Dungeons: Difference between revisions
From We Are Dragons Wiki
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<div style="background:#152738;color:#e1e9ee;border:1px solid #8a7148;padding:16px;margin:14px 0;">'''NEW: ILLUSTRATED DUNGEON MAPS GUIDE'''<br>Explore all ten dungeons, their monsters and bosses, fifteen layouts per dungeon, modifiers, crafting and rewards in [[Dungeon Maps|the complete Dungeon Maps tutorial]]. This is an upcoming-update preview; the existing entry rules below remain the reference until the game update is announced.</div> | |||
{{Player navigation}} | {{Player navigation}} | ||
Revision as of 12:30, 12 September 2026
NEW: ILLUSTRATED DUNGEON MAPS GUIDE
Explore all ten dungeons, their monsters and bosses, fifteen layouts per dungeon, modifiers, crafting and rewards in the complete Dungeon Maps tutorial. This is an upcoming-update preview; the existing entry rules below remain the reference until the game update is announced.
Explore all ten dungeons, their monsters and bosses, fifteen layouts per dungeon, modifiers, crafting and rewards in the complete Dungeon Maps tutorial. This is an upcoming-update preview; the existing entry rules below remain the reference until the game update is announced.
| WIKI HOME systems and tools |
DOWNLOAD official client files |
GETTING STARTED first steps and progression |
| ABOUT SERVER core features and vocations |
COMMANDS verified player commands |
DUNGEONS requirements and difficulty |
| SPELLS vocations and incantations |
RUNES names and requirements |
LEARNED SPELLS unlocks and effects |
| AUTO LOOT lists, targets and limits |
QUESTS story and access routes |
BOSSES world, daily and instanced |
| MARKET & AUCTIONS offers, item auctions and character auctions | ||
The current dungeon system provides private timed instances for 1-5 players. Choose a difficulty in the client, meet the listed access requirements and pay the entry cost when joining.
| Run objective: active dungeons last up to 180 minutes. Defeat the required 95% of regular monsters to spawn the boss, then defeat the boss to complete the run. Most dungeons randomly select one of two layouts; Immortals currently uses one layout. |
Active dungeons and entry requirements
| Dungeon | Level | Additional access | Boss | ||
|---|---|---|---|---|---|
| Gorgols | 100 | Lord Urjuke Missions | 1 | 1 | Gorgol Master |
| Immortals | 125 | Curseham Access from Orc Head (Gorgols) or Minotaur dungeon | 2 | 2 | Immortal Master |
| Storm Islands | 150 | Immortal God Boss defeated | 3 | 5 | Storm Dragon |
| Fire Storm | 150 | Immortal God Boss defeated | 3 | 5 | Fire Storm Dragon |
| Tentacles | 350 | Tentacle Quest completed | 5 | 10 | Tentacle Master |
| Urtrudurks | 500 | Elite Urtrudurk Access; at least Reborn 5 | 10 | 15 | Urtrudurk Archmage |
| Samurais | 600 | Samurai Access; at least Reborn 6 | 15 | 20 | Samurai Emperor |
| Mage Samurai | 600 | Samurai Access; at least Reborn 6 | 15 | 20 | Undead Samurai Emperor |
| Bloodmoons | 900 | Infernal Overlord defeated; at least Reborn 6 | 20 | 25 | Bloodmoon Master |
Difficulty selector
Higher difficulty strengthens every dungeon monster, increases its experience and improves the dungeon's loot bonus.
Difficulty multipliers - click to collapse
| Difficulty | Monster health | Monster damage | Monster experience | Additional loot bonus |
|---|---|---|---|---|
| Normal | x1.0 | x1.0 | x1.0 | +0 |
| Hard | x2.0 | x1.3 | x1.75 | +30 |
| Expert | x3.2 | x1.9 | x2.0 | +60 |
| Master | x5.0 | x2.8 | x3.0 | +100 |
| Torment | x8.0 | x4.0 | x4.0 | +150 |
| Hell | x13.0 | x6.0 | x5.0 | +200 |
The final loot calculation can also include character and progression bonuses; the last column shows only the bonus granted by the selected difficulty.
Queue, layouts and rankings
- A run can be started solo or with a party of up to five players.
- The client remembers the last selected difficulty for each dungeon.
- Solo and group completion times have separate rankings for each dungeon and difficulty.
- Each active dungeon exposes two difficulty-specific challenges per difficulty level.
Before entering
- Confirm that every party member meets the level, access and reborn requirements.
- Carry the WAD Coins and Crystal Bars shown in the table.
- Select a difficulty suitable for the group; damage rises much faster than experience on the highest settings.
- Plan enough time to clear 95% of the regular enemies and the boss before the 180-minute limit.
