Dungeon Maps/Crafting: Difference between revisions
Wearetibia (talk | contribs) (Show dungeon difficulty EXP/HP/damage and loot scaling prominently; explain map rewards and EXP stacking.) |
Wearetibia (talk | contribs) (Document the upcoming Crimson map family, its two routes, Divine Reborn drops and throne-reward access; game release pending.) |
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<div style="background:#152738;color:#e1e9ee;border:1px solid #746242;border-left:5px solid #ce687d;padding:18px;margin:14px 0;border-radius:6px;">'''Crimson expansion — awaiting game release.''' These additions are prepared for a future game update. Publishing this guide does not make the Crimson routes, map drops or exchange available on a realm. Check the game's release announcement.<br>'''Upcoming exchange: 5 Bloodmoons maps → 1 Crimson map.''' The standard five-map family-exchange rules apply; the result is Normal with a random layout and Plain–Exalted rarity, without an extra gold or material fee. Crimson will become the terminal family. Its single map offers two destinations and uses the normal crafting, salvage and market rules. A map does not grant entry: level 1000+ and either final throne reward are still required. The existing Bloodmoons endpoint below describes the earlier release.<br>[[Dungeon Maps/Crimson Ossuary|Crimson Ossuary]] · [[Dungeon Maps/Infernal Dragonforge|Infernal Dragonforge]]</div> | |||
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<div style="background:#152738;color:#e1e9ee;border:1px solid #746242;border-left:5px solid #ecd093;padding:20px;margin:14px 0;border-radius:6px;">'''Latest update:''' [[Dungeons#how-to-obtain-maps|How to obtain maps]] explains storage-based drops, seven families and universal Storm/Samurai maps. Salvage now previews the exact Dust reward with its icon. Exchange five maps to move to the next family.</div> | <div style="background:#152738;color:#e1e9ee;border:1px solid #746242;border-left:5px solid #ecd093;padding:20px;margin:14px 0;border-radius:6px;">'''Latest update:''' [[Dungeons#how-to-obtain-maps|How to obtain maps]] explains storage-based drops, seven families and universal Storm/Samurai maps. Salvage now previews the exact Dust reward with its icon. Exchange five maps to move to the next family.</div> | ||
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div> | <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div> | ||
Latest revision as of 22:00, 13 October 2026
Upcoming exchange: 5 Bloodmoons maps → 1 Crimson map. The standard five-map family-exchange rules apply; the result is Normal with a random layout and Plain–Exalted rarity, without an extra gold or material fee. Crimson will become the terminal family. Its single map offers two destinations and uses the normal crafting, salvage and market rules. A map does not grant entry: level 1000+ and either final throne reward are still required. The existing Bloodmoons endpoint below describes the earlier release.
Crimson Ossuary · Infernal Dragonforge
Materials
Craft and trade in a protection zone, outside combat. Materials must be in your inventory when paying a cost. Crafted materials, salvage Dust, bought/cancelled maps and sale proceeds are delivered to your inbox. Move them into your backpack before use.
Crafting operations
Choose the right operation
- I like the modifiers, but not the route: Reroll layout.
- I like the families, but want stronger rolls: Reroll values. A new value can be worse, equal or better; it is not a guaranteed upgrade.
- I want to preserve one or two good modifiers: Lock those, then reroll families/values and budget extra Wax.
- I need more slots: Upgrade rarity. Plain → Inscribed leaves one modifier; Inscribed → Rare fills to three; Rare → Exalted fills to five. Add an affix to fill the last slot.
- The roll does not fit my build: Reroll while unsealed, scour to Plain, sell or salvage it.
- I have five spare maps from one family: Exchange to next dungeon. Choose five distinct maps. The output is always Normal difficulty. Each rarity Plain–Exalted has a 1/4 chance, and each layout a 1/15 chance. Exchange does not bypass dungeon difficulty progression. The result has freshly rolled compatible modifiers, no locks and no seal. No extra fee. Storm/Fire Storm share one stage; Samurais/Mage Samurai share one stage, with free destination choice at entry.
- I have three spare maps: Ascend only if they belong to the same map family and tier. The output loses rarity and modifiers; it does not unlock entry to the new tier.
- I want a sealed challenge: Finish the roll first. Sealed maps cannot be upgraded, rerolled, unlocked, scoured or ascended. There is no unseal operation.
Trading maps
Use the regular Market to trade maps and Cartographic Dust. Inspect the exact rolled map and offer price before confirming. Move a delivered map to your backpack to open its preview. The old dedicated Map offers tab is hidden in the current interface.
Exchange rule verified: 4 October 2026. Artwork snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.
