Dungeons: Difference between revisions
From WeAreDragons
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{{Player navigation}} | {{Player navigation}} | ||
The current dungeon system provides private timed instances for '''1-5 players'''. | The current dungeon system provides private timed instances for '''1-5 players'''. Choose a difficulty in the client, meet the listed access requirements and pay the entry cost when joining. | ||
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| '''Bloodmoons''' || 900 || Infernal Overlord defeated; at least Reborn 6 || 20 || 25 || Bloodmoon Master | | '''Bloodmoons''' || 900 || Infernal Overlord defeated; at least Reborn 6 || 20 || 25 || Bloodmoon Master | ||
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== Difficulty selector == | == Difficulty selector == | ||
Higher difficulty strengthens every dungeon monster | Higher difficulty strengthens every dungeon monster, increases its experience and improves the dungeon's loot bonus. | ||
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! Difficulty !! Monster health !! Monster damage !! Monster experience !! | ! Difficulty !! Monster health !! Monster damage !! Monster experience !! Additional loot bonus | ||
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| Normal || x1.0 || x1.0 || x1.0 || +0 | | Normal || x1.0 || x1.0 || x1.0 || +0 | ||
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The final loot calculation can also include character and progression bonuses; | The final loot calculation can also include character and progression bonuses; the last column shows only the bonus granted by the selected difficulty. | ||
== Queue, layouts and rankings == | == Queue, layouts and rankings == | ||
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* A run can be started solo or with a party of up to five players. | * A run can be started solo or with a party of up to five players. | ||
* The client remembers the last selected difficulty for each dungeon. | * The client remembers the last selected difficulty for each dungeon. | ||
* Solo and group completion times | * Solo and group completion times have separate rankings for each dungeon and difficulty. | ||
* Each active dungeon exposes two difficulty-specific challenges per difficulty level. | * Each active dungeon exposes two difficulty-specific challenges per difficulty level. | ||
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# Select a difficulty suitable for the group; damage rises much faster than experience on the highest settings. | # Select a difficulty suitable for the group; damage rises much faster than experience on the highest settings. | ||
# Plan enough time to clear 95% of the regular enemies and the boss before the 180-minute limit. | # Plan enough time to clear 95% of the regular enemies and the boss before the 180-minute limit. | ||
[[Category:Game Systems]] | [[Category:Game Systems]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||
Latest revision as of 15:38, 12 August 2026
| WIKI HOME systems and tools |
DOWNLOAD official client files |
GETTING STARTED first steps and progression |
| ABOUT SERVER core features and vocations |
COMMANDS verified player commands |
DUNGEONS requirements and difficulty |
| SPELLS vocations and incantations |
RUNES names and requirements |
LEARNED SPELLS unlocks and effects |
| AUTO LOOT lists, targets and limits |
QUESTS story and access routes |
BOSSES world, daily and instanced |
| MARKET & AUCTIONS offers, item auctions and character auctions | ||
The current dungeon system provides private timed instances for 1-5 players. Choose a difficulty in the client, meet the listed access requirements and pay the entry cost when joining.
| Run objective: active dungeons last up to 180 minutes. Defeat the required 95% of regular monsters to spawn the boss, then defeat the boss to complete the run. Most dungeons randomly select one of two layouts; Immortals currently uses one layout. |
Active dungeons and entry requirements
| Dungeon | Level | Additional access | Boss | ||
|---|---|---|---|---|---|
| Gorgols | 100 | Lord Urjuke Missions | 1 | 1 | Gorgol Master |
| Immortals | 125 | Curseham Access from Orc Head (Gorgols) or Minotaur dungeon | 2 | 2 | Immortal Master |
| Storm Islands | 150 | Immortal God Boss defeated | 3 | 5 | Storm Dragon |
| Fire Storm | 150 | Immortal God Boss defeated | 3 | 5 | Fire Storm Dragon |
| Tentacles | 350 | Tentacle Quest completed | 5 | 10 | Tentacle Master |
| Urtrudurks | 500 | Elite Urtrudurk Access; at least Reborn 5 | 10 | 15 | Urtrudurk Archmage |
| Samurais | 600 | Samurai Access; at least Reborn 6 | 15 | 20 | Samurai Emperor |
| Mage Samurai | 600 | Samurai Access; at least Reborn 6 | 15 | 20 | Undead Samurai Emperor |
| Bloodmoons | 900 | Infernal Overlord defeated; at least Reborn 6 | 20 | 25 | Bloodmoon Master |
Difficulty selector
Higher difficulty strengthens every dungeon monster, increases its experience and improves the dungeon's loot bonus.
Difficulty multipliers - click to collapse
| Difficulty | Monster health | Monster damage | Monster experience | Additional loot bonus |
|---|---|---|---|---|
| Normal | x1.0 | x1.0 | x1.0 | +0 |
| Hard | x2.0 | x1.3 | x1.75 | +30 |
| Expert | x3.2 | x1.9 | x2.0 | +60 |
| Master | x5.0 | x2.8 | x3.0 | +100 |
| Torment | x8.0 | x4.0 | x4.0 | +150 |
| Hell | x13.0 | x6.0 | x5.0 | +200 |
The final loot calculation can also include character and progression bonuses; the last column shows only the bonus granted by the selected difficulty.
Queue, layouts and rankings
- A run can be started solo or with a party of up to five players.
- The client remembers the last selected difficulty for each dungeon.
- Solo and group completion times have separate rankings for each dungeon and difficulty.
- Each active dungeon exposes two difficulty-specific challenges per difficulty level.
Before entering
- Confirm that every party member meets the level, access and reborn requirements.
- Carry the WAD Coins and Crystal Bars shown in the table.
- Select a difficulty suitable for the group; damage rises much faster than experience on the highest settings.
- Plan enough time to clear 95% of the regular enemies and the boss before the 180-minute limit.
