Dungeon Maps

From We Are Dragons Wiki
Revision as of 13:13, 12 September 2026 by Wearetibia (talk | contribs) (Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.)
UPCOMING DUNGEON MAPS UPDATE — This guide previews the new map-based dungeon system. It is not yet active on the game realms. Until the update is announced, use the current dungeon rules. Preview artwork and balance may still change.
YOUR NEXT EXPEDITION
Choose a dungeon. Read the roll. Build for the challenge.

Dungeon Maps expedition artwork

10 dungeons · 15 layouts each · 6 difficulties · 28 modifier families
One leader's map opens a private expedition for up to five players. The route, enemies and modifiers are fixed by the map you choose.

First map in six steps

Step What to do Why it matters
1 · FIND Loot a map from a qualifying world monster, or buy one through Market offers. Materials alone do not create your first map.
2 · REVIEW Put it in your backpack and use it. Check the dungeon, difficulty, rarity, layout and all modifiers. Two maps of the same dungeon can play very differently.
3 · PREPARE Choose gear and recovery for the roll. Activate Normal Mode and finish its two-minute arming period before entry. Sealing is permanent. Entering without active rewards forfeits completion Dust and the tier unlock, even if you switch mode later.
4 · ENTER In town/PZ, choose Prepare expedition. Everyone accepts the 30-second ready check and stays still. All players must meet the dungeon access, level and unlocked difficulty. Only the leader supplies a map.
5 · CLEAR Reach 95%, defeat the boss within 45 minutes; clear 100% first for bonus Dust. Death or leaving ends your participation.
6 · CLAIM Loot the corpses, return to town and select Claim rewards. Check your inbox. Dust and the next difficulty unlock belong to each eligible surviving participant.

Choose your dungeon

Click a dungeon for its enemies, boss loot, access requirements and all fifteen environment previews. Minimum level determines which map families can drop for you; entry still requires the listed access.

Gorgols map
LEVEL 100+

Complete Lord Urjuke missions.

Boss: Gorgol Master

Monsters, rewards & 15 maps →
Immortals map
LEVEL 125+

Unlock Curseham access.

Boss: Immortal Master

Monsters, rewards & 15 maps →
Storm Islands map
LEVEL 150+

Defeat Immortal God.

Boss: Storm Dragon

Monsters, rewards & 15 maps →
Fire Storm map
LEVEL 150+

Defeat Immortal God.

Boss: Fire Storm Dragon

Monsters, rewards & 15 maps →
Tentacles map
LEVEL 350+

Complete the Tentacle Quest.

Boss: Tentacle Master

Monsters, rewards & 15 maps →
Mini Tentacle map
LEVEL 350+

Complete the Tentacle Quest.

Boss: Tentacle Master

Monsters, rewards & 15 maps →
Urtrudurks map
LEVEL 500+

Unlock Elite Urtrudurk access and reach Reborn 5.

Boss: Urtrudurk Archmage

Monsters, rewards & 15 maps →
Samurais map
LEVEL 600+

Unlock Samurai access and reach Reborn 6.

Boss: Samurai Emperor

Monsters, rewards & 15 maps →
Mage Samurai map
LEVEL 600+

Unlock Samurai access and reach Reborn 6.

Boss: Undead Samurai Emperor

Monsters, rewards & 15 maps →
Bloodmoons map
LEVEL 900+

Defeat Infernal Overlord and reach Reborn 6.

Boss: Bloodmoon Master

Monsters, rewards & 15 maps →

Finding maps

Any qualifying natural world monster can drop a map. There is no rule that Gorgol maps must come from Gorgols. The monster needs at least 1,000 base EXP; its reward owner must be online, level 100+, have at least 15 hours 1 minute of stamina and active Normal Mode rewards. Support Mode loot suppression blocks the roll. Summons and monsters inside Dungeon Maps do not qualify.

Examples include natural Dragon Lords, Hydras, Frost Dragons, Behemoths and Demons. A Dragon has only 700 base EXP and does not qualify. There is one roll per eligible corpse for its reward owner, not one roll per party member. The owner is not necessarily the player who dealt the last hit.

Drop Chance per qualifying corpse Details
Any dungeon map 1/900 · 0.1111% Appears in the corpse; one family is then chosen uniformly from those allowed by your level.
Cartographic Dust 1/100 · 1% Independent roll, 1–3 Dust.
A particular layout 1/15 after a map drops All 15 routes have equal probability.
Your level Families in the pool Chance of one particular available family
100–124 1 1/900
125–149 2 1/1,800
150–349 4 1/3,600
350–499 6 1/5,400
500–599 7 1/6,300
600–899 9 1/8,100
900+ 10 1/9,000

Quest and reborn access do not reduce the drop pool. You can sell a map for a dungeon you have not unlocked. Loot boosts and monster levels do not multiply the separate map/Dust world-drop chances. There is no guaranteed drop after a fixed number of kills: 900 eligible kills give about a 63.2% chance of at least one map.

How will I notice a drop? The reward owner receives a separate green Loot message naming the dungeon and layout, also shown on screen. There is no advance marker on the living monster and no SET PIECE-style map label above its corpse. Check the corpse: the earlier standard loot summary and loot-icon packet may not include the newly added map. This map notice is not broadcast to the whole party.

Dropped maps are Plain 60%, Inscribed 30% or Rare 10%. Exalted maps come from upgrading. Maps drop unsealed and without locked modifiers. For the selected dungeon, 75% of tier selections force Normal; the other 25% choose uniformly among all your unlocked tiers, including Normal. With all six unlocked, Normal is about 79.17% and each other tier about 4.17%.

Read your map

Open the numbered interface walkthrough for backpack tooltips, layout hover, crafting, the ready check, expedition HUD and market. Each screenshot has a readable numbered legend.
01 / CHOOSE AND REVIEW YOUR MAP — numbered controls explained below
Example preview. Gold numbers explain the controls and are guide annotations. Click the image for its full size.
1. Choose a map. Filter by dungeon, layout, difficulty or rarity; then select a map from your inventory.
2. Check its identity. The dungeon sets the enemies, while the layout sets the route. Normal is a difficulty; Exalted is a rarity, not a higher difficulty.
3. Compare the totals. Green values show rewards, red density adds enemies, and Risk is a pressure score in points, not a percentage.
4. Read every modifier. Green rolls help you; warm colours indicate danger. The current roll is followed by its possible range in brackets.
5. Prepare expedition when the roll suits your build. Start in a protection zone, outside combat, with the required access and difficulty unlocked.
6. After a successful run, return to town and use Claim rewards for completion Dust and the next difficulty unlock. Check your inbox.
Field Meaning
Dungeon / item colour Enemy family, boss, access and environment. Ten different emblems make the families recognizable.
Layout One of fifteen route shapes. Hover the review icon or the in-dungeon thumbnail for the larger S/B preview.
Difficulty / tier Normal → Hard → Expert → Master → Torment → Hell. Sets base monster scaling and crafting gold multiplier.
Rarity Plain (0 slots), Inscribed (2), Rare (4), Exalted (6). More slots mean more possible bonuses and threats; Exalted is not a seventh difficulty.
Modifiers Green values help you or increase rewards; warm colours identify danger. Read the name, rolled value and range together.
Risk / pressure points Reward-driving danger score from the actual rolls. It can exceed 100; it is not a percent chance.
Seal An optional permanent contract on a Rare/Exalted map of Master or higher.
Locked modifier Preserved when rerolling families or values. Up to two locks; extra Wax is charged on those rerolls.

Inside the expedition

  • A map is consumed only after a valid ready check and successful preparation. A failed pre-entry check does not spend it. Once you enter, losing the expedition spends the map.
  • Every layout has 1,000 base enemies. Crowded adds 100–250 more. There is no regular respawn; roaming patrols move existing monsters.
  • At 95% clear the boss appears. Commanders maps additionally require all three marked commanders.
  • The timer is 45 minutes. After success you have 120 seconds to collect loot and leave.
  • Death or choosing Leave map ends that player's participation. Reconnecting has a 120-second grace period; do not plan around disconnections.
  • The run panel sits above chat and follows its position. Open its details to review the layout, modifiers and reward bonuses during the run.
  • Extra density/event monsters do not award ordinary task, bestiary or Battle Pass kill credit. Density enemies still count toward the expedition clear counter.

Rewards and progression

Corpse loot and completion rewards are separate. Monsters and the boss retain their own drop tables. Map pressure and reward modifiers improve eligible drops; completion grants Cartographic Dust. Each eligible, online survivor receives their own completion Dust reward. Normal Mode rewards must be active when entering and when finishing: let the two-minute arming period finish before entry. Entering in Support Mode or while arming forfeits completion Dust and the tier unlock, even if Normal Mode activates during the run.

Claim after the run. In a protection zone, outside combat, click Claim rewards and check your inbox. A successful claim unlocks the next difficulty for that dungeon, up to Hell. Unlocking Hard Gorgols does not unlock Hard Storm Islands. Buying or ascending a higher-tier map does not grant entry to that tier.

For exact Dust calculations, danger/reward examples and all 28 rolls, see Modifiers. For rerolls, recipes, permanent seals and trading, see Crafting.

Troubleshooting

What you see What to check
A map is missing from My maps Move it from the inbox/depot into a backpack. Reset filters or use the item directly, then Refresh. An offer listed for sale is held by the market.
I created an item but it does not work On TEST, use the supplied !dmaptest commands. A bare item made with /i has no valid map roll.
Prepare expedition is rejected Check every member: level, access quest, highest reborn if required, unlocked tier, PZ, combat state and party leader. Stay at the ready-check position.
I cannot craft the map Check whether it is sealed, reserved by a ready check, lacks a free slot, has locks incompatible with the action, or needs more inventory materials/gold.
I bought/cancelled a map but cannot find it It is delivered to your inbox. Move it to your backpack to use it.
The next tier did not unlock Claim rewards in town. You must be an eligible survivor of the successful run; check progression for the same dungeon.
A modifier combination is too hard Use a suitable build, reroll while unsealed, scour the map, trade it or salvage it. Sealed rolls cannot be altered.
My game still shows the old system This is an upcoming-update guide. Wait for the game release announcement and matching client update.

Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.