Dungeon Maps/Test Server: Difference between revisions

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(Publish illustrated upcoming Dungeon Maps guide: enemies, routes, access, crafting and rewards.)
(Update Dungeon Maps: storage-based drops, universal Storm/Samurai maps, five-map exchange, Dust preview and retired Mini Tentacle)
 
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__NOTOC__
__NOTOC__
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeon Maps|Start here]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #746242;border-left:5px solid #ecd093;padding:20px;margin:14px 0;border-radius:6px;">'''Latest rules:''' [[Dungeons#how-to-obtain-maps|How to obtain maps]]. Normal world drops use quest storage, no character-level gate: map 1/900, Dust 1/100. The forced TEST command is for deterministic verification. Test both destinations of universal Storm/Samurai maps and all 24 tier/rarity salvage rewards (3–36 Dust). Exchange five mixed maps within one family; old Fire Storm/Mage Samurai items count toward the matching universal family.</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''UPCOMING DUNGEON MAPS UPDATE''' — This guide previews the new map-based dungeon system. It is not yet active on the game realms. Until the update is announced, use the [[Dungeons|current dungeon rules]]. Preview artwork and balance may still change.</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ecd093;padding:14px 18px;margin:14px 0;border-radius:5px;">'''DUNGEONS & DUNGEON MAPS''' — One guide to map-based expeditions. One leader's map opens a run for up to five players. Use the sections below for dungeon access, map drops, layouts, modifiers, crafting and rewards.</div>
<div style="background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;">
<div style="background:#0e1d2c;color:#e6edf2;border:1px solid #746242;padding:22px;border-radius:6px;">
<div style="color:#ecd093;font-size:26px;line-height:1.25;font-weight:bold;">TEST THE WHOLE SYSTEM</div>
<div style="color:#ecd093;font-size:26px;line-height:1.25;font-weight:bold;">TEST THE WHOLE SYSTEM</div>
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</div>
</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ffb09a;padding:14px 18px;margin:14px 0;border-radius:5px;">'''TEST SERVER ONLY''' — These commands are test tools, not a way to obtain free items on the production game realm. They will work only when the matching Dungeon Maps update and test tools have been activated by the team.</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #ffb09a;padding:14px 18px;margin:14px 0;border-radius:5px;">'''TEST SERVER ONLY''' — These commands are test tools, not a way to obtain free items on the production game realm. They will work only when the matching Dungeon Maps update and test tools have been activated by the team.</div>
Start in town/PZ, outside combat. Use a level 900+ test character to enter all ten families; the access command does not change your character's level. Run one command at a time, with '''at least two seconds between commands'''. Activate Normal Mode and let its arming period finish before reward tests.
Start in town/PZ, outside combat. Use a level 900+ test character to enter all nine dungeons; the access command does not change your character's level. Run one command at a time, with '''at least two seconds between commands'''. Activate Normal Mode and let its arming period finish before reward tests.


<pre>!dmaptest contents
<pre>!dmaptest contents
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! Command !! Purpose
! Command !! Purpose
|-
|-
| contents || Lists the ten dungeon keys.
| contents || Lists the nine destination keys (seven map families).
|-
|-
| kit all || One valid map for each family plus materials.
| kit all || One valid map for each family plus materials.
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|}
|}
</div>
</div>
Replace '''storm''' with: <code>gorgols</code>, <code>immortals</code>, <code>firestorm</code>, <code>tentacles</code>, <code>mini_tentacle</code>, <code>urtrudurks</code>, <code>samurais</code>, <code>mage_samurai</code> or <code>bloodmoons</code>.
Replace '''storm''' with: <code>gorgols</code>, <code>immortals</code>, <code>firestorm</code>, <code>tentacles</code>, <code>urtrudurks</code>, <code>samurais</code>, <code>mage_samurai</code> or <code>bloodmoons</code>.


== <span id="guide_Create_a_specific_roll">Create a specific roll</span> ==
== <span id="guide_Create_a_specific_roll">Create a specific roll</span> ==
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! Test !! Expected result
! Test !! Expected result
|-
|-
| Inventory and tooltips || Ten recognizable map emblems. Correct dungeon/layout/rarity, complete modifiers, readable colours and route tooltip.
| Inventory and tooltips || Seven map emblems, with universal Storm and Samurai choices. Correct dungeon/layout/rarity, complete modifiers, readable colours and route tooltip.
|-
|-
| Crafting || Try every operation on expendable test maps. Confirm final costs, lock preservation, changing layout, three-map ascension and permanent sealing. Rejected operations must not charge you.
| Crafting || Try every operation on expendable test maps. Confirm final costs, lock preservation, changing layout, three-map ascension and permanent sealing. Rejected operations must not charge you.
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<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">'''Report a bug with:''' dungeon, layout, difficulty/rarity, all modifiers, solo/party, time and position, steps taken, expected result, actual result and a screenshot. If available, include the map UUID from the test inspection. For reward comparisons, include the number of eligible kills or completed runs.</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">'''Report a bug with:''' dungeon, layout, difficulty/rarity, all modifiers, solo/party, time and position, steps taken, expected result, actual result and a screenshot. If available, include the map UUID from the test inspection. For reward comparisons, include the number of eligible kills or completed runs.</div>


<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeon Maps|Start here]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<div style="background:#152738;color:#e1e9ee;border:1px solid #3d5364;border-left:4px solid #a9d6f2;padding:14px 18px;margin:14px 0;border-radius:5px;">[[Dungeons|Dungeons overview]] · [[Dungeon Maps/Interface|UI walkthrough]] · [[Dungeon Maps/Layouts|Layout atlas]] · [[Dungeon Maps/Modifiers|All modifiers]] · [[Dungeon Maps/Crafting|Crafting & market]] · [[Dungeon Maps/Test Server|Test server guide]]</div>
<small>Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.</small>
<small>Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.</small>
[[Category:Guides]]
[[Category:Guides]]
[[Category:Game Systems]]
[[Category:Game Systems]]

Latest revision as of 18:13, 12 September 2026

Latest rules: How to obtain maps. Normal world drops use quest storage, no character-level gate: map 1/900, Dust 1/100. The forced TEST command is for deterministic verification. Test both destinations of universal Storm/Samurai maps and all 24 tier/rarity salvage rewards (3–36 Dust). Exchange five mixed maps within one family; old Fire Storm/Mage Samurai items count toward the matching universal family.
DUNGEONS & DUNGEON MAPS — One guide to map-based expeditions. One leader's map opens a run for up to five players. Use the sections below for dungeon access, map drops, layouts, modifiers, crafting and rewards.
TEST THE WHOLE SYSTEM
A checklist for the test realm once Dungeon Maps is enabled there.
TEST SERVER ONLY — These commands are test tools, not a way to obtain free items on the production game realm. They will work only when the matching Dungeon Maps update and test tools have been activated by the team.

Start in town/PZ, outside combat. Use a level 900+ test character to enter all nine dungeons; the access command does not change your character's level. Run one command at a time, with at least two seconds between commands. Activate Normal Mode and let its arming period finish before reward tests.

!dmaptest contents
!dmaptest kit all
!dmaptest inspect
!dmaptest access storm 6
!dmaptest map storm L01,Hell,Exalted,random
!dmaptest layouts storm 1,2
!dmaptest suite storm 4
!dmaptest drop storm
!dmaptest drop off
Command Purpose
contents Lists the nine destination keys (seven map families).
kit all One valid map for each family plus materials.
inspect Inspect your test map state.
access storm 6 Grants the test quest/highest-reborn access and Hell unlock for Storm. Does not grant level. Some quests are shared between families.
map storm L01,Hell,Exalted,random Creates a registered rolled test map. /i only creates a bare item and cannot replace this.
layouts storm 1,2 All fifteen Storm layouts at Normal / Inscribed.
suite storm 4 Affix and sealed-contract test maps at Master.
drop storm Forces one Storm drop from a qualifying natural world monster. It does not make a /m monster count as natural.
drop off Disables the forced-drop test.

Replace storm with: gorgols, immortals, firestorm, tentacles, urtrudurks, samurais, mage_samurai or bloodmoons.

Create a specific roll

Use !dmaptest affixes to list modifier IDs and valid ranges. For a controlled energy-protection comparison, create exactly one modifier: !dmaptest map storm L01,Normal,Inscribed,B09=80@energy. Compare the same attack and equipment with and without added energy protection, keeping the other variables unchanged.

Test difficulty progression

Use a regular test character, not a GOD character (GOD access always shows Hell). Run !dmaptest access storm 1 to start at Normal, complete a Normal Storm map with active rewards, then Claim rewards. Verify that Hard Storm becomes available and another dungeon's unlocked tier is unchanged. The earlier access storm 6 example is for unrestricted feature testing, not for proving progression.

Player checklist

Test Expected result
Inventory and tooltips Seven map emblems, with universal Storm and Samurai choices. Correct dungeon/layout/rarity, complete modifiers, readable colours and route tooltip.
Crafting Try every operation on expendable test maps. Confirm final costs, lock preservation, changing layout, three-map ascension and permanent sealing. Rejected operations must not charge you.
Market with another tester Buy, sell and cancel maps of different families. Check exact rolls, inbox delivery and claiming seller proceeds.
Solo and party entry Try every family. Missing level/access/tier, a declined check, movement or party changes should reject entry before consuming the map.
All routes Run the fifteen layouts. Check entrance, boss route and transitions on Three Terraces.
Combat modifiers Compare the same tier with Plain and dangerous rolls. Try rolled-element protection, Berserk below 30% monster HP, warning zones, recovery penalties and density.
Completion Compare 95% vs 100% clear before the boss, both seals, personal rewards and the correct family tier unlock.
Failure and cleanup Test death, leaving and reconnecting. A subsequent expedition must not inherit old monsters, demonic enemies, hazards or commanders.
Natural drop Use naturally spawned world enemies. Record eligible kill count. Keep forced drops separate from probability measurements.
Report a bug with: dungeon, layout, difficulty/rarity, all modifiers, solo/party, time and position, steps taken, expected result, actual result and a screenshot. If available, include the map UUID from the test inspection. For reward comparisons, include the number of eligible kills or completed runs.

Guide snapshot: 12 September 2026. Artwork uses the official client's sprites and prepared dungeon maps. Monster statistics and loot tables below are base values, before difficulty, map and character bonuses.