Dungeon Maps/Bloodmoons

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UPCOMING DUNGEON MAPS UPDATE — This guide previews the new map-based dungeon system. It is not yet active on the game realms. Until the update is announced, use the current dungeon rules. Preview artwork and balance may still change.
Bloodmoons
Dark worked stone, blood channels, dead roots and ritual monuments.
Bloodmoons map   Level 900+ · 1–5 players · 45 minutes · 15 layouts
Access: Defeat Infernal Overlord and reach Reborn 6.
Final boss: Bloodmoon Master

Before you enter

Every player needs level 900+, the access listed above and the selected difficulty unlocked for Bloodmoons. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements.

  1. Keep the leader's map in a backpack and use it to open Dungeon Maps.
  2. Check the dungeon, layout, difficulty and rarity. Hover the layout icon for the route; S is the entrance and B is the boss position.
  3. Read every modifier. Choose protection against an Elemental Surge roll and consider healing, leech and movement penalties together.
  4. Prepare the expedition in a protection zone, outside combat. Everyone accepts within 30 seconds and stays in place until entry.
  5. Clear at least 95% of the counted monsters, then defeat the boss. For extra Dust, finish 100% before killing the boss.
  6. Collect corpse loot, return to town and use Claim rewards. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.

Monsters

Each layout starts with 1,000 regular monsters. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.

Monster Base HP Base EXP Attacks / effects
Bloodmoon Guard 12,000,000 1,350,000 Melee / physical, Earth, Life drain, Movement slow
Bloodmoon Noble 15,000,000 1,500,000 Melee / physical, Earth, Life drain, Movement slow
Bloodmoon Hunter 10,000,000 1,350,000 Melee / physical, Life drain, Death
Bloodmoon Mage 8,000,000 1,250,000 Melee / physical, Earth, Death, Movement slow
Read these as a starting point. Base HP and EXP are values before dungeon difficulty, map rolls, server rates and your bonuses. Attack elements describe the unmodified monster. Elemental Surge changes its elemental hit damage to the rolled element; physical attacks and life/mana drain stay separate.
Monster Damage resistance Other listed immunities
Bloodmoon Guard Ice -140% resistance; Death -140% resistance; Physical -50% resistance; Holy -50% resistance; Energy immune; Fire immune; Lifedrain immune Paralyze, Outfit, Drunk, Invisible
Bloodmoon Noble Ice -140% resistance; Death -140% resistance; Physical -50% resistance; Holy -50% resistance; Energy immune; Fire immune; Lifedrain immune Paralyze, Outfit, Drunk, Invisible
Bloodmoon Hunter Ice -140% resistance; Death -140% resistance; Physical -50% resistance; Holy -50% resistance; Energy immune; Fire immune; Lifedrain immune Paralyze, Outfit, Drunk, Invisible
Bloodmoon Mage Ice -140% resistance; Death -140% resistance; Physical -50% resistance; Holy -50% resistance; Energy immune; Fire immune; Lifedrain immune Paralyze, Outfit, Drunk, Invisible

Positive resistance reduces that damage type; negative resistance is a weakness. A 100% immunity is not a recommended damage choice. Physical resistance rolls and elemental wards can further change this table.

  • Pull controlled groups: higher tier and damage rolls apply to the same enemies shown here.
  • Expect movement slows. Avoid starting a large pull while standing on Sticky ground.
  • Life-drain attacks remain separate from Elemental Surge; do not rely on a single elemental protection to cover everything.

Boss and loot

Base HP Base EXP Attacks / effects
240,000,000 55,000,000 Melee / physical, Life drain, Death, Movement slow, Mana drain

Resistances: Death -300% resistance; Earth immune; Lifedrain immune.
Other listed immunities: Paralyze, Outfit, Drunk, Invisible.

The boss appears at 95% clear. A Commanders seal also requires all three marked commanders to die. The boss receives the map's applicable combat modifiers too. If you want the full-clear Dust bonus, leave the boss alive until the counter reaches 100%.

Boss corpse loot — base rolls

These are the actual boss loot entries, not a second completion payout. The amount is a possible range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Completion Dust is claimed separately.

Item Drop Base chance Possible amount
wad coin Wad coin 4% 1–5
red backpack Red backpack 100% 1
bloodmoon helmet Bloodmoon helmet 0.025% 1
bloodmoon armor Bloodmoon armor 0.025% 1
bloodmoon legs Bloodmoon legs 0.025% 1
bloodmoon boots Bloodmoon boots 0.025% 1
bloodmoon shield Bloodmoon shield 0.025% 1
bloodmoon sword Bloodmoon sword 0.025% 1
bloodmoon axe Bloodmoon axe 0.025% 1
bloodmoon wand Bloodmoon wand 0.025% 1
bloodmoon club Bloodmoon club 0.025% 1
bloodmoon crossbow Bloodmoon crossbow 0.025% 1
bloodmoon bow Bloodmoon bow 0.025% 1
magician bloodmoon helmet Magician bloodmoon helmet 0.025% 1
magician bloodmoon armor Magician bloodmoon armor 0.025% 1
magician bloodmoon legs Magician bloodmoon legs 0.025% 1
magician bloodmoon boots Magician bloodmoon boots 0.025% 1
magician bloodmoon shield Magician bloodmoon shield 0.025% 1
uber combo gem [TIER IV] Uber combo gem [TIER IV] 1% 1
uber attribute lock gem [TIER IV] Uber attribute lock gem [TIER IV] 1% 1
scroll of legendary essence [TIER IV] Scroll of legendary essence [TIER IV] 2% 1
bloodlord elixir Bloodlord elixir 100% 1–3
nightshade sphere Nightshade sphere 100% 1–3
vampiric heartcore Vampiric heartcore 100% 1–3
bloodmarked ducat Bloodmarked ducat 100% 1–3
monochrome inferno essence Monochrome inferno essence 100% 1–3
More danger, more rewards. Pressure increases experience, eligible equipment/gold loot, this dungeon's Set Pieces and completion Dust. Artisan further increases the matching Set Pieces. WAD Coins, gems, keys, essences and cartography materials do not inherit the equipment/Set Piece map bonus. See exactly how rewards scale.

All 15 layouts

The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the route atlas for S/B markers and connections between floors.

Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.