Dungeon Maps/Gorgols
Level 100+ · 1–5 players · 45 minutes · 15 layoutsAccess: Complete Lord Urjuke missions.
Final boss: Gorgol Master
Before you enter
Every player needs level 100+, the access listed above and the selected difficulty unlocked for Gorgols. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements.
- Keep the leader's map in a backpack and use it to open Dungeon Maps.
- Check the dungeon, layout, difficulty and rarity. Hover the layout icon for the route; S is the entrance and B is the boss position.
- Read every modifier. Choose protection against an Elemental Surge roll and consider healing, leech and movement penalties together.
- Activate Normal Mode rewards before entering and let the two-minute arming period finish. Prepare in a protection zone, outside combat. Everyone accepts within 30 seconds and stays in place until entry.
- Clear at least 95% of the counted monsters, then defeat the boss. For extra Dust, finish 100% before killing the boss. Remain reward-eligible at completion.
- Collect corpse loot, return to town and use Claim rewards. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.
Monsters
Each layout starts with 1,000 regular monsters. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.
| Monster | Base HP | Base EXP | Attacks / effects |
|---|---|---|---|
| Gorgol Warrior | 102,000 | 85,000 | Melee / physical, Fire |
| Gorgol Berserker | 114,000 | 100,000 | Melee / physical, Death, Fire |
| Gorgol Archer | 96,000 | 88,000 | Melee / physical, Physical ranged / area, Fire |
| Gorgol Shaman | 96,000 | 105,000 | Melee / physical, Fire |
| Monster | Damage resistance | Other listed immunities |
|---|---|---|
| Gorgol Warrior | Physical -20% resistance; Holy -20% resistance; Ice -15% resistance; Earth -30% resistance; Energy immune; Fire immune; Lifedrain immune | Paralyze, Outfit, Drunk, Invisible |
| Gorgol Berserker | Physical -20% resistance; Holy -20% resistance; Ice -15% resistance; Earth -30% resistance; Energy immune; Fire immune; Lifedrain immune | Paralyze, Outfit, Drunk, Invisible |
| Gorgol Archer | Physical -20% resistance; Holy -20% resistance; Ice -15% resistance; Earth -30% resistance; Energy immune; Fire immune; Lifedrain immune | Paralyze, Outfit, Drunk, Invisible |
| Gorgol Shaman | Physical -20% resistance; Holy -20% resistance; Ice -15% resistance; Earth -30% resistance; Energy immune; Fire immune; Lifedrain immune | Paralyze, Outfit, Drunk, Invisible |
Positive resistance reduces that damage type; negative resistance is a weakness. A 100% immunity is not a recommended damage choice. Physical resistance rolls and elemental wards can further change this table.
- Pull controlled groups: higher tier and damage rolls apply to the same enemies shown here.
Boss and loot
| Base HP | Base EXP | Attacks / effects |
|---|---|---|
| 3,000,000 | 2,500,000 | Melee / physical, Physical ranged / area, Fire |
Resistances: Physical -20% resistance; Holy -20% resistance; Ice -15% resistance; Earth -30% resistance; Energy immune; Fire immune; Lifedrain immune.
Other listed immunities: Paralyze, Outfit, Drunk, Invisible.
The boss appears at 95% clear. A Commanders seal also requires all three marked commanders to die. The boss receives the map's applicable combat modifiers too. If you want the full-clear Dust bonus, leave the boss alive until the counter reaches 100%.
Boss corpse loot — base rolls
These are the actual boss loot entries, not a second completion payout. The amount is a base range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Guaranteed matching Set Pieces benefit through increased quantity instead, so map bonuses can exceed the base amount shown here. Repeated item rows are separate loot rolls. Each chance is the base roll for that row. Items listed inside a container also require its parent roll; empty containers are not dropped. Completion Dust is claimed separately.
All 15 layouts
The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the route atlas for S/B markers and connections between floors.
Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.





