Shared Experience: Difference between revisions
Wearetibia (talk | contribs) |
(Current player-facing PvP and shared experience rules) |
||
| Line 1: | Line 1: | ||
{{Combat navigation}} | |||
'''Shared Experience''' divides monster experience between eligible party members and increases the party's total experience through party-size and vocation-diversity bonuses. | |||
== Eligibility checklist == | |||
Shared Experience works only while '''every''' participant meets all of these conditions: | |||
# The party has at least two players, including the leader. | |||
# Every player is at least <code>ceil(highest party level × 2 / 3)</code>. | |||
# Every player stays within 30 tiles horizontally and no more than one floor from the party leader. | |||
# Every player has attacked a creature or healed a player during the last 30 seconds. | |||
# The party leader has enabled Shared Experience in the party interface. | |||
If any participant becomes ineligible, the shared-experience icon changes and sharing pauses until all conditions are met again. | |||
<div style="border-left:5px solid #2f81f7; padding:.7em 1em; margin:1em 0; background:#171b22;"><b>Fast level check:</b> use <code>!share</code>. While in a party it reports the minimum level required for that party; outside a party it reports the compatible range around your own level.</div> | |||
== Minimum-level examples == | |||
{| class="wikitable sortable" style="width:100%; text-align:center;" | |||
! Highest party level !! Minimum eligible level | |||
|- | |||
| 50 || 34 | |||
|- | |- | ||
| | | 100 || 67 | ||
| | |||
|- | |- | ||
| | | 150 || 100 | ||
| | |||
|- | |- | ||
| | | 200 || 134 | ||
| | |||
|- | |- | ||
| | | 300 || 200 | ||
| | |||
|- | |- | ||
| | | 500 || 334 | ||
| | |||
|- | |- | ||
| | | 1,000 || 667 | ||
| | |||
|- | |- | ||
| | | 2,000 || 1,334 | ||
| | |||
|- | |- | ||
| | | 3,200 || 2,134 | ||
| | |||
|} | |} | ||
The result is always rounded up. For example, a highest level of 200 requires level 134, not 133. | |||
== Experience multiplier == | |||
Two bonuses are calculated, and the '''higher''' multiplier is used. They are not added together. | |||
| style="text-align: center" | {| class="wikitable" style="width:100%; text-align:center;" | ||
! Party size !! Size multiplier !! Different base vocation paths !! Diversity multiplier | |||
|- | |- | ||
| | | 2 players || 1.10× (+10%) || 2 paths || 1.60× (+60%) | ||
| | |||
|- | |- | ||
| | | 3 players || 1.20× (+20%) || 3 paths || 2.00× (+100%) | ||
| | |||
|- | |- | ||
| | | 4+ players || 1.30× (+30%) || 4 paths || 2.40× (+140%) | ||
| | |||
|} | |} | ||
The four base paths are '''Sorcerer, Druid, Paladin and Knight'''. Promotion, Grand and Ancient vocations count as their original base path. | |||
{| style="width: | == Common party examples == | ||
{| class="wikitable sortable" style="width:100%; text-align:center;" | |||
! Players !! Different paths !! Applied multiplier !! Total party bonus !! Each player's share of the monster's base XP | |||
|- | |||
| 2 || 1 || 1.10× || +10% || 55% | |||
|- | |- | ||
| | | 2 || 2 || 1.60× || +60% || 80% | ||
| | |||
|- | |- | ||
| | | 3 || 1 || 1.20× || +20% || 40% | ||
| | |||
|- | |- | ||
| | | 3 || 2 || 1.60× || +60% || 53.33% | ||
| | |||
|- | |- | ||
| | | 3 || 3 || 2.00× || +100% || 66.67% | ||
| | |||
| | |||
& | |||
|- | |- | ||
| | | 4 || 1 || 1.30× || +30% || 32.5% | ||
| | |||
|- | |- | ||
| | | 4 || 2 || 1.60× || +60% || 40% | ||
| | |||
|- | |- | ||
| | | 4 || 3 || 2.00× || +100% || 50% | ||
| | |||
|- | |- | ||
| | | 4 || 4 || 2.40× || +140% || 60% | ||
| | |||
|} | |} | ||
& | The per-player result is <code>(monster XP × applied multiplier) / number of party participants</code>. For parties larger than four, the same multiplier rules apply and the result is divided by the full party size. | ||
== Troubleshooting == | |||
| | {| class="wikitable" style="width:100%;" | ||
! Symptom !! What to check | |||
|- | |- | ||
| | | Sharing is active but disabled || A member is too low level, too far from the leader, on another floor or has been inactive for over 30 seconds. | ||
| | |||
|- | |- | ||
| | | Diversity bonus is lower than expected || Two promoted vocations may belong to the same base path; for example Sorcerer and Ancient Sorcerer count as one path. | ||
| | |||
|- | |- | ||
| | | A member stopped receiving XP || Regroup near the leader and have every participant attack or heal again. | ||
| | |||
|} | |} | ||
Last updated: 12 August 2026. | |||
[[Category:Guides]] | |||
[[Category:Game Systems]] | |||
Latest revision as of 15:58, 12 August 2026
| PVP RULES skulls, frags and protection |
SHARED EXPERIENCE party range and bonuses |
COMMANDS frags, PZ and party checks |
VOCATIONS the four party paths |
Shared Experience divides monster experience between eligible party members and increases the party's total experience through party-size and vocation-diversity bonuses.
Eligibility checklist
Shared Experience works only while every participant meets all of these conditions:
- The party has at least two players, including the leader.
- Every player is at least
ceil(highest party level × 2 / 3). - Every player stays within 30 tiles horizontally and no more than one floor from the party leader.
- Every player has attacked a creature or healed a player during the last 30 seconds.
- The party leader has enabled Shared Experience in the party interface.
If any participant becomes ineligible, the shared-experience icon changes and sharing pauses until all conditions are met again.
!share. While in a party it reports the minimum level required for that party; outside a party it reports the compatible range around your own level.Minimum-level examples
| Highest party level | Minimum eligible level |
|---|---|
| 50 | 34 |
| 100 | 67 |
| 150 | 100 |
| 200 | 134 |
| 300 | 200 |
| 500 | 334 |
| 1,000 | 667 |
| 2,000 | 1,334 |
| 3,200 | 2,134 |
The result is always rounded up. For example, a highest level of 200 requires level 134, not 133.
Experience multiplier
Two bonuses are calculated, and the higher multiplier is used. They are not added together.
| Party size | Size multiplier | Different base vocation paths | Diversity multiplier |
|---|---|---|---|
| 2 players | 1.10× (+10%) | 2 paths | 1.60× (+60%) |
| 3 players | 1.20× (+20%) | 3 paths | 2.00× (+100%) |
| 4+ players | 1.30× (+30%) | 4 paths | 2.40× (+140%) |
The four base paths are Sorcerer, Druid, Paladin and Knight. Promotion, Grand and Ancient vocations count as their original base path.
Common party examples
| Players | Different paths | Applied multiplier | Total party bonus | Each player's share of the monster's base XP |
|---|---|---|---|---|
| 2 | 1 | 1.10× | +10% | 55% |
| 2 | 2 | 1.60× | +60% | 80% |
| 3 | 1 | 1.20× | +20% | 40% |
| 3 | 2 | 1.60× | +60% | 53.33% |
| 3 | 3 | 2.00× | +100% | 66.67% |
| 4 | 1 | 1.30× | +30% | 32.5% |
| 4 | 2 | 1.60× | +60% | 40% |
| 4 | 3 | 2.00× | +100% | 50% |
| 4 | 4 | 2.40× | +140% | 60% |
The per-player result is (monster XP × applied multiplier) / number of party participants. For parties larger than four, the same multiplier rules apply and the result is divided by the full party size.
Troubleshooting
| Symptom | What to check |
|---|---|
| Sharing is active but disabled | A member is too low level, too far from the leader, on another floor or has been inactive for over 30 seconds. |
| Diversity bonus is lower than expected | Two promoted vocations may belong to the same base path; for example Sorcerer and Ancient Sorcerer count as one path. |
| A member stopped receiving XP | Regroup near the leader and have every participant attack or heal again. |
Last updated: 12 August 2026.
