Dungeon Maps/Mini Tentacle

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UPCOMING DUNGEON MAPS UPDATE — This guide previews the new map-based dungeon system. It is not yet active on the game realms. Until the update is announced, use the current dungeon rules. Preview artwork and balance may still change.
Mini Tentacle
Veined red stone, blackwater, isolated ritual islands and dark flagstones.
Mini Tentacle map   Level 350+ · 1–5 players · 45 minutes · 15 layouts
Access: Complete the Tentacle Quest.
Final boss: Tentacle Master

Before you enter

Every player needs level 350+, the access listed above and the selected difficulty unlocked for Mini Tentacle. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements.

  1. Keep the leader's map in a backpack and use it to open Dungeon Maps.
  2. Check the dungeon, layout, difficulty and rarity. Hover the layout icon for the route; S is the entrance and B is the boss position.
  3. Read every modifier. Choose protection against an Elemental Surge roll and consider healing, leech and movement penalties together.
  4. Prepare the expedition in a protection zone, outside combat. Everyone accepts within 30 seconds and stays in place until entry.
  5. Clear at least 95% of the counted monsters, then defeat the boss. For extra Dust, finish 100% before killing the boss.
  6. Collect corpse loot, return to town and use Claim rewards. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.
Mini Tentacle is a separate map family. It shares the Tentacle enemies and boss, but uses its own map item, access to difficulty progression and environment. In this update it also has 1,000 base monsters; its name does not promise a shorter run.

Monsters

Each layout starts with 1,000 regular monsters. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.

Monster Base HP Base EXP Attacks / effects
Tentacle Slayer 540,000 175,000 Melee / physical, Physical ranged / area, Death
Tentacle Archmage 366,000 175,000 Melee / physical, Death
Tentacle Archer 504,000 175,000 Melee / physical, Death
Read these as a starting point. Base HP and EXP are values before dungeon difficulty, map rolls, server rates and your bonuses. Attack elements describe the unmodified monster. Elemental Surge changes its elemental hit damage to the rolled element; physical attacks and life/mana drain stay separate.
Monster Damage resistance Other listed immunities
Tentacle Slayer Energy immune; Fire immune Paralyze, Outfit, Drunk, Invisible
Tentacle Archmage Energy immune; Fire immune Paralyze, Outfit, Drunk, Invisible
Tentacle Archer Energy immune; Fire immune Paralyze, Outfit, Drunk, Invisible

Positive resistance reduces that damage type; negative resistance is a weakness. A 100% immunity is not a recommended damage choice. Physical resistance rolls and elemental wards can further change this table.

  • Pull controlled groups: higher tier and damage rolls apply to the same enemies shown here.

Boss and loot

Base HP Base EXP Attacks / effects
12,005,000 9,235,000 Melee / physical, Physical ranged / area, Death

Resistances: Physical -100% resistance; Holy -100% resistance; Energy immune; Fire immune.
Other listed immunities: Paralyze, Outfit, Drunk, Invisible.

The boss appears at 95% clear. A Commanders seal also requires all three marked commanders to die. The boss receives the map's applicable combat modifiers too. If you want the full-clear Dust bonus, leave the boss alive until the counter reaches 100%.

Boss corpse loot — base rolls

These are the actual boss loot entries, not a second completion payout. The amount is a possible range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Completion Dust is claimed separately.

Item Drop Base chance Possible amount
wad coin Wad coin 4% 1–2
bent horns Bent horns 35% 1–14
black piece of cloth Black piece of cloth 35% 1–14
horror mask Horror mask 35% 1–14
tentacle Tentacle 35% 1–14
white piece of cloth White piece of cloth 35% 1–14
Present Box Present Box 0.02% 1
tentacle helmet Tentacle helmet 0.2% 1
tentacle armor Tentacle armor 0.2% 1
tentacle legs Tentacle legs 0.2% 1
tentacle boots Tentacle boots 0.2% 1
tentacle shield Tentacle shield 0.2% 1
tentacle crossbow Tentacle crossbow 0.2% 1
tentacle bow Tentacle bow 0.2% 1
tentacle axe Tentacle axe 0.2% 1
tentacle club Tentacle club 0.2% 1
tentacle wand Tentacle wand 0.2% 1
tentacle spellbook Tentacle spellbook 0.2% 1
bloody tentacle helmet Bloody tentacle helmet 0.2% 1
bloody tentacle armor Bloody tentacle armor 0.2% 1
bloody tentacle legs Bloody tentacle legs 0.2% 1
bloody tentacle boots Bloody tentacle boots 0.2% 1
uber combo gem [TIER III] Uber combo gem [TIER III] 2.5% 1
uber attribute lock gem [TIER III] Uber attribute lock gem [TIER III] 2.5% 1
scroll of legendary essence [TIER III] Scroll of legendary essence [TIER III] 1% 1
More danger, more rewards. Pressure increases experience, eligible equipment/gold loot, this dungeon's Set Pieces and completion Dust. Artisan further increases the matching Set Pieces. WAD Coins, gems, keys, essences and cartography materials do not inherit the equipment/Set Piece map bonus. See exactly how rewards scale.

All 15 layouts

The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the route atlas for S/B markers and connections between floors.

Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.