Dungeon Maps/Storm Islands: Difference between revisions

From We Are Dragons Wiki
(Unify Dungeons and Dungeon Maps: one illustrated guide and a canonical redirect.)
(Apply approved dungeon boss loot balance; synchronize base chances, amounts and crafting materials.)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
__NOTOC__
__NOTOC__
<div style="background:#152738;color:#e1e9ee;border:1px solid #746242;border-left:5px solid #ecd093;padding:20px;margin:14px 0;border-radius:6px;">'''One universal Storm map.''' Choose '''Storm Islands or Fire Storm''' when preparing an expedition, regardless of vocation. The two destinations are the same exchange stage. Natural drops of this family require '''Curseham access''', with no level restriction on drops. The entry requirements below still apply to the chosen destination. [[Dungeons#how-to-obtain-maps|All map drop requirements →]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''DUNGEONS & DUNGEON MAPS''' — One guide to map-based expeditions. One leader's map opens a run for up to five players. Use the sections below for dungeon access, map drops, layouts, modifiers, crafting and rewards.</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''DUNGEONS & DUNGEON MAPS''' — One guide to map-based expeditions. One leader's map opens a run for up to five players. Use the sections below for dungeon access, map drops, layouts, modifiers, crafting and rewards.</div>
Line 87: Line 88:
'''Boss corpse loot — base rolls'''
'''Boss corpse loot — base rolls'''


These are the actual boss loot entries, not a second completion payout. The amount is a base range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Guaranteed matching Set Pieces benefit through increased quantity instead, so map bonuses can exceed the base amount shown here. Repeated item rows are separate loot rolls. Completion Dust is claimed separately.
These are the actual boss loot entries, not a second completion payout. The amount is a base range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Guaranteed matching Set Pieces benefit through increased quantity instead, so map bonuses can exceed the base amount shown here. Repeated item rows are separate loot rolls. Each chance is the base roll for that row. Items listed inside a container also require its parent roll; empty containers are not dropped. Completion Dust is claimed separately.
<div style="overflow-x:auto;">
<div style="overflow-x:auto;">
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
Line 96: Line 97:
| [[File:DungeonMaps_Item_5964_20260912.png|32px|alt=explorer backpack]] || Explorer backpack || 100% || 1
| [[File:DungeonMaps_Item_5964_20260912.png|32px|alt=explorer backpack]] || Explorer backpack || 100% || 1
|-
|-
| [[File:DungeonMaps_Item_12234_20260912.png|32px|alt=Ice Elemental Box]] || Ice Elemental Box || 2.5% || 1
| [[File:DungeonMaps_Item_12234_20260912.png|32px|alt=Ice Elemental Box]] || Ice Elemental Box<br><small>Inside: Explorer backpack (100%)</small> || 2.5% || 1
|-
|-
| [[File:DungeonMaps_Item_7491_20260912.png|32px|alt=frozen ham]] || Frozen ham || 50% || 1–7
| [[File:DungeonMaps_Item_7491_20260912.png|32px|alt=frozen ham]] || Frozen ham<br><small>Inside: Explorer backpack (100%)</small> || 50% || 1–7
|-
|-
| [[File:DungeonMaps_Item_2672_20260912.png|32px|alt=dragon ham]] || Dragon ham || 85% || 1–4
| [[File:DungeonMaps_Item_2672_20260912.png|32px|alt=dragon ham]] || Dragon ham<br><small>Inside: Explorer backpack (100%)</small> || 85% || 1–4
|-
|-
| [[File:DungeonMaps_Item_2152_20260912.png|32px|alt=platinum coin]] || Platinum coin || 28% || 1–100
| [[File:DungeonMaps_Item_2152_20260912.png|32px|alt=platinum coin]] || Platinum coin<br><small>Inside: Explorer backpack (100%)</small> || 28% || 1–100
|-
|-
| [[File:DungeonMaps_Item_7491_20260912.png|32px|alt=frozen ham]] || Frozen ham || 50% || 1–7
| [[File:DungeonMaps_Item_7491_20260912.png|32px|alt=frozen ham]] || Frozen ham<br><small>Inside: Explorer backpack (100%)</small> || 50% || 1–7
|-
|-
| [[File:DungeonMaps_Item_2672_20260912.png|32px|alt=dragon ham]] || Dragon ham || 85% || 1–4
| [[File:DungeonMaps_Item_2672_20260912.png|32px|alt=dragon ham]] || Dragon ham<br><small>Inside: Explorer backpack (100%)</small> || 85% || 1–4
|-
|-
| [[File:DungeonMaps_Item_2152_20260912.png|32px|alt=platinum coin]] || Platinum coin || 28% || 1–39
| [[File:DungeonMaps_Item_2152_20260912.png|32px|alt=platinum coin]] || Platinum coin<br><small>Inside: Explorer backpack (100%)</small> || 28% || 1–39
|-
|-
| [[File:DungeonMaps_Item_18007_20260912.png|32px|alt=uber combo gem [TIER II]]] || Uber combo gem [TIER II] || 2.5% || 1
| [[File:DungeonMaps_Item_18007_20260912.png|32px|alt=uber combo gem [TIER II]]] || Uber combo gem [TIER II] || 4% || 1
|-
|-
| [[File:DungeonMaps_Item_18010_20260912.png|32px|alt=uber attribute lock gem [TIER II]]] || Uber attribute lock gem [TIER II] || 2.5% || 1
| [[File:DungeonMaps_Item_18010_20260912.png|32px|alt=uber attribute lock gem [TIER II]]] || Uber attribute lock gem [TIER II] || 4% || 1
|-
|-
| [[File:DungeonMaps_Item_20267_20260912.png|32px|alt=scroll of legendary essence [TIER II]]] || Scroll of legendary essence [TIER II] || 2.5% || 1
| [[File:DungeonMaps_Item_20267_20260912.png|32px|alt=scroll of legendary essence [TIER II]]] || Scroll of legendary essence [TIER II] || 2.5% || 1
Line 147: Line 148:
|-
|-
| [[File:DungeonMaps_Item_11453_20260912.png|32px|alt=spellbook of destruction]] || Spellbook of destruction || 0.3% || 1
| [[File:DungeonMaps_Item_11453_20260912.png|32px|alt=spellbook of destruction]] || Spellbook of destruction || 0.3% || 1
|-
| [[File:DungeonMaps_Item_11226_20260912.png|32px|alt=diamond button]] || Diamond button || 40% || 1–3
|-
| [[File:DungeonMaps_Item_11228_20260912.png|32px|alt=old orange piece of cloth]] || Old orange piece of cloth || 40% || 1–3
|-
| [[File:DungeonMaps_Item_11229_20260912.png|32px|alt=old red piece of cloth]] || Old red piece of cloth || 40% || 1–3
|-
| [[File:DungeonMaps_Item_11231_20260912.png|32px|alt=red ink]] || Red ink || 40% || 1–3
|-
| [[File:DungeonMaps_Item_11232_20260912.png|32px|alt=yellow ink]] || Yellow ink || 40% || 1–3
|-
| [[File:DungeonMaps_Item_23852_20260912.png|32px|alt=Forgotten King Gold Bar]] || Forgotten King Gold Bar || 25% || 1–3
|-
| [[File:DungeonMaps_Item_23853_20260912.png|32px|alt=Forgotten King Royal Silk Roll]] || Forgotten King Royal Silk Roll || 25% || 1–3
|-
| [[File:DungeonMaps_Item_23854_20260912.png|32px|alt=Forgotten King Crest Badge]] || Forgotten King Crest Badge || 25% || 1–3
|-
| [[File:DungeonMaps_Item_23855_20260912.png|32px|alt=Forgotten King Azure Dust]] || Forgotten King Azure Dust || 25% || 1–3
|-
| [[File:DungeonMaps_Item_23856_20260912.png|32px|alt=Forgotten King Crimson Dust]] || Forgotten King Crimson Dust || 25% || 1–3
|}
|}
</div>
</div>

Latest revision as of 19:40, 12 September 2026

One universal Storm map. Choose Storm Islands or Fire Storm when preparing an expedition, regardless of vocation. The two destinations are the same exchange stage. Natural drops of this family require Curseham access, with no level restriction on drops. The entry requirements below still apply to the chosen destination. All map drop requirements →
DUNGEONS & DUNGEON MAPS — One guide to map-based expeditions. One leader's map opens a run for up to five players. Use the sections below for dungeon access, map drops, layouts, modifiers, crafting and rewards.
Storm Islands
Dark ice paving, pale frozen walls, blue crystal and snow drifts.
Storm Islands map   Level 150+ · 1–5 players · 45 minutes · 15 layouts
Access: Defeat Immortal God.
Final boss: Storm Dragon
Storm Islands — L01 Serpentine. Click to inspect the full environment.
Storm Islands — L01 Serpentine. Click to inspect the full environment.
Boss chamber detail — actual map sprites, shown without monsters.
Boss chamber detail — actual map sprites, shown without monsters.

Before you enter

Every player needs level 150+, the access listed above and the selected difficulty unlocked for Storm Islands. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements.

  1. Keep the leader's map in a backpack and use it to open Dungeon Maps.
  2. Check the dungeon, layout, difficulty and rarity. Hover the layout icon for the route; S is the entrance and B is the boss position.
  3. Read every modifier. Choose protection against an Elemental Surge roll and consider healing, leech and movement penalties together.
  4. Activate Normal Mode rewards before entering and let the two-minute arming period finish. Prepare in a protection zone, outside combat. Everyone accepts within 30 seconds and stays in place until entry.
  5. Clear at least 95% of the counted monsters, then defeat the boss. For extra Dust, finish 100% before killing the boss. Remain reward-eligible at completion.
  6. Collect corpse loot, return to town and use Claim rewards. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.

Monsters

Each layout starts with 1,000 regular monsters. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.

Ice Warmaster334 base spawns · 33.3333% of the repeating mix
Ice Warmaster
334 base spawns · 33.3333% of the repeating mix
Ice Knight167 base spawns · 16.6667% of the repeating mix
Ice Knight
167 base spawns · 16.6667% of the repeating mix
Ice Magician167 base spawns · 16.6667% of the repeating mix
Ice Magician
167 base spawns · 16.6667% of the repeating mix
Ice Hunter166 base spawns · 16.6667% of the repeating mix
Ice Hunter
166 base spawns · 16.6667% of the repeating mix
Ice Wizard166 base spawns · 16.6667% of the repeating mix
Ice Wizard
166 base spawns · 16.6667% of the repeating mix
Monster Base HP Base EXP Attacks / effects
Ice Warmaster 157,500 118,000 Melee / physical, Physical ranged / area, Ice, Energy
Ice Knight 142,500 107,000 Melee / physical, Physical ranged / area, Ice, Energy
Ice Magician 124,000 105,400 Melee / physical, Ice, Mana drain, Energy
Ice Hunter 135,000 108,000 Melee / physical, Physical ranged / area, Energy, Movement slow
Ice Wizard 132,000 108,000 Melee / physical, Ice, Energy
Read these as a starting point. Base HP and EXP are values before dungeon difficulty, map rolls, server rates and your bonuses. Attack elements describe the unmodified monster. Elemental Surge changes its elemental hit damage to the rolled element; physical attacks and life/mana drain stay separate.
Monster Damage resistance Other listed immunities
Ice Warmaster Earth -15% resistance; Energy -30% resistance; Fire immune Paralyze, Outfit, Drunk, Invisible
Ice Knight Earth -15% resistance; Energy -30% resistance; Fire immune Paralyze, Outfit, Drunk, Invisible
Ice Magician Earth -15% resistance; Energy -30% resistance; Fire immune Paralyze, Outfit, Drunk, Invisible
Ice Hunter Earth -15% resistance; Energy -30% resistance; Fire immune Paralyze, Outfit, Drunk, Invisible
Ice Wizard Earth -15% resistance; Energy -30% resistance; Fire immune Paralyze, Outfit, Drunk, Invisible

Positive resistance reduces that damage type; negative resistance is a weakness. A 100% immunity is not a recommended damage choice. Physical resistance rolls and elemental wards can further change this table.

  • Pull controlled groups: higher tier and damage rolls apply to the same enemies shown here.
  • Expect movement slows. Avoid starting a large pull while standing on Sticky ground.
  • Bring enough mana recovery for mana-drain attacks, especially with Mana drought.

Boss and loot

Storm Dragon — final boss
Storm Dragon — final boss
Base HP Base EXP Attacks / effects
1,500,000 1,500,000 Melee / physical, Ice, Fire

Resistances: Energy immune; Fire immune; Earth immune; Lifedrain immune.
Other listed immunities: Paralyze, Outfit, Drunk, Invisible.

The boss appears at 95% clear. A Commanders seal also requires all three marked commanders to die. The boss receives the map's applicable combat modifiers too. If you want the full-clear Dust bonus, leave the boss alive until the counter reaches 100%.

Boss corpse loot — base rolls

These are the actual boss loot entries, not a second completion payout. The amount is a base range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Guaranteed matching Set Pieces benefit through increased quantity instead, so map bonuses can exceed the base amount shown here. Repeated item rows are separate loot rolls. Each chance is the base roll for that row. Items listed inside a container also require its parent roll; empty containers are not dropped. Completion Dust is claimed separately.

Item Drop Base chance Possible amount
wad coin Wad coin 4% 1–2
explorer backpack Explorer backpack 100% 1
Ice Elemental Box Ice Elemental Box
Inside: Explorer backpack (100%)
2.5% 1
frozen ham Frozen ham
Inside: Explorer backpack (100%)
50% 1–7
dragon ham Dragon ham
Inside: Explorer backpack (100%)
85% 1–4
platinum coin Platinum coin
Inside: Explorer backpack (100%)
28% 1–100
frozen ham Frozen ham
Inside: Explorer backpack (100%)
50% 1–7
dragon ham Dragon ham
Inside: Explorer backpack (100%)
85% 1–4
platinum coin Platinum coin
Inside: Explorer backpack (100%)
28% 1–39
uber combo gem [TIER II] Uber combo gem [TIER II] 4% 1
uber attribute lock gem [TIER II] Uber attribute lock gem [TIER II] 4% 1
scroll of legendary essence [TIER II] Scroll of legendary essence [TIER II] 2.5% 1
Present Box Present Box 0.02% 1
king helmet King helmet 0.3% 1
king armor King armor 0.3% 1
king legs King legs 0.3% 1
king boots King boots 0.3% 1
king shield King shield 0.3% 1
king axe King axe 0.3% 1
king bow King bow 0.3% 1
king sword King sword 0.3% 1
king club King club 0.3% 1
king wand King wand 0.3% 1
hat of destruction Hat of destruction 0.3% 1
robe of destruction Robe of destruction 0.3% 1
pants of destruction Pants of destruction 0.3% 1
boots of destruction Boots of destruction 0.3% 1
spellbook of destruction Spellbook of destruction 0.3% 1
diamond button Diamond button 40% 1–3
old orange piece of cloth Old orange piece of cloth 40% 1–3
old red piece of cloth Old red piece of cloth 40% 1–3
red ink Red ink 40% 1–3
yellow ink Yellow ink 40% 1–3
Forgotten King Gold Bar Forgotten King Gold Bar 25% 1–3
Forgotten King Royal Silk Roll Forgotten King Royal Silk Roll 25% 1–3
Forgotten King Crest Badge Forgotten King Crest Badge 25% 1–3
Forgotten King Azure Dust Forgotten King Azure Dust 25% 1–3
Forgotten King Crimson Dust Forgotten King Crimson Dust 25% 1–3
More danger, more rewards. Pressure increases experience, eligible equipment/gold loot, this dungeon's Set Pieces and completion Dust. Artisan further increases the matching Set Pieces. WAD Coins, gems, keys, essences and cartography materials do not inherit the equipment/Set Piece map bonus. See exactly how rewards scale.

All 15 layouts

The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the route atlas for S/B markers and connections between floors.

L01 — Serpentine
L01 — Serpentine
L02 — Ring Road
L02 — Ring Road
L03 — Figure Eight
L03 — Figure Eight
L04 — Spine
L04 — Spine
L05 — Four Wings
L05 — Four Wings
L06 — Braid
L06 — Braid
L07 — City Blocks
L07 — City Blocks
L08 — Spiral
L08 — Spiral
L09 — Twin Courtyards
L09 — Twin Courtyards
L10 — Archipelago
L10 — Archipelago
L11 — Three Terraces · floor 1/3
L11 — Three Terraces · floor 1/3
L11 — Three Terraces · floor 2/3
L11 — Three Terraces · floor 2/3
L11 — Three Terraces · floor 3/3
L11 — Three Terraces · floor 3/3
L12 — Honeycomb
L12 — Honeycomb
L13 — Four Sectors
L13 — Four Sectors
L14 — Great Hall
L14 — Great Hall
L15 — Citadel
L15 — Citadel

Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.