Level +275
Max MP +143%
Max HP +55%
Death Damage +7%
Ice Damage +7%
—

Cthsual Set

Pieces: helmet of cthsual helmet of cthsual · armor of cthsual armor of cthsual · legs of cthsual legs of cthsual · boots of cthsual boots of cthsual

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +2
Max MP +2%
Max HP +1%
— —
2/4 Magic Level +4
Max MP +4%
Max HP +2%
— —
3/4 Magic Level +5
Max MP +6%
Max HP +3%
— —
4/4 Magic Level +7
Max MP +7%
Max HP +4%
— Divine Missile on Attack: configured 40% chance; range 150–250
Divine Missile on Hit: configured 40% chance; range 150–250

Death Order Set

Pieces: death order helmet death order helmet · death order armor death order armor · death order legs death order legs · death order boots death order boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Distance Fighting +10
Melee Skills +10
Magic Level +3
Max MP +3%
Max HP +10%
— —
2/4 Distance Fighting +24
Melee Skills +24
Magic Level +6
Max MP +5%
Max HP +13%
— —
3/4 Distance Fighting +40
Melee Skills +40
Magic Level +10
Max MP +7%
Max HP +15%
— —
4/4 Distance Fighting +80
Melee Skills +80
Magic Level +10
Max HP +60%
Physical Damage +3%
Holy Damage +3%
—

Demon Blood Set

Pieces: demon blood helmet demon blood helmet · demon blood armor demon blood armor · demon blood legs demon blood legs · demon blood boots demon blood boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 — Fire Protection +2% —
2/4 — Fire Protection +4% —
3/4 Max MP +1%
Max HP +1%
Fire Protection +6% —
4/4 Max MP +10%
Max HP +10%
Fire Protection +8% Death Strike on Attack: configured 40% chance; range 150–250
Death Strike on Hit: configured 40% chance; range 150–250

Demon Hunter Set

Pieces: demon hunter helmet demon hunter helmet · demon hunter armor demon hunter armor · demon hunter legs demon hunter legs · demon hunter boots demon hunter boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Distance Fighting +3
Max MP +3%
Max HP +3%
— —
2/4 Distance Fighting +8
Max MP +5%
Max HP +5%
— —
3/4 Distance Fighting +12
Max MP +7%
Max HP +7%
— —
4/4 Distance Fighting +20
Max MP +30%
Max HP +30%
— Death Strike on Attack: configured 25% chance; range 250–650
Death Strike on Hit: configured 25% chance; range 250–650

Destruction

Pieces: hat of destruction hat of destruction · robe of destruction robe of destruction · pants of destruction pants of destruction · boots of destruction boots of destruction

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +10
Max MP +8%
Max HP +4%
— —
2/4 Magic Level +20
Max MP +12%
Max HP +6%
— —
3/4 Magic Level +30
Max MP +20%
Max HP +8%
— —
4/4 Magic Level +40
Max MP +30%
Max HP +12%
— Death Strike on Attack: configured 25% chance; range 350–850
Death Strike on Hit: configured 25% chance; range 350–850

Dragon Hunter Set

Pieces: dragon hunter helmet dragon hunter helmet · dragon hunter armor dragon hunter armor · dragon hunter legs dragon hunter legs · dragon hunter boots dragon hunter boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Distance Fighting +3
Max MP +3%
Max HP +3%
— —
2/4 Distance Fighting +8
Max MP +5%
Max HP +5%
— —
3/4 Distance Fighting +12
Max MP +7%
Max HP +7%
— —
4/4 Distance Fighting +20
Max MP +30%
Max HP +30%
— Ice Strike on Attack: configured 25% chance; range 250–650
Ice Strike on Hit: configured 25% chance; range 250–650

Dragon Knight Set

Pieces: dragon knight helmet dragon knight helmet · dragon knight armor dragon knight armor · dragon knight legs dragon knight legs · dragon knight boots dragon knight boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Melee Skills +3
Max HP +6%
— —
2/4 Melee Skills +6
Max HP +10%
— —
3/4 Melee Skills +10
Max HP +14%
— —
4/4 Melee Skills +15
Max HP +35%
— Flame Strike on Attack: configured 15% chance; range 250–650
Flame Strike on Hit: configured 15% chance; range 250–650

Dragon Magician Set

Pieces: dragon magician helmet dragon magician helmet · dragon magician armor dragon magician armor · dragon magician legs dragon magician legs · dragon magician boots dragon magician boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +3
Max MP +6%
Max HP +4%
— —
2/4 Magic Level +10
Max MP +10%
Max HP +5%
— —
3/4 Magic Level +15
Max MP +15%
Max HP +6%
— —
4/4 Magic Level +25
Max MP +20%
Max HP +8%
— Death Strike on Attack: configured 25% chance; range 350–750
Death Strike on Hit: configured 25% chance; range 350–750

Elder Set

Pieces: elder helmet elder helmet · elder armor elder armor · elder legs elder legs · elder boots elder boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +1
Max MP +1%
Max HP +1%
— —
2/4 Magic Level +2
Max MP +2%
Max HP +1%
— —
3/4 Magic Level +3
Max MP +3%
Max HP +1%
— —
4/4 Magic Level +5
Max MP +4%
Max HP +2%
— Energy Strike on Attack: configured 10% chance; range 25–75
Energy Strike on Hit: configured 10% chance; range 25–75

Elite Guard Set

Pieces: elite guard helmet elite guard helmet · elite guard armor elite guard armor · elite guard legs elite guard legs · elite guard boots elite guard boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Melee Skills +3
Max HP +1%
— —
2/4 Melee Skills +5
Max HP +3%
— —
3/4 Melee Skills +7
Max HP +6%
— —
4/4 Melee Skills +10
Max HP +30%
— Flame Strike on Attack: configured 15% chance; range 250–350
Flame Strike on Hit: configured 15% chance; range 250–350

Flame Order Set

Pieces: flame order helmet flame order helmet · flame order armor flame order armor · flame order legs flame order legs · flame order boots flame order boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +6
Max MP +2%
Max HP +2%
Melee Skills +6
Distance Fighting +6
— —
2/4 Magic Level +8
Max MP +2%
Max HP +2%
Melee Skills +8
Distance Fighting +8
— —
3/4 Magic Level +10
Max MP +6%
Max HP +6%
Melee Skills +10
Distance Fighting +10
— —
4/4 Magic Level +12
Max MP +14%
Max HP +14%
Melee Skills +12
Distance Fighting +12
— Flame Strike on Attack: configured 45% chance; range 300–350
Flame Strike on Hit: configured 45% chance; range 300–350

Forgotten King Set

Pieces: king helmet king helmet · king armor king armor · king legs king legs · king boots king boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Distance Fighting +5
Melee Skills +5
Max MP +6%
Max HP +6%
— —
2/4 Distance Fighting +12
Melee Skills +12
Max MP +10%
Max HP +10%
— —
3/4 Distance Fighting +20
Melee Skills +20
Max MP +12%
Max HP +12%
— —
4/4 Distance Fighting +40
Melee Skills +40
Max MP +30%
Max HP +45%
— Death Strike on Attack: configured 25% chance; range 550–700
Death Strike on Hit: configured 25% chance; range 550–700

Frozen Set

Pieces: frozen helmet frozen helmet · frozen armor frozen armor · frozen legs frozen legs · frozen boots frozen boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 — Ice Protection +2% —
2/4 — Ice Protection +4% —
3/4 Max MP +1%
Max HP +1%
Ice Protection +6% —
4/4 Max MP +10%
Max HP +10%
Ice Protection +8% Death Strike on Attack: configured 40% chance; range 150–250
Death Strike on Hit: configured 40% chance; range 150–250

Gorgon Set

Pieces: gorgon helmet gorgon helmet · gorgon armor gorgon armor · gorgon legs gorgon legs · gorgon boots gorgon boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Melee Skills +8
Distance Fighting +8
Max HP +9%
Max MP +4%
Magic Level +2
— —
2/4 Melee Skills +20
Distance Fighting +20
Max HP +12%
Max MP +6%
Magic Level +4
— —
3/4 Melee Skills +33
Distance Fighting +33
Max HP +14%
Max MP +8%
Magic Level +7
— —
4/4 Melee Skills +68
Distance Fighting +68
Max HP +55%
Max MP +20%
Magic Level +8
Physical Damage +2%
Holy Damage +2%
—

Heavy Ranger Set

Pieces: heavy ranger helmet heavy ranger helmet · heavy ranger armor heavy ranger armor · heavy ranger legs heavy ranger legs · heavy ranger boots heavy ranger boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Distance Fighting +3
Max HP +3%
— —
2/4 Distance Fighting +6
Max HP +6%
— —
3/4 Distance Fighting +9
Max HP +8%
— —
4/4 Distance Fighting +14
Max HP +18%
— Divine Missile on Attack: configured 25% chance; range 200–350
Divine Missile on Hit: configured 25% chance; range 200–350

Hellfire Set

Pieces: hellfire helmet hellfire helmet · hellfire armor hellfire armor · hellfire legs hellfire legs · hellfire boots hellfire boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +5
Max MP +3%
Max HP +3%
— —
2/4 Magic Level +10
Max MP +6%
Max HP +4%
— —
3/4 Magic Level +15
Max MP +10%
Max HP +6%
— —
4/4 Magic Level +20
Max MP +15%
Max HP +10%
— Flame Strike on Attack: configured 20% chance; range 350–750
Flame Strike on Hit: configured 20% chance; range 350–750

Hero Set

Pieces: hero helmet hero helmet · hero armor hero armor · hero legs hero legs · hero boots hero boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Distance Fighting +1
Max MP +1%
Max HP +1%
— —
2/4 Distance Fighting +2
Max MP +1%
Max HP +1%
— —
3/4 Distance Fighting +3
Max MP +2%
Max HP +2%
— —
4/4 Distance Fighting +4
Max MP +2%
Max HP +2%
— Divine Missile on Attack: configured 25% chance; range 50–100
Divine Missile on Hit: configured 25% chance; range 50–100

Hunter Set

Pieces: hunter helmet hunter helmet · hunter armor hunter armor · hunter legs hunter legs · hunter boots hunter boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Distance Fighting +1
Max MP +1%
Max HP +1%
— —
2/4 Distance Fighting +3
Max MP +2%
Max HP +2%
— —
3/4 Distance Fighting +5
Max MP +3%
Max HP +3%
— —
4/4 Distance Fighting +8
Max MP +8%
Max HP +8%
— Divine Missile on Attack: configured 25% chance; range 60–130
Divine Missile on Hit: configured 25% chance; range 60–130

Immortal Set

Pieces: immortal helmet immortal helmet · immortal armor immortal armor · immortal legs immortal legs · immortal boots immortal boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Distance Fighting +3
Melee Skills +3
Max MP +5%
Max HP +5%
— —
2/4 Distance Fighting +10
Melee Skills +10
Max MP +7%
Max HP +7%
— —
3/4 Distance Fighting +15
Melee Skills +15
Max MP +10%
Max HP +10%
— —
4/4 Distance Fighting +25
Melee Skills +25
Max MP +40%
Max HP +30%
— Death Strike on Attack: configured 25% chance; range 350–700
Death Strike on Hit: configured 25% chance; range 350–700

Imperious Set

Pieces: imperious helmet imperious helmet · imperious armor imperious armor · imperious legs imperious legs · imperious boots imperious boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Melee Skills +1
Max HP +1%
— —
2/4 Melee Skills +3
Max HP +2%
— —
3/4 Melee Skills +5
Max HP +3%
— —
4/4 Melee Skills +10
Max HP +10%
— Divine Missile on Attack: configured 40% chance; range 50–120
Divine Missile on Hit: configured 40% chance; range 50–120

Infernal Dragonforge Set

Pieces: Infernal Dragonforge Helmet Infernal Dragonforge Helmet · Infernal Dragonforge Armor Infernal Dragonforge Armor · Infernal Dragonforge Legs Infernal Dragonforge Legs · Infernal Dragonforge Boots Infernal Dragonforge Boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Distance Fighting +28
Melee Skills +28
Magic Level +8
Max HP +26%
— —
2/4 Distance Fighting +57
Melee Skills +57
Magic Level +19
Max HP +33%
— —
3/4 Distance Fighting +110
Melee Skills +110
Magic Level +50
Max HP +37%
— —
4/4 Distance Fighting +204
Melee Skills +204
Magic Level +50
Max HP +143%
Physical Damage +7%
Holy Damage +7%
—

Inquisitor Set

Pieces: inquisitor helmet inquisitor helmet · inquisitor armor inquisitor armor · inquisitor legs inquisitor legs · inquisitor boots inquisitor boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +2
Max MP +2%
— —
2/4 Magic Level +3
Max MP +3%
— —
3/4 Magic Level +4
Max MP +4%
Max HP +1%
— —
4/4 Magic Level +5
Max MP +6%
Max HP +2%
— Death Strike on Attack: configured 40% chance; range 60–130
Death Strike on Hit: configured 40% chance; range 60–130

Magician Bloodmoon Set

Pieces: magician bloodmoon helmet magician bloodmoon helmet · magician bloodmoon armor magician bloodmoon armor · magician bloodmoon legs magician bloodmoon legs · magician bloodmoon boots magician bloodmoon boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +60
Max MP +45%
Max HP +12%
— —
2/4 Magic Level +90
Max MP +65%
Max HP +16%
— —
3/4 Magic Level +130
Max MP +80%
Max HP +24%
— —
4/4 Magic Level +250
Max MP +130%
Max HP +50%
Death Damage +6%
Ice Damage +6%
—

Magician Samurai Set

Pieces: magician samurai helmet magician samurai helmet · magician samurai armor magician samurai armor · magician samurai legs magician samurai legs · magician samurai boots magician samurai boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +60
Max MP +45%
Max HP +12%
— —
2/4 Magic Level +90
Max MP +65%
Max HP +16%
— —
3/4 Magic Level +130
Max MP +80%
Max HP +24%
— —
4/4 Magic Level +150
Max MP +110%
Max HP +45%
Death Damage +5%
Ice Damage +5%
—

Magician Urtrudurk Set

Pieces: magician urtrudurk hood magician urtrudurk hood · magician urtrudurk armor magician urtrudurk armor · magician urtrudurk legs magician urtrudurk legs · magician urtrudurk boots magician urtrudurk boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +40
Max MP +30%
Max HP +7%
— —
2/4 Magic Level +60
Max MP +40%
Max HP +8%
— —
3/4 Magic Level +80
Max MP +55%
Max HP +12%
— —
4/4 Magic Level +100
Max MP +70%
Max HP +30%
Death Damage +4%
Ice Damage +4%
—

Master Set

Pieces: master helmet master helmet · master armor master armor · master legs master legs · master boots master boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +1
Max MP +1%
Max HP +1%
— —
2/4 Magic Level +1
Max MP +2%
Max HP +1%
— —
3/4 Magic Level +2
Max MP +4%
Max HP +2%
— —
4/4 Magic Level +3
Max MP +7%
Max HP +2%
— Flame Strike on Attack: configured 10% chance; range 25–75
Flame Strike on Hit: configured 10% chance; range 25–75

Orc Set

Pieces: orc helmet orc helmet · orc armor orc armor · orc legs orc legs · orc boots orc boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Melee Skills +3
Max HP +6%
— —
2/4 Melee Skills +6
Max HP +10%
— —
3/4 Melee Skills +10
Max HP +14%
— —
4/4 Melee Skills +15
Max HP +35%
— Flame Strike on Attack: configured 15% chance; range 250–650
Flame Strike on Hit: configured 15% chance; range 250–650

Poisoned Set

Pieces: poisoned helmet poisoned helmet · poisoned armor poisoned armor · poisoned legs poisoned legs · poisoned boots poisoned boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Melee Skills +5
Max HP +1%
— —
2/4 Melee Skills +7
Max HP +3%
— —
3/4 Melee Skills +10
Max HP +6%
— —
4/4 Melee Skills +13
Max HP +10%
— Terra Strike on Attack: configured 35% chance; range 350–650
Terra Strike on Hit: configured 35% chance; range 350–650

Pyromancer Set

Pieces: pyromancer helmet pyromancer helmet · pyromancer armor pyromancer armor · pyromancer legs pyromancer legs · pyromancer boots pyromancer boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +1
Max MP +1%
Max HP +1%
— —
2/4 Magic Level +2
Max MP +2%
Max HP +2%
— —
3/4 Magic Level +3
Max MP +3%
Max HP +2%
— —
4/4 Magic Level +5
Max MP +4%
Max HP +2%
— Flame Strike on Attack: configured 15% chance; range 40–110
Flame Strike on Hit: configured 15% chance; range 40–110

Reaper Set

Pieces: reaper helmet reaper helmet · reaper armor reaper armor · reaper legs reaper legs · reaper boots reaper boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +3
Max MP +3%
Max HP +3%
— —
2/4 Magic Level +6
Max MP +6%
Max HP +4%
— —
3/4 Magic Level +10
Max MP +10%
Max HP +6%
— —
4/4 Magic Level +15
Max MP +15%
Max HP +10%
— Death Strike on Attack: configured 25% chance; range 250–350
Death Strike on Hit: configured 25% chance; range 250–350

Saint Set

Pieces: saint helmet saint helmet · saint armor saint armor · saint legs saint legs · saint boots saint boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Distance Fighting +5
Melee Skills +5
Magic Level +3
Max MP +3%
Max HP +10%
— —
2/4 Distance Fighting +12
Melee Skills +12
Magic Level +6
Max MP +5%
Max HP +13%
— —
3/4 Distance Fighting +20
Melee Skills +20
Magic Level +10
Max MP +7%
Max HP +15%
— —
4/4 Distance Fighting +40
Melee Skills +40
Magic Level +10
Max HP +45%
— Divine Missile on Attack: configured 25% chance; range 550–850
Divine Missile on Hit: configured 25% chance; range 550–850

Samurai Set

Pieces: samurai helmet samurai helmet · samurai armor samurai armor · samurai legs samurai legs · samurai boots samurai boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Distance Fighting +25
Melee Skills +25
Magic Level +7
Max HP +24%
— —
2/4 Distance Fighting +52
Melee Skills +52
Magic Level +17
Max HP +30%
— —
3/4 Distance Fighting +100
Melee Skills +100
Magic Level +45
Max HP +34%
— —
4/4 Distance Fighting +165
Melee Skills +165
Magic Level +45
Max HP +110%
Physical Damage +5%
Holy Damage +5%
—

Sea Order Set

Pieces: sea order helmet sea order helmet · sea order armor sea order armor · sea order legs sea order legs · sea order boots sea order boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Magic Level +2
Max MP +1%
Max HP +1%
Melee Skills +2
Distance Fighting +2
— —
2/4 Magic Level +4
Max MP +2%
Max HP +2%
Melee Skills +4
Distance Fighting +4
— —
3/4 Magic Level +6
Max MP +3%
Max HP +3%
Melee Skills +6
Distance Fighting +6
— —
4/4 Magic Level +8
Max MP +8%
Max HP +8%
Distance Fighting +8
Melee Skills +8
— Ice Strike on Attack: configured 45% chance; range 200–250
Ice Strike on Hit: configured 45% chance; range 200–250

Tentacle Set

Pieces: tentacle helmet tentacle helmet · tentacle armor tentacle armor · tentacle legs tentacle legs · tentacle boots tentacle boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Distance Fighting +10
Melee Skills +10
Magic Level +3
Max MP +3%
Max HP +10%
— —
2/4 Distance Fighting +24
Melee Skills +24
Magic Level +6
Max MP +5%
Max HP +13%
— —
3/4 Distance Fighting +40
Melee Skills +40
Magic Level +10
Max MP +7%
Max HP +15%
— —
4/4 Distance Fighting +80
Melee Skills +80
Magic Level +10
Max HP +60%
Physical Damage +3%
Holy Damage +3%
—

Urtrudurk Set

Pieces: urtrudurk hood urtrudurk hood · urtrudurk armor urtrudurk armor · urtrudurk legs urtrudurk legs · urtrudurk boots urtrudurk boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Distance Fighting +15
Melee Skills +15
Magic Level +6
Max HP +12%
— —
2/4 Distance Fighting +36
Melee Skills +36
Magic Level +12
Max HP +15%
— —
3/4 Distance Fighting +54
Melee Skills +54
Magic Level +20
Max HP +17%
— —
4/4 Distance Fighting +95
Melee Skills +95
Magic Level +25
Max HP +80%
Physical Damage +4%
Holy Damage +4%
—

Wind Order Set

Pieces: wind order helmet wind order helmet · wind order armor wind order armor · wind order legs wind order legs · wind order boots wind order boots

Pieces Condition stats (one strongest row when mixing) Other modifiers (this set's row) Configured strike entries (see caution above)
1/4 Melee Skills +5
Distance Fighting +5
Magic Level +5
Max HP +5%
— —
2/4 Melee Skills +8
Distance Fighting +8
Magic Level +8
Max HP +6%
— —
3/4 Melee Skills +10
Distance Fighting +10
Magic Level +10
Max HP +8%
— —
4/4 Melee Skills +30
Distance Fighting +30
Magic Level +25
Max HP +35%
Max MP +30%
— Death Strike on Attack: configured 45% chance; range 300–650
Death Strike on Hit: configured 45% chance; range 300–650


Related systems

Last updated: 2 October 2026.