Dungeon Maps/Fire Storm: Difference between revisions
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<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[ | <div style="background:#152738;color:#e1e9ee;border:1px solid #746242;border-left:5px solid #ecd093;padding:20px;margin:14px 0;border-radius:6px;">'''One universal Storm map.''' Choose '''Storm Islands or Fire Storm''' when preparing an expedition, regardless of vocation. The two destinations are the same exchange stage. Natural drops of this family require '''Curseham access''', with no level restriction on drops. The entry requirements below still apply to the chosen destination. [[Dungeons#how-to-obtain-maps|All map drop requirements →]]</div> | ||
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">''' | <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div> | ||
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''DUNGEONS & DUNGEON MAPS''' — One guide to map-based expeditions. One leader's map opens a run for up to five players. Use the sections below for dungeon access, map drops, layouts, modifiers, crafting and rewards.</div> | |||
<div style="background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;"> | <div style="background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;"> | ||
<div style="color:#ecd093;font-size:26px;line-height:1.25;font-weight:bold;">Fire Storm</div> | <div style="color:#ecd093;font-size:26px;line-height:1.25;font-weight:bold;">Fire Storm</div> | ||
<div style="margin-top:8px;font-size:16px;">Charcoal basalt, heated masonry, lava and obsidian outcrops.</div> | <div style="margin-top:8px;font-size:16px;">Charcoal basalt, heated masonry, lava and obsidian outcrops.</div> | ||
</div> | </div> | ||
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ffad56;padding:14px 18px;margin:14px 0;border-radius:5px;">[[File: | <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ffad56;padding:14px 18px;margin:14px 0;border-radius:5px;">[[File:DungeonMaps_Map_storm_20260912.png|64px|alt=Fire Storm map]] '''Level 150+''' · 1–5 players · 45 minutes · 15 layouts<br>'''Access:''' Defeat Immortal God.<br>'''Final boss:''' Fire Storm Dragon</div> | ||
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[# | <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[#guide_Before_you_enter|Before you enter]] · [[#guide_Monsters|Monsters]] · [[#guide_Boss_and_loot|Boss and loot]] · [[#guide_All_15_layouts|All 15 layouts]]</div> | ||
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;"> | <div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;"> | ||
<div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_firestorm_L01_Floor12_20260912.png|480px|alt=Fire Storm — L01 Serpentine. Click to inspect the full environment.]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">Fire Storm — L01 Serpentine. Click to inspect the full environment.</div></div> | <div style="flex:1 1 300px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_firestorm_L01_Floor12_20260912.png|480px|alt=Fire Storm — L01 Serpentine. Click to inspect the full environment.]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">Fire Storm — L01 Serpentine. Click to inspect the full environment.</div></div> | ||
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</div> | </div> | ||
<span id=" | == <span id="guide_Before_you_enter">Before you enter</span> == | ||
Every player needs '''level 150+''', the access listed above and the selected difficulty unlocked for '''Fire Storm'''. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements. | Every player needs '''level 150+''', the access listed above and the selected difficulty unlocked for '''Fire Storm'''. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements. | ||
| Line 24: | Line 24: | ||
# Collect corpse loot, return to town and use '''Claim rewards'''. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon. | # Collect corpse loot, return to town and use '''Claim rewards'''. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon. | ||
<span id=" | == <span id="guide_Monsters">Monsters</span> == | ||
Each layout starts with '''1,000 regular monsters'''. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays. | Each layout starts with '''1,000 regular monsters'''. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays. | ||
| Line 72: | Line 71: | ||
* Bring enough mana recovery for mana-drain attacks, especially with Mana drought. | * Bring enough mana recovery for mana-drain attacks, especially with Mana drought. | ||
<span id=" | == <span id="guide_Boss_and_loot">Boss and loot</span> == | ||
<div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;"> | <div style="display:flex;flex-wrap:wrap;gap:14px;align-items:flex-start;margin:18px 0;"> | ||
<div style="flex:1 1 180px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Fire_Storm_Dragon_20260912.png|180px|alt=Fire Storm Dragon — final boss]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Fire Storm Dragon''' — final boss</div></div> | <div style="flex:1 1 180px;max-width:100%;min-width:0;box-sizing:border-box;text-align:center;background:#15202a;border:1px solid #344452;border-radius:5px;padding:10px;">[[File:DungeonMaps_Monster_Fire_Storm_Dragon_20260912.png|180px|alt=Fire Storm Dragon — final boss]]<div style="padding:10px 4px;color:#e0e8ef;line-height:1.5;">'''Fire Storm Dragon''' — final boss</div></div> | ||
| Line 90: | Line 88: | ||
'''Boss corpse loot — base rolls''' | '''Boss corpse loot — base rolls''' | ||
These are the actual boss loot entries, not a second completion payout. The amount is a base range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Guaranteed matching Set Pieces benefit through increased quantity instead, so map bonuses can exceed the base amount shown here. Repeated item rows are separate loot rolls. Completion Dust is claimed separately. | These are the actual boss loot entries, not a second completion payout. The amount is a base range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Guaranteed matching Set Pieces benefit through increased quantity instead, so map bonuses can exceed the base amount shown here. Repeated item rows are separate loot rolls. Each chance is the base roll for that row. Items listed inside a container also require its parent roll; empty containers are not dropped. Completion Dust is claimed separately. | ||
<div style="overflow-x:auto;"> | <div style="overflow-x:auto;"> | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
| Line 99: | Line 97: | ||
| [[File:DungeonMaps_Item_5964_20260912.png|32px|alt=explorer backpack]] || Explorer backpack || 100% || 1 | | [[File:DungeonMaps_Item_5964_20260912.png|32px|alt=explorer backpack]] || Explorer backpack || 100% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_12234_20260912.png|32px|alt=Ice Elemental Box]] || Ice Elemental Box || 2.5% || 1 | | [[File:DungeonMaps_Item_12234_20260912.png|32px|alt=Ice Elemental Box]] || Ice Elemental Box<br><small>Inside: Explorer backpack (100%)</small> || 2.5% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_7491_20260912.png|32px|alt=frozen ham]] || Frozen ham || 50% || 1–7 | | [[File:DungeonMaps_Item_7491_20260912.png|32px|alt=frozen ham]] || Frozen ham<br><small>Inside: Explorer backpack (100%)</small> || 50% || 1–7 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_2672_20260912.png|32px|alt=dragon ham]] || Dragon ham || 85% || 1–4 | | [[File:DungeonMaps_Item_2672_20260912.png|32px|alt=dragon ham]] || Dragon ham<br><small>Inside: Explorer backpack (100%)</small> || 85% || 1–4 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_2152_20260912.png|32px|alt=platinum coin]] || Platinum coin || 28% || 1–100 | | [[File:DungeonMaps_Item_2152_20260912.png|32px|alt=platinum coin]] || Platinum coin<br><small>Inside: Explorer backpack (100%)</small> || 28% || 1–100 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_7491_20260912.png|32px|alt=frozen ham]] || Frozen ham || 50% || 1–7 | | [[File:DungeonMaps_Item_7491_20260912.png|32px|alt=frozen ham]] || Frozen ham<br><small>Inside: Explorer backpack (100%)</small> || 50% || 1–7 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_2672_20260912.png|32px|alt=dragon ham]] || Dragon ham || 85% || 1–4 | | [[File:DungeonMaps_Item_2672_20260912.png|32px|alt=dragon ham]] || Dragon ham<br><small>Inside: Explorer backpack (100%)</small> || 85% || 1–4 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_2152_20260912.png|32px|alt=platinum coin]] || Platinum coin || 28% || 1–39 | | [[File:DungeonMaps_Item_2152_20260912.png|32px|alt=platinum coin]] || Platinum coin<br><small>Inside: Explorer backpack (100%)</small> || 28% || 1–39 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_18007_20260912.png|32px|alt=uber combo gem [TIER II]]] || Uber combo gem [TIER II] || | | [[File:DungeonMaps_Item_18007_20260912.png|32px|alt=uber combo gem [TIER II]]] || Uber combo gem [TIER II] || 4% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_18010_20260912.png|32px|alt=uber attribute lock gem [TIER II]]] || Uber attribute lock gem [TIER II] || | | [[File:DungeonMaps_Item_18010_20260912.png|32px|alt=uber attribute lock gem [TIER II]]] || Uber attribute lock gem [TIER II] || 4% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_20267_20260912.png|32px|alt=scroll of legendary essence [TIER II]]] || Scroll of legendary essence [TIER II] || 2.5% || 1 | | [[File:DungeonMaps_Item_20267_20260912.png|32px|alt=scroll of legendary essence [TIER II]]] || Scroll of legendary essence [TIER II] || 2.5% || 1 | ||
| Line 121: | Line 119: | ||
| [[File:DungeonMaps_Item_11100_20260912.png|32px|alt=Present Box]] || Present Box || 0.02% || 1 | | [[File:DungeonMaps_Item_11100_20260912.png|32px|alt=Present Box]] || Present Box || 0.02% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_8083_20260912.png|32px|alt=king helmet]] || King helmet || 0. | | [[File:DungeonMaps_Item_8083_20260912.png|32px|alt=king helmet]] || King helmet || 0.3% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_8084_20260912.png|32px|alt=king armor]] || King armor || 0. | | [[File:DungeonMaps_Item_8084_20260912.png|32px|alt=king armor]] || King armor || 0.3% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_8085_20260912.png|32px|alt=king legs]] || King legs || 0. | | [[File:DungeonMaps_Item_8085_20260912.png|32px|alt=king legs]] || King legs || 0.3% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_8086_20260912.png|32px|alt=king boots]] || King boots || 0. | | [[File:DungeonMaps_Item_8086_20260912.png|32px|alt=king boots]] || King boots || 0.3% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_8087_20260912.png|32px|alt=king shield]] || King shield || 0. | | [[File:DungeonMaps_Item_8087_20260912.png|32px|alt=king shield]] || King shield || 0.3% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_8088_20260912.png|32px|alt=king axe]] || King axe || 0. | | [[File:DungeonMaps_Item_8088_20260912.png|32px|alt=king axe]] || King axe || 0.3% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_8089_20260912.png|32px|alt=king bow]] || King bow || 0. | | [[File:DungeonMaps_Item_8089_20260912.png|32px|alt=king bow]] || King bow || 0.3% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_8090_20260912.png|32px|alt=king sword]] || King sword || 0. | | [[File:DungeonMaps_Item_8090_20260912.png|32px|alt=king sword]] || King sword || 0.3% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_8091_20260912.png|32px|alt=king club]] || King club || 0. | | [[File:DungeonMaps_Item_8091_20260912.png|32px|alt=king club]] || King club || 0.3% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_8092_20260912.png|32px|alt=king wand]] || King wand || 0. | | [[File:DungeonMaps_Item_8092_20260912.png|32px|alt=king wand]] || King wand || 0.3% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_8116_20260912.png|32px|alt=hat of destruction]] || Hat of destruction || 0. | | [[File:DungeonMaps_Item_8116_20260912.png|32px|alt=hat of destruction]] || Hat of destruction || 0.3% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_8117_20260912.png|32px|alt=robe of destruction]] || Robe of destruction || 0. | | [[File:DungeonMaps_Item_8117_20260912.png|32px|alt=robe of destruction]] || Robe of destruction || 0.3% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_8118_20260912.png|32px|alt=pants of destruction]] || Pants of destruction || 0. | | [[File:DungeonMaps_Item_8118_20260912.png|32px|alt=pants of destruction]] || Pants of destruction || 0.3% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_8119_20260912.png|32px|alt=boots of destruction]] || Boots of destruction || 0. | | [[File:DungeonMaps_Item_8119_20260912.png|32px|alt=boots of destruction]] || Boots of destruction || 0.3% || 1 | ||
|- | |- | ||
| [[File:DungeonMaps_Item_11453_20260912.png|32px|alt=spellbook of destruction]] || Spellbook of destruction || 0. | | [[File:DungeonMaps_Item_11453_20260912.png|32px|alt=spellbook of destruction]] || Spellbook of destruction || 0.3% || 1 | ||
|- | |||
| [[File:DungeonMaps_Item_11226_20260912.png|32px|alt=diamond button]] || Diamond button || 40% || 1–3 | |||
|- | |||
| [[File:DungeonMaps_Item_11228_20260912.png|32px|alt=old orange piece of cloth]] || Old orange piece of cloth || 40% || 1–3 | |||
|- | |||
| [[File:DungeonMaps_Item_11229_20260912.png|32px|alt=old red piece of cloth]] || Old red piece of cloth || 40% || 1–3 | |||
|- | |||
| [[File:DungeonMaps_Item_11231_20260912.png|32px|alt=red ink]] || Red ink || 40% || 1–3 | |||
|- | |||
| [[File:DungeonMaps_Item_11232_20260912.png|32px|alt=yellow ink]] || Yellow ink || 40% || 1–3 | |||
|- | |||
| [[File:DungeonMaps_Item_23852_20260912.png|32px|alt=Forgotten King Gold Bar]] || Forgotten King Gold Bar || 25% || 1–3 | |||
|- | |||
| [[File:DungeonMaps_Item_23853_20260912.png|32px|alt=Forgotten King Royal Silk Roll]] || Forgotten King Royal Silk Roll || 25% || 1–3 | |||
|- | |||
| [[File:DungeonMaps_Item_23854_20260912.png|32px|alt=Forgotten King Crest Badge]] || Forgotten King Crest Badge || 25% || 1–3 | |||
|- | |||
| [[File:DungeonMaps_Item_23855_20260912.png|32px|alt=Forgotten King Azure Dust]] || Forgotten King Azure Dust || 25% || 1–3 | |||
|- | |||
| [[File:DungeonMaps_Item_23856_20260912.png|32px|alt=Forgotten King Crimson Dust]] || Forgotten King Crimson Dust || 25% || 1–3 | |||
|} | |} | ||
</div> | </div> | ||
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #9ee6b5;padding:14px 18px;margin:14px 0;border-radius:5px;">'''More danger, more rewards.''' Pressure increases experience, eligible equipment/gold loot, this dungeon's Set Pieces and completion Dust. Artisan further increases the matching Set Pieces. WAD Coins, gems, keys, essences and cartography materials do not inherit the equipment/Set Piece map bonus. [[Dungeon Maps/Modifiers|See exactly how rewards scale]].</div> | <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #9ee6b5;padding:14px 18px;margin:14px 0;border-radius:5px;">'''More danger, more rewards.''' Pressure increases experience, eligible equipment/gold loot, this dungeon's Set Pieces and completion Dust. Artisan further increases the matching Set Pieces. WAD Coins, gems, keys, essences and cartography materials do not inherit the equipment/Set Piece map bonus. [[Dungeon Maps/Modifiers|See exactly how rewards scale]].</div> | ||
<span id=" | == <span id="guide_All_15_layouts">All 15 layouts</span> == | ||
The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the [[Dungeon Maps/Layouts|route atlas]] for S/B markers and connections between floors. | The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the [[Dungeon Maps/Layouts|route atlas]] for S/B markers and connections between floors. | ||
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</div> | </div> | ||
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[ | <div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div> | ||
<small>Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.</small> | <small>Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.</small> | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Game Systems]] | [[Category:Game Systems]] | ||
Latest revision as of 19:40, 12 September 2026
Level 150+ · 1–5 players · 45 minutes · 15 layoutsAccess: Defeat Immortal God.
Final boss: Fire Storm Dragon
Before you enter
Every player needs level 150+, the access listed above and the selected difficulty unlocked for Fire Storm. Reborn requirements use the highest reborn reached. A tradable map can drop before you complete its access quest; owning it does not bypass entry requirements.
- Keep the leader's map in a backpack and use it to open Dungeon Maps.
- Check the dungeon, layout, difficulty and rarity. Hover the layout icon for the route; S is the entrance and B is the boss position.
- Read every modifier. Choose protection against an Elemental Surge roll and consider healing, leech and movement penalties together.
- Activate Normal Mode rewards before entering and let the two-minute arming period finish. Prepare in a protection zone, outside combat. Everyone accepts within 30 seconds and stays in place until entry.
- Clear at least 95% of the counted monsters, then defeat the boss. For extra Dust, finish 100% before killing the boss. Remain reward-eligible at completion.
- Collect corpse loot, return to town and use Claim rewards. Completion Dust arrives in your inbox and the next difficulty unlocks for this dungeon.
Monsters
Each layout starts with 1,000 regular monsters. The mix below repeats across the map; Crowded adds up to 250 more enemies. Enemies do not respawn. Moving packs, elite marks and map modifiers can change how a room plays.
| Monster | Base HP | Base EXP | Attacks / effects |
|---|---|---|---|
| Fire Warmaster | 157,500 | 118,000 | Melee / physical, Physical ranged / area, Fire |
| Fire Knight | 142,500 | 107,000 | Melee / physical, Physical ranged / area, Fire |
| Fire Magician | 124,000 | 105,400 | Melee / physical, Fire, Mana drain |
| Fire Hunter | 135,000 | 108,000 | Melee / physical, Physical ranged / area, Fire, Movement slow |
| Fire Wizard | 132,000 | 108,000 | Melee / physical, Fire |
| Monster | Damage resistance | Other listed immunities |
|---|---|---|
| Fire Warmaster | Ice -30% resistance; Energy immune; Fire immune; Earth immune; Holy immune | Paralyze, Outfit, Drunk, Invisible, Paralyze, Outfit, Drunk, Invisible |
| Fire Knight | Ice -30% resistance; Energy immune; Fire immune; Earth immune | Paralyze, Outfit, Drunk, Invisible |
| Fire Magician | Ice -30% resistance; Energy immune; Fire immune; Earth immune | Paralyze, Outfit, Drunk, Invisible |
| Fire Hunter | Ice -30% resistance; Energy immune; Fire immune; Earth immune | Paralyze, Outfit, Drunk, Invisible |
| Fire Wizard | Ice -30% resistance; Energy immune; Fire immune; Earth immune | Paralyze, Outfit, Drunk, Invisible |
Positive resistance reduces that damage type; negative resistance is a weakness. A 100% immunity is not a recommended damage choice. Physical resistance rolls and elemental wards can further change this table.
- Pull controlled groups: higher tier and damage rolls apply to the same enemies shown here.
- Expect movement slows. Avoid starting a large pull while standing on Sticky ground.
- Bring enough mana recovery for mana-drain attacks, especially with Mana drought.
Boss and loot
| Base HP | Base EXP | Attacks / effects |
|---|---|---|
| 1,500,000 | 1,500,000 | Melee / physical, Death, Fire |
Resistances: Energy immune; Fire immune; Earth immune; Lifedrain immune.
Other listed immunities: Paralyze, Outfit, Drunk, Invisible.
The boss appears at 95% clear. A Commanders seal also requires all three marked commanders to die. The boss receives the map's applicable combat modifiers too. If you want the full-clear Dust bonus, leave the boss alive until the counter reaches 100%.
Boss corpse loot — base rolls
These are the actual boss loot entries, not a second completion payout. The amount is a base range, not a promise of the maximum. Base chances are before loot rates and eligible bonuses; 100% already guarantees the base roll. Guaranteed matching Set Pieces benefit through increased quantity instead, so map bonuses can exceed the base amount shown here. Repeated item rows are separate loot rolls. Each chance is the base roll for that row. Items listed inside a container also require its parent roll; empty containers are not dropped. Completion Dust is claimed separately.
All 15 layouts
The map item identifies the dungeon; its tooltip identifies the rolled layout. These are the same fifteen route shapes used across all dungeon families, dressed in this dungeon's environment. Click an image for a larger view. Use the route atlas for S/B markers and connections between floors.
Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.






