Dungeon Maps/Crafting: Difference between revisions
Wearetibia (talk | contribs) (Update Dungeon Maps: storage-based drops, universal Storm/Samurai maps, five-map exchange, Dust preview and retired Mini Tentacle) |
Wearetibia (talk | contribs) (Show dungeon difficulty EXP/HP/damage and loot scaling prominently; explain map rewards and EXP stacking.) |
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* '''I need more slots:''' Upgrade rarity. Plain → Inscribed leaves one modifier; Inscribed → Rare fills to three; Rare → Exalted fills to five. Add an affix to fill the last slot. | * '''I need more slots:''' Upgrade rarity. Plain → Inscribed leaves one modifier; Inscribed → Rare fills to three; Rare → Exalted fills to five. Add an affix to fill the last slot. | ||
* '''The roll does not fit my build:''' Reroll while unsealed, scour to Plain, sell or salvage it. | * '''The roll does not fit my build:''' Reroll while unsealed, scour to Plain, sell or salvage it. | ||
* '''I have five spare maps from one family:''' Exchange to next dungeon. Choose five distinct maps. Each | * '''I have five spare maps from one family:''' Exchange to next dungeon. Choose five distinct maps. The output is always Normal difficulty. Each rarity Plain–Exalted has a 1/4 chance, and each layout a 1/15 chance. Exchange does not bypass dungeon difficulty progression. The result has freshly rolled compatible modifiers, no locks and no seal. No extra fee. Storm/Fire Storm share one stage; Samurais/Mage Samurai share one stage, with free destination choice at entry. | ||
* '''I have three spare maps:''' Ascend only if they belong to the same map family and tier. The output loses rarity and modifiers; it does not unlock entry to the new tier. | * '''I have three spare maps:''' Ascend only if they belong to the same map family and tier. The output loses rarity and modifiers; it does not unlock entry to the new tier. | ||
* '''I want a sealed challenge:''' Finish the roll first. Sealed maps cannot be upgraded, rerolled, unlocked, scoured or ascended. There is no unseal operation. | * '''I want a sealed challenge:''' Finish the roll first. Sealed maps cannot be upgraded, rerolled, unlocked, scoured or ascended. There is no unseal operation. | ||
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<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div> | <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div> | ||
<small> | <small>Exchange rule verified: 4 October 2026. Artwork snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.</small> | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Game Systems]] | [[Category:Game Systems]] | ||
Latest revision as of 23:23, 3 October 2026
Materials
Craft and trade in a protection zone, outside combat. Materials must be in your inventory when paying a cost. Crafted materials, salvage Dust, bought/cancelled maps and sale proceeds are delivered to your inbox. Move them into your backpack before use.
Crafting operations
Choose the right operation
- I like the modifiers, but not the route: Reroll layout.
- I like the families, but want stronger rolls: Reroll values. A new value can be worse, equal or better; it is not a guaranteed upgrade.
- I want to preserve one or two good modifiers: Lock those, then reroll families/values and budget extra Wax.
- I need more slots: Upgrade rarity. Plain → Inscribed leaves one modifier; Inscribed → Rare fills to three; Rare → Exalted fills to five. Add an affix to fill the last slot.
- The roll does not fit my build: Reroll while unsealed, scour to Plain, sell or salvage it.
- I have five spare maps from one family: Exchange to next dungeon. Choose five distinct maps. The output is always Normal difficulty. Each rarity Plain–Exalted has a 1/4 chance, and each layout a 1/15 chance. Exchange does not bypass dungeon difficulty progression. The result has freshly rolled compatible modifiers, no locks and no seal. No extra fee. Storm/Fire Storm share one stage; Samurais/Mage Samurai share one stage, with free destination choice at entry.
- I have three spare maps: Ascend only if they belong to the same map family and tier. The output loses rarity and modifiers; it does not unlock entry to the new tier.
- I want a sealed challenge: Finish the roll first. Sealed maps cannot be upgraded, rerolled, unlocked, scoured or ascended. There is no unseal operation.
Trading maps
Use the regular Market to trade maps and Cartographic Dust. Inspect the exact rolled map and offer price before confirming. Move a delivered map to your backpack to open its preview. The old dedicated Map offers tab is hidden in the current interface.
Exchange rule verified: 4 October 2026. Artwork snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.
