Dungeon Maps/Crafting: Difference between revisions
Wearetibia (talk | contribs) (Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.) |
Wearetibia (talk | contribs) (Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.) |
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<div style="margin-top:8px;font-size:16px;">Improve a roll, change the route, or trade it to another adventurer.</div> | <div style="margin-top:8px;font-size:16px;">Improve a roll, change the route, or trade it to another adventurer.</div> | ||
</div> | </div> | ||
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[# | <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#guide_Materials|Materials]] · [[#guide_Crafting_operations|Crafting operations]] · [[#guide_Choose_the_right_operation|Choose the right operation]] · [[#guide_Market_offers|Market offers]]</div> | ||
<span id=" | == <span id="guide_Materials">Materials</span> == | ||
Craft and trade in a protection zone, outside combat. Materials must be in your inventory when paying a cost. Crafted materials, salvage Dust, bought/cancelled maps and sale proceeds are delivered to your inbox. Move them into your backpack before use. | Craft and trade in a protection zone, outside combat. Materials must be in your inventory when paying a cost. Crafted materials, salvage Dust, bought/cancelled maps and sale proceeds are delivered to your inbox. Move them into your backpack before use. | ||
<div style="overflow-x:auto;"> | <div style="overflow-x:auto;"> | ||
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</div> | </div> | ||
<span id=" | == <span id="guide_Crafting_operations">Crafting operations</span> == | ||
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">'''Gold scales with the input map's tier.''' Multiply the gold column by 1 for Normal, 2 Hard, 3 Expert, 4 Master, 5 Torment or 6 Hell. Dust and material amounts stay as listed. Material recipes above have their own fixed price. The client shows the final cost before you act.</div> | <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">'''Gold scales with the input map's tier.''' Multiply the gold column by 1 for Normal, 2 Hard, 3 Expert, 4 Master, 5 Torment or 6 Hell. Dust and material amounts stay as listed. Material recipes above have their own fixed price. The client shows the final cost before you act.</div> | ||
<div style="overflow-x:auto;"> | <div style="overflow-x:auto;"> | ||
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<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''Locks cost Wax on each reroll.''' Reroll affix families and Reroll values cost one additional Wax per locked modifier. The initial lock fee does not cover future rerolls. Reroll layout does not charge that lock surcharge.</div> | <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''Locks cost Wax on each reroll.''' Reroll affix families and Reroll values cost one additional Wax per locked modifier. The initial lock fee does not cover future rerolls. Reroll layout does not charge that lock surcharge.</div> | ||
<span id=" | == <span id="guide_Choose_the_right_operation">Choose the right operation</span> == | ||
* '''I like the modifiers, but not the route:''' Reroll layout. | * '''I like the modifiers, but not the route:''' Reroll layout. | ||
* '''I like the families, but want stronger rolls:''' Reroll values. A new value can be worse, equal or better; it is not a guaranteed upgrade. | * '''I like the families, but want stronger rolls:''' Reroll values. A new value can be worse, equal or better; it is not a guaranteed upgrade. | ||
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* '''I want a sealed challenge:''' Finish the roll first. Sealed maps cannot be upgraded, rerolled, unlocked, scoured or ascended. There is no unseal operation. | * '''I want a sealed challenge:''' Finish the roll first. Sealed maps cannot be upgraded, rerolled, unlocked, scoured or ascended. There is no unseal operation. | ||
<span id=" | == <span id="guide_Market_offers">Market offers</span> == | ||
# Open '''Market offers''' and filter by dungeon, layout, difficulty, rarity, seal, reward thresholds or required/excluded modifier. | # Open '''Market offers''' and filter by dungeon, layout, difficulty, rarity, seal, reward thresholds or required/excluded modifier. | ||
# Inspect the full roll and price before buying; you buy that exact map, including its layout and modifiers. | # Inspect the full roll and price before buying; you buy that exact map, including its layout and modifiers. | ||
Revision as of 13:19, 12 September 2026
Materials
Craft and trade in a protection zone, outside combat. Materials must be in your inventory when paying a cost. Crafted materials, salvage Dust, bought/cancelled maps and sale proceeds are delivered to your inbox. Move them into your backpack before use.
Crafting operations
| Operation | Materials / items | Base gold | Result |
|---|---|---|---|
| Reroll affix families | 6 Dust + 1 Ink | 100,000 | Preserves locked modifiers; rerolls the remaining families and fills all rarity slots. |
| Reroll values | 4 Dust + 1 Ink | 75,000 | Keeps families and their rolled elements; rerolls unlocked values. |
| Reroll layout | 4 Dust + 1 Compass | 50,000 | Always changes to one of the other 14 routes. Keeps dungeon, tier, rarity, modifiers and locks. |
| Add an affix | 8 Dust + 1 Ink | 150,000 | Adds one compatible modifier to an empty slot. |
| Upgrade rarity | 15 Dust + 1 Compass | 250,000 | Raises rarity by one step, keeps existing modifiers and fills up to one below the new slot capacity. |
| Scour map | 2 Dust | 25,000 | Returns it to Plain and removes modifiers. Unlock affixes first. |
| Seal map | 20 Dust + 1 Seal | 500,000 | Master+ and Rare/Exalted only. Random permanent contract; confirmation required. |
| Lock affix | 1 Wax | 50,000 | Preserves the selected affix; maximum two different locks. |
| Unlock affix | Free | 0 | Removes a selected lock. |
| Salvage map | Consumes the map | 0 | Dust = tier number × (2 + rarity number); result goes to inbox. Confirmation required. |
| Ascend maps | 30 Dust + 2 Compasses + 3 maps | 500,000 | Three unlocked, unsealed maps of the same dungeon and tier become one Plain map of the next tier, with a random layout. Hell cannot ascend. |
Choose the right operation
- I like the modifiers, but not the route: Reroll layout.
- I like the families, but want stronger rolls: Reroll values. A new value can be worse, equal or better; it is not a guaranteed upgrade.
- I want to preserve one or two good modifiers: Lock those, then reroll families/values and budget extra Wax.
- I need more slots: Upgrade rarity. Plain → Inscribed leaves one modifier; Inscribed → Rare fills to three; Rare → Exalted fills to five. Add an affix to fill the last slot.
- The roll does not fit my build: Reroll while unsealed, scour to Plain, sell or salvage it.
- I have three spare maps: Ascend only if they belong to the same dungeon and tier. The output loses rarity and modifiers; it does not unlock entry to the new tier.
- I want a sealed challenge: Finish the roll first. Sealed maps cannot be upgraded, rerolled, unlocked, scoured or ascended. There is no unseal operation.
Market offers
- Open Market offers and filter by dungeon, layout, difficulty, rarity, seal, reward thresholds or required/excluded modifier.
- Inspect the full roll and price before buying; you buy that exact map, including its layout and modifiers.
- Carry the required WAD Coins in inventory. The dedicated market uses whole prices from 1 to 100,000 WAD Coins.
- The purchased map goes to your inbox. Move it to a backpack and use it to open the review panel.
To sell, select your inventory map and choose Sell this map. Review and confirm the offer. The market holds that map until sold or cancelled; you can have at most 20 active offers. Cancel returns it to your inbox. After a sale choose Claim proceeds to receive WAD Coins in your inbox. Use this dedicated map market for listing rolled maps.
Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.
