Dungeons: Difference between revisions
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{{Player navigation}} | |||
The | The current dungeon system provides private timed instances for '''1-5 players'''. Each registered dungeon has ten instance slots. You choose a difficulty in the client, meet the listed access requirements and pay the item cost when joining. | ||
{| class="wikitable" style="width:100%; border-left:5px solid #d29922;" | |||
| '''Run objective:''' active dungeons last up to '''180 minutes'''. Defeat the required '''95%''' of regular monsters to spawn the boss, then defeat the boss to complete the run. Most dungeons randomly select one of two layouts; Immortals currently uses one layout. | |||
|} | |||
{| style="width: | == Active dungeons and entry requirements == | ||
{| class="wikitable sortable" style="width:100%; text-align:center;" | |||
! Dungeon !! Level !! Additional access !! [[File:8622.png|28px|link=|WAD Coin]] WAD Coins !! [[File:8462.png|28px|link=|Crystal Bar]] Crystal Bars !! Boss | |||
|- | |||
| '''Gorgols''' || 100 || Lord Urjuke Missions || 1 || 1 || Gorgol Master | |||
|- | |||
| '''Immortals''' || 125 || Curseham Access from Orc Head (Gorgols) or Minotaur dungeon || 2 || 2 || Immortal Master | |||
|- | |||
| '''Storm Islands''' || 150 || Immortal God Boss defeated || 3 || 5 || Storm Dragon | |||
|- | |||
| '''Fire Storm''' || 150 || Immortal God Boss defeated || 3 || 5 || Fire Storm Dragon | |||
|- | |||
| '''Tentacles''' || 350 || Tentacle Quest completed || 5 || 10 || Tentacle Master | |||
|- | |||
| '''Urtrudurks''' || 500 || Elite Urtrudurk Access; at least Reborn 5 || 10 || 15 || Urtrudurk Archmage | |||
|- | |||
| '''Samurais''' || 600 || Samurai Access; at least Reborn 6 || 15 || 20 || Samurai Emperor | |||
|- | |||
| '''Mage Samurai''' || 600 || Samurai Access; at least Reborn 6 || 15 || 20 || Undead Samurai Emperor | |||
|- | |- | ||
| '''Bloodmoons''' || 900 || Infernal Overlord defeated; at least Reborn 6 || 20 || 25 || Bloodmoon Master | |||
|} | |||
The values above come from the active dungeon registrations. Comments left beside old values in source files are not used when they disagree with the executed configuration. | |||
== Difficulty selector == | |||
Higher difficulty strengthens every dungeon monster and increases its experience. It also contributes an additional internal loot boost to the recorded run snapshot. | |||
<div class="mw-collapsible" style="border:1px solid #5b6573; padding:.7em; margin:.7em 0;"> | |||
'''Difficulty multipliers - click to collapse''' | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable" style="width:100%; text-align:center;" | |||
! Difficulty !! Monster health !! Monster damage !! Monster experience !! Difficulty loot boost | |||
|- | |- | ||
| | | Normal || x1.0 || x1.0 || x1.0 || +0 | ||
| | |||
| | |||
|- | |- | ||
| | | Hard || x2.0 || x1.3 || x1.75 || +30 | ||
| | |||
| | |||
|- | |- | ||
| | | Expert || x3.2 || x1.9 || x2.0 || +60 | ||
| | |||
|- | |- | ||
| | | Master || x5.0 || x2.8 || x3.0 || +100 | ||
| | |||
| | |||
|- | |- | ||
| | | Torment || x8.0 || x4.0 || x4.0 || +150 | ||
| | |||
| | |||
|- | |- | ||
| | | Hell || x13.0 || x6.0 || x5.0 || +200 | ||
|} | |||
| | </div></div> | ||
The final loot calculation can also include character and progression bonuses; the value in the last column is only the dungeon-difficulty component. | |||
== Queue, layouts and rankings == | |||
* A run can be started solo or with a party of up to five players. | |||
* The client remembers the last selected difficulty for each dungeon. | |||
* Solo and group completion times are stored separately for each dungeon and difficulty. | |||
* Ranking snapshots record the layout, character level, reborn count, vocation, equipment and calculated loot boost for the run. | |||
* Each active dungeon exposes two difficulty-specific challenges per difficulty level. | |||
== Before entering == | |||
# Confirm that every party member meets the level, access and reborn requirements. | |||
# Carry the WAD Coins and Crystal Bars shown in the table. | |||
# Select a difficulty suitable for the group; damage rises much faster than experience on the highest settings. | |||
# Plan enough time to clear 95% of the regular enemies and the boss before the 180-minute limit. | |||
{| class="wikitable" style="width:100%;" | |||
! Not listed as active !! Reason | |||
|- | |- | ||
| | | Mini Tentacle || Its definition remains in the datapack, but <code>MiniTentacle:register()</code> is commented out, so it is not part of the active dungeon list. | ||
| | |- | ||
| | | Minotaur, Ancient Dwarf, Sand, Ice, Hell, Death and Pyromancer entries from the old wiki table || They belong to the former dungeon guide and are not registered by the current instanced dungeon system. | ||
|} | |} | ||
[[Category:Game Systems]] | |||
[[Category:Guides]] | |||
Revision as of 14:36, 12 August 2026
| WIKI HOME systems and tools |
DOWNLOAD official client files |
GETTING STARTED first steps and progression |
| ABOUT SERVER core features and vocations |
COMMANDS verified player commands |
DUNGEONS requirements and difficulty |
| SPELLS vocations and incantations |
RUNES names and requirements |
LEARNED SPELLS unlocks and effects |
| AUTO LOOT lists, targets and limits |
QUESTS story and access routes |
BOSSES world, daily and instanced |
| MARKET & AUCTIONS offers, item auctions and character auctions | ||
The current dungeon system provides private timed instances for 1-5 players. Each registered dungeon has ten instance slots. You choose a difficulty in the client, meet the listed access requirements and pay the item cost when joining.
| Run objective: active dungeons last up to 180 minutes. Defeat the required 95% of regular monsters to spawn the boss, then defeat the boss to complete the run. Most dungeons randomly select one of two layouts; Immortals currently uses one layout. |
Active dungeons and entry requirements
| Dungeon | Level | Additional access | Boss | ||
|---|---|---|---|---|---|
| Gorgols | 100 | Lord Urjuke Missions | 1 | 1 | Gorgol Master |
| Immortals | 125 | Curseham Access from Orc Head (Gorgols) or Minotaur dungeon | 2 | 2 | Immortal Master |
| Storm Islands | 150 | Immortal God Boss defeated | 3 | 5 | Storm Dragon |
| Fire Storm | 150 | Immortal God Boss defeated | 3 | 5 | Fire Storm Dragon |
| Tentacles | 350 | Tentacle Quest completed | 5 | 10 | Tentacle Master |
| Urtrudurks | 500 | Elite Urtrudurk Access; at least Reborn 5 | 10 | 15 | Urtrudurk Archmage |
| Samurais | 600 | Samurai Access; at least Reborn 6 | 15 | 20 | Samurai Emperor |
| Mage Samurai | 600 | Samurai Access; at least Reborn 6 | 15 | 20 | Undead Samurai Emperor |
| Bloodmoons | 900 | Infernal Overlord defeated; at least Reborn 6 | 20 | 25 | Bloodmoon Master |
The values above come from the active dungeon registrations. Comments left beside old values in source files are not used when they disagree with the executed configuration.
Difficulty selector
Higher difficulty strengthens every dungeon monster and increases its experience. It also contributes an additional internal loot boost to the recorded run snapshot.
Difficulty multipliers - click to collapse
| Difficulty | Monster health | Monster damage | Monster experience | Difficulty loot boost |
|---|---|---|---|---|
| Normal | x1.0 | x1.0 | x1.0 | +0 |
| Hard | x2.0 | x1.3 | x1.75 | +30 |
| Expert | x3.2 | x1.9 | x2.0 | +60 |
| Master | x5.0 | x2.8 | x3.0 | +100 |
| Torment | x8.0 | x4.0 | x4.0 | +150 |
| Hell | x13.0 | x6.0 | x5.0 | +200 |
The final loot calculation can also include character and progression bonuses; the value in the last column is only the dungeon-difficulty component.
Queue, layouts and rankings
- A run can be started solo or with a party of up to five players.
- The client remembers the last selected difficulty for each dungeon.
- Solo and group completion times are stored separately for each dungeon and difficulty.
- Ranking snapshots record the layout, character level, reborn count, vocation, equipment and calculated loot boost for the run.
- Each active dungeon exposes two difficulty-specific challenges per difficulty level.
Before entering
- Confirm that every party member meets the level, access and reborn requirements.
- Carry the WAD Coins and Crystal Bars shown in the table.
- Select a difficulty suitable for the group; damage rises much faster than experience on the highest settings.
- Plan enough time to clear 95% of the regular enemies and the boss before the 180-minute limit.
| Not listed as active | Reason |
|---|---|
| Mini Tentacle | Its definition remains in the datapack, but MiniTentacle:register() is commented out, so it is not part of the active dungeon list.
|
| Minotaur, Ancient Dwarf, Sand, Ice, Hell, Death and Pyromancer entries from the old wiki table | They belong to the former dungeon guide and are not registered by the current instanced dungeon system. |
