Dungeon Maps/Fire Storm: Difference between revisions
Wearetibia (talk | contribs) (Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.) |
Wearetibia (talk | contribs) (Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.) |
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<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ffad56;padding:14px 18px;margin:14px 0;border-radius:5px;">[[File:DungeonMaps_Map_firestorm_20260912.png|64px|alt=Fire Storm map]] '''Level 150+''' · 1–5 players · 45 minutes · 15 layouts<br>'''Access:''' Defeat Immortal God.<br>'''Final boss:''' Fire Storm Dragon</div> | <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ffad56;padding:14px 18px;margin:14px 0;border-radius:5px;">[[File:DungeonMaps_Map_firestorm_20260912.png|64px|alt=Fire Storm map]] '''Level 150+''' · 1–5 players · 45 minutes · 15 layouts<br>'''Access:''' Defeat Immortal God.<br>'''Final boss:''' Fire Storm Dragon</div> | ||
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[# | <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#guide_Before_you_enter|Before you enter]] · [[#guide_Monsters|Monsters]] · [[#guide_Boss_and_loot|Boss and loot]] · [[#guide_All_15_layouts|All 15 layouts]]</div> | ||
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;"> | <div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;"> | ||
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_firestorm_L01_Floor12_20260912.png|480px|alt=Fire Storm — L01 Serpentine. Click to inspect the full environment.]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">Fire Storm — L01 Serpentine. Click to inspect the full environment.</div></div> | <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_firestorm_L01_Floor12_20260912.png|480px|alt=Fire Storm — L01 Serpentine. Click to inspect the full environment.]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">Fire Storm — L01 Serpentine. Click to inspect the full environment.</div></div> | ||
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<span id=" | == <span id="guide_Before_you_enter">Before you enter</span> == | ||
Every player needs '''level 150+''', the access listed above and the selected difficulty unlocked for '''Fire Storm'''. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements. | Every player needs '''level 150+''', the access listed above and the selected difficulty unlocked for '''Fire Storm'''. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements. | ||
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# Collect corpse loot, return to town and use '''Claim rewards'''. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon. | # Collect corpse loot, return to town and use '''Claim rewards'''. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon. | ||
<span id=" | == <span id="guide_Monsters">Monsters</span> == | ||
Each layout starts with '''1,000 regular monsters'''. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays. | Each layout starts with '''1,000 regular monsters'''. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays. | ||
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* Bring enough mana recovery for mana-drain attacks, especially with Mana drought. | * Bring enough mana recovery for mana-drain attacks, especially with Mana drought. | ||
<span id=" | == <span id="guide_Boss_and_loot">Boss and loot</span> == | ||
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;"> | <div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;"> | ||
<div style="flex:1 1 180px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Fire_Storm_Dragon_20260912.png|180px|alt=Fire Storm Dragon — final boss]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Fire Storm Dragon''' — final boss</div></div> | <div style="flex:1 1 180px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Fire_Storm_Dragon_20260912.png|180px|alt=Fire Storm Dragon — final boss]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Fire Storm Dragon''' — final boss</div></div> | ||
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<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #9ee6b5;padding:14px 18px;margin:14px 0;border-radius:5px;">'''More danger, more rewards.''' Pressure increases experience, eligible equipment/gold loot, this dungeon's Set Pieces and completion Dust. Artisan further increases the matching Set Pieces. WAD Coins, gems, keys, essences and cartography materials do not inherit the equipment/Set Piece map bonus. [[Dungeon Maps/Modifiers|See exactly how rewards scale]].</div> | <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #9ee6b5;padding:14px 18px;margin:14px 0;border-radius:5px;">'''More danger, more rewards.''' Pressure increases experience, eligible equipment/gold loot, this dungeon's Set Pieces and completion Dust. Artisan further increases the matching Set Pieces. WAD Coins, gems, keys, essences and cartography materials do not inherit the equipment/Set Piece map bonus. [[Dungeon Maps/Modifiers|See exactly how rewards scale]].</div> | ||
<span id=" | == <span id="guide_All_15_layouts">All 15 layouts</span> == | ||
The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the [[Dungeon Maps/Layouts|route atlas]] for S/B markers and connections between floors. | The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the [[Dungeon Maps/Layouts|route atlas]] for S/B markers and connections between floors. | ||
Revision as of 13:19, 12 September 2026
Level 150+ · 1–5 players · 45 minutes · 15 layoutsAccess: Defeat Immortal God.
Final boss: Fire Storm Dragon
Before you enter
Every player needs level 150+, the access listed above and the selected difficulty unlocked for Fire Storm. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements.
- Keep the leader's map in a backpack and use it to open Dungeon Maps.
- Check the dungeon, layout, difficulty and rarity. Hover the layout icon for the route; S is the entrance and B is the boss position.
- Read every modifier. Choose protection against an Elemental Surge roll and consider healing, leech and movement penalties together.
- Activate Normal Mode rewards before entering and let the two-minute arming period finish. Prepare in a protection zone, outside combat. Everyone accepts within 30 seconds and stays in place until entry.
- Clear at least 95% of the counted monsters, then defeat the boss. For extra Dust, finish 100% before killing the boss. Remain reward-eligible at completion.
- Collect corpse loot, return to town and use Claim rewards. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.
Monsters
Each layout starts with 1,000 regular monsters. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.
| Monster | Base HP | Base EXP | Attacks / effects |
|---|---|---|---|
| Fire Warmaster | 157,500 | 118,000 | Melee / physical, Physical ranged / area, Fire |
| Fire Knight | 142,500 | 107,000 | Melee / physical, Physical ranged / area, Fire |
| Fire Magician | 124,000 | 105,400 | Melee / physical, Fire, Mana drain |
| Fire Hunter | 135,000 | 108,000 | Melee / physical, Physical ranged / area, Fire, Movement slow |
| Fire Wizard | 132,000 | 108,000 | Melee / physical, Fire |
| Monster | Damage resistance | Other listed immunities |
|---|---|---|
| Fire Warmaster | Ice -30% resistance; Energy immune; Fire immune; Earth immune; Holy immune | Paralyze, Outfit, Drunk, Invisible, Paralyze, Outfit, Drunk, Invisible |
| Fire Knight | Ice -30% resistance; Energy immune; Fire immune; Earth immune | Paralyze, Outfit, Drunk, Invisible |
| Fire Magician | Ice -30% resistance; Energy immune; Fire immune; Earth immune | Paralyze, Outfit, Drunk, Invisible |
| Fire Hunter | Ice -30% resistance; Energy immune; Fire immune; Earth immune | Paralyze, Outfit, Drunk, Invisible |
| Fire Wizard | Ice -30% resistance; Energy immune; Fire immune; Earth immune | Paralyze, Outfit, Drunk, Invisible |
Positive resistance reduces that damage type; negative resistance is a weakness. A 100% immunity is not a recommended damage choice. Physical resistance rolls and elemental wards can further change this table.
- Pull controlled groups: higher tier and damage rolls apply to the same enemies shown here.
- Expect movement slows. Avoid starting a large pull while standing on Sticky ground.
- Bring enough mana recovery for mana-drain attacks, especially with Mana drought.
Boss and loot
| Base HP | Base EXP | Attacks / effects |
|---|---|---|
| 1,500,000 | 1,500,000 | Melee / physical, Death, Fire |
Resistances: Energy immune; Fire immune; Earth immune; Lifedrain immune.
Other listed immunities: Paralyze, Outfit, Drunk, Invisible.
The boss appears at 95% clear. A Commanders seal also requires all three marked commanders to die. The boss receives the map's applicable combat modifiers too. If you want the full-clear Dust bonus, leave the boss alive until the counter reaches 100%.
Boss corpse loot — base rolls
These are the actual boss loot entries, not a second completion payout. The amount is a base range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Guaranteed matching Set Pieces benefit through increased quantity instead, so map bonuses can exceed the base amount shown here. Repeated item rows are separate loot rolls. Completion Dust is claimed separately.
All 15 layouts
The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the route atlas for S/B markers and connections between floors.
Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.






