Dungeon Maps/Urtrudurks: Difference between revisions

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__NOTOC__
__NOTOC__
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''UPCOMING DUNGEON MAPS UPDATE''' — This guide previews the new map-based dungeon system. It is not yet active on the game realms. Until the update is announced, use the [[Dungeons|current dungeon rules]]. Preview artwork and balance may still change.</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''DUNGEONS & DUNGEON MAPS''' — One guide to map-based expeditions. One leader's map opens a run for up to five players. Use the sections below for dungeon access, map drops, layouts, modifiers, crafting and rewards.</div>
<div style="background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;">
<div style="background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;">
<div style="color:#ecd093;font-size:26px;line-height:1.25;font-weight:bold;">Urtrudurks</div>
<div style="color:#ecd093;font-size:26px;line-height:1.25;font-weight:bold;">Urtrudurks</div>
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</div>
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<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #dfc074;padding:14px 18px;margin:14px 0;border-radius:5px;">[[File:DungeonMaps_Map_urtrudurks_20260912.png|64px|alt=Urtrudurks map]] &nbsp; '''Level 500+''' · 1–5 players · 45 minutes · 15 layouts<br>'''Access:''' Unlock Elite Urtrudurk access and reach Reborn 5.<br>'''Final boss:''' Urtrudurk Archmage</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #dfc074;padding:14px 18px;margin:14px 0;border-radius:5px;">[[File:DungeonMaps_Map_urtrudurks_20260912.png|64px|alt=Urtrudurks map]] &nbsp; '''Level 500+''' · 1–5 players · 45 minutes · 15 layouts<br>'''Access:''' Unlock Elite Urtrudurk access and reach Reborn 5.<br>'''Final boss:''' Urtrudurk Archmage</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#Before_you_enter|Before you enter]] · [[#Monsters|Monsters]] · [[#Boss_and_loot|Boss and loot]] · [[#All_15_layouts|All 15 layouts]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#guide_Before_you_enter|Before you enter]] · [[#guide_Monsters|Monsters]] · [[#guide_Boss_and_loot|Boss and loot]] · [[#guide_All_15_layouts|All 15 layouts]]</div>
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_urtrudurks_L01_Floor12_20260912.png|480px|alt=Urtrudurks — L01 Serpentine. Click to inspect the full environment.]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">Urtrudurks — L01 Serpentine. Click to inspect the full environment.</div></div>
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_urtrudurks_L01_Floor12_20260912.png|480px|alt=Urtrudurks — L01 Serpentine. Click to inspect the full environment.]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">Urtrudurks — L01 Serpentine. Click to inspect the full environment.</div></div>
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<span id="Before_you_enter"></span>
== <span id="guide_Before_you_enter">Before you enter</span> ==
== Before you enter ==
Every player needs '''level 500+''', the access listed above and the selected difficulty unlocked for '''Urtrudurks'''. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements.
Every player needs '''level 500+''', the access listed above and the selected difficulty unlocked for '''Urtrudurks'''. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements.


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# Collect corpse loot, return to town and use '''Claim rewards'''. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.
# Collect corpse loot, return to town and use '''Claim rewards'''. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.


<span id="Monsters"></span>
== <span id="guide_Monsters">Monsters</span> ==
== Monsters ==
Each layout starts with '''1,000 regular monsters'''. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.
Each layout starts with '''1,000 regular monsters'''. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.


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* Life-drain attacks remain separate from Elemental Surge; do not rely on a single elemental protection to cover everything.
* Life-drain attacks remain separate from Elemental Surge; do not rely on a single elemental protection to cover everything.


<span id="Boss_and_loot"></span>
== <span id="guide_Boss_and_loot">Boss and loot</span> ==
== Boss and loot ==
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;">
<div style="flex:1 1 180px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Urtrudurk_Archmage_20260912.png|180px|alt=Urtrudurk Archmage — final boss]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Urtrudurk Archmage''' — final boss</div></div>
<div style="flex:1 1 180px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Urtrudurk_Archmage_20260912.png|180px|alt=Urtrudurk Archmage — final boss]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Urtrudurk Archmage''' — final boss</div></div>
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'''Boss corpse loot — base rolls'''
'''Boss corpse loot — base rolls'''


These are the actual boss loot entries, not a second completion payout. The amount is a base range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Guaranteed matching Set Pieces benefit through increased quantity instead, so map bonuses can exceed the base amount shown here. Repeated item rows are separate loot rolls. Completion Dust is claimed separately.
These are the actual boss loot entries, not a second completion payout. The amount is a base range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Guaranteed matching Set Pieces benefit through increased quantity instead, so map bonuses can exceed the base amount shown here. Repeated item rows are separate loot rolls. Each chance is the base roll for that row. Items listed inside a container also require its parent roll; empty containers are not dropped. Completion Dust is claimed separately.
<div style="overflow-x:auto;">
<div style="overflow-x:auto;">
{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
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| [[File:DungeonMaps_Item_11762_20260912.png|32px|alt=magician urtrudurk boots]] || Magician urtrudurk boots || 0.1% || 1
| [[File:DungeonMaps_Item_11762_20260912.png|32px|alt=magician urtrudurk boots]] || Magician urtrudurk boots || 0.1% || 1
|-
|-
| [[File:DungeonMaps_Item_17726_20260912.png|32px|alt=uber combo gem [TIER III]]] || Uber combo gem [TIER III] || 1.5% || 1
| [[File:DungeonMaps_Item_17726_20260912.png|32px|alt=uber combo gem [TIER III]]] || Uber combo gem [TIER III] || 5% || 1
|-
|-
| [[File:DungeonMaps_Item_18015_20260912.png|32px|alt=uber attribute lock gem [TIER III]]] || Uber attribute lock gem [TIER III] || 1.5% || 1
| [[File:DungeonMaps_Item_18015_20260912.png|32px|alt=uber attribute lock gem [TIER III]]] || Uber attribute lock gem [TIER III] || 5% || 1
|-
|-
| [[File:DungeonMaps_Item_20261_20260912.png|32px|alt=scroll of legendary essence [TIER III]]] || Scroll of legendary essence [TIER III] || 3.5% || 1
| [[File:DungeonMaps_Item_20261_20260912.png|32px|alt=scroll of legendary essence [TIER III]]] || Scroll of legendary essence [TIER III] || 3% || 1
|}
|}
</div>
</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #9ee6b5;padding:14px 18px;margin:14px 0;border-radius:5px;">'''More danger, more rewards.''' Pressure increases experience, eligible equipment/gold loot, this dungeon's Set Pieces and completion Dust. Artisan further increases the matching Set Pieces. WAD Coins, gems, keys, essences and cartography materials do not inherit the equipment/Set Piece map bonus. [[Dungeon Maps/Modifiers|See exactly how rewards scale]].</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #9ee6b5;padding:14px 18px;margin:14px 0;border-radius:5px;">'''More danger, more rewards.''' Pressure increases experience, eligible equipment/gold loot, this dungeon's Set Pieces and completion Dust. Artisan further increases the matching Set Pieces. WAD Coins, gems, keys, essences and cartography materials do not inherit the equipment/Set Piece map bonus. [[Dungeon Maps/Modifiers|See exactly how rewards scale]].</div>


<span id="All_15_layouts"></span>
== <span id="guide_All_15_layouts">All 15 layouts</span> ==
== All 15 layouts ==
The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the [[Dungeon Maps/Layouts|route atlas]] for S/B markers and connections between floors.
The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the [[Dungeon Maps/Layouts|route atlas]] for S/B markers and connections between floors.


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</div>
</div>


<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeon Maps|Start here]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<small>Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.</small>
<small>Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.</small>
[[Category:Guides]]
[[Category:Guides]]
[[Category:Game Systems]]
[[Category:Game Systems]]

Latest revision as of 19:40, 12 September 2026

DUNGEONS & DUNGEON MAPS — One guide to map-based expeditions. One leader's map opens a run for up to five players. Use the sections below for dungeon access, map drops, layouts, modifiers, crafting and rewards.
Urtrudurks
Pale weathered fortifications, sand, old shrines and green water gardens.
Urtrudurks map   Level 500+ · 1–5 players · 45 minutes · 15 layouts
Access: Unlock Elite Urtrudurk access and reach Reborn 5.
Final boss: Urtrudurk Archmage
Urtrudurks — L01 Serpentine. Click to inspect the full environment.
Urtrudurks — L01 Serpentine. Click to inspect the full environment.
Boss chamber detail — actual map sprites, shown without monsters.
Boss chamber detail — actual map sprites, shown without monsters.

Before you enter

Every player needs level 500+, the access listed above and the selected difficulty unlocked for Urtrudurks. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements.

  1. Keep the leader's map in a backpack and use it to open Dungeon Maps.
  2. Check the dungeon, layout, difficulty and rarity. Hover the layout icon for the route; S is the entrance and B is the boss position.
  3. Read every modifier. Choose protection against an Elemental Surge roll and consider healing, leech and movement penalties together.
  4. Activate Normal Mode rewards before entering and let the two-minute arming period finish. Prepare in a protection zone, outside combat. Everyone accepts within 30 seconds and stays in place until entry.
  5. Clear at least 95% of the counted monsters, then defeat the boss. For extra Dust, finish 100% before killing the boss. Remain reward-eligible at completion.
  6. Collect corpse loot, return to town and use Claim rewards. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.

Monsters

Each layout starts with 1,000 regular monsters. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.

Elite Urtrudurk Warrior250 base spawns · 25% of the repeating mix
Elite Urtrudurk Warrior
250 base spawns · 25% of the repeating mix
Elite Urtrudurk Berserker250 base spawns · 25% of the repeating mix
Elite Urtrudurk Berserker
250 base spawns · 25% of the repeating mix
Elite Urtrudurk Archer250 base spawns · 25% of the repeating mix
Elite Urtrudurk Archer
250 base spawns · 25% of the repeating mix
Elite Urtrudurk Spellslinger250 base spawns · 25% of the repeating mix
Elite Urtrudurk Spellslinger
250 base spawns · 25% of the repeating mix
Monster Base HP Base EXP Attacks / effects
Elite Urtrudurk Warrior 530,000 189,000 Melee / physical, Earth, Life drain, Movement slow
Elite Urtrudurk Berserker 594,000 211,500 Melee / physical, Earth, Life drain, Movement slow
Elite Urtrudurk Archer 550,000 189,000 Melee / physical, Physical ranged / area, Fire
Elite Urtrudurk Spellslinger 400,000 207,000 Melee / physical, Earth, Life drain
Read these as a starting point. Base HP and EXP are values before dungeon difficulty, map rolls, server rates and your bonuses. Attack elements describe the unmodified monster. Elemental Surge changes its elemental hit damage to the rolled element; physical attacks and life/mana drain stay separate.
Monster Damage resistance Other listed immunities
Elite Urtrudurk Warrior Physical +30% resistance; Holy +20% resistance; Energy immune; Fire immune; Earth immune Paralyze, Outfit, Drunk, Invisible
Elite Urtrudurk Berserker Physical +30% resistance; Holy +20% resistance; Energy immune; Fire immune; Earth immune Paralyze, Outfit, Drunk, Invisible
Elite Urtrudurk Archer Ice -30% resistance; Death -30% resistance; Physical +30% resistance; Holy +20% resistance; Energy immune; Fire immune; Earth immune; Lifedrain immune Paralyze, Outfit, Drunk, Invisible
Elite Urtrudurk Spellslinger Ice -30% resistance; Death -30% resistance; Physical +30% resistance; Holy +20% resistance; Energy immune; Fire immune; Earth immune; Lifedrain immune Paralyze, Outfit, Drunk, Invisible

Positive resistance reduces that damage type; negative resistance is a weakness. A 100% immunity is not a recommended damage choice. Physical resistance rolls and elemental wards can further change this table.

  • Pull controlled groups: higher tier and damage rolls apply to the same enemies shown here.
  • Expect movement slows. Avoid starting a large pull while standing on Sticky ground.
  • Life-drain attacks remain separate from Elemental Surge; do not rely on a single elemental protection to cover everything.

Boss and loot

Urtrudurk Archmage — final boss
Urtrudurk Archmage — final boss
Base HP Base EXP Attacks / effects
60,000,000 25,000,000 Melee / physical, Earth, Life drain, Movement slow

Resistances: Ice -200% resistance; Death -200% resistance; Energy immune; Fire immune; Earth immune; Lifedrain immune.
Other listed immunities: Paralyze, Outfit, Drunk, Invisible.

The boss appears at 95% clear. A Commanders seal also requires all three marked commanders to die. The boss receives the map's applicable combat modifiers too. If you want the full-clear Dust bonus, leave the boss alive until the counter reaches 100%.

Boss corpse loot — base rolls

These are the actual boss loot entries, not a second completion payout. The amount is a base range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Guaranteed matching Set Pieces benefit through increased quantity instead, so map bonuses can exceed the base amount shown here. Repeated item rows are separate loot rolls. Each chance is the base roll for that row. Items listed inside a container also require its parent roll; empty containers are not dropped. Completion Dust is claimed separately.

Item Drop Base chance Possible amount
wad coin Wad coin 4% 1–2
urtrudurk warrior head Urtrudurk warrior head 100% 1–3
urtrudurk archer head Urtrudurk archer head 100% 1–3
urtrudurk berserker spikes Urtrudurk berserker spikes 100% 1–3
urtrudurk spellslinger feet Urtrudurk spellslinger feet 100% 1–3
urtrudurk wings Urtrudurk wings 0.1% 1
urtrudurk shield Urtrudurk shield 0.1% 1
urtrudurk spellbook Urtrudurk spellbook 0.1% 1
urtrudurk hood Urtrudurk hood 0.1% 1
urtrudurk armor Urtrudurk armor 0.1% 1
urtrudurk legs Urtrudurk legs 0.1% 1
urtrudurk boots Urtrudurk boots 0.1% 1
urtrudurk wand Urtrudurk wand 0.1% 1
urtrudurk bow Urtrudurk bow 0.1% 1
urtrudurk crossbow Urtrudurk crossbow 0.1% 1
urtrudurk club Urtrudurk club 0.1% 1
urtrudurk sword Urtrudurk sword 0.1% 1
urtrudurk axe Urtrudurk axe 0.1% 1
magician urtrudurk hood Magician urtrudurk hood 0.1% 1
magician urtrudurk armor Magician urtrudurk armor 0.1% 1
magician urtrudurk legs Magician urtrudurk legs 0.1% 1
magician urtrudurk boots Magician urtrudurk boots 0.1% 1
uber combo gem [TIER III] Uber combo gem [TIER III] 5% 1
uber attribute lock gem [TIER III] Uber attribute lock gem [TIER III] 5% 1
scroll of legendary essence [TIER III] Scroll of legendary essence [TIER III] 3% 1
More danger, more rewards. Pressure increases experience, eligible equipment/gold loot, this dungeon's Set Pieces and completion Dust. Artisan further increases the matching Set Pieces. WAD Coins, gems, keys, essences and cartography materials do not inherit the equipment/Set Piece map bonus. See exactly how rewards scale.

All 15 layouts

The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the route atlas for S/B markers and connections between floors.

L01 — Serpentine
L01 — Serpentine
L02 — Ring Road
L02 — Ring Road
L03 — Figure Eight
L03 — Figure Eight
L04 — Spine
L04 — Spine
L05 — Four Wings
L05 — Four Wings
L06 — Braid
L06 — Braid
L07 — City Blocks
L07 — City Blocks
L08 — Spiral
L08 — Spiral
L09 — Twin Courtyards
L09 — Twin Courtyards
L10 — Archipelago
L10 — Archipelago
L11 — Three Terraces · floor 1/3
L11 — Three Terraces · floor 1/3
L11 — Three Terraces · floor 2/3
L11 — Three Terraces · floor 2/3
L11 — Three Terraces · floor 3/3
L11 — Three Terraces · floor 3/3
L12 — Honeycomb
L12 — Honeycomb
L13 — Four Sectors
L13 — Four Sectors
L14 — Great Hall
L14 — Great Hall
L15 — Citadel
L15 — Citadel

Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.