Dungeon Maps/Layouts
These route previews show the prepared geometry, not live monster locations. B marks where the boss will appear after the clear requirement. The route does not reveal random loot or guarantee the safest pull.
A dropped map rolls one of these layouts uniformly. Reroll layout chooses one of the other fourteen and always changes the route, while preserving the dungeon, difficulty, rarity, modifiers and locks. A sealed map cannot be rerolled. See the cost and restrictions.
Serpentine
L01 · 1 floor — A long, winding sequence of rooms. Sweep each room before following the next bend.
Ring Road
L02 · 1 floor — A loop around the perimeter. Track which half of the ring you have cleared to avoid retracing it.
Figure Eight
L03 · 1 floor — Two linked loops. Use the central crossing as your navigation reference.
Spine
L04 · 1 floor — A central spine with branches. Clear the side rooms as you pass their entrances.
Four Wings
L05 · 1 floor — Four wings around a central junction. Pick a consistent order for the wings.
Braid
L06 · 1 floor — Interwoven lanes with repeated connections. Check junctions before committing to another lane.
City Blocks
L07 · 1 floor — A block-and-street grid. Work row by row to keep track of uncleared blocks.
Spiral
L08 · 1 floor — A spiral route. Follow the winding corridor and do not confuse adjacent sections with direct connections.
Twin Courtyards
L09 · 1 floor — Two courtyards joined by routes. Finish the branches around each courtyard.
Archipelago
L10 · 1 floor — Separate island-like rooms joined by corridors. The surrounding water is scenery, not a shortcut.
Three Terraces
L11 · 3 floors — Three floors. Matching numbered markers connect the floors: 1 links the first pair, 2 the second pair.
Honeycomb
L12 · 1 floor — A honeycomb of connected chambers. Use a consistent sweep direction at each junction.
Four Sectors
L13 · 1 floor — Four sectors with connecting passages. Clear one sector at a time.
Great Hall
L14 · 1 floor — A large central hall with connected areas. Avoid pulling several groups together across open space.
Citadel
L15 · 1 floor — A citadel of rooms and corridors. Mark cleared junctions mentally and leave the boss until your chosen clear target.
See the actual environments
Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.
