Dungeon Maps/Infernal Dragonforge

From We Are Dragons Wiki
Crimson expansion — awaiting game release. These additions are prepared for a future game update. Publishing this guide does not make the Crimson routes, map drops or exchange available on a realm. Check the game's release announcement.
Crimson dungeon map Infernal Dragonforge
One Crimson map · Level 1000+ · 1–5 players · 75 minutes · 15 layouts
Final boss: Dungeon Drakescale Archdrake

A dragonforge route with Drakescale enemies. Physical and Holy attacks are accepted by all four regular species; the final Archdrake has −60% Physical and Holy resistance.

Map drops and access are separate

  • Start collecting maps after Divine Reborn. Reaching your highest Reborn 7 unlocks Crimson in the natural world map-drop pool. You can collect or trade maps before claiming a throne reward; losing levels or starting another reborn does not remove the highest-reborn unlock.
  • Enter after claiming either final throne reward. Every participant needs level 1000+ and the reward already collected from either the Ossuary final throne or the Infernal Dragonforge final throne. Either reward unlocks both destinations. Finishing the battle without claiming the reward is insufficient.
  • Choose the route yourself. Use one Crimson map and select Crimson Ossuary or Infernal Dragonforge when preparing. Vocation does not force the selection. The leader supplies one map for the whole group.
  • Difficulty progress is separate for each destination. Start on Normal; claim a successful run's rewards to unlock the next tier for the route you completed. Owning or buying a higher-tier map does not bypass access or difficulty checks.

Crimson joins the normal eligible-family roll; it does not add a second map roll. The existing world-drop checks still apply: a qualifying natural monster, at least 1,000 base EXP, an online reward owner, at least 15:01 stamina and active Normal Mode rewards. See the map-drop guide. There is no character-level gate for finding the map; level 1000 is an entry requirement.

Prepare and complete a run

  1. Keep the leader's map in a backpack, use it, choose the destination and read the layout, tier and modifiers.
  2. Activate Normal Mode rewards and finish the two-minute arming period before entry. Prepare in a protection zone, outside combat; every member accepts the 30-second ready check.
  3. Clear at least 95% of the counted population to reveal the boss. Commanders maps also require all three commanders. Complete 100% before defeating the boss for the full-clear Dust bonus.
  4. Defeat the boss within 75 minutes. Death or leaving ends that participant's run. After success, collect loot during the exit period.
  5. Return to town and choose Claim rewards for personal completion Dust and the next difficulty unlock. Rewards are subject to the ordinary survival and active-reward rules.

There are five simultaneous private instances per destination. This is capacity shared by everyone selecting that destination, not a daily five-run allowance. There is no Crimson-specific five-entry daily limit. If all five instances are occupied, try again after a slot becomes free.

Regular enemies

Each layout contains 1,000 base monsters: 250 of each species below. Crowded adds its normal extra population. Enemies do not respawn. Statistics below are raw base values before difficulty, map and realm adjustments.

Monster Base population Base HP Base EXP Elemental profile
Drakescale Slasher 250 80,000,000 10,000,000 Immune: Energy, Fire, Lifedrain, Poison
Drakescale Ravager 250 110,000,000 11,000,000 Immune: Energy, Fire, Lifedrain, Poison
Drakescale Wyrmshot 250 60,000,000 10,000,000 Immune: Energy, Fire, Lifedrain, Poison
Drakescale Flamecaster 250 55,000,000 9,500,000 Immune: Energy, Fire, Lifedrain, Poison

The enemies retain their Crimson combat abilities, including percentage strikes, life drain and healing or resistance debuffs. Read the map's modifiers as well: modifiers can change incoming pressure and elemental damage. An elemental weakness describes the base target, not guaranteed damage after every modifier.

Final boss and base loot

Dungeon Drakescale Archdrake

Dungeon Drakescale Archdrake uses the Drakescale Archdrake appearance and combat profile. Base HP: 400,000,000; base EXP: 37,500,000.

Physical -60% resistance; Holy -60% resistance; Immune: Earth, Energy, Fire, Lifedrain, Poison.

Boss health limit. Maximum HP is capped at 2,147,483,647. Starting from 400,000,000 base HP, the native Torment and Hell health multipliers reach this cap. Their difficulty damage and EXP multipliers still apply normally. Map HP modifiers are applied after the difficulty cap and remain subject to the same maximum; a negative HP roll reduces the capped health value.

Item Base chance Base quantity
molten drake scale 100% 1–3
infernal dragon fang 100% 1–3
eclipse ember 100% 1–3
crimson wyrmheart 100% 1–3
infernal dragonbone 100% 1–3
reroll values legendary [TIER V] 5% 1
legendary attributes reforge scroll [TIER V] 5% 1
uber combo gem [TIER V] 2% 1
uber attribute lock gem [TIER V] 2% 1
scroll of legendary essence [TIER V] 2% 1

These are base loot-table values, before eligible loot-rate and map modifiers; they are not a guarantee of final personal rewards or final quantities. The five route materials each have a base 100% roll for 1–3. Reforge and reroll scrolls each have 5%; the three Tier 5 Uber items each have 2%. Completion Dust is a separate reward claimed after the run.

Crafting, trading and exchange

Crimson maps use the normal rarity, modifier, lock, seal, salvage, layout-reroll, ascend and market rules. One item's roll is used for the destination you choose. The expansion adds 5 Bloodmoons maps → 1 Crimson map with the normal family-exchange rules: any five Bloodmoons tiers or rarities, including locked or sealed maps, produce a Normal Crimson map with random layout and Plain–Exalted rarity. There is no gold or material fee. Crimson is the new terminal family and has no onward exchange. Exchange does not unlock entry, the throne reward or higher difficulty. See Crafting and market.

All 15 layouts

Crimson has fifteen dedicated route geometries. Both Crimson destinations share these routes, with their own scenery and enemies. L11 Three Terraces spans three floors; the other fourteen layouts each use one floor.

This destination uses forge floors, glowing dragonforge walls and lava, using the Drakescale hunting grounds artwork. The previews below are rendered from the prepared dungeon maps with the real client sprites. They show scenery before lighting and monsters, and do not confirm a live game release.

Infernal Dragonforge entrance scenery

Open the dedicated Crimson route diagrams for S (entrance), B (boss) and numbered floor connections. Layout names are shared with the wider map system; use the Crimson diagrams for the Crimson routes.

Documentation updated: 14 October 2026. Status: awaiting game release.