Dungeon Maps/Crafting
From We Are Dragons Wiki
Latest update: How to obtain maps explains storage-based drops, seven families and universal Storm/Samurai maps. Salvage now previews the exact Dust reward with its icon. Exchange five maps to move to the next family.
Dungeons overview · UI walkthrough · Layout atlas · All modifiers · Crafting & market · Test server guide
DUNGEONS & DUNGEON MAPS — One guide to map-based expeditions. One leader's map opens a run for up to five players. Use the sections below for dungeon access, map drops, layouts, modifiers, crafting and rewards.
THE CARTOGRAPHY WORKSHOP
Improve a roll, change the route, or trade it to another adventurer.
Materials
Craft and trade in a protection zone, outside combat. Materials must be in your inventory when paying a cost. Crafted materials, salvage Dust, bought/cancelled maps and sale proceeds are delivered to your inbox. Move them into your backpack before use.
Crafting operations
Gold scales with the input map's tier. Multiply the gold column by 1 for Normal, 2 Hard, 3 Expert, 4 Master, 5 Torment or 6 Hell. Dust and material amounts stay as listed. Material recipes above have their own fixed price. The client shows the final cost before you act.
Locks cost Wax on each reroll. Reroll affix families and Reroll values cost one additional Wax per locked modifier. The initial lock fee does not cover future rerolls. Reroll layout does not charge that lock surcharge.
Choose the right operation
- I like the modifiers, but not the route: Reroll layout.
- I like the families, but want stronger rolls: Reroll values. A new value can be worse, equal or better; it is not a guaranteed upgrade.
- I want to preserve one or two good modifiers: Lock those, then reroll families/values and budget extra Wax.
- I need more slots: Upgrade rarity. Plain → Inscribed leaves one modifier; Inscribed → Rare fills to three; Rare → Exalted fills to five. Add an affix to fill the last slot.
- The roll does not fit my build: Reroll while unsealed, scour to Plain, sell or salvage it.
- I have five spare maps from one family: Exchange to next dungeon. Choose five distinct maps. Each output tier Normal–Hell has a 1/6 chance, each rarity Plain–Exalted a 1/4 chance, and each layout a 1/15 chance. The result has freshly rolled compatible modifiers, no locks and no seal. No extra fee. Storm/Fire Storm share one stage; Samurais/Mage Samurai share one stage, with free destination choice at entry.
- I have three spare maps: Ascend only if they belong to the same map family and tier. The output loses rarity and modifiers; it does not unlock entry to the new tier.
- I want a sealed challenge: Finish the roll first. Sealed maps cannot be upgraded, rerolled, unlocked, scoured or ascended. There is no unseal operation.
Trading maps
Use the regular Market to trade maps and Cartographic Dust. Inspect the exact rolled map and offer price before confirming. Move a delivered map to your backpack to open its preview. The old dedicated Map offers tab is hidden in the current interface.
Dungeons overview · UI walkthrough · Layout atlas · All modifiers · Crafting & market · Test server guide
Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.
