Dungeon Maps/Storm Islands: Difference between revisions

From We Are Dragons Wiki
(Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.)
 
(Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.)
Line 8: Line 8:
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #78dcff;padding:14px 18px;margin:14px 0;border-radius:5px;">[[File:DungeonMaps_Map_storm_20260912.png|64px|alt=Storm Islands map]] &nbsp; '''Level 150+''' · 1–5 players · 45 minutes · 15 layouts<br>'''Access:''' Defeat Immortal God.<br>'''Final boss:''' Storm Dragon</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #78dcff;padding:14px 18px;margin:14px 0;border-radius:5px;">[[File:DungeonMaps_Map_storm_20260912.png|64px|alt=Storm Islands map]] &nbsp; '''Level 150+''' · 1–5 players · 45 minutes · 15 layouts<br>'''Access:''' Defeat Immortal God.<br>'''Final boss:''' Storm Dragon</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#Before_you_enter|Before you enter]] · [[#Monsters|Monsters]] · [[#Boss_and_loot|Boss and loot]] · [[#All_15_layouts|All 15 layouts]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#Before_you_enter|Before you enter]] · [[#Monsters|Monsters]] · [[#Boss_and_loot|Boss and loot]] · [[#All_15_layouts|All 15 layouts]]</div>
<gallery mode="packed" widths="480" heights="290">
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
DungeonMaps_storm_L01_Floor12_20260912.png|Storm Islands — L01 Serpentine. Click to inspect the full environment.
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L01_Floor12_20260912.png|480px|alt=Storm Islands — L01 Serpentine. Click to inspect the full environment.]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">Storm Islands — L01 Serpentine. Click to inspect the full environment.</div></div>
DungeonMaps_storm_boss_20260912.png|Boss chamber detail — actual map sprites, shown without monsters.
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_boss_20260912.png|480px|alt=Boss chamber detail — actual map sprites, shown without monsters.]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">Boss chamber detail — actual map sprites, shown without monsters.</div></div>
</gallery>
</div>


<span id="Before_you_enter"></span>
<span id="Before_you_enter"></span>
Line 20: Line 20:
# Check the dungeon, layout, difficulty and rarity. Hover the layout icon for the route; '''S''' is the entrance and '''B''' is the boss position.
# Check the dungeon, layout, difficulty and rarity. Hover the layout icon for the route; '''S''' is the entrance and '''B''' is the boss position.
# Read every modifier. Choose protection against an '''Elemental Surge''' roll and consider healing, leech and movement penalties together.
# Read every modifier. Choose protection against an '''Elemental Surge''' roll and consider healing, leech and movement penalties together.
# Prepare the expedition in a protection zone, outside combat. Everyone accepts within 30 seconds and stays in place until entry.
# Activate Normal Mode rewards before entering and let the two-minute arming period finish. Prepare in a protection zone, outside combat. Everyone accepts within 30 seconds and stays in place until entry.
# Clear at least 95% of the counted monsters, then defeat the boss. For extra Dust, finish 100% before killing the boss.
# Clear at least 95% of the counted monsters, then defeat the boss. For extra Dust, finish 100% before killing the boss. Remain reward-eligible at completion.
# Collect corpse loot, return to town and use '''Claim rewards'''. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.
# Collect corpse loot, return to town and use '''Claim rewards'''. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.


Line 28: Line 28:
Each layout starts with '''1,000 regular monsters'''. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.
Each layout starts with '''1,000 regular monsters'''. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.


<gallery mode="packed" widths="160" heights="160">
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
DungeonMaps_Monster_Ice_Warmaster_20260912.png|'''Ice Warmaster'''<br>334 base spawns · 33.3333% of the repeating mix
<div style="flex:1 1 160px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Ice_Warmaster_20260912.png|160px|alt=Ice Warmaster334 base spawns · 33.3333% of the repeating mix]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Ice Warmaster'''<br>334 base spawns · 33.3333% of the repeating mix</div></div>
DungeonMaps_Monster_Ice_Knight_20260912.png|'''Ice Knight'''<br>167 base spawns · 16.6667% of the repeating mix
<div style="flex:1 1 160px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Ice_Knight_20260912.png|160px|alt=Ice Knight167 base spawns · 16.6667% of the repeating mix]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Ice Knight'''<br>167 base spawns · 16.6667% of the repeating mix</div></div>
DungeonMaps_Monster_Ice_Magician_20260912.png|'''Ice Magician'''<br>167 base spawns · 16.6667% of the repeating mix
<div style="flex:1 1 160px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Ice_Magician_20260912.png|160px|alt=Ice Magician167 base spawns · 16.6667% of the repeating mix]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Ice Magician'''<br>167 base spawns · 16.6667% of the repeating mix</div></div>
DungeonMaps_Monster_Ice_Hunter_20260912.png|'''Ice Hunter'''<br>166 base spawns · 16.6667% of the repeating mix
<div style="flex:1 1 160px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Ice_Hunter_20260912.png|160px|alt=Ice Hunter166 base spawns · 16.6667% of the repeating mix]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Ice Hunter'''<br>166 base spawns · 16.6667% of the repeating mix</div></div>
DungeonMaps_Monster_Ice_Wizard_20260912.png|'''Ice Wizard'''<br>166 base spawns · 16.6667% of the repeating mix
<div style="flex:1 1 160px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Ice_Wizard_20260912.png|160px|alt=Ice Wizard166 base spawns · 16.6667% of the repeating mix]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Ice Wizard'''<br>166 base spawns · 16.6667% of the repeating mix</div></div>
</gallery>
</div>
<div style="overflow-x:auto;">
<div style="overflow-x:auto;">
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
Line 74: Line 74:
<span id="Boss_and_loot"></span>
<span id="Boss_and_loot"></span>
== Boss and loot ==
== Boss and loot ==
<gallery mode="packed" widths="180" heights="180">
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
DungeonMaps_Monster_Storm_Dragon_20260912.png|'''Storm Dragon''' — final boss
<div style="flex:1 1 180px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Storm_Dragon_20260912.png|180px|alt=Storm Dragon — final boss]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Storm Dragon''' — final boss</div></div>
</gallery>
</div>
<div style="overflow-x:auto;">
<div style="overflow-x:auto;">
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
Line 90: Line 90:
'''Boss corpse loot — base rolls'''
'''Boss corpse loot — base rolls'''


These are the actual boss loot entries, not a second completion payout. The amount is a possible range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Completion Dust is claimed separately.
These are the actual boss loot entries, not a second completion payout. The amount is a base range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Guaranteed matching Set Pieces benefit through increased quantity instead, so map bonuses can exceed the base amount shown here. Repeated item rows are separate loot rolls. Completion Dust is claimed separately.
<div style="overflow-x:auto;">
<div style="overflow-x:auto;">
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
Line 158: Line 158:
The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the [[Dungeon Maps/Layouts|route atlas]] for S/B markers and connections between floors.
The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the [[Dungeon Maps/Layouts|route atlas]] for S/B markers and connections between floors.


<gallery mode="packed" widths="350" heights="235">
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
DungeonMaps_storm_L01_Floor12_20260912.png|'''L01 — Serpentine'''
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L01_Floor12_20260912.png|350px|alt=L01 — Serpentine]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L01 — Serpentine'''</div></div>
DungeonMaps_storm_L02_Floor12_20260912.png|'''L02 — Ring Road'''
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L02_Floor12_20260912.png|350px|alt=L02 — Ring Road]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L02 — Ring Road'''</div></div>
DungeonMaps_storm_L03_Floor12_20260912.png|'''L03 — Figure Eight'''
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L03_Floor12_20260912.png|350px|alt=L03 — Figure Eight]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L03 — Figure Eight'''</div></div>
DungeonMaps_storm_L04_Floor12_20260912.png|'''L04 — Spine'''
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L04_Floor12_20260912.png|350px|alt=L04 — Spine]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L04 — Spine'''</div></div>
DungeonMaps_storm_L05_Floor12_20260912.png|'''L05 — Four Wings'''
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L05_Floor12_20260912.png|350px|alt=L05 — Four Wings]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L05 — Four Wings'''</div></div>
DungeonMaps_storm_L06_Floor12_20260912.png|'''L06 — Braid'''
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L06_Floor12_20260912.png|350px|alt=L06 — Braid]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L06 — Braid'''</div></div>
DungeonMaps_storm_L07_Floor12_20260912.png|'''L07 — City Blocks'''
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L07_Floor12_20260912.png|350px|alt=L07 — City Blocks]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L07 — City Blocks'''</div></div>
DungeonMaps_storm_L08_Floor12_20260912.png|'''L08 — Spiral'''
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L08_Floor12_20260912.png|350px|alt=L08 — Spiral]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L08 — Spiral'''</div></div>
DungeonMaps_storm_L09_Floor12_20260912.png|'''L09 — Twin Courtyards'''
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L09_Floor12_20260912.png|350px|alt=L09 — Twin Courtyards]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L09 — Twin Courtyards'''</div></div>
DungeonMaps_storm_L10_Floor12_20260912.png|'''L10 — Archipelago'''
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L10_Floor12_20260912.png|350px|alt=L10 — Archipelago]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L10 — Archipelago'''</div></div>
DungeonMaps_storm_L11_Floor10_20260912.png|'''L11 — Three Terraces''' · floor 1/3
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L11_Floor10_20260912.png|350px|alt=L11 — Three Terraces · floor 1/3]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L11 — Three Terraces''' · floor 1/3</div></div>
DungeonMaps_storm_L11_Floor11_20260912.png|'''L11 — Three Terraces''' · floor 2/3
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L11_Floor11_20260912.png|350px|alt=L11 — Three Terraces · floor 2/3]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L11 — Three Terraces''' · floor 2/3</div></div>
DungeonMaps_storm_L11_Floor12_20260912.png|'''L11 — Three Terraces''' · floor 3/3
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L11_Floor12_20260912.png|350px|alt=L11 — Three Terraces · floor 3/3]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L11 — Three Terraces''' · floor 3/3</div></div>
DungeonMaps_storm_L12_Floor12_20260912.png|'''L12 — Honeycomb'''
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L12_Floor12_20260912.png|350px|alt=L12 — Honeycomb]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L12 — Honeycomb'''</div></div>
DungeonMaps_storm_L13_Floor12_20260912.png|'''L13 — Four Sectors'''
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L13_Floor12_20260912.png|350px|alt=L13 — Four Sectors]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L13 — Four Sectors'''</div></div>
DungeonMaps_storm_L14_Floor12_20260912.png|'''L14 — Great Hall'''
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L14_Floor12_20260912.png|350px|alt=L14 — Great Hall]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L14 — Great Hall'''</div></div>
DungeonMaps_storm_L15_Floor12_20260912.png|'''L15 — Citadel'''
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_storm_L15_Floor12_20260912.png|350px|alt=L15 — Citadel]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''L15 — Citadel'''</div></div>
</gallery>
</div>


<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>

Revision as of 12:20, 12 September 2026

UPCOMING DUNGEON MAPS UPDATE — This guide previews the new map-based dungeon system. It is not yet active on the game realms. Until the update is announced, use the current dungeon rules. Preview artwork and balance may still change.
Storm Islands
Dark ice paving, pale frozen walls, blue crystal and snow drifts.
Storm Islands map   Level 150+ · 1–5 players · 45 minutes · 15 layouts
Access: Defeat Immortal God.
Final boss: Storm Dragon
Storm Islands — L01 Serpentine. Click to inspect the full environment.
Storm Islands — L01 Serpentine. Click to inspect the full environment.
Boss chamber detail — actual map sprites, shown without monsters.
Boss chamber detail — actual map sprites, shown without monsters.

Before you enter

Every player needs level 150+, the access listed above and the selected difficulty unlocked for Storm Islands. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements.

  1. Keep the leader's map in a backpack and use it to open Dungeon Maps.
  2. Check the dungeon, layout, difficulty and rarity. Hover the layout icon for the route; S is the entrance and B is the boss position.
  3. Read every modifier. Choose protection against an Elemental Surge roll and consider healing, leech and movement penalties together.
  4. Activate Normal Mode rewards before entering and let the two-minute arming period finish. Prepare in a protection zone, outside combat. Everyone accepts within 30 seconds and stays in place until entry.
  5. Clear at least 95% of the counted monsters, then defeat the boss. For extra Dust, finish 100% before killing the boss. Remain reward-eligible at completion.
  6. Collect corpse loot, return to town and use Claim rewards. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.

Monsters

Each layout starts with 1,000 regular monsters. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.

Ice Warmaster334 base spawns · 33.3333% of the repeating mix
Ice Warmaster
334 base spawns · 33.3333% of the repeating mix
Ice Knight167 base spawns · 16.6667% of the repeating mix
Ice Knight
167 base spawns · 16.6667% of the repeating mix
Ice Magician167 base spawns · 16.6667% of the repeating mix
Ice Magician
167 base spawns · 16.6667% of the repeating mix
Ice Hunter166 base spawns · 16.6667% of the repeating mix
Ice Hunter
166 base spawns · 16.6667% of the repeating mix
Ice Wizard166 base spawns · 16.6667% of the repeating mix
Ice Wizard
166 base spawns · 16.6667% of the repeating mix
Monster Base HP Base EXP Attacks / effects
Ice Warmaster 157,500 118,000 Melee / physical, Physical ranged / area, Ice, Energy
Ice Knight 142,500 107,000 Melee / physical, Physical ranged / area, Ice, Energy
Ice Magician 124,000 105,400 Melee / physical, Ice, Mana drain, Energy
Ice Hunter 135,000 108,000 Melee / physical, Physical ranged / area, Energy, Movement slow
Ice Wizard 132,000 108,000 Melee / physical, Ice, Energy
Read these as a starting point. Base HP and EXP are values before dungeon difficulty, map rolls, server rates and your bonuses. Attack elements describe the unmodified monster. Elemental Surge changes its elemental hit damage to the rolled element; physical attacks and life/mana drain stay separate.
Monster Damage resistance Other listed immunities
Ice Warmaster Earth -15% resistance; Energy -30% resistance; Fire immune Paralyze, Outfit, Drunk, Invisible
Ice Knight Earth -15% resistance; Energy -30% resistance; Fire immune Paralyze, Outfit, Drunk, Invisible
Ice Magician Earth -15% resistance; Energy -30% resistance; Fire immune Paralyze, Outfit, Drunk, Invisible
Ice Hunter Earth -15% resistance; Energy -30% resistance; Fire immune Paralyze, Outfit, Drunk, Invisible
Ice Wizard Earth -15% resistance; Energy -30% resistance; Fire immune Paralyze, Outfit, Drunk, Invisible

Positive resistance reduces that damage type; negative resistance is a weakness. A 100% immunity is not a recommended damage choice. Physical resistance rolls and elemental wards can further change this table.

  • Pull controlled groups: higher tier and damage rolls apply to the same enemies shown here.
  • Expect movement slows. Avoid starting a large pull while standing on Sticky ground.
  • Bring enough mana recovery for mana-drain attacks, especially with Mana drought.

Boss and loot

Storm Dragon — final boss
Storm Dragon — final boss
Base HP Base EXP Attacks / effects
1,500,000 1,500,000 Melee / physical, Ice, Fire

Resistances: Energy immune; Fire immune; Earth immune; Lifedrain immune.
Other listed immunities: Paralyze, Outfit, Drunk, Invisible.

The boss appears at 95% clear. A Commanders seal also requires all three marked commanders to die. The boss receives the map's applicable combat modifiers too. If you want the full-clear Dust bonus, leave the boss alive until the counter reaches 100%.

Boss corpse loot — base rolls

These are the actual boss loot entries, not a second completion payout. The amount is a base range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Guaranteed matching Set Pieces benefit through increased quantity instead, so map bonuses can exceed the base amount shown here. Repeated item rows are separate loot rolls. Completion Dust is claimed separately.

Item Drop Base chance Possible amount
wad coin Wad coin 4% 1–2
explorer backpack Explorer backpack 100% 1
Ice Elemental Box Ice Elemental Box 2.5% 1
frozen ham Frozen ham 50% 1–7
dragon ham Dragon ham 85% 1–4
platinum coin Platinum coin 28% 1–100
frozen ham Frozen ham 50% 1–7
dragon ham Dragon ham 85% 1–4
platinum coin Platinum coin 28% 1–39
uber combo gem [TIER II] Uber combo gem [TIER II] 2.5% 1
uber attribute lock gem [TIER II] Uber attribute lock gem [TIER II] 2.5% 1
scroll of legendary essence [TIER II] Scroll of legendary essence [TIER II] 2.5% 1
Present Box Present Box 0.02% 1
king helmet King helmet 0.3% 1
king armor King armor 0.3% 1
king legs King legs 0.3% 1
king boots King boots 0.3% 1
king shield King shield 0.3% 1
king axe King axe 0.3% 1
king bow King bow 0.3% 1
king sword King sword 0.3% 1
king club King club 0.3% 1
king wand King wand 0.3% 1
hat of destruction Hat of destruction 0.3% 1
robe of destruction Robe of destruction 0.3% 1
pants of destruction Pants of destruction 0.3% 1
boots of destruction Boots of destruction 0.3% 1
spellbook of destruction Spellbook of destruction 0.3% 1
More danger, more rewards. Pressure increases experience, eligible equipment/gold loot, this dungeon's Set Pieces and completion Dust. Artisan further increases the matching Set Pieces. WAD Coins, gems, keys, essences and cartography materials do not inherit the equipment/Set Piece map bonus. See exactly how rewards scale.

All 15 layouts

The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the route atlas for S/B markers and connections between floors.

L01 — Serpentine
L01 — Serpentine
L02 — Ring Road
L02 — Ring Road
L03 — Figure Eight
L03 — Figure Eight
L04 — Spine
L04 — Spine
L05 — Four Wings
L05 — Four Wings
L06 — Braid
L06 — Braid
L07 — City Blocks
L07 — City Blocks
L08 — Spiral
L08 — Spiral
L09 — Twin Courtyards
L09 — Twin Courtyards
L10 — Archipelago
L10 — Archipelago
L11 — Three Terraces · floor 1/3
L11 — Three Terraces · floor 1/3
L11 — Three Terraces · floor 2/3
L11 — Three Terraces · floor 2/3
L11 — Three Terraces · floor 3/3
L11 — Three Terraces · floor 3/3
L12 — Honeycomb
L12 — Honeycomb
L13 — Four Sectors
L13 — Four Sectors
L14 — Great Hall
L14 — Great Hall
L15 — Citadel
L15 — Citadel

Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.