Dungeon Maps/Immortals: Difference between revisions

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(Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.)
(Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.)
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<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #e6cc76;padding:14px 18px;margin:14px 0;border-radius:5px;">[[File:DungeonMaps_Map_immortals_20260912.png|64px|alt=Immortals map]] &nbsp; '''Level 125+''' · 1–5 players · 45 minutes · 15 layouts<br>'''Access:''' Unlock Curseham access.<br>'''Final boss:''' Immortal Master</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #e6cc76;padding:14px 18px;margin:14px 0;border-radius:5px;">[[File:DungeonMaps_Map_immortals_20260912.png|64px|alt=Immortals map]] &nbsp; '''Level 125+''' · 1–5 players · 45 minutes · 15 layouts<br>'''Access:''' Unlock Curseham access.<br>'''Final boss:''' Immortal Master</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#Before_you_enter|Before you enter]] · [[#Monsters|Monsters]] · [[#Boss_and_loot|Boss and loot]] · [[#All_15_layouts|All 15 layouts]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#guide_Before_you_enter|Before you enter]] · [[#guide_Monsters|Monsters]] · [[#guide_Boss_and_loot|Boss and loot]] · [[#guide_All_15_layouts|All 15 layouts]]</div>
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_immortals_L01_Floor12_20260912.png|480px|alt=Immortals — L01 Serpentine. Click to inspect the full environment.]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">Immortals — L01 Serpentine. Click to inspect the full environment.</div></div>
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_immortals_L01_Floor12_20260912.png|480px|alt=Immortals — L01 Serpentine. Click to inspect the full environment.]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">Immortals — L01 Serpentine. Click to inspect the full environment.</div></div>
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<span id="Before_you_enter"></span>
== <span id="guide_Before_you_enter">Before you enter</span> ==
== Before you enter ==
Every player needs '''level 125+''', the access listed above and the selected difficulty unlocked for '''Immortals'''. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements.
Every player needs '''level 125+''', the access listed above and the selected difficulty unlocked for '''Immortals'''. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements.


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# Collect corpse loot, return to town and use '''Claim rewards'''. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.
# Collect corpse loot, return to town and use '''Claim rewards'''. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.


<span id="Monsters"></span>
== <span id="guide_Monsters">Monsters</span> ==
== Monsters ==
Each layout starts with '''1,000 regular monsters'''. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.
Each layout starts with '''1,000 regular monsters'''. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.


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* Pull controlled groups: higher tier and damage rolls apply to the same enemies shown here.
* Pull controlled groups: higher tier and damage rolls apply to the same enemies shown here.


<span id="Boss_and_loot"></span>
== <span id="guide_Boss_and_loot">Boss and loot</span> ==
== Boss and loot ==
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
<div style="flex:1 1 180px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Immortal_Master_20260912.png|180px|alt=Immortal Master — final boss]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Immortal Master''' — final boss</div></div>
<div style="flex:1 1 180px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Immortal_Master_20260912.png|180px|alt=Immortal Master — final boss]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Immortal Master''' — final boss</div></div>
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<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #9ee6b5;padding:14px 18px;margin:14px 0;border-radius:5px;">'''More danger, more rewards.''' Pressure increases experience, eligible equipment/gold loot, this dungeon's Set Pieces and completion Dust. Artisan further increases the matching Set Pieces. WAD Coins, gems, keys, essences and cartography materials do not inherit the equipment/Set Piece map bonus. [[Dungeon Maps/Modifiers|See exactly how rewards scale]].</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #9ee6b5;padding:14px 18px;margin:14px 0;border-radius:5px;">'''More danger, more rewards.''' Pressure increases experience, eligible equipment/gold loot, this dungeon's Set Pieces and completion Dust. Artisan further increases the matching Set Pieces. WAD Coins, gems, keys, essences and cartography materials do not inherit the equipment/Set Piece map bonus. [[Dungeon Maps/Modifiers|See exactly how rewards scale]].</div>


<span id="All_15_layouts"></span>
== <span id="guide_All_15_layouts">All 15 layouts</span> ==
== All 15 layouts ==
The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the [[Dungeon Maps/Layouts|route atlas]] for S/B markers and connections between floors.
The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the [[Dungeon Maps/Layouts|route atlas]] for S/B markers and connections between floors.



Revision as of 13:19, 12 September 2026

UPCOMING DUNGEON MAPS UPDATE — This guide previews the new map-based dungeon system. It is not yet active on the game realms. Until the update is announced, use the current dungeon rules. Preview artwork and balance may still change.
Immortals
Demonic red walls, scorched earth, basalt ritual grounds and lava.
Immortals map   Level 125+ · 1–5 players · 45 minutes · 15 layouts
Access: Unlock Curseham access.
Final boss: Immortal Master
Immortals — L01 Serpentine. Click to inspect the full environment.
Immortals — L01 Serpentine. Click to inspect the full environment.
Boss chamber detail — actual map sprites, shown without monsters.
Boss chamber detail — actual map sprites, shown without monsters.

Before you enter

Every player needs level 125+, the access listed above and the selected difficulty unlocked for Immortals. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements.

  1. Keep the leader's map in a backpack and use it to open Dungeon Maps.
  2. Check the dungeon, layout, difficulty and rarity. Hover the layout icon for the route; S is the entrance and B is the boss position.
  3. Read every modifier. Choose protection against an Elemental Surge roll and consider healing, leech and movement penalties together.
  4. Activate Normal Mode rewards before entering and let the two-minute arming period finish. Prepare in a protection zone, outside combat. Everyone accepts within 30 seconds and stays in place until entry.
  5. Clear at least 95% of the counted monsters, then defeat the boss. For extra Dust, finish 100% before killing the boss. Remain reward-eligible at completion.
  6. Collect corpse loot, return to town and use Claim rewards. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.

Monsters

Each layout starts with 1,000 regular monsters. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.

Immortal Guard400 base spawns · 40% of the repeating mix
Immortal Guard
400 base spawns · 40% of the repeating mix
Immortal Slayer200 base spawns · 20% of the repeating mix
Immortal Slayer
200 base spawns · 20% of the repeating mix
Immortal Wizard200 base spawns · 20% of the repeating mix
Immortal Wizard
200 base spawns · 20% of the repeating mix
Immortal Hunter200 base spawns · 20% of the repeating mix
Immortal Hunter
200 base spawns · 20% of the repeating mix
Monster Base HP Base EXP Attacks / effects
Immortal Guard 114,000 90,000 Melee / physical, Physical ranged / area, Fire
Immortal Slayer 126,000 115,000 Melee / physical, Physical ranged / area, Fire
Immortal Wizard 108,000 125,000 Melee / physical, Fire, Death
Immortal Hunter 108,000 100,000 Melee / physical, Physical ranged / area, Fire
Read these as a starting point. Base HP and EXP are values before dungeon difficulty, map rolls, server rates and your bonuses. Attack elements describe the unmodified monster. Elemental Surge changes its elemental hit damage to the rolled element; physical attacks and life/mana drain stay separate.
Monster Damage resistance Other listed immunities
Immortal Guard Ice -30% resistance; Energy immune; Fire immune; Earth immune Paralyze, Outfit, Drunk, Invisible
Immortal Slayer Ice -30% resistance; Energy immune; Fire immune; Earth immune; Holy immune Paralyze, Outfit, Drunk, Invisible, Paralyze, Outfit, Drunk, Invisible
Immortal Wizard Ice -30% resistance; Energy immune; Fire immune; Earth immune Paralyze, Outfit, Drunk, Invisible
Immortal Hunter Ice -30% resistance; Energy immune; Fire immune; Earth immune Paralyze, Outfit, Drunk, Invisible

Positive resistance reduces that damage type; negative resistance is a weakness. A 100% immunity is not a recommended damage choice. Physical resistance rolls and elemental wards can further change this table.

  • Pull controlled groups: higher tier and damage rolls apply to the same enemies shown here.

Boss and loot

Immortal Master — final boss
Immortal Master — final boss
Base HP Base EXP Attacks / effects
3,000,000 2,500,000 Melee / physical, Physical ranged / area, Fire

Resistances: Ice -30% resistance; Energy immune; Fire immune; Earth immune.
Other listed immunities: Paralyze, Outfit, Drunk, Invisible.

The boss appears at 95% clear. A Commanders seal also requires all three marked commanders to die. The boss receives the map's applicable combat modifiers too. If you want the full-clear Dust bonus, leave the boss alive until the counter reaches 100%.

Boss corpse loot — base rolls

These are the actual boss loot entries, not a second completion payout. The amount is a base range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Guaranteed matching Set Pieces benefit through increased quantity instead, so map bonuses can exceed the base amount shown here. Repeated item rows are separate loot rolls. Completion Dust is claimed separately.

Item Drop Base chance Possible amount
wad coin Wad coin 4% 1–2
fire mushroom Fire mushroom 120% 1–100
demon helmet Demon helmet 30% 1
godly backpack Godly backpack 100% 1
Fire Elemental Box Fire Elemental Box 1.5% 1
hellfire helmet Hellfire helmet 4% 1
hellfire armor Hellfire armor 4% 1
hellfire legs Hellfire legs 4% 1
hellfire boots Hellfire boots 4% 1
heavy ranger helmet Heavy ranger helmet 2% 1
heavy ranger armor Heavy ranger armor 2% 1
heavy ranger legs Heavy ranger legs 2% 1
heavy ranger boots Heavy ranger boots 2% 1
elite guard shield Elite guard shield 2% 1
elite guard sword Elite guard sword 2% 1
elite guard axe Elite guard axe 2% 1
elite guard club Elite guard club 2% 1
elite guard wand Elite guard wand 2% 1
elite guard bow Elite guard bow 2% 1
elite guard helmet Elite guard helmet 2% 1
elite guard armor Elite guard armor 2% 1
elite guard legs Elite guard legs 2% 1
elite guard boots Elite guard boots 2% 1
explorer backpack Explorer backpack 100% 1
uber combo gem [TIER II] Uber combo gem [TIER II] 5% 1
uber attribute lock gem [TIER II] Uber attribute lock gem [TIER II] 5% 1
scroll of legendary essence [TIER II] Scroll of legendary essence [TIER II] 10% 1
Immortal Spikes Immortal Spikes 100% 1–5
Immortal Plate Immortal Plate 100% 1–5
Immortal Shards Immortal Shards 100% 1–5
Immortal Redcore Fragments Immortal Redcore Fragments 100% 1–5
Immortal Doommark Token Immortal Doommark Token 100% 1–5
immortal helmet Immortal helmet 0.3% 1
immortal armor Immortal armor 0.3% 1
immortal legs Immortal legs 0.3% 1
immortal boots Immortal boots 0.3% 1
immortal shield Immortal shield 0.3% 1
immortal sword Immortal sword 0.3% 1
immortal axe Immortal axe 0.3% 1
immortal club Immortal club 0.3% 1
immortal wand Immortal wand 0.3% 1
immortal bow Immortal bow 0.3% 1
immortal spellbook Immortal spellbook 0.3% 1
More danger, more rewards. Pressure increases experience, eligible equipment/gold loot, this dungeon's Set Pieces and completion Dust. Artisan further increases the matching Set Pieces. WAD Coins, gems, keys, essences and cartography materials do not inherit the equipment/Set Piece map bonus. See exactly how rewards scale.

All 15 layouts

The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the route atlas for S/B markers and connections between floors.

L01 — Serpentine
L01 — Serpentine
L02 — Ring Road
L02 — Ring Road
L03 — Figure Eight
L03 — Figure Eight
L04 — Spine
L04 — Spine
L05 — Four Wings
L05 — Four Wings
L06 — Braid
L06 — Braid
L07 — City Blocks
L07 — City Blocks
L08 — Spiral
L08 — Spiral
L09 — Twin Courtyards
L09 — Twin Courtyards
L10 — Archipelago
L10 — Archipelago
L11 — Three Terraces · floor 1/3
L11 — Three Terraces · floor 1/3
L11 — Three Terraces · floor 2/3
L11 — Three Terraces · floor 2/3
L11 — Three Terraces · floor 3/3
L11 — Three Terraces · floor 3/3
L12 — Honeycomb
L12 — Honeycomb
L13 — Four Sectors
L13 — Four Sectors
L14 — Great Hall
L14 — Great Hall
L15 — Citadel
L15 — Citadel

Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.