Dungeon Maps/Layouts: Difference between revisions

From We Are Dragons Wiki
(Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.)
(Update Dungeon Maps: storage-based drops, universal Storm/Samurai maps, five-map exchange, Dust preview and retired Mini Tentacle)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #746242;border-left:5px solid #ecd093;padding:20px;margin:14px 0;border-radius:6px;">'''Current catalogue:''' seven map families, nine dungeon environments, fifteen layouts each. Universal Storm and Samurai maps offer a choice of destination at entry. Mini Tentacle has been retired. [[Dungeons#how-to-obtain-maps|How to obtain maps →]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''UPCOMING DUNGEON MAPS UPDATE''' — This guide previews the new map-based dungeon system. It is not yet active on the game realms. Until the update is announced, use the [[Dungeons|current dungeon rules]]. Preview artwork and balance may still change.</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''DUNGEONS & DUNGEON MAPS''' — One guide to map-based expeditions. One leader's map opens a run for up to five players. Use the sections below for dungeon access, map drops, layouts, modifiers, crafting and rewards.</div>
<div style="background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;">
<div style="background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;">
<div style="color:#ecd093;font-size:26px;line-height:1.25;font-weight:bold;">THE LAYOUT ATLAS</div>
<div style="color:#ecd093;font-size:26px;line-height:1.25;font-weight:bold;">THE LAYOUT ATLAS</div>
Line 9: Line 10:
A dropped map rolls one of these layouts uniformly. '''Reroll layout''' chooses one of the other fourteen and always changes the route, while preserving the dungeon, difficulty, rarity, modifiers and locks. A sealed map cannot be rerolled. [[Dungeon Maps/Crafting|See the cost and restrictions]].
A dropped map rolls one of these layouts uniformly. '''Reroll layout''' chooses one of the other fourteen and always changes the route, while preserving the dungeon, difficulty, rarity, modifiers and locks. A sealed map cannot be rerolled. [[Dungeon Maps/Crafting|See the cost and restrictions]].


<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#Serpentine|Serpentine]] · [[#Ring_Road|Ring Road]] · [[#Figure_Eight|Figure Eight]] · [[#Spine|Spine]] · [[#Four_Wings|Four Wings]] · [[#Braid|Braid]] · [[#City_Blocks|City Blocks]] · [[#Spiral|Spiral]] · [[#Twin_Courtyards|Twin Courtyards]] · [[#Archipelago|Archipelago]] · [[#Three_Terraces|Three Terraces]] · [[#Honeycomb|Honeycomb]] · [[#Four_Sectors|Four Sectors]] · [[#Great_Hall|Great Hall]] · [[#Citadel|Citadel]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#guide_Serpentine|Serpentine]] · [[#guide_Ring_Road|Ring Road]] · [[#guide_Figure_Eight|Figure Eight]] · [[#guide_Spine|Spine]] · [[#guide_Four_Wings|Four Wings]] · [[#guide_Braid|Braid]] · [[#guide_City_Blocks|City Blocks]] · [[#guide_Spiral|Spiral]] · [[#guide_Twin_Courtyards|Twin Courtyards]] · [[#guide_Archipelago|Archipelago]] · [[#guide_Three_Terraces|Three Terraces]] · [[#guide_Honeycomb|Honeycomb]] · [[#guide_Four_Sectors|Four Sectors]] · [[#guide_Great_Hall|Great Hall]] · [[#guide_Citadel|Citadel]]</div>


<span id="Serpentine"></span>
== <span id="guide_Serpentine">Serpentine</span> ==
== Serpentine ==
'''L01 · 1 floor''' — A long, winding sequence of rooms. Sweep each room before following the next bend.
'''L01 · 1 floor''' — A long, winding sequence of rooms. Sweep each room before following the next bend.


[[File:DungeonMaps_Route_HD_L01_20260912.png|720px|alt=Serpentine route with entrance and boss markers]]
[[File:DungeonMaps_Route_HD_L01_20260912.png|720px|alt=Serpentine route with entrance and boss markers]]


<span id="Ring_Road"></span>
== <span id="guide_Ring_Road">Ring Road</span> ==
== Ring Road ==
'''L02 · 1 floor''' — A loop around the perimeter. Track which half of the ring you have cleared to avoid retracing it.
'''L02 · 1 floor''' — A loop around the perimeter. Track which half of the ring you have cleared to avoid retracing it.


[[File:DungeonMaps_Route_HD_L02_20260912.png|720px|alt=Ring Road route with entrance and boss markers]]
[[File:DungeonMaps_Route_HD_L02_20260912.png|720px|alt=Ring Road route with entrance and boss markers]]


<span id="Figure_Eight"></span>
== <span id="guide_Figure_Eight">Figure Eight</span> ==
== Figure Eight ==
'''L03 · 1 floor''' — Two linked loops. Use the central crossing as your navigation reference.
'''L03 · 1 floor''' — Two linked loops. Use the central crossing as your navigation reference.


[[File:DungeonMaps_Route_HD_L03_20260912.png|720px|alt=Figure Eight route with entrance and boss markers]]
[[File:DungeonMaps_Route_HD_L03_20260912.png|720px|alt=Figure Eight route with entrance and boss markers]]


<span id="Spine"></span>
== <span id="guide_Spine">Spine</span> ==
== Spine ==
'''L04 · 1 floor''' — A central spine with branches. Clear the side rooms as you pass their entrances.
'''L04 · 1 floor''' — A central spine with branches. Clear the side rooms as you pass their entrances.


[[File:DungeonMaps_Route_HD_L04_20260912.png|720px|alt=Spine route with entrance and boss markers]]
[[File:DungeonMaps_Route_HD_L04_20260912.png|720px|alt=Spine route with entrance and boss markers]]


<span id="Four_Wings"></span>
== <span id="guide_Four_Wings">Four Wings</span> ==
== Four Wings ==
'''L05 · 1 floor''' — Four wings around a central junction. Pick a consistent order for the wings.
'''L05 · 1 floor''' — Four wings around a central junction. Pick a consistent order for the wings.


[[File:DungeonMaps_Route_HD_L05_20260912.png|720px|alt=Four Wings route with entrance and boss markers]]
[[File:DungeonMaps_Route_HD_L05_20260912.png|720px|alt=Four Wings route with entrance and boss markers]]


<span id="Braid"></span>
== <span id="guide_Braid">Braid</span> ==
== Braid ==
'''L06 · 1 floor''' — Interwoven lanes with repeated connections. Check junctions before committing to another lane.
'''L06 · 1 floor''' — Interwoven lanes with repeated connections. Check junctions before committing to another lane.


[[File:DungeonMaps_Route_HD_L06_20260912.png|720px|alt=Braid route with entrance and boss markers]]
[[File:DungeonMaps_Route_HD_L06_20260912.png|720px|alt=Braid route with entrance and boss markers]]


<span id="City_Blocks"></span>
== <span id="guide_City_Blocks">City Blocks</span> ==
== City Blocks ==
'''L07 · 1 floor''' — A block-and-street grid. Work row by row to keep track of uncleared blocks.
'''L07 · 1 floor''' — A block-and-street grid. Work row by row to keep track of uncleared blocks.


[[File:DungeonMaps_Route_HD_L07_20260912.png|720px|alt=City Blocks route with entrance and boss markers]]
[[File:DungeonMaps_Route_HD_L07_20260912.png|720px|alt=City Blocks route with entrance and boss markers]]


<span id="Spiral"></span>
== <span id="guide_Spiral">Spiral</span> ==
== Spiral ==
'''L08 · 1 floor''' — A spiral route. Follow the winding corridor and do not confuse adjacent sections with direct connections.
'''L08 · 1 floor''' — A spiral route. Follow the winding corridor and do not confuse adjacent sections with direct connections.


[[File:DungeonMaps_Route_HD_L08_20260912.png|720px|alt=Spiral route with entrance and boss markers]]
[[File:DungeonMaps_Route_HD_L08_20260912.png|720px|alt=Spiral route with entrance and boss markers]]


<span id="Twin_Courtyards"></span>
== <span id="guide_Twin_Courtyards">Twin Courtyards</span> ==
== Twin Courtyards ==
'''L09 · 1 floor''' — Two courtyards joined by routes. Finish the branches around each courtyard.
'''L09 · 1 floor''' — Two courtyards joined by routes. Finish the branches around each courtyard.


[[File:DungeonMaps_Route_HD_L09_20260912.png|720px|alt=Twin Courtyards route with entrance and boss markers]]
[[File:DungeonMaps_Route_HD_L09_20260912.png|720px|alt=Twin Courtyards route with entrance and boss markers]]


<span id="Archipelago"></span>
== <span id="guide_Archipelago">Archipelago</span> ==
== Archipelago ==
'''L10 · 1 floor''' — Separate island-like rooms joined by corridors. The surrounding water is scenery, not a shortcut.
'''L10 · 1 floor''' — Separate island-like rooms joined by corridors. The surrounding water is scenery, not a shortcut.


[[File:DungeonMaps_Route_HD_L10_20260912.png|720px|alt=Archipelago route with entrance and boss markers]]
[[File:DungeonMaps_Route_HD_L10_20260912.png|720px|alt=Archipelago route with entrance and boss markers]]


<span id="Three_Terraces"></span>
== <span id="guide_Three_Terraces">Three Terraces</span> ==
== Three Terraces ==
'''L11 · 3 floors''' — Three floors. Matching numbered markers connect the floors: 1 links the first pair, 2 the second pair.
'''L11 · 3 floors''' — Three floors. Matching numbered markers connect the floors: 1 links the first pair, 2 the second pair.


[[File:DungeonMaps_Route_HD_L11_20260912.png|720px|alt=Three Terraces route with entrance and boss markers]]
[[File:DungeonMaps_Route_HD_L11_20260912.png|720px|alt=Three Terraces route with entrance and boss markers]]


<span id="Honeycomb"></span>
== <span id="guide_Honeycomb">Honeycomb</span> ==
== Honeycomb ==
'''L12 · 1 floor''' — A honeycomb of connected chambers. Use a consistent sweep direction at each junction.
'''L12 · 1 floor''' — A honeycomb of connected chambers. Use a consistent sweep direction at each junction.


[[File:DungeonMaps_Route_HD_L12_20260912.png|720px|alt=Honeycomb route with entrance and boss markers]]
[[File:DungeonMaps_Route_HD_L12_20260912.png|720px|alt=Honeycomb route with entrance and boss markers]]


<span id="Four_Sectors"></span>
== <span id="guide_Four_Sectors">Four Sectors</span> ==
== Four Sectors ==
'''L13 · 1 floor''' — Four sectors with connecting passages. Clear one sector at a time.
'''L13 · 1 floor''' — Four sectors with connecting passages. Clear one sector at a time.


[[File:DungeonMaps_Route_HD_L13_20260912.png|720px|alt=Four Sectors route with entrance and boss markers]]
[[File:DungeonMaps_Route_HD_L13_20260912.png|720px|alt=Four Sectors route with entrance and boss markers]]


<span id="Great_Hall"></span>
== <span id="guide_Great_Hall">Great Hall</span> ==
== Great Hall ==
'''L14 · 1 floor''' — A large central hall with connected areas. Avoid pulling several groups together across open space.
'''L14 · 1 floor''' — A large central hall with connected areas. Avoid pulling several groups together across open space.


[[File:DungeonMaps_Route_HD_L14_20260912.png|720px|alt=Great Hall route with entrance and boss markers]]
[[File:DungeonMaps_Route_HD_L14_20260912.png|720px|alt=Great Hall route with entrance and boss markers]]


<span id="Citadel"></span>
== <span id="guide_Citadel">Citadel</span> ==
== Citadel ==
'''L15 · 1 floor''' — A citadel of rooms and corridors. Mark cleared junctions mentally and leave the boss until your chosen clear target.
'''L15 · 1 floor''' — A citadel of rooms and corridors. Mark cleared junctions mentally and leave the boss until your chosen clear target.


[[File:DungeonMaps_Route_HD_L15_20260912.png|720px|alt=Citadel route with entrance and boss markers]]
[[File:DungeonMaps_Route_HD_L15_20260912.png|720px|alt=Citadel route with entrance and boss markers]]


<span id="See_the_actual_environments"></span>
== <span id="guide_See_the_actual_environments">See the actual environments</span> ==
== See the actual environments ==
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_gorgols_L01_Floor12_20260912.png|320px|alt=Gorgols — all 15 environments]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">[[Dungeon Maps/Gorgols|Gorgols — all 15 environments]]</div></div>
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_gorgols_L01_Floor12_20260912.png|320px|alt=Gorgols — all 15 environments]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">[[Dungeon Maps/Gorgols|Gorgols — all 15 environments]]</div></div>
Line 109: Line 94:
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_firestorm_L01_Floor12_20260912.png|320px|alt=Fire Storm — all 15 environments]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">[[Dungeon Maps/Fire Storm|Fire Storm — all 15 environments]]</div></div>
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_firestorm_L01_Floor12_20260912.png|320px|alt=Fire Storm — all 15 environments]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">[[Dungeon Maps/Fire Storm|Fire Storm — all 15 environments]]</div></div>
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_tentacles_L01_Floor12_20260912.png|320px|alt=Tentacles — all 15 environments]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">[[Dungeon Maps/Tentacles|Tentacles — all 15 environments]]</div></div>
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_tentacles_L01_Floor12_20260912.png|320px|alt=Tentacles — all 15 environments]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">[[Dungeon Maps/Tentacles|Tentacles — all 15 environments]]</div></div>
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_mini_tentacle_L01_Floor12_20260912.png|320px|alt=Mini Tentacle — all 15 environments]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">[[Dungeon Maps/Mini Tentacle|Mini Tentacle — all 15 environments]]</div></div>
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_urtrudurks_L01_Floor12_20260912.png|320px|alt=Urtrudurks — all 15 environments]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">[[Dungeon Maps/Urtrudurks|Urtrudurks — all 15 environments]]</div></div>
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_urtrudurks_L01_Floor12_20260912.png|320px|alt=Urtrudurks — all 15 environments]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">[[Dungeon Maps/Urtrudurks|Urtrudurks — all 15 environments]]</div></div>
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_samurais_L01_Floor12_20260912.png|320px|alt=Samurais — all 15 environments]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">[[Dungeon Maps/Samurais|Samurais — all 15 environments]]</div></div>
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_samurais_L01_Floor12_20260912.png|320px|alt=Samurais — all 15 environments]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">[[Dungeon Maps/Samurais|Samurais — all 15 environments]]</div></div>
Line 116: Line 100:
</div>
</div>


<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<small>Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.</small>
<small>Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.</small>
[[Category:Guides]]
[[Category:Guides]]
[[Category:Game Systems]]
[[Category:Game Systems]]

Latest revision as of 18:13, 12 September 2026

Current catalogue: seven map families, nine dungeon environments, fifteen layouts each. Universal Storm and Samurai maps offer a choice of destination at entry. Mini Tentacle has been retired. How to obtain maps →
DUNGEONS & DUNGEON MAPS — One guide to map-based expeditions. One leader's map opens a run for up to five players. Use the sections below for dungeon access, map drops, layouts, modifiers, crafting and rewards.
THE LAYOUT ATLAS
Fifteen routes. Every dungeon keeps its own environment.
S = entrance · B = boss spawn point · matching numbers = floor transitions
These route previews show the prepared geometry, not live monster locations. B marks where the boss will appear after the clear requirement. The route does not reveal random loot or guarantee the safest pull.

A dropped map rolls one of these layouts uniformly. Reroll layout chooses one of the other fourteen and always changes the route, while preserving the dungeon, difficulty, rarity, modifiers and locks. A sealed map cannot be rerolled. See the cost and restrictions.

Serpentine

L01 · 1 floor — A long, winding sequence of rooms. Sweep each room before following the next bend.

Serpentine route with entrance and boss markers

Ring Road

L02 · 1 floor — A loop around the perimeter. Track which half of the ring you have cleared to avoid retracing it.

Ring Road route with entrance and boss markers

Figure Eight

L03 · 1 floor — Two linked loops. Use the central crossing as your navigation reference.

Figure Eight route with entrance and boss markers

Spine

L04 · 1 floor — A central spine with branches. Clear the side rooms as you pass their entrances.

Spine route with entrance and boss markers

Four Wings

L05 · 1 floor — Four wings around a central junction. Pick a consistent order for the wings.

Four Wings route with entrance and boss markers

Braid

L06 · 1 floor — Interwoven lanes with repeated connections. Check junctions before committing to another lane.

Braid route with entrance and boss markers

City Blocks

L07 · 1 floor — A block-and-street grid. Work row by row to keep track of uncleared blocks.

City Blocks route with entrance and boss markers

Spiral

L08 · 1 floor — A spiral route. Follow the winding corridor and do not confuse adjacent sections with direct connections.

Spiral route with entrance and boss markers

Twin Courtyards

L09 · 1 floor — Two courtyards joined by routes. Finish the branches around each courtyard.

Twin Courtyards route with entrance and boss markers

Archipelago

L10 · 1 floor — Separate island-like rooms joined by corridors. The surrounding water is scenery, not a shortcut.

Archipelago route with entrance and boss markers

Three Terraces

L11 · 3 floors — Three floors. Matching numbered markers connect the floors: 1 links the first pair, 2 the second pair.

Three Terraces route with entrance and boss markers

Honeycomb

L12 · 1 floor — A honeycomb of connected chambers. Use a consistent sweep direction at each junction.

Honeycomb route with entrance and boss markers

Four Sectors

L13 · 1 floor — Four sectors with connecting passages. Clear one sector at a time.

Four Sectors route with entrance and boss markers

Great Hall

L14 · 1 floor — A large central hall with connected areas. Avoid pulling several groups together across open space.

Great Hall route with entrance and boss markers

Citadel

L15 · 1 floor — A citadel of rooms and corridors. Mark cleared junctions mentally and leave the boss until your chosen clear target.

Citadel route with entrance and boss markers

See the actual environments

Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.