Dungeon Maps/Crafting: Difference between revisions

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(Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.)
 
(Update Dungeon Maps: storage-based drops, universal Storm/Samurai maps, five-map exchange, Dust preview and retired Mini Tentacle)
 
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__NOTOC__
__NOTOC__
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #746242;border-left:5px solid #ecd093;padding:20px;margin:14px 0;border-radius:6px;">'''Latest update:''' [[Dungeons#how-to-obtain-maps|How to obtain maps]] explains storage-based drops, seven families and universal Storm/Samurai maps. Salvage now previews the exact Dust reward with its icon. Exchange five maps to move to the next family.</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''UPCOMING DUNGEON MAPS UPDATE''' — This guide previews the new map-based dungeon system. It is not yet active on the game realms. Until the update is announced, use the [[Dungeons|current dungeon rules]]. Preview artwork and balance may still change.</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''DUNGEONS & DUNGEON MAPS''' — One guide to map-based expeditions. One leader's map opens a run for up to five players. Use the sections below for dungeon access, map drops, layouts, modifiers, crafting and rewards.</div>
<div style="background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;">
<div style="background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;">
<div style="color:#ecd093;font-size:26px;line-height:1.25;font-weight:bold;">THE CARTOGRAPHY WORKSHOP</div>
<div style="color:#ecd093;font-size:26px;line-height:1.25;font-weight:bold;">THE CARTOGRAPHY WORKSHOP</div>
<div style="margin-top:8px;font-size:16px;">Improve a roll, change the route, or trade it to another adventurer.</div>
<div style="margin-top:8px;font-size:16px;">Improve a roll, change the route, or trade it to another adventurer.</div>
</div>
</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#Materials|Materials]] · [[#Crafting_operations|Crafting operations]] · [[#Choose_the_right_operation|Choose the right operation]] · [[#Market_offers|Market offers]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#guide_Materials|Materials]] · [[#guide_Crafting_operations|Crafting operations]] · [[#guide_Choose_the_right_operation|Choose the right operation]] · [[#guide_Market_offers|Market offers]]</div>


<span id="Materials"></span>
== <span id="guide_Materials">Materials</span> ==
== Materials ==
Craft and trade in a protection zone, outside combat. Materials must be in your inventory when paying a cost. Crafted materials, salvage Dust, bought/cancelled maps and sale proceeds are delivered to your inbox. Move them into your backpack before use.
Craft and trade in a protection zone, outside combat. Materials must be in your inventory when paying a cost. Crafted materials, salvage Dust, bought/cancelled maps and sale proceeds are delivered to your inbox. Move them into your backpack before use.
<div style="overflow-x:auto;">
<div style="overflow-x:auto;">
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</div>
</div>


<span id="Crafting_operations"></span>
== <span id="guide_Crafting_operations">Crafting operations</span> ==
== Crafting operations ==
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">'''Gold scales with the input map's tier.''' Multiply the gold column by 1 for Normal, 2 Hard, 3 Expert, 4 Master, 5 Torment or 6 Hell. Dust and material amounts stay as listed. Material recipes above have their own fixed price. The client shows the final cost before you act.</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">'''Gold scales with the input map's tier.''' Multiply the gold column by 1 for Normal, 2 Hard, 3 Expert, 4 Master, 5 Torment or 6 Hell. Dust and material amounts stay as listed. Material recipes above have their own fixed price. The client shows the final cost before you act.</div>
<div style="overflow-x:auto;">
<div style="overflow-x:auto;">
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| Unlock affix || Free || 0 || Removes a selected lock.
| Unlock affix || Free || 0 || Removes a selected lock.
|-
|-
| Salvage map || Consumes the map || 0 || Dust = tier number × (2 + rarity number); result goes to inbox. Confirmation required.
| Salvage map || Consumes the map || 0 || [[File:DungeonMaps_cartographic_dust_20260912.png|32px|alt=Cartographic Dust]] Dust = tier number × (2 + rarity number): 3 for Normal/Plain up to 36 for Hell/Exalted. The icon and exact amount appear before confirmation; reward goes to inbox.
|-
|-
| Ascend maps || 30 Dust + 2 Compasses + 3 maps || 500,000 || Three unlocked, unsealed maps of the same dungeon and tier become one Plain map of the next tier, with a random layout. Hell cannot ascend.
| Exchange to next dungeon || 5 maps from the same family || 0 || Gorgols → Immortals → Storm → Tentacles → Urtrudurks → Samurai → Bloodmoons. Any tiers/rarities, locks and seals. Result goes to inbox.
|-
| Ascend maps || 30 Dust + 2 Compasses + 3 maps || 500,000 || Three unlocked, unsealed maps of the same map family and tier become one Plain map of the next tier, with a random layout. Hell cannot ascend.
|}
|}
</div>
</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''Locks cost Wax on each reroll.''' Reroll affix families and Reroll values cost one additional Wax per locked modifier. The initial lock fee does not cover future rerolls. Reroll layout does not charge that lock surcharge.</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''Locks cost Wax on each reroll.''' Reroll affix families and Reroll values cost one additional Wax per locked modifier. The initial lock fee does not cover future rerolls. Reroll layout does not charge that lock surcharge.</div>


<span id="Choose_the_right_operation"></span>
== <span id="guide_Choose_the_right_operation">Choose the right operation</span> ==
== Choose the right operation ==
* '''I like the modifiers, but not the route:''' Reroll layout.
* '''I like the modifiers, but not the route:''' Reroll layout.
* '''I like the families, but want stronger rolls:''' Reroll values. A new value can be worse, equal or better; it is not a guaranteed upgrade.
* '''I like the families, but want stronger rolls:''' Reroll values. A new value can be worse, equal or better; it is not a guaranteed upgrade.
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* '''I need more slots:''' Upgrade rarity. Plain → Inscribed leaves one modifier; Inscribed → Rare fills to three; Rare → Exalted fills to five. Add an affix to fill the last slot.
* '''I need more slots:''' Upgrade rarity. Plain → Inscribed leaves one modifier; Inscribed → Rare fills to three; Rare → Exalted fills to five. Add an affix to fill the last slot.
* '''The roll does not fit my build:''' Reroll while unsealed, scour to Plain, sell or salvage it.
* '''The roll does not fit my build:''' Reroll while unsealed, scour to Plain, sell or salvage it.
* '''I have three spare maps:''' Ascend only if they belong to the same dungeon and tier. The output loses rarity and modifiers; it does not unlock entry to the new tier.
* '''I have five spare maps from one family:''' Exchange to next dungeon. Choose five distinct maps. Each output tier Normal–Hell has a 1/6 chance, each rarity Plain–Exalted a 1/4 chance, and each layout a 1/15 chance. The result has freshly rolled compatible modifiers, no locks and no seal. No extra fee. Storm/Fire Storm share one stage; Samurais/Mage Samurai share one stage, with free destination choice at entry.
* '''I have three spare maps:''' Ascend only if they belong to the same map family and tier. The output loses rarity and modifiers; it does not unlock entry to the new tier.
* '''I want a sealed challenge:''' Finish the roll first. Sealed maps cannot be upgraded, rerolled, unlocked, scoured or ascended. There is no unseal operation.
* '''I want a sealed challenge:''' Finish the roll first. Sealed maps cannot be upgraded, rerolled, unlocked, scoured or ascended. There is no unseal operation.


<span id="Market_offers"></span>
== <span id="guide_Market_offers">Trading maps</span> ==
== Market offers ==
Use the '''regular Market''' to trade maps and Cartographic Dust. Inspect the exact rolled map and offer price before confirming. Move a delivered map to your backpack to open its preview. The old dedicated Map offers tab is hidden in the current interface.
# Open '''Market offers''' and filter by dungeon, layout, difficulty, rarity, seal, reward thresholds or required/excluded modifier.
# Inspect the full roll and price before buying; you buy that exact map, including its layout and modifiers.
# Carry the required '''WAD Coins in inventory'''. The dedicated market uses whole prices from 1 to 100,000 WAD Coins.
# The purchased map goes to your inbox. Move it to a backpack and use it to open the review panel.
 
To sell, select your inventory map and choose '''Sell this map'''. Review and confirm the offer. The market holds that map until sold or cancelled; you can have at most '''20 active offers'''. Cancel returns it to your inbox. After a sale choose '''Claim proceeds''' to receive WAD Coins in your inbox. Use this dedicated map market for listing rolled maps.


<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<small>Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.</small>
<small>Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.</small>
[[Category:Guides]]
[[Category:Guides]]
[[Category:Game Systems]]
[[Category:Game Systems]]

Latest revision as of 18:13, 12 September 2026

Latest update: How to obtain maps explains storage-based drops, seven families and universal Storm/Samurai maps. Salvage now previews the exact Dust reward with its icon. Exchange five maps to move to the next family.
DUNGEONS & DUNGEON MAPS — One guide to map-based expeditions. One leader's map opens a run for up to five players. Use the sections below for dungeon access, map drops, layouts, modifiers, crafting and rewards.
THE CARTOGRAPHY WORKSHOP
Improve a roll, change the route, or trade it to another adventurer.

Materials

Craft and trade in a protection zone, outside combat. Materials must be in your inventory when paying a cost. Crafted materials, salvage Dust, bought/cancelled maps and sale proceeds are delivered to your inbox. Move them into your backpack before use.

Material Use Recipe for one
Cartographic Dust Cartographic Dust Main cartography currency World drops, successful runs or salvaging maps.
Surveyor's Ink Surveyor's Ink Reroll modifiers or add one 8 Dust + 50,000 gold
Ascension Compass Ascension Compass Change layout, upgrade rarity or ascend 20 Dust + 150,000 gold
Preservation Wax Preservation Wax Lock a modifier and preserve locks during rerolls 12 Dust + 100,000 gold
Abyssal Seal Abyssal Seal Permanently seal a qualifying map 40 Dust + 300,000 gold

Crafting operations

Gold scales with the input map's tier. Multiply the gold column by 1 for Normal, 2 Hard, 3 Expert, 4 Master, 5 Torment or 6 Hell. Dust and material amounts stay as listed. Material recipes above have their own fixed price. The client shows the final cost before you act.
Operation Materials / items Base gold Result
Reroll affix families 6 Dust + 1 Ink 100,000 Preserves locked modifiers; rerolls the remaining families and fills all rarity slots.
Reroll values 4 Dust + 1 Ink 75,000 Keeps families and their rolled elements; rerolls unlocked values.
Reroll layout 4 Dust + 1 Compass 50,000 Always changes to one of the other 14 routes. Keeps dungeon, tier, rarity, modifiers and locks.
Add an affix 8 Dust + 1 Ink 150,000 Adds one compatible modifier to an empty slot.
Upgrade rarity 15 Dust + 1 Compass 250,000 Raises rarity by one step, keeps existing modifiers and fills up to one below the new slot capacity.
Scour map 2 Dust 25,000 Returns it to Plain and removes modifiers. Unlock affixes first.
Seal map 20 Dust + 1 Seal 500,000 Master+ and Rare/Exalted only. Random permanent contract; confirmation required.
Lock affix 1 Wax 50,000 Preserves the selected affix; maximum two different locks.
Unlock affix Free 0 Removes a selected lock.
Salvage map Consumes the map 0 Cartographic Dust Dust = tier number × (2 + rarity number): 3 for Normal/Plain up to 36 for Hell/Exalted. The icon and exact amount appear before confirmation; reward goes to inbox.
Exchange to next dungeon 5 maps from the same family 0 Gorgols → Immortals → Storm → Tentacles → Urtrudurks → Samurai → Bloodmoons. Any tiers/rarities, locks and seals. Result goes to inbox.
Ascend maps 30 Dust + 2 Compasses + 3 maps 500,000 Three unlocked, unsealed maps of the same map family and tier become one Plain map of the next tier, with a random layout. Hell cannot ascend.
Locks cost Wax on each reroll. Reroll affix families and Reroll values cost one additional Wax per locked modifier. The initial lock fee does not cover future rerolls. Reroll layout does not charge that lock surcharge.

Choose the right operation

  • I like the modifiers, but not the route: Reroll layout.
  • I like the families, but want stronger rolls: Reroll values. A new value can be worse, equal or better; it is not a guaranteed upgrade.
  • I want to preserve one or two good modifiers: Lock those, then reroll families/values and budget extra Wax.
  • I need more slots: Upgrade rarity. Plain → Inscribed leaves one modifier; Inscribed → Rare fills to three; Rare → Exalted fills to five. Add an affix to fill the last slot.
  • The roll does not fit my build: Reroll while unsealed, scour to Plain, sell or salvage it.
  • I have five spare maps from one family: Exchange to next dungeon. Choose five distinct maps. Each output tier Normal–Hell has a 1/6 chance, each rarity Plain–Exalted a 1/4 chance, and each layout a 1/15 chance. The result has freshly rolled compatible modifiers, no locks and no seal. No extra fee. Storm/Fire Storm share one stage; Samurais/Mage Samurai share one stage, with free destination choice at entry.
  • I have three spare maps: Ascend only if they belong to the same map family and tier. The output loses rarity and modifiers; it does not unlock entry to the new tier.
  • I want a sealed challenge: Finish the roll first. Sealed maps cannot be upgraded, rerolled, unlocked, scoured or ascended. There is no unseal operation.

Trading maps

Use the regular Market to trade maps and Cartographic Dust. Inspect the exact rolled map and offer price before confirming. Move a delivered map to your backpack to open its preview. The old dedicated Map offers tab is hidden in the current interface.

Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.