Dungeon Maps/Layouts: Difference between revisions
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A dropped map rolls one of these layouts uniformly. '''Reroll layout''' chooses one of the other fourteen and always changes the route, while preserving the dungeon, difficulty, rarity, modifiers and locks. A sealed map cannot be rerolled. [[Dungeon Maps/Crafting|See the cost and restrictions]]. | A dropped map rolls one of these layouts uniformly. '''Reroll layout''' chooses one of the other fourteen and always changes the route, while preserving the dungeon, difficulty, rarity, modifiers and locks. A sealed map cannot be rerolled. [[Dungeon Maps/Crafting|See the cost and restrictions]]. | ||
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[# | <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#guide_Serpentine|Serpentine]] · [[#guide_Ring_Road|Ring Road]] · [[#guide_Figure_Eight|Figure Eight]] · [[#guide_Spine|Spine]] · [[#guide_Four_Wings|Four Wings]] · [[#guide_Braid|Braid]] · [[#guide_City_Blocks|City Blocks]] · [[#guide_Spiral|Spiral]] · [[#guide_Twin_Courtyards|Twin Courtyards]] · [[#guide_Archipelago|Archipelago]] · [[#guide_Three_Terraces|Three Terraces]] · [[#guide_Honeycomb|Honeycomb]] · [[#guide_Four_Sectors|Four Sectors]] · [[#guide_Great_Hall|Great Hall]] · [[#guide_Citadel|Citadel]]</div> | ||
<span id=" | == <span id="guide_Serpentine">Serpentine</span> == | ||
'''L01 · 1 floor''' — A long, winding sequence of rooms. Sweep each room before following the next bend. | '''L01 · 1 floor''' — A long, winding sequence of rooms. Sweep each room before following the next bend. | ||
[[File:DungeonMaps_Route_HD_L01_20260912.png|720px|alt=Serpentine route with entrance and boss markers]] | [[File:DungeonMaps_Route_HD_L01_20260912.png|720px|alt=Serpentine route with entrance and boss markers]] | ||
<span id=" | == <span id="guide_Ring_Road">Ring Road</span> == | ||
'''L02 · 1 floor''' — A loop around the perimeter. Track which half of the ring you have cleared to avoid retracing it. | '''L02 · 1 floor''' — A loop around the perimeter. Track which half of the ring you have cleared to avoid retracing it. | ||
[[File:DungeonMaps_Route_HD_L02_20260912.png|720px|alt=Ring Road route with entrance and boss markers]] | [[File:DungeonMaps_Route_HD_L02_20260912.png|720px|alt=Ring Road route with entrance and boss markers]] | ||
<span id=" | == <span id="guide_Figure_Eight">Figure Eight</span> == | ||
'''L03 · 1 floor''' — Two linked loops. Use the central crossing as your navigation reference. | '''L03 · 1 floor''' — Two linked loops. Use the central crossing as your navigation reference. | ||
[[File:DungeonMaps_Route_HD_L03_20260912.png|720px|alt=Figure Eight route with entrance and boss markers]] | [[File:DungeonMaps_Route_HD_L03_20260912.png|720px|alt=Figure Eight route with entrance and boss markers]] | ||
<span id=" | == <span id="guide_Spine">Spine</span> == | ||
'''L04 · 1 floor''' — A central spine with branches. Clear the side rooms as you pass their entrances. | '''L04 · 1 floor''' — A central spine with branches. Clear the side rooms as you pass their entrances. | ||
[[File:DungeonMaps_Route_HD_L04_20260912.png|720px|alt=Spine route with entrance and boss markers]] | [[File:DungeonMaps_Route_HD_L04_20260912.png|720px|alt=Spine route with entrance and boss markers]] | ||
<span id=" | == <span id="guide_Four_Wings">Four Wings</span> == | ||
'''L05 · 1 floor''' — Four wings around a central junction. Pick a consistent order for the wings. | '''L05 · 1 floor''' — Four wings around a central junction. Pick a consistent order for the wings. | ||
[[File:DungeonMaps_Route_HD_L05_20260912.png|720px|alt=Four Wings route with entrance and boss markers]] | [[File:DungeonMaps_Route_HD_L05_20260912.png|720px|alt=Four Wings route with entrance and boss markers]] | ||
<span id=" | == <span id="guide_Braid">Braid</span> == | ||
'''L06 · 1 floor''' — Interwoven lanes with repeated connections. Check junctions before committing to another lane. | '''L06 · 1 floor''' — Interwoven lanes with repeated connections. Check junctions before committing to another lane. | ||
[[File:DungeonMaps_Route_HD_L06_20260912.png|720px|alt=Braid route with entrance and boss markers]] | [[File:DungeonMaps_Route_HD_L06_20260912.png|720px|alt=Braid route with entrance and boss markers]] | ||
<span id=" | == <span id="guide_City_Blocks">City Blocks</span> == | ||
'''L07 · 1 floor''' — A block-and-street grid. Work row by row to keep track of uncleared blocks. | '''L07 · 1 floor''' — A block-and-street grid. Work row by row to keep track of uncleared blocks. | ||
[[File:DungeonMaps_Route_HD_L07_20260912.png|720px|alt=City Blocks route with entrance and boss markers]] | [[File:DungeonMaps_Route_HD_L07_20260912.png|720px|alt=City Blocks route with entrance and boss markers]] | ||
<span id=" | == <span id="guide_Spiral">Spiral</span> == | ||
'''L08 · 1 floor''' — A spiral route. Follow the winding corridor and do not confuse adjacent sections with direct connections. | '''L08 · 1 floor''' — A spiral route. Follow the winding corridor and do not confuse adjacent sections with direct connections. | ||
[[File:DungeonMaps_Route_HD_L08_20260912.png|720px|alt=Spiral route with entrance and boss markers]] | [[File:DungeonMaps_Route_HD_L08_20260912.png|720px|alt=Spiral route with entrance and boss markers]] | ||
<span id=" | == <span id="guide_Twin_Courtyards">Twin Courtyards</span> == | ||
'''L09 · 1 floor''' — Two courtyards joined by routes. Finish the branches around each courtyard. | '''L09 · 1 floor''' — Two courtyards joined by routes. Finish the branches around each courtyard. | ||
[[File:DungeonMaps_Route_HD_L09_20260912.png|720px|alt=Twin Courtyards route with entrance and boss markers]] | [[File:DungeonMaps_Route_HD_L09_20260912.png|720px|alt=Twin Courtyards route with entrance and boss markers]] | ||
<span id=" | == <span id="guide_Archipelago">Archipelago</span> == | ||
'''L10 · 1 floor''' — Separate island-like rooms joined by corridors. The surrounding water is scenery, not a shortcut. | '''L10 · 1 floor''' — Separate island-like rooms joined by corridors. The surrounding water is scenery, not a shortcut. | ||
[[File:DungeonMaps_Route_HD_L10_20260912.png|720px|alt=Archipelago route with entrance and boss markers]] | [[File:DungeonMaps_Route_HD_L10_20260912.png|720px|alt=Archipelago route with entrance and boss markers]] | ||
<span id=" | == <span id="guide_Three_Terraces">Three Terraces</span> == | ||
'''L11 · 3 floors''' — Three floors. Matching numbered markers connect the floors: 1 links the first pair, 2 the second pair. | '''L11 · 3 floors''' — Three floors. Matching numbered markers connect the floors: 1 links the first pair, 2 the second pair. | ||
[[File:DungeonMaps_Route_HD_L11_20260912.png|720px|alt=Three Terraces route with entrance and boss markers]] | [[File:DungeonMaps_Route_HD_L11_20260912.png|720px|alt=Three Terraces route with entrance and boss markers]] | ||
<span id=" | == <span id="guide_Honeycomb">Honeycomb</span> == | ||
'''L12 · 1 floor''' — A honeycomb of connected chambers. Use a consistent sweep direction at each junction. | '''L12 · 1 floor''' — A honeycomb of connected chambers. Use a consistent sweep direction at each junction. | ||
[[File:DungeonMaps_Route_HD_L12_20260912.png|720px|alt=Honeycomb route with entrance and boss markers]] | [[File:DungeonMaps_Route_HD_L12_20260912.png|720px|alt=Honeycomb route with entrance and boss markers]] | ||
<span id=" | == <span id="guide_Four_Sectors">Four Sectors</span> == | ||
'''L13 · 1 floor''' — Four sectors with connecting passages. Clear one sector at a time. | '''L13 · 1 floor''' — Four sectors with connecting passages. Clear one sector at a time. | ||
[[File:DungeonMaps_Route_HD_L13_20260912.png|720px|alt=Four Sectors route with entrance and boss markers]] | [[File:DungeonMaps_Route_HD_L13_20260912.png|720px|alt=Four Sectors route with entrance and boss markers]] | ||
<span id=" | == <span id="guide_Great_Hall">Great Hall</span> == | ||
'''L14 · 1 floor''' — A large central hall with connected areas. Avoid pulling several groups together across open space. | '''L14 · 1 floor''' — A large central hall with connected areas. Avoid pulling several groups together across open space. | ||
[[File:DungeonMaps_Route_HD_L14_20260912.png|720px|alt=Great Hall route with entrance and boss markers]] | [[File:DungeonMaps_Route_HD_L14_20260912.png|720px|alt=Great Hall route with entrance and boss markers]] | ||
<span id=" | == <span id="guide_Citadel">Citadel</span> == | ||
'''L15 · 1 floor''' — A citadel of rooms and corridors. Mark cleared junctions mentally and leave the boss until your chosen clear target. | '''L15 · 1 floor''' — A citadel of rooms and corridors. Mark cleared junctions mentally and leave the boss until your chosen clear target. | ||
[[File:DungeonMaps_Route_HD_L15_20260912.png|720px|alt=Citadel route with entrance and boss markers]] | [[File:DungeonMaps_Route_HD_L15_20260912.png|720px|alt=Citadel route with entrance and boss markers]] | ||
<span id=" | == <span id="guide_See_the_actual_environments">See the actual environments</span> == | ||
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;"> | <div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;"> | ||
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_gorgols_L01_Floor12_20260912.png|320px|alt=Gorgols — all 15 environments]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">[[Dungeon Maps/Gorgols|Gorgols — all 15 environments]]</div></div> | <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_gorgols_L01_Floor12_20260912.png|320px|alt=Gorgols — all 15 environments]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">[[Dungeon Maps/Gorgols|Gorgols — all 15 environments]]</div></div> | ||
Revision as of 13:19, 12 September 2026
These route previews show the prepared geometry, not live monster locations. B marks where the boss will appear after the clear requirement. The route does not reveal random loot or guarantee the safest pull.
A dropped map rolls one of these layouts uniformly. Reroll layout chooses one of the other fourteen and always changes the route, while preserving the dungeon, difficulty, rarity, modifiers and locks. A sealed map cannot be rerolled. See the cost and restrictions.
Serpentine
L01 · 1 floor — A long, winding sequence of rooms. Sweep each room before following the next bend.
Ring Road
L02 · 1 floor — A loop around the perimeter. Track which half of the ring you have cleared to avoid retracing it.
Figure Eight
L03 · 1 floor — Two linked loops. Use the central crossing as your navigation reference.
Spine
L04 · 1 floor — A central spine with branches. Clear the side rooms as you pass their entrances.
Four Wings
L05 · 1 floor — Four wings around a central junction. Pick a consistent order for the wings.
Braid
L06 · 1 floor — Interwoven lanes with repeated connections. Check junctions before committing to another lane.
City Blocks
L07 · 1 floor — A block-and-street grid. Work row by row to keep track of uncleared blocks.
Spiral
L08 · 1 floor — A spiral route. Follow the winding corridor and do not confuse adjacent sections with direct connections.
Twin Courtyards
L09 · 1 floor — Two courtyards joined by routes. Finish the branches around each courtyard.
Archipelago
L10 · 1 floor — Separate island-like rooms joined by corridors. The surrounding water is scenery, not a shortcut.
Three Terraces
L11 · 3 floors — Three floors. Matching numbered markers connect the floors: 1 links the first pair, 2 the second pair.
Honeycomb
L12 · 1 floor — A honeycomb of connected chambers. Use a consistent sweep direction at each junction.
Four Sectors
L13 · 1 floor — Four sectors with connecting passages. Clear one sector at a time.
Great Hall
L14 · 1 floor — A large central hall with connected areas. Avoid pulling several groups together across open space.
Citadel
L15 · 1 floor — A citadel of rooms and corridors. Mark cleared junctions mentally and leave the boss until your chosen clear target.
See the actual environments
Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.
