PvP Rules
| PVP RULES skulls, frags and protection |
SHARED EXPERIENCE party range and bonuses |
COMMANDS frags, PZ and party checks |
VOCATIONS the four party paths |
We Are Dragons is an Open PvP world. This page explains the rules that affect ordinary player combat, unjustified kills, skulls and death protection.
Quick checks
| In-game command | What it shows |
|---|---|
!frags |
Daily, weekly and monthly unjustified kills; kills remaining before Red Skull and a ban; protected-kill allowance and reset time. |
!pz |
Remaining combat timer or PvP PZ lock. |
!frags before risky PvP. Reaching any one of the daily, weekly or monthly limits is enough to trigger its consequence.Unjustified-kill limits
| Counter | Red Skull at | Two-day ban at | Counter reset |
|---|---|---|---|
| Daily | 555 | 755 | Every day |
| Weekly | 3,555 | 4,055 | Every Monday |
| Monthly | 10,555 | 11,055 | First day of every month |
An unjustified kill increases all three counters at the same time. Red Skull is applied when at least one Red Skull threshold is reached. A two-day character ban is applied when at least one ban threshold is reached.
When a player kill is not an unjustified frag
The kill does not add a normal unjustified frag when one of these conditions applies:
- both players are inside the same designated PvP combat area;
- the victim is a valid White Skull, Red Skull or Yellow Skull target for the killer;
- both players are in the same party;
- both players are in the same guild;
- the guilds are in an accepted guild war or both use War Mode.
The server message after the kill tells the killer when a murder was unjustified. Use !frags to confirm the updated counters.
New-player and large-mismatch protection
| Situation | Result |
|---|---|
| A skull-free level 8-50 character would be killed by another player | The victim is moved to the temple, restored and loses no items or experience. |
| A level 8-50 victim has any skull | New-player protection does not apply; death proceeds normally. |
| A skull-free victim is vastly weaker than the attacker by level or PvP Power | Large-mismatch protection may move and restore the victim instead of allowing the death. The attacker is informed and a protected kill is recorded. |
Protected kills use a separate allowance. !frags shows how many have been used, how many remain and when that allowance resets.
Combat timers and skull penalties
- The ordinary combat/PZ-lock duration is 60 seconds.
- White Skull time is 15 minutes. Continued combat can refresh the relevant timer.
- Skull penalties are added to the character's normal death loss after blessings and other death-loss reductions are considered.
| Skull on death | Additional experience loss | Additional skill loss | Additional magic-level loss |
|---|---|---|---|
| Yellow | +5 percentage points | +5 percentage points | +5 percentage points |
| White | +10 percentage points | +15 percentage points | +15 percentage points |
| Red | +30 percentage points | +35 percentage points | +35 percentage points |
The final loss for each category cannot exceed 100%.
Safe PvP checklist
- Run
!fragsand read all three counters. - Check the victim's skull and your guild/party relationship.
- Do not assume an area is frag-free unless it is a designated PvP combat area.
- Run
!pzbefore trying to enter protection zones, use restricted items or log out safely.
Last updated: 12 August 2026.
