Reborn Tree V2

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Revision as of 22:47, 19 August 2026 by Maintenance script (talk | contribs) (Keep Reborn Tree V2 tables readable on mobile)
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Reborn Tree V2
Reborn Tree V2 crest

Reborn Tree V2 is the current vocation progression tree. It separates permanent Attribute ladders from build-defining Mechanic cards: attributes use Reborn Points and carried gold but no Build Capacity, while mechanics are limited by Build Capacity and force an archetype choice.

Quick answer

  • Every vocation has 3 archetypes, 18 mechanic cards and 39 mechanic ranks (13 per archetype).
  • The maximum at Reborn 7 is 24 Build Capacity, so one character cannot own all 39 mechanic ranks.
  • Each vocation also has 18 Attribute ladders. They preserve the old stat progression and never consume Build Capacity.
  • One full archetype costs 13 Capacity, 500 RP and 50.5 million carried gold.
  • Every archetype contains a Pledge, Foundation, Mechanic, Rotation, Major Spell and Keystone. Each vocation has 3 Major Spells and 3 mutually exclusive Keystones.
  • A full reset refunds spent RP but not historical gold. A migration reset may be free; otherwise it costs 10 Premium Points.
Knight
KNIGHT
Vanguard / Executioner / Warlord
Paladin
PALADIN
Sharpshooter / Holy Warden / Pathfinder
Sorcerer
SORCERER
Inferno / Stormweaver / Blood Mage
Druid
DRUID
Lifewarden / Wildkeeper / Plague Sage

How progression works

Two independent layers

Attribute ladders Mechanic cards
Purpose Restored health, mana, skills, armor, resistance, leech and other stat ladders. New active and passive playstyle mechanics, Major Spells and Keystones.
Cost Reborn Points + carried gold. Reborn Points + carried gold + one Build Capacity per mechanic rank.
Limit Reborn rank cap; usually rank 36 (War Veteran and Reload end at 13). 24 of 39 ranks at Reborn 7.
Branch access Core is always available. A branch ladder needs only that branch's Pledge I. Each row needs the stated reborn and earlier points in the same archetype.

Gold must be carried by the character; bank balance does not satisfy an upgrade price. Promoted, Grand and Ancient vocations use the corresponding base-vocation tree.

Build Capacity and attribute caps

Reborn Required level RP reward Cumulative RP Build Capacity Attribute rank cap
0 - 0 0 0 0
1 200 600 600 6 13
2 300 6,000 6,600 9 13
3 500 10,000 16,600 12 16
4 750 15,000 31,600 15 22
5 900 25,000 56,600 18 24
6 1,000 60,000 116,600 21 26
7 2,500 500,000 616,600 24 36

A complete archetype needs 13 Capacity. At Reborn 5 you can complete the first archetype and keep 5 points for another. At Reborn 7, common legal shapes include one complete archetype plus 11 ranks elsewhere, or two 12-point paths through two Major Spells without buying a Keystone. Only one Keystone can be active at a time.

Mechanic gates and prices

Card row Ranks Minimum reborn Earlier points in branch RP by rank Gold by rank Total
Pledge 3 1 0 15 / 15 / 15 250k / 500k / 750k 45 RP + 1.5m gold
Foundation 3 1 1 15 / 30 / 30 500k / 1m / 1.5m 75 RP + 3m gold
Mechanic 3 2 3 30 / 30 / 60 1m / 2m / 3m 120 RP + 6m gold
Rotation 2 3 6 55 / 55 4m / 6m 110 RP + 10m gold
Major Spell 1 4 9 60 10m 60 RP + 10m gold
Keystone 1 5 12 90 20m 90 RP + 20m gold

Attribute prices

Standard attribute ladders retain the old price curve. Integrated Foundation attributes use the mechanic prices for their first three ranks and the legacy curve from rank 4 onward.

Up to rank Reborn required Cumulative RP for one standard ladder Cumulative gold
13 1 465 270,000
16 3 1,065 2,270,000
22 4 2,865 14,270,000
24 5 3,665 20,270,000
26 6 4,665 28,270,000
36 7 14,665 28,270,000

Hybrid Core stats remain branch-neutral through rank 24. Ranks 25-36 of those ladders require the Pledge named in the class table. Reaching the restored Godly condition requires Reborn 6 and rank 26 in every Godly-eligible attribute ladder of the vocation.

Interface controls

Icon Control What it does
Compare Compare Shows the exact difference between the current and selected rank.
Summary Summary Opens a compact overview of the current build and totals.
Reset Tree Reset Tree Previews the RP refund and reset price before confirmation.
Close Close Closes the Reborn Tree window.

Select a card to see its current effect, exact next-rank effect, price and blocking requirement. Ctrl-click and Shift-click can buy multiple valid ranks; the server stops at the first unaffordable or locked rank and reports why.

Vocation trees

The card tables below reproduce the active server descriptions for every mechanic rank. Attribute tables show the exact per-rank value, maximum and branch rule.

Knight

Knight

Archetypes: Vanguard / Executioner / Warlord. Each one has 13 mechanic ranks and one exclusive Keystone.

Core Attribute ladders - shared by every Knight archetype (click to expand)

Icon Attribute ladder Value per rank and maximum Access Capacity
Toughness Toughness
Hardened by countless rebirths: increases maximum health.
+15 Maximum health per rank
Maximum: +540 at rank 36
Max rank 36
No branch requirement
None
Unlock Potential Unlock Potential
Unlocks inner reserves: increases maximum mana.
+5 Maximum mana per rank
Maximum: +180 at rank 36
Max rank 36
No branch requirement
None
Light Feet Light Feet
Increases base movement speed.
+3 Speed per rank
Maximum: +108 at rank 36
Max rank 36
No branch requirement
None
Rejuvenate Rejuvenate
Increases the flat power of your healing.
+3 Flat healing per rank
Maximum: +108 at rank 36
Max rank 36
No branch requirement
None
Mana Leech Mana Leech
Restores mana equal to a portion of the damage you deal. Ranks 25+ additionally require the warlord Pledge.
+0.1% Mana leech per rank
Maximum: +3.6% at rank 36
Max rank 36
Ranks 25+ require Warlord Pledge I
None
Counter Counter
Grants a chance to reflect blocked attacks back at the attacker. Ranks 25+ additionally require the vanguard Pledge.
+0.5% Reflect chance per rank
Maximum: +18% at rank 36
Max rank 36
Ranks 25+ require Vanguard Pledge I
None

Vanguard - Tank (click to expand)

Vanguard archetype

Pledge identity: Challenge grants a barrier from rank I.
Trade-off: Maximum protection at the cost of personal damage.
Major Spell: Shield Wall   Keystone: Unbreakable

Vanguard mechanic cards

Card Unlock and price Exact effects by mechanic rank
Vanguard's Pledge
Vanguard's Pledge
Pledge - 3 mechanic ranks
Reborn 1+
0 earlier branch points
R1: 15 RP + 250k gold
R2: 15 RP + 500k gold
R3: 15 RP + 750k gold
Rank 1: Challenge grants a barrier equal to 2% max HP, capped at 4% max HP for 5 seconds.
Rank 2: Barrier increases to 3.5% max HP, capped at 7% max HP for 5 seconds.
Rank 3: Barrier increases to 5% max HP, capped at 10% max HP for 5 seconds.
Steel Bones
Steel Bones
Foundation - 3 mechanic ranks
Reborn 1+
1 earlier branch points
R1: 15 RP + 500k gold
R2: 30 RP + 1m gold
R3: 30 RP + 1.5m gold
Rank 1: +3 armor and 1% physical damage reduction with a shield.
Rank 2: +6 armor and 2% physical damage reduction with a shield.
Rank 3: +9 armor and 3% physical damage reduction with a shield.
After rank 3, this card continues as a Capacity-free attribute ladder to rank 36.
Hold the Line
Hold the Line
Mechanic - 3 mechanic ranks
Reborn 2+
3 earlier branch points
R1: 30 RP + 1m gold
R2: 30 RP + 2m gold
R3: 60 RP + 3m gold
Rank 1: Take 3% less damage from your challenged target for 5 seconds.
Rank 2: Take 6% less damage from your challenged target for 5 seconds.
Rank 3: Take 9% less damage from your challenged target for 5 seconds.
Last Stand
Last Stand
Rotation - 2 mechanic ranks
Reborn 3+
6 earlier branch points
R1: 55 RP + 4m gold
R2: 55 RP + 6m gold
Rank 1: Below 30% HP: 10% damage reduction and 10% increased healing received for 5 seconds. 45 seconds cooldown.
Rank 2: Below 30% HP: 15% damage reduction and 15% increased healing received for 5 seconds. 45 seconds cooldown.
Shield Wall
Shield Wall
Major Spell - 1 mechanic rank
Reborn 4+
9 earlier branch points
R1: 60 RP + 10m gold
Rank 1: For 4 seconds, allies in a 2-tile sector behind you take 30% less PvE damage or 15% less PvP damage. You are pacified while channeling.
Unbreakable
Unbreakable
Keystone - 1 mechanic rank
Reborn 5+
12 earlier branch points
R1: 90 RP + 20m gold
Rank 1: Marked enemies deal 6% less damage to allies and 3% less to you. PvP uses 50% of these values. Excludes the other Knight keystones.

Vanguard Attribute ladders

These ladders need only Vanguard Pledge I. They do not consume Capacity except for the explicitly marked first mechanic ranks of integrated cards.

Icon Attribute ladder Value per rank and maximum Access Capacity
Steel Bones Steel Bones
Increases armor and grants additional physical reduction while using a shield.
+3 Armor per rank
Maximum: +108 at rank 36
Max rank 36
Ranks 1-3 follow the card gates; later ranks require its Pledge I
Ranks 1-3: 1 each
Later ranks: none
Iron Will Iron Will
Reduces all physical damage taken.
+1.2% Physical damage reduction per rank
Maximum: +43.2% at rank 36
Max rank 36
Vanguard Pledge I
None
Omni Blessing Omni Blessing
Reduces all incoming damage.
+0.5% All damage reduction per rank
Maximum: +18% at rank 36
Max rank 36
Vanguard Pledge I
None
Immortal Immortal
Increases maximum health by a percentage.
+0.5% Maximum health per rank
Maximum: +18% at rank 36
Max rank 36
Vanguard Pledge I
None

Executioner - Melee Dps (click to expand)

Executioner archetype

Pledge identity: Melee hits apply Deep Wounds from rank I.
Trade-off: +15% physical damage, -15% maximum HP.
Major Spell: Execution   Keystone: Berserker

Executioner mechanic cards

Card Unlock and price Exact effects by mechanic rank
Executioner's Pledge
Executioner's Pledge
Pledge - 3 mechanic ranks
Reborn 1+
0 earlier branch points
R1: 15 RP + 250k gold
R2: 15 RP + 500k gold
R3: 15 RP + 750k gold
Rank 1: Up to 2 stacks for 5 seconds. Each stack deals 1% of the triggering hit after 1 second; full stacks apply 3.6% healing reduction for 5 seconds.
Rank 2: Up to 3 stacks for 5 seconds. Each stack deals 1.5% of the triggering hit; full stacks apply 5.4% healing reduction for 5 seconds.
Rank 3: Up to 4 stacks for 5 seconds. Each stack deals 2% of the triggering hit; full stacks apply 7.2% healing reduction for 5 seconds.
Weapon Discipline
Weapon Discipline
Foundation - 3 mechanic ranks
Reborn 1+
1 earlier branch points
R1: 15 RP + 500k gold
R2: 30 RP + 1m gold
R3: 30 RP + 1.5m gold
Rank 1: +2% melee weapon damage.
Rank 2: +4% melee weapon damage.
Rank 3: +6% melee weapon damage.
Vampirism
Vampirism
Mechanic - 3 mechanic ranks
Reborn 2+
3 earlier branch points
R1: 30 RP + 1m gold
R2: 30 RP + 2m gold
R3: 60 RP + 3m gold
Rank 1: +1% life leech.
Rank 2: +2% life leech.
Rank 3: +3% life leech.
After rank 3, this card continues as a Capacity-free attribute ladder to rank 36.
Blood Frenzy
Blood Frenzy
Rotation - 2 mechanic ranks
Reborn 3+
6 earlier branch points
R1: 55 RP + 4m gold
R2: 55 RP + 6m gold
Rank 1: At or below 40% HP: deal 5% more damage but take 3% more damage for 5 seconds.
Rank 2: At or below 40% HP: deal 8% more damage but take 5% more damage for 5 seconds.
Execution
Execution
Major Spell - 1 mechanic rank
Reborn 4+
9 earlier branch points
R1: 60 RP + 10m gold
Rank 1: Execute normal targets below 20% HP. In PvP, requires 15% HP and deals 12% max HP. Bosses take 8% max HP, capped at 6000 damage.
Berserker
Berserker
Keystone - 1 mechanic rank
Reborn 5+
12 earlier branch points
R1: 90 RP + 20m gold
Rank 1: Deal 15% more physical damage, but lose 15% maximum health. Excludes the other Knight keystones.

Executioner Attribute ladders

These ladders need only Executioner Pledge I. They do not consume Capacity except for the explicitly marked first mechanic ranks of integrated cards.

Icon Attribute ladder Value per rank and maximum Access Capacity
Vampirism Vampirism
Grants capped life leech with reduced efficiency in PvP and multi-target attacks.
+1% Life leech per rank
Maximum: +36% at rank 36
Max rank 36
Ranks 1-3 follow the card gates; later ranks require its Pledge I
Ranks 1-3: 1 each
Later ranks: none
Hack'n'Slash Hack'n'Slash
Increases axe fighting skill.
+1 Axe fighting per rank
Maximum: +36 at rank 36
Max rank 36
Executioner Pledge I
None
Sword Mastery Sword Mastery
Increases sword fighting skill.
+1 Sword fighting per rank
Maximum: +36 at rank 36
Max rank 36
Executioner Pledge I
None
Heavy Weaponry Heavy Weaponry
Increases club fighting skill.
+1 Club fighting per rank
Maximum: +36 at rank 36
Max rank 36
Executioner Pledge I
None
Superhuman Strength Superhuman Strength
Increases the attack value of your melee weapons.
+1.25 Weapon attack per rank
Maximum: +45 at rank 36
Max rank 36
Executioner Pledge I
None
Detect Blindspot Detect Blindspot
Increases critical hit chance.
+0.4% Critical chance per rank
Maximum: +14.4% at rank 36
Max rank 36
Executioner Pledge I
None

Warlord - Bruiser Support (click to expand)

Warlord archetype

Pledge identity: Challenge applies a party damage mark from rank I.
Trade-off: Trades pure defense and DPS for party control.
Major Spell: War Banner   Keystone: Commander

Warlord mechanic cards

Card Unlock and price Exact effects by mechanic rank
Warlord's Pledge
Warlord's Pledge
Pledge - 3 mechanic ranks
Reborn 1+
0 earlier branch points
R1: 15 RP + 250k gold
R2: 15 RP + 500k gold
R3: 15 RP + 750k gold
Rank 1: War Mark lasts 3 seconds and increases party damage by 1%.
Rank 2: War Mark lasts 4.5 seconds and increases party damage by 2%.
Rank 3: War Mark lasts 6 seconds and increases party damage by 3%. Bosses use 50% and PvP uses 33%.
Battle Rhythm
Battle Rhythm
Foundation - 3 mechanic ranks
Reborn 1+
1 earlier branch points
R1: 15 RP + 500k gold
R2: 30 RP + 1m gold
R3: 30 RP + 1.5m gold
Rank 1: +2 shielding; shielded physical hits restore 0.2% max mana at most once every 1 second.
Rank 2: +4 shielding; shielded physical hits restore 0.35% max mana.
Rank 3: +6 shielding; shielded physical hits restore 0.5% max mana.
After rank 3, this card continues as a Capacity-free attribute ladder to rank 36.
Provoking Blows
Provoking Blows
Mechanic - 3 mechanic ranks
Reborn 2+
3 earlier branch points
R1: 30 RP + 1m gold
R2: 30 RP + 2m gold
R3: 60 RP + 3m gold
Rank 1: Provoke after 4 melee hits.
Rank 2: Provoke after 3 melee hits.
Rank 3: Provoke after 2 melee hits.
Rallying Cry
Rallying Cry
Rotation - 2 mechanic ranks
Reborn 3+
6 earlier branch points
R1: 55 RP + 4m gold
R2: 55 RP + 6m gold
Rank 1: For 4 seconds within 5 tiles: +2% damage, 2% damage reduction and +15 speed.
Rank 2: For 4 seconds within 5 tiles: +3% damage, 3% damage reduction and +30 speed.
War Banner
War Banner
Major Spell - 1 mechanic rank
Reborn 4+
9 earlier branch points
R1: 60 RP + 10m gold
Rank 1: For 8 seconds in a 3-tile radius, party members deal 6% more damage; normal enemies are periodically provoked.
Commander
Commander
Keystone - 1 mechanic rank
Reborn 5+
12 earlier branch points
R1: 90 RP + 20m gold
Rank 1: Party members within 6 tiles deal 5% more damage to your marked target. Bosses use 50% and PvP uses 33%. Excludes the other Knight keystones.

Warlord Attribute ladders

These ladders need only Warlord Pledge I. They do not consume Capacity except for the explicitly marked first mechanic ranks of integrated cards.

Icon Attribute ladder Value per rank and maximum Access Capacity
Battle Rhythm Battle Rhythm
Improves shielding and periodically restores a small amount of mana while taking shielded physical hits.
+2 Shielding per rank
Maximum: +72 at rank 36
Max rank 36
Ranks 1-3 follow the card gates; later ranks require its Pledge I
Ranks 1-3: 1 each
Later ranks: none
War Veteran War Veteran
Increases attack speed.
+0.2% Attack speed per rank
Maximum: +2.6% at rank 13
Max rank 13
Warlord Pledge I
None

Paladin

Paladin

Archetypes: Sharpshooter / Holy Warden / Pathfinder. Each one has 13 mechanic ranks and one exclusive Keystone.

Core Attribute ladders - shared by every Paladin archetype (click to expand)

Icon Attribute ladder Value per rank and maximum Access Capacity
Toughness Toughness
Hardened by countless rebirths: increases maximum health.
+15 Maximum health per rank
Maximum: +540 at rank 36
Max rank 36
No branch requirement
None
Unlock Potential Unlock Potential
Unlocks inner reserves: increases maximum mana.
+5 Maximum mana per rank
Maximum: +180 at rank 36
Max rank 36
No branch requirement
None
Rejuvenate Rejuvenate
Increases the flat power of your healing.
+3 Flat healing per rank
Maximum: +108 at rank 36
Max rank 36
No branch requirement
None
Mana Leech Mana Leech
Restores mana equal to a portion of the damage you deal. Ranks 25+ additionally require the holy warden Pledge.
+0.1% Mana leech per rank
Maximum: +3.6% at rank 36
Max rank 36
Ranks 25+ require Holy Warden Pledge I
None
Reflect Reflect
Grants a chance to reflect blocked attacks back at the attacker. Ranks 25+ additionally require the pathfinder Pledge.
+0.5% Reflect chance per rank
Maximum: +18% at rank 36
Max rank 36
Ranks 25+ require Pathfinder Pledge I
None

Sharpshooter - Ranged Dps (click to expand)

Sharpshooter archetype

Pledge identity: Repeated hits build Hunter's Mark from rank I.
Trade-off: Highest single-target damage, less control and sustain.
Major Spell: Piercing Shot   Keystone: Perfect Shot

Sharpshooter mechanic cards

Card Unlock and price Exact effects by mechanic rank
Sharpshooter's Pledge
Sharpshooter's Pledge
Pledge - 3 mechanic ranks
Reborn 1+
0 earlier branch points
R1: 15 RP + 250k gold
R2: 15 RP + 500k gold
R3: 15 RP + 750k gold
Rank 1: Hunter's Mark stacks up to 3 and lasts 5 seconds; full stacks apply 4.32% physical and 4.32% holy vulnerability.
Rank 2: Hunter's Mark stacks up to 4 and lasts 6 seconds; full stacks apply 5.76% physical and 5.76% holy vulnerability.
Rank 3: Hunter's Mark stacks up to 5 and lasts 7 seconds; full stacks apply 7.2% physical and 7.2% holy vulnerability.
Bullseye
Bullseye
Foundation - 3 mechanic ranks
Reborn 1+
1 earlier branch points
R1: 15 RP + 500k gold
R2: 30 RP + 1m gold
R3: 30 RP + 1.5m gold
Rank 1: +1 distance fighting.
Rank 2: +2 distance fighting.
Rank 3: +3 distance fighting.
After rank 3, this card continues as a Capacity-free attribute ladder to rank 36.
Marksman
Marksman
Mechanic - 3 mechanic ranks
Reborn 2+
3 earlier branch points
R1: 30 RP + 1m gold
R2: 30 RP + 2m gold
R3: 60 RP + 3m gold
Rank 1: +1 ammunition attack and +2% ranged weapon damage.
Rank 2: +2 ammunition attack and +4% ranged weapon damage.
Rank 3: +3 ammunition attack and +6% ranged weapon damage.
After rank 3, this card continues as a Capacity-free attribute ladder to rank 36.
Deadly Shoot
Deadly Shoot
Rotation - 2 mechanic ranks
Reborn 3+
6 earlier branch points
R1: 55 RP + 4m gold
R2: 55 RP + 6m gold
Rank 1: At maximum Hunter's Mark: +4% ranged damage.
Rank 2: At maximum Hunter's Mark: +7% ranged damage.
After rank 2, this card continues as a Capacity-free attribute ladder to rank 36.
Piercing Shot
Piercing Shot
Major Spell - 1 mechanic rank
Reborn 4+
9 earlier branch points
R1: 60 RP + 10m gold
Rank 1: Hit up to 5 targets for 110% combat power. The primary target gains +8% damage per Hunter's Mark stack, then its stacks are consumed; later targets lose 8% damage each.
Perfect Shot
Perfect Shot
Keystone - 1 mechanic rank
Reborn 5+
12 earlier branch points
R1: 90 RP + 20m gold
Rank 1: Every 5th hit against a target at maximum Hunter's Mark deals 12% bonus damage and consumes the mark. Excludes the other Paladin keystones.

Sharpshooter Attribute ladders

These ladders need only Sharpshooter Pledge I. They do not consume Capacity except for the explicitly marked first mechanic ranks of integrated cards.

Icon Attribute ladder Value per rank and maximum Access Capacity
Bullseye Bullseye
Improves distance skill and ranged accuracy.
+1 Distance fighting per rank
Maximum: +36 at rank 36
Max rank 36
Ranks 1-3 follow the card gates; later ranks require its Pledge I
Ranks 1-3: 1 each
Later ranks: none
Marksman Marksman
Improves ammunition and ranged weapon damage, with a smaller area multiplier.
+1 Ammunition attack per rank
Maximum: +36 at rank 36
Max rank 36
Ranks 1-3 follow the card gates; later ranks require its Pledge I
Ranks 1-3: 1 each
Later ranks: none
Deadly Shoot Deadly Shoot
Ranged damage increases against a target at full Hunter's Mark.
+0.3% Critical chance per rank
Maximum: +10.8% at rank 36
Max rank 36
Ranks 1-2 follow the card gates; later ranks require its Pledge I
Ranks 1-2: 1 each
Later ranks: none
Vampirism Vampirism
Restores health equal to a portion of the damage you deal.
+1% Life leech per rank
Maximum: +36% at rank 36
Max rank 36
Sharpshooter Pledge I
None

Holy Warden - Holy Support (click to expand)

Holy Warden archetype

Pledge identity: Holy hits apply Beacon and heal party from rank I.
Trade-off: Party sustain instead of maximum ranged burst.
Major Spell: Consecration   Keystone: Radiant Covenant

Holy Warden mechanic cards

Card Unlock and price Exact effects by mechanic rank
Radiant Pledge
Radiant Pledge
Pledge - 3 mechanic ranks
Reborn 1+
0 earlier branch points
R1: 15 RP + 250k gold
R2: 15 RP + 500k gold
R3: 15 RP + 750k gold
Rank 1: Beacon lasts 5 seconds; the heal restores 1% of the target's max HP, at most once every 0.75 seconds.
Rank 2: Beacon lasts 7 seconds; the heal restores 1.5% of the target's max HP.
Rank 3: Beacon lasts 9 seconds; the heal restores 2% of the target's max HP.
Willpower
Willpower
Foundation - 3 mechanic ranks
Reborn 1+
1 earlier branch points
R1: 15 RP + 500k gold
R2: 30 RP + 1m gold
R3: 30 RP + 1.5m gold
Rank 1: +1 magic level.
Rank 2: +2 magic level.
Rank 3: +3 magic level.
After rank 3, this card continues as a Capacity-free attribute ladder to rank 36.
Sacred Ground
Sacred Ground
Mechanic - 3 mechanic ranks
Reborn 2+
3 earlier branch points
R1: 30 RP + 1m gold
R2: 30 RP + 2m gold
R3: 60 RP + 3m gold
Rank 1: Barrier equals 2% max HP, capped at 4% max HP for 4 seconds.
Rank 2: Barrier equals 3% max HP, capped at 5% max HP for 4 seconds.
Rank 3: Barrier equals 4% max HP, capped at 6% max HP for 4 seconds.
Radiant Wrath
Radiant Wrath
Rotation - 2 mechanic ranks
Reborn 3+
6 earlier branch points
R1: 55 RP + 4m gold
R2: 55 RP + 6m gold
Rank 1: For 4 seconds: +5% healing and +3% party damage against Beacon targets.
Rank 2: For 6 seconds: +8% healing and +5% party damage against Beacon targets.
Consecration
Consecration
Major Spell - 1 mechanic rank
Reborn 4+
9 earlier branch points
R1: 60 RP + 10m gold
Rank 1: For 8 seconds in a 3-tile radius: heal allies for 1.5% max HP per second and damage undead for 75% combat power per second.
Radiant Covenant
Radiant Covenant
Keystone - 1 mechanic rank
Reborn 5+
12 earlier branch points
R1: 90 RP + 20m gold
Rank 1: 35% of Beacon overhealing becomes a barrier capped at 8% of the target's max HP. Excludes the other Paladin keystones.

Holy Warden Attribute ladders

These ladders need only Holy Warden Pledge I. They do not consume Capacity except for the explicitly marked first mechanic ranks of integrated cards.

Icon Attribute ladder Value per rank and maximum Access Capacity
Willpower Willpower
Improves magic level and healing scaling without multiplying all magic damage.
+1 Magic level per rank
Maximum: +36 at rank 36
Max rank 36
Ranks 1-3 follow the card gates; later ranks require its Pledge I
Ranks 1-3: 1 each
Later ranks: none
Mental Strength Mental Strength
Adds flat damage to your offensive spells.
+2 Flat magic damage per rank
Maximum: +72 at rank 36
Max rank 36
Holy Warden Pledge I
None
Holy Blessing Holy Blessing
Reduces death damage taken.
+0.3% Death damage reduction per rank
Maximum: +10.8% at rank 36
Max rank 36
Holy Warden Pledge I
None
Death Blessing Death Blessing
Reduces holy damage taken.
+0.3% Holy damage reduction per rank
Maximum: +10.8% at rank 36
Max rank 36
Holy Warden Pledge I
None

Pathfinder - Kite Control (click to expand)

Pathfinder archetype

Pledge identity: Ranged hits apply a soft slow from rank I.
Trade-off: Mobility and safety instead of peak damage.
Major Spell: Disengage   Keystone: Windrunner

Pathfinder mechanic cards

Card Unlock and price Exact effects by mechanic rank
Pathfinder's Pledge
Pathfinder's Pledge
Pledge - 3 mechanic ranks
Reborn 1+
0 earlier branch points
R1: 15 RP + 250k gold
R2: 15 RP + 500k gold
R3: 15 RP + 750k gold
Rank 1: Apply a 3% slow for 1.5 seconds.
Rank 2: Apply a 5% slow for 2 seconds.
Rank 3: Apply a 7% slow for 2.5 seconds. Bosses and players use soft-control scaling.
Light Feet
Light Feet
Foundation - 3 mechanic ranks
Reborn 1+
1 earlier branch points
R1: 15 RP + 500k gold
R2: 30 RP + 1m gold
R3: 30 RP + 1.5m gold
Rank 1: +2 speed.
Rank 2: +4 speed.
Rank 3: +6 speed.
After rank 3, this card continues as a Capacity-free attribute ladder to rank 36.
Reload
Reload
Mechanic - 3 mechanic ranks
Reborn 2+
3 earlier branch points
R1: 30 RP + 1m gold
R2: 30 RP + 2m gold
R3: 60 RP + 3m gold
Rank 1: +0.2% attack speed; ranged hits restore 0.25% max mana at most every 0.75 seconds.
Rank 2: +0.4% attack speed; ranged hits restore 0.5% max mana.
Rank 3: +0.6% attack speed; ranged hits restore 0.75% max mana.
After rank 3, this card continues as a Capacity-free attribute ladder to rank 13.
Evasive Step
Evasive Step
Rotation - 2 mechanic ranks
Reborn 3+
6 earlier branch points
R1: 55 RP + 4m gold
R2: 55 RP + 6m gold
Rank 1: On melee hit: +25 speed and 5% damage reduction for 2.5 seconds. 12 seconds cooldown.
Rank 2: On melee hit: +50 speed and 8% damage reduction for 2.5 seconds. 12 seconds cooldown.
Disengage
Disengage
Major Spell - 1 mechanic rank
Reborn 4+
9 earlier branch points
R1: 60 RP + 10m gold
Rank 1: Leap up to 2 tiles backward. Enemies in a 2-tile radius are slowed by 10% for 3 seconds; you gain +50 speed for 2.5 seconds.
Windrunner
Windrunner
Keystone - 1 mechanic rank
Reborn 5+
12 earlier branch points
R1: 90 RP + 20m gold
Rank 1: Hits from at least 4 tiles deal 8% more damage and reduce Evasive Step's remaining cooldown by 2 seconds. Excludes the other Paladin keystones.

Pathfinder Attribute ladders

These ladders need only Pathfinder Pledge I. They do not consume Capacity except for the explicitly marked first mechanic ranks of integrated cards.

Icon Attribute ladder Value per rank and maximum Access Capacity
Light Feet Light Feet
Increases movement speed through the unified speed calculator.
+2 Speed per rank
Maximum: +72 at rank 36
Max rank 36
Ranks 1-3 follow the card gates; later ranks require its Pledge I
Ranks 1-3: 1 each
Later ranks: none
Reload Reload
Slightly improves attack speed and restores mana on ranged hits.
+0.2% Attack speed per rank
Maximum: +2.6% at rank 13
Max rank 13
Ranks 1-3 follow the card gates; later ranks require its Pledge I
Ranks 1-3: 1 each
Later ranks: none
Iron Bones Iron Bones
Increases armor.
+0.5 Armor per rank
Maximum: +18 at rank 36
Max rank 36
Pathfinder Pledge I
None
Iron Will Iron Will
Reduces all physical damage taken.
+0.4% Physical damage reduction per rank
Maximum: +14.4% at rank 36
Max rank 36
Pathfinder Pledge I
None
Explorer Explorer
Increases the chance of finding additional loot.
+0.4% Loot chance per rank
Maximum: +14.4% at rank 36
Max rank 36
Pathfinder Pledge I
None

Sorcerer

Sorcerer

Archetypes: Inferno / Stormweaver / Blood Mage. Each one has 13 mechanic ranks and one exclusive Keystone.

Core Attribute ladders - shared by every Sorcerer archetype (click to expand)

Icon Attribute ladder Value per rank and maximum Access Capacity
Minor Growth Minor Growth
Increases maximum health.
+5 Maximum health per rank
Maximum: +180 at rank 36
Max rank 36
No branch requirement
None
Awakening Awakening
Increases maximum mana.
+15 Maximum mana per rank
Maximum: +540 at rank 36
Max rank 36
No branch requirement
None
Swiftness Swiftness
Increases base movement speed.
+2 Speed per rank
Maximum: +72 at rank 36
Max rank 36
No branch requirement
None
Rejuvenate Rejuvenate
Increases the flat power of your healing.
+3 Flat healing per rank
Maximum: +108 at rank 36
Max rank 36
No branch requirement
None
Iron Will Iron Will
Reduces all physical damage taken.
+0.4% Physical damage reduction per rank
Maximum: +14.4% at rank 36
Max rank 36
No branch requirement
None
Mana Leech Mana Leech
Restores mana equal to a portion of the damage you deal. Ranks 25+ additionally require the blood mage Pledge.
+0.2% Mana leech per rank
Maximum: +7.2% at rank 36
Max rank 36
Ranks 25+ require Blood Mage Pledge I
None
Dodge Dodge
Grants a chance to completely avoid incoming attacks. Ranks 25+ additionally require the stormweaver Pledge.
+0.5% Dodge chance per rank
Maximum: +18% at rank 36
Max rank 36
Ranks 25+ require Stormweaver Pledge I
None

Inferno - Fire Burst (click to expand)

Inferno archetype

Pledge identity: Fire hits apply Ignite from rank I.
Trade-off: Burst windows with Heat cost and Exhausted downtime.
Major Spell: Detonate   Keystone: Living Inferno

Inferno mechanic cards

Card Unlock and price Exact effects by mechanic rank
Inferno Pledge
Inferno Pledge
Pledge - 3 mechanic ranks
Reborn 1+
0 earlier branch points
R1: 15 RP + 250k gold
R2: 15 RP + 500k gold
R3: 15 RP + 750k gold
Rank 1: Ignite stacks up to 3 for 5 seconds; each stack deals 1% of the triggering hit after 1 second.
Rank 2: Ignite stacks up to 4 for 6 seconds; each stack deals 1.5% of the triggering hit.
Rank 3: Ignite stacks up to 5 for 7 seconds; each stack deals 2% of the triggering hit.
Fiery Soul
Fiery Soul
Foundation - 3 mechanic ranks
Reborn 1+
1 earlier branch points
R1: 15 RP + 500k gold
R2: 30 RP + 1m gold
R3: 30 RP + 1.5m gold
Rank 1: +2% fire damage and +1% fire resistance.
Rank 2: +4% fire damage and +2% fire resistance.
Rank 3: +6% fire damage and +3% fire resistance.
After rank 3, this card continues as a Capacity-free attribute ladder to rank 36.
Spreading Flame
Spreading Flame
Mechanic - 3 mechanic ranks
Reborn 2+
3 earlier branch points
R1: 30 RP + 1m gold
R2: 30 RP + 2m gold
R3: 60 RP + 3m gold
Rank 1: Spread to 1 enemy within 3 tiles. Each receives 50% of the stacks and one normal Ignite pulse based on the last triggering fire hit.
Rank 2: Spread to 2 enemies within 3 tiles. Each receives 50% of the stacks and one normal Ignite pulse based on the last triggering fire hit.
Rank 3: Spread to 3 enemies within 3 tiles. Each receives 50% of the stacks and one normal Ignite pulse based on the last triggering fire hit.
Overheat
Overheat
Rotation - 2 mechanic ranks
Reborn 3+
6 earlier branch points
R1: 55 RP + 4m gold
R2: 55 RP + 6m gold
Rank 1: Each Heat stack grants +1.5% damage and +1% damage taken, up to 5 stacks.
Rank 2: Each Heat stack grants +2.5% damage and +2% damage taken, up to 5 stacks.
Detonate
Detonate
Major Spell - 1 mechanic rank
Reborn 4+
9 earlier branch points
R1: 60 RP + 10m gold
Rank 1: Deal 70% combat power per consumed Ignite stack. PvP uses 40% and bosses use 60% of that damage.
Living Inferno
Living Inferno
Keystone - 1 mechanic rank
Reborn 5+
12 earlier branch points
R1: 90 RP + 20m gold
Rank 1: At 5 Heat, fire damage creates a delayed pulse for 50% damage, consumes Heat and applies -10% damage for 5 seconds. Excludes the other Sorcerer keystones.

Inferno Attribute ladders

These ladders need only Inferno Pledge I. They do not consume Capacity except for the explicitly marked first mechanic ranks of integrated cards.

Icon Attribute ladder Value per rank and maximum Access Capacity
Fiery Soul Fiery Soul
Improves fire damage and fire resistance.
+1% Fire resistance per rank
Maximum: +36% at rank 36
Max rank 36
Ranks 1-3 follow the card gates; later ranks require its Pledge I
Ranks 1-3: 1 each
Later ranks: none
Enlightement Enlightement
Increases magic level.
+2 Magic level per rank
Maximum: +72 at rank 36
Max rank 36
Inferno Pledge I
None
Destructive Magic Destructive Magic
Adds flat damage to your offensive spells.
+3 Flat magic damage per rank
Maximum: +108 at rank 36
Max rank 36
Inferno Pledge I
None

Stormweaver - Energy Aoe (click to expand)

Stormweaver archetype

Pledge identity: Energy hits apply Static Charge from rank I.
Trade-off: AoE tempo over single-target burst.
Major Spell: Storm Conduit   Keystone: Eye of the Storm

Stormweaver mechanic cards

Card Unlock and price Exact effects by mechanic rank
Storm Pledge
Storm Pledge
Pledge - 3 mechanic ranks
Reborn 1+
0 earlier branch points
R1: 15 RP + 250k gold
R2: 15 RP + 500k gold
R3: 15 RP + 750k gold
Rank 1: Up to 3 charges for 4 seconds; full stacks apply 4.32% elemental-resistance vulnerability.
Rank 2: Up to 4 charges for 5 seconds; full stacks apply 5.76% elemental-resistance vulnerability.
Rank 3: Up to 5 charges for 6 seconds; full stacks apply 7.2% elemental-resistance vulnerability.
Son of the Storm
Son of the Storm
Foundation - 3 mechanic ranks
Reborn 1+
1 earlier branch points
R1: 15 RP + 500k gold
R2: 30 RP + 1m gold
R3: 30 RP + 1.5m gold
Rank 1: +2% energy damage and +1% energy resistance.
Rank 2: +4% energy damage and +2% energy resistance.
Rank 3: +6% energy damage and +3% energy resistance.
After rank 3, this card continues as a Capacity-free attribute ladder to rank 36.
Arc Lightning
Arc Lightning
Mechanic - 3 mechanic ranks
Reborn 2+
3 earlier branch points
R1: 30 RP + 1m gold
R2: 30 RP + 2m gold
R3: 60 RP + 3m gold
Rank 1: 15% chance to chain for 15% damage. 0.8 seconds internal cooldown.
Rank 2: 25% chance to chain for 20% damage. 0.8 seconds internal cooldown.
Rank 3: 35% chance to chain for 25% damage. 0.8 seconds internal cooldown.
Tempest
Tempest
Rotation - 2 mechanic ranks
Reborn 3+
6 earlier branch points
R1: 55 RP + 4m gold
R2: 55 RP + 6m gold
Rank 1: Delayed pulse deals 15% damage. 1.2 seconds internal cooldown.
Rank 2: Delayed pulse deals 25% damage. 1.2 seconds internal cooldown.
Storm Conduit
Storm Conduit
Major Spell - 1 mechanic rank
Reborn 4+
9 earlier branch points
R1: 60 RP + 10m gold
Rank 1: Channel for 4 seconds, pulsing every 0.75 seconds within 4 tiles. Hit up to 4 targets for 55% combat power; each later target takes 10% less.
Eye of the Storm
Eye of the Storm
Keystone - 1 mechanic rank
Reborn 5+
12 earlier branch points
R1: 90 RP + 20m gold
Rank 1: Every 5th energy spell echoes after a delay for 55% damage. Excludes the other Sorcerer keystones.

Stormweaver Attribute ladders

These ladders need only Stormweaver Pledge I. They do not consume Capacity except for the explicitly marked first mechanic ranks of integrated cards.

Icon Attribute ladder Value per rank and maximum Access Capacity
Son of the Storm Son of the Storm
Improves energy damage and energy resistance.
+1% Energy resistance per rank
Maximum: +36% at rank 36
Max rank 36
Ranks 1-3 follow the card gates; later ranks require its Pledge I
Ranks 1-3: 1 each
Later ranks: none
Quick Cast Quick Cast
Increases casting and attack speed.
+0.1% Attack speed per rank
Maximum: +3.6% at rank 36
Max rank 36
Stormweaver Pledge I
None
Parry Parry
Increases shielding skill.
+1 Shielding per rank
Maximum: +36 at rank 36
Max rank 36
Stormweaver Pledge I
None
Resistance Resistance
Increases armor.
+1 Armor per rank
Maximum: +36 at rank 36
Max rank 36
Stormweaver Pledge I
None

Blood Mage - Death Sustain (click to expand)

Blood Mage archetype

Pledge identity: Death spells may spend HP from rank I.
Trade-off: Powerful sustain with HP, healing and Magic Shield risks.
Major Spell: Transfusion   Keystone: Sanguine Covenant

Blood Mage mechanic cards

Card Unlock and price Exact effects by mechanic rank
Blood Pledge
Blood Pledge
Pledge - 3 mechanic ranks
Reborn 1+
0 earlier branch points
R1: 15 RP + 250k gold
R2: 15 RP + 500k gold
R3: 15 RP + 750k gold
Rank 1: At most every 0.5 seconds, spend 1% max HP for +3% death spell damage.
Rank 2: spend 1.5% max HP for +5% death spell damage.
Rank 3: spend 10% max HP for +7% death spell damage.
Corrupted Soul
Corrupted Soul
Foundation - 3 mechanic ranks
Reborn 1+
1 earlier branch points
R1: 15 RP + 500k gold
R2: 30 RP + 1m gold
R3: 30 RP + 1.5m gold
Rank 1: +2% death damage and +1% death resistance.
Rank 2: +4% death damage and +2% death resistance.
Rank 3: +6% death damage and +3% death resistance.
After rank 3, this card continues as a Capacity-free attribute ladder to rank 36.
Life Drain
Life Drain
Mechanic - 3 mechanic ranks
Reborn 2+
3 earlier branch points
R1: 30 RP + 1m gold
R2: 30 RP + 2m gold
R3: 60 RP + 3m gold
Rank 1: +1.2% death-damage life leech.
Rank 2: +2.4% death-damage life leech.
Rank 3: +3.6% death-damage life leech.
After rank 3, this card continues as a Capacity-free attribute ladder to rank 36.
Dark Pact
Dark Pact
Rotation - 2 mechanic ranks
Reborn 3+
6 earlier branch points
R1: 55 RP + 4m gold
R2: 55 RP + 6m gold
Rank 1: At or below 30% mana: +5% death damage and -5% healing received.
Rank 2: At or below 30% mana: +8% death damage and -8% healing received.
Transfusion
Transfusion
Major Spell - 1 mechanic rank
Reborn 4+
9 earlier branch points
R1: 60 RP + 10m gold
Rank 1: Convert up to 15% max health into mana or up to 15% max mana into health, choosing the lower relative resource automatically.
Sanguine Covenant
Sanguine Covenant
Keystone - 1 mechanic rank
Reborn 5+
12 earlier branch points
R1: 90 RP + 20m gold
Rank 1: +10% death damage and heal for 3% of dealt damage, but receive 10% less healing. Excludes the other Sorcerer keystones.

Blood Mage Attribute ladders

These ladders need only Blood Mage Pledge I. They do not consume Capacity except for the explicitly marked first mechanic ranks of integrated cards.

Icon Attribute ladder Value per rank and maximum Access Capacity
Corrupted Soul Corrupted Soul
Improves death damage and death resistance.
+1% Death resistance per rank
Maximum: +36% at rank 36
Max rank 36
Ranks 1-3 follow the card gates; later ranks require its Pledge I
Ranks 1-3: 1 each
Later ranks: none
Life Drain Life Drain
Grants capped life leech to death damage, reduced in PvP and area attacks.
+1.2% Life leech per rank
Maximum: +43.2% at rank 36
Max rank 36
Ranks 1-3 follow the card gates; later ranks require its Pledge I
Ranks 1-3: 1 each
Later ranks: none
Blood Magic Blood Magic
Increases all magic damage dealt.
+1% Magic damage per rank
Maximum: +36% at rank 36
Max rank 36
Blood Mage Pledge I
None
Mithridatism Mithridatism
Reduces earth damage taken.
+1% Earth damage reduction per rank
Maximum: +36% at rank 36
Max rank 36
Blood Mage Pledge I
None

Druid

Druid

Archetypes: Lifewarden / Wildkeeper / Plague Sage. Each one has 13 mechanic ranks and one exclusive Keystone.

Core Attribute ladders - shared by every Druid archetype (click to expand)

Icon Attribute ladder Value per rank and maximum Access Capacity
Minor Growth Minor Growth
Increases maximum health.
+5 Maximum health per rank
Maximum: +180 at rank 36
Max rank 36
No branch requirement
None
Awakening Awakening
Increases maximum mana.
+15 Maximum mana per rank
Maximum: +540 at rank 36
Max rank 36
No branch requirement
None
Iron Will Iron Will
Reduces all physical damage taken.
+0.6% Physical damage reduction per rank
Maximum: +21.6% at rank 36
Max rank 36
No branch requirement
None
Mana Leech Mana Leech
Restores mana equal to a portion of the damage you deal. Ranks 25+ additionally require the plague sage Pledge.
+0.2% Mana leech per rank
Maximum: +7.2% at rank 36
Max rank 36
Ranks 25+ require Plague Sage Pledge I
None
Dodge Dodge
Grants a chance to completely avoid incoming attacks. Ranks 25+ additionally require the wildkeeper Pledge.
+0.5% Dodge chance per rank
Maximum: +18% at rank 36
Max rank 36
Ranks 25+ require Wildkeeper Pledge I
None

Lifewarden - Healer (click to expand)

Lifewarden archetype

Pledge identity: Heal Friend leaves a HoT from rank I.
Trade-off: Highest party safety, clearly lower solo damage.
Major Spell: Sanctuary   Keystone: Ancient Grove

Lifewarden mechanic cards

Card Unlock and price Exact effects by mechanic rank
Lifewarden's Pledge
Lifewarden's Pledge
Pledge - 3 mechanic ranks
Reborn 1+
0 earlier branch points
R1: 15 RP + 250k gold
R2: 15 RP + 500k gold
R3: 15 RP + 750k gold
Rank 1: 3 ticks, each healing 1% max HP at 1 second intervals.
Rank 2: 3 ticks, each healing 1.5% max HP.
Rank 3: 3 ticks, each healing 2% max HP.
Purification
Purification
Foundation - 3 mechanic ranks
Reborn 1+
1 earlier branch points
R1: 15 RP + 500k gold
R2: 30 RP + 1m gold
R3: 30 RP + 1.5m gold
Rank 1: +3% and +5 flat healing; Heal Friend removes paralyze.
Rank 2: +6% and +10 flat healing; Heal Friend removes paralyze and poison.
Rank 3: +9% and +15 flat healing; Heal Friend removes paralyze and poison.
After rank 3, this card continues as a Capacity-free attribute ladder to rank 36.
Overflowing Life
Overflowing Life
Mechanic - 3 mechanic ranks
Reborn 2+
3 earlier branch points
R1: 30 RP + 1m gold
R2: 30 RP + 2m gold
R3: 60 RP + 3m gold
Rank 1: 15% of overhealing becomes a barrier capped at 3% max HP.
Rank 2: 25% of overhealing becomes a barrier capped at 5% max HP.
Rank 3: 35% of overhealing becomes a barrier capped at 7% max HP.
Circle of Renewal
Circle of Renewal
Rotation - 2 mechanic ranks
Reborn 3+
6 earlier branch points
R1: 55 RP + 4m gold
R2: 55 RP + 6m gold
Rank 1: 2 ticks, each healing 1% max HP at 1 second intervals.
Rank 2: 3 ticks, each healing 1.5% max HP at 1 second intervals; also removes poison.
Sanctuary
Sanctuary
Major Spell - 1 mechanic rank
Reborn 4+
9 earlier branch points
R1: 60 RP + 10m gold
Rank 1: For 8 seconds in a 3-tile radius: heal allies for 2% max HP per second and grant 8% damage reduction.
Ancient Grove
Ancient Grove
Keystone - 1 mechanic rank
Reborn 5+
12 earlier branch points
R1: 90 RP + 20m gold
Rank 1: Mass Healing creates a 5-second, 3-tile grove that heals 1.2% max HP per second and grants 5% damage reduction. Excludes the other Druid keystones.

Lifewarden Attribute ladders

These ladders need only Lifewarden Pledge I. They do not consume Capacity except for the explicitly marked first mechanic ranks of integrated cards.

Icon Attribute ladder Value per rank and maximum Access Capacity
Purification Purification
Improves healing power and dispels configured poison and paralyze effects.
+5 Flat healing per rank
Maximum: +180 at rank 36
Max rank 36
Ranks 1-3 follow the card gates; later ranks require its Pledge I
Ranks 1-3: 1 each
Later ranks: none
Enlightement Enlightement
Increases magic level.
+2 Magic level per rank
Maximum: +72 at rank 36
Max rank 36
Lifewarden Pledge I
None
Cure Cure
Increases all healing you cause.
+1% Healing done per rank
Maximum: +36% at rank 36
Max rank 36
Lifewarden Pledge I
None

Wildkeeper - Control Support (click to expand)

Wildkeeper archetype

Pledge identity: Mass Haste and Wild Growth gain support effects from rank I.
Trade-off: Spatial control instead of direct healing throughput.
Major Spell: Stampede   Keystone: Heart of the Forest

Wildkeeper mechanic cards

Card Unlock and price Exact effects by mechanic rank
Wildkeeper's Pledge
Wildkeeper's Pledge
Pledge - 3 mechanic ranks
Reborn 1+
0 earlier branch points
R1: 15 RP + 250k gold
R2: 15 RP + 500k gold
R3: 15 RP + 750k gold
Rank 1: Mass Haste grants 2% damage reduction for 3.5 seconds; Wild Growth applies a 3% slow.
Rank 2: Mass Haste grants 3% damage reduction; Wild Growth applies a 6% slow.
Rank 3: Mass Haste grants 4% damage reduction; Wild Growth applies a 9% slow.
Swiftness
Swiftness
Foundation - 3 mechanic ranks
Reborn 1+
1 earlier branch points
R1: 15 RP + 500k gold
R2: 30 RP + 1m gold
R3: 30 RP + 1.5m gold
Rank 1: +2 speed.
Rank 2: +4 speed.
Rank 3: +6 speed.
After rank 3, this card continues as a Capacity-free attribute ladder to rank 36.
Grasping Roots
Grasping Roots
Mechanic - 3 mechanic ranks
Reborn 2+
3 earlier branch points
R1: 30 RP + 1m gold
R2: 30 RP + 2m gold
R3: 60 RP + 3m gold
Rank 1: 5% slow.
Rank 2: 8% slow.
Rank 3: 11% slow. Bosses and players use soft-control scaling.
Living Wall
Living Wall
Rotation - 2 mechanic ranks
Reborn 3+
6 earlier branch points
R1: 55 RP + 4m gold
R2: 55 RP + 6m gold
Rank 1: 3% damage reduction while near Wild Growth.
Rank 2: 5% damage reduction while near Wild Growth.
Stampede
Stampede
Major Spell - 1 mechanic rank
Reborn 4+
9 earlier branch points
R1: 60 RP + 10m gold
Rank 1: For 5 seconds within 4 tiles, party members gain +80 speed. Normal enemies are pushed; bosses and players receive a scaled 6% slow.
Heart of the Forest
Heart of the Forest
Keystone - 1 mechanic rank
Reborn 5+
12 earlier branch points
R1: 90 RP + 20m gold
Rank 1: Wild Growth radius becomes 2 tiles, allies gain +25 speed, and enemies suffer 8% attack-speed reduction plus the active movement slow. Excludes the other Druid keystones.

Wildkeeper Attribute ladders

These ladders need only Wildkeeper Pledge I. They do not consume Capacity except for the explicitly marked first mechanic ranks of integrated cards.

Icon Attribute ladder Value per rank and maximum Access Capacity
Swiftness Swiftness
Increases movement speed through the unified speed calculator.
+2 Speed per rank
Maximum: +72 at rank 36
Max rank 36
Ranks 1-3 follow the card gates; later ranks require its Pledge I
Ranks 1-3: 1 each
Later ranks: none
Quick Cast Quick Cast
Increases casting and attack speed.
+0.1% Attack speed per rank
Maximum: +3.6% at rank 36
Max rank 36
Wildkeeper Pledge I
None
Parry Parry
Increases shielding skill.
+1 Shielding per rank
Maximum: +36 at rank 36
Max rank 36
Wildkeeper Pledge I
None
Resistance Resistance
Increases armor.
+1 Armor per rank
Maximum: +36 at rank 36
Max rank 36
Wildkeeper Pledge I
None
Cold Hearted Cold Hearted
Reduces ice damage taken.
+1% Ice damage reduction per rank
Maximum: +36% at rank 36
Max rank 36
Wildkeeper Pledge I
None

Plague Sage - Debuff Dot (click to expand)

Plague Sage archetype

Pledge identity: Earth and poison hits apply Spore from rank I.
Trade-off: Party amplification and DoT instead of personal burst.
Major Spell: Outbreak   Keystone: Pandemic

Plague Sage mechanic cards

Card Unlock and price Exact effects by mechanic rank
Plague Pledge
Plague Pledge
Pledge - 3 mechanic ranks
Reborn 1+
0 earlier branch points
R1: 15 RP + 250k gold
R2: 15 RP + 500k gold
R3: 15 RP + 750k gold
Rank 1: Up to 3 stacks for 6 seconds. Each stack deals 0.8% of the triggering hit and applies 1% healing reduction.
Rank 2: Up to 4 stacks for 8 seconds. Each stack deals 1.2% of the triggering hit and applies 2% healing reduction.
Rank 3: Up to 5 stacks for 10 seconds. Each stack deals 1.6% of the triggering hit and applies 3% healing reduction, capped at 10% total.
Toxic Insight
Toxic Insight
Foundation - 3 mechanic ranks
Reborn 1+
1 earlier branch points
R1: 15 RP + 500k gold
R2: 30 RP + 1m gold
R3: 30 RP + 1.5m gold
Rank 1: +2% earth, poison and death damage.
Rank 2: +4% earth, poison and death damage.
Rank 3: +6% earth, poison and death damage.
Power of Nature
Power of Nature
Mechanic - 3 mechanic ranks
Reborn 2+
3 earlier branch points
R1: 30 RP + 1m gold
R2: 30 RP + 2m gold
R3: 60 RP + 3m gold
Rank 1: Each Spore stack applies 1% movement and 1% attack-speed reduction, capped at 7.2%.
Rank 2: Each Spore stack applies 2% movement and 2% attack-speed reduction, capped at 7.2%.
Rank 3: Each Spore stack applies 3% movement and 3% attack-speed reduction, capped at 7.2%.
Symbiotic Decay
Symbiotic Decay
Rotation - 2 mechanic ranks
Reborn 3+
6 earlier branch points
R1: 55 RP + 4m gold
R2: 55 RP + 6m gold
Rank 1: Party deals 3% more damage; the Druid heals for 1% of that damage.
Rank 2: Party deals 5% more damage; the Druid heals for 2% of that damage.
Outbreak
Outbreak
Major Spell - 1 mechanic rank
Reborn 4+
9 earlier branch points
R1: 60 RP + 10m gold
Rank 1: Transfer 75% of the selected target's Spore stacks to up to 4 enemies within 3 tiles.
Pandemic
Pandemic
Keystone - 1 mechanic rank
Reborn 5+
12 earlier branch points
R1: 90 RP + 20m gold
Rank 1: A maximum-Spore enemy death spreads 50% of its stacks to up to 3 enemies within 3 tiles and resets Poison Storm's cooldown. Excludes the other Druid keystones.

Plague Sage Attribute ladders

These ladders need only Plague Sage Pledge I. They do not consume Capacity except for the explicitly marked first mechanic ranks of integrated cards.

Icon Attribute ladder Value per rank and maximum Access Capacity
Mental Strength Mental Strength
Adds flat damage to your offensive spells.
+2 Flat magic damage per rank
Maximum: +72 at rank 36
Max rank 36
Plague Sage Pledge I
None
Blood Magic Blood Magic
Increases all magic damage dealt.
+1% Magic damage per rank
Maximum: +36% at rank 36
Max rank 36
Plague Sage Pledge I
None
Lifedrain Lifedrain
Restores health equal to a portion of the damage you deal.
+1.2% Life leech per rank
Maximum: +43.2% at rank 36
Max rank 36
Plague Sage Pledge I
None
Corrupted Soul Corrupted Soul
Reduces death damage taken.
+1% Death damage reduction per rank
Maximum: +36% at rank 36
Max rank 36
Plague Sage Pledge I
None
Mithridatism Mithridatism
Reduces earth damage taken.
+1% Earth damage reduction per rank
Maximum: +36% at rank 36
Max rank 36
Plague Sage Pledge I
None

Major Spells

Owning a Major card automatically teaches its spell; resetting or removing the card forgets it. All Major Spells require premium, have a 2-second special-group cooldown and no separate level requirement.

Vocation Archetype Spell Words Mana Cooldown
Knight Vanguard Shield Wall utamo tempo vanguard 250 40s
Knight Executioner Execution exori gran execution 300 30s
Knight Warlord War Banner utito tempo war 250 45s
Paladin Sharpshooter Piercing Shot exori san pierce 300 12s
Paladin Holy Warden Consecration exevo san covenant 350 30s
Paladin Pathfinder Disengage utani hur disengage 200 18s
Sorcerer Inferno Detonate exori flam detonate 350 12s
Sorcerer Stormweaver Storm Conduit exevo vis conduit 500 35s
Sorcerer Blood Mage Transfusion exura vita transfusion 0 16s
Druid Lifewarden Sanctuary exevo mas sio sanctuary 450 35s
Druid Wildkeeper Stampede utani gran mas stampede 350 25s
Druid Plague Sage Outbreak exori tera outbreak 300 14s

Combat contexts and caps

When a card uses the shared context rules, its mechanic contribution is scaled to 33% in PvP and 50% against bosses. Bosses are immune to hard control; shared soft control uses 25% against bosses and 50% in PvP, while PvP hard control uses 35%. A card's own rank text takes priority when it states a more specific value.

Mechanic contribution Cap
Damage 50%
Healing 50%
Life leech 25%
Mana leech 15%
Critical chance 25%
Critical damage 100%
Attack speed 30%

These caps apply only to V2 mechanic contributions. Restored Attribute ladders keep their listed legacy maximums and are not clipped by this table.

Reset and migration

  • The client always shows a reset preview before confirmation.
  • A full reset returns the Reborn Point price of active ranks. Gold previously paid for those ranks is not returned.
  • Characters migrated from the previous tree can have one free migration reset. Later resets cost 10 Premium Points.
  • Major Spells and persistent mastery buffs are synchronized immediately after a reset.
  • The former Deep Wounds, Eternal Hunter, Might of Elements and Power of Nature debuff ladders were absorbed into V2 signature mechanics instead of returning as duplicate attributes.
  • Paladin Dodge became Reflect; migrated Dodge progress is carried into Reflect without a second purchase.

Client interface artwork

The complete V2 image set is used throughout this guide. The remaining five background and frame textures are collected below so the visual reference also covers every V2 client asset without interrupting the class tables.

Decorative interface textures (click to expand)

Current server reference: Reborn Tree V2, last verified 20 August 2026.