Mastery Tree: Difference between revisions

From WeAreDragons
(Replace legacy Battle of Worlds guide with active Mastery ranks costs and vocation lists)
Tag: Replaced
(Player-facing documentation cleanup and accuracy update)
 
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The '''Mastery Tree''' (also called the Reborn Tree) spends Reborn Points on vocation-specific abilities. The active configuration exposes '''19 abilities per base vocation'''.
The '''Mastery Tree''' (also called the Reborn Tree) spends Reborn Points on vocation-specific abilities. Each base vocation has '''19 abilities'''.
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* Open the Reborn Tree window in the game client. It shows your balance, exact next point cost, gold cost and prerequisite state.
* Open the Reborn Tree window in the game client. It shows your balance, exact next point cost, gold cost and prerequisite state.
* Upgrades spend '''Reborn Points''' and may also require gold and another ability at a stated rank/level.
* Upgrades spend '''Reborn Points''' and may also require gold and another ability at a stated rank/level.
* The tree uses four ranks. Rank I-III end at raw skill level 13; most abilities can continue through the reborn-gated Godly tier.
* The tree uses four ranks. Rank I-III form the normal progression; most abilities can continue through the reborn-gated Godly tier.
* A full reset costs '''10 premium points'''. It refunds spent Reborn Points but '''does not refund gold'''.
* A full reset costs '''10 premium points'''. It refunds spent Reborn Points but '''does not refund gold'''.
* Prerequisites displayed with <code>or</code> are alternatives: satisfying one listed branch is enough.
* Prerequisites displayed with <code>or</code> are alternatives: satisfying one listed branch is enough.
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| Continue Rank I || Rank I, Levels 2-3 || 15 each ||
| Continue Rank I || Rank I, Levels 2-3 || 15 each ||
|-
|-
| Enter Rank II || Rank II, Level 1 || 30 || Raw skill level 4
| Enter Rank II || Rank II, Level 1 || 30 ||
|-
|-
| Continue Rank II || Rank II, Levels 2-5 || 30 each ||
| Continue Rank II || Rank II, Levels 2-5 || 30 each ||
|-
|-
| Enter Rank III || Rank III, Level 1 || 60 || Raw skill level 9
| Enter Rank III || Rank III, Level 1 || 60 ||
|-
|-
| Continue Rank III || Rank III, Levels 2-5 || 55 each || Ends at raw skill level 13
| Continue Rank III || Rank III, Levels 2-5 || 55 each || Final normal rank
|-
|-
| Enter/continue Godly || Rank IV || 200-1,000 each || Only for Godly-capable abilities; stage table below
| Enter/continue Godly || Rank IV || 200-1,000 each || Only for Godly-capable abilities; stage table below
|}
|}


These are point prices. Individual abilities can additionally charge gold at configured breakpoints; the client shows the exact amount before an upgrade. Common early breakpoints use 10,000, 60,000 and 200,000 gold, while later Godly levels can cost millions.
These are point prices. Individual abilities can additionally charge gold at certain upgrade levels; the client shows the exact amount before an upgrade. Common early costs are 10,000, 60,000 and 200,000 gold, while later Godly levels can cost millions.


== Godly tier ==
== Godly tier ==
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{| class="wikitable sortable" style="width:100%; text-align:center;"
{| class="wikitable sortable" style="width:100%; text-align:center;"
! Required reborn stage !! Stage level !! Maximum raw mastery level !! Reborn Points per Godly upgrade
! Required reborn stage !! Stage level !! Maximum Godly rank/level !! Reborn Points per Godly upgrade
|-
|-
| 3 || 500 || 16 || 200
| 3 || 500 || Rank IV, Level 3 || 200
|-
|-
| 4 || 750 || 22 || 300
| 4 || 750 || Rank IV, Level 9 || 300
|-
|-
| 5 || 900 || 24 || 400
| 5 || 900 || Rank IV, Level 11 || 400
|-
|-
| 6 || 1000 || 26 || 500
| 6 || 1000 || Rank IV, Level 13 || 500
|-
|-
| 7 || 2500 || 36 || 1,000
| 7 || 2500 || Rank IV, Level 23 || 1,000
|}
|}


'''War Veteran''' (Knight) and '''Reload''' (Paladin) stop after Rank III because their active definitions are not marked for Godly progression. The client prevents attempts beyond their configured maximum.
'''War Veteran''' (Knight) and '''Reload''' (Paladin) stop after Rank III. The client prevents attempts beyond their maximum.


== Current vocation trees ==
== Current vocation trees ==


Names below are the active server-side ability labels. Detailed effects, the next gold price and dependency status are shown in the client tree and can change by current raw level.
Names below match the abilities shown in the client. The tree also shows each detailed effect, next gold price and dependency status.


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# the ability belongs to your vocation;
# the ability belongs to your vocation;
# the ability and next level are configured;
# the ability has another level available;
# at least one listed alternative prerequisite is satisfied;
# at least one listed alternative prerequisite is satisfied;
# the character has the required gold;
# the character has the required gold;
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An NPC named Reborn Points Master also contains a one-time retroactive claim flow for eligible legacy progress. It is not a repeatable point source; say <code>points</code> to preview and <code>claim</code> only if the NPC reports pending thresholds.
An NPC named Reborn Points Master also contains a one-time retroactive claim flow for eligible legacy progress. It is not a repeatable point source; say <code>points</code> to preview and <code>claim</code> only if the NPC reports pending thresholds.


== Outdated information replaced ==
<small>Last updated: 12 August 2026.</small>
 
The former page was a 2019 Battle of Worlds conversion guide and mixed old RTP exchange rules, old activation levels and obsolete prices with the current tree. Those historical conversion values are not used as the active system guide. Current costs and restrictions are listed above and enforced by the client/server upgrade flow.
 
<small>Configuration verified against the active server datapack on 12 August 2026.</small>


[[Category:Game Systems]]
[[Category:Game Systems]]
[[Category:Progression Systems]]
[[Category:Progression Systems]]
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 15:38, 12 August 2026

WIKI HOME
systems and tools
DOWNLOAD
official client files
GETTING STARTED
first steps and progression
ABOUT SERVER
core features and vocations
COMMANDS
verified player commands
DUNGEONS
requirements and difficulty
SPELLS
vocations and incantations
RUNES
names and requirements
LEARNED SPELLS
unlocks and effects
AUTO LOOT
lists, targets and limits
QUESTS
story and access routes
BOSSES
world, daily and instanced
MARKET & AUCTIONS
offers, item auctions and character auctions
REBORN SYSTEM
stages, reset and rewards
MASTERY TREE
ranks, costs and skills
ROADMAP
player progression order
STORY ROUTE
quests and access route

The Mastery Tree (also called the Reborn Tree) spends Reborn Points on vocation-specific abilities. Each base vocation has 19 abilities.

Quick answer

  • Open the Reborn Tree window in the game client. It shows your balance, exact next point cost, gold cost and prerequisite state.
  • Upgrades spend Reborn Points and may also require gold and another ability at a stated rank/level.
  • The tree uses four ranks. Rank I-III form the normal progression; most abilities can continue through the reborn-gated Godly tier.
  • A full reset costs 10 premium points. It refunds spent Reborn Points but does not refund gold.
  • Prerequisites displayed with or are alternatives: satisfying one listed branch is enough.

Rank and Reborn Point costs

Upgrade step Displayed rank / level Reborn Point cost for that step Notes
Unlock ability Rank I, Level 1 5 First point in an ability
Continue Rank I Rank I, Levels 2-3 15 each
Enter Rank II Rank II, Level 1 30
Continue Rank II Rank II, Levels 2-5 30 each
Enter Rank III Rank III, Level 1 60
Continue Rank III Rank III, Levels 2-5 55 each Final normal rank
Enter/continue Godly Rank IV 200-1,000 each Only for Godly-capable abilities; stage table below

These are point prices. Individual abilities can additionally charge gold at certain upgrade levels; the client shows the exact amount before an upgrade. Common early costs are 10,000, 60,000 and 200,000 gold, while later Godly levels can cost millions.

Godly tier

Godly-capable abilities continue beyond Rank III. The active limit depends on the highest completed reborn stage.

Required reborn stage Stage level Maximum Godly rank/level Reborn Points per Godly upgrade
3 500 Rank IV, Level 3 200
4 750 Rank IV, Level 9 300
5 900 Rank IV, Level 11 400
6 1000 Rank IV, Level 13 500
7 2500 Rank IV, Level 23 1,000

War Veteran (Knight) and Reload (Paladin) stop after Rank III. The client prevents attempts beyond their maximum.

Current vocation trees

Names below match the abilities shown in the client. The tree also shows each detailed effect, next gold price and dependency status.

Sorcerer - 19 abilities

# Ability # Ability
1 Swiftness 11 Fiery Soul
2 Lifedrain 12 Mithridatism
3 Enlightement 13 Corrupted Soul
4 Quick Cast 14 Son of the Storm
5 Destructive Magic 15 Dodge
6 Parry 16 Blood Magic
7 Resistance 17 Iron Will
8 Rejuvenate 18 Might of Elements
9 Minor Growth 19 Mana Leech
10 Awakening

Druid - 19 abilities

# Ability # Ability
1 Swiftness 11 Cold Hearted
2 Lifedrain 12 Mithridatism
3 Quick Cast 13 Corrupted Soul
4 Enlightement 14 Iron Will
5 Mental Strength 15 Dodge
6 Parry 16 Cure
7 Resistance 17 Blood Magic
8 Purification 18 Power of Nature
9 Minor Growth 19 Mana Leech
10 Awakening

Paladin - 19 abilities

# Ability # Ability
1 Light Feet 11 Unlock Potential
2 Vampirism 12 Iron Will
3 Reload (Rank III maximum) 13 Holy Blessing
4 Bullseye 14 Death Blessing
5 Marksman 15 Dodge
6 Willpower 16 Deadly Shoot
7 Mental Strength 17 Eternal Hunter
8 Iron Bones 18 Explorer
9 Rejuvenate 19 Mana Leech
10 Toughness

Knight - 19 abilities

# Ability # Ability
1 Light Feet 11 Toughness
2 Vampirism 12 Rejuvenate
3 War Veteran (Rank III maximum) 13 Unlock Potential
4 Hack'n'Slash 14 Iron Will
5 Sword Mastery 15 Counter
6 Heavy Weaponry 16 Immortal
7 Superhuman Strength 17 Omni Blessing
8 Detect Blindspot 18 Deep Wounds
9 Battle Rhythm 19 Mana Leech
10 Steel Bones

Promoted, Grand and Ancient versions of a vocation use the same corresponding base-vocation mastery list.

Upgrade checks

When you select an upgrade, the server verifies:

  1. the ability belongs to your vocation;
  2. the ability has another level available;
  3. at least one listed alternative prerequisite is satisfied;
  4. the character has the required gold;
  5. any required reborn stage has been completed;
  6. the character has enough Reborn Points.

Only after all checks pass are points and gold deducted. The interface refreshes immediately and reports either success or the exact blocking condition.

Resetting the tree

The client can request a full reset for 10 premium points. A successful reset:

  • sets every mastery ability to zero;
  • refunds the Reborn Point price of every purchased level according to the active rank/Godly price tables;
  • does not refund gold paid by individual ability levels;
  • charges premium points only when there is at least one ability to reset.

Plan expensive Godly branches before buying them. The reset is useful for rebuilding point allocation, not for recovering gold.

Earning points

The seven active reborn stages grant 600, 6,000, 10,000, 15,000, 25,000, 60,000 and 500,000 points respectively. Stage rewards are added directly to the character's Reborn Point balance.

An NPC named Reborn Points Master also contains a one-time retroactive claim flow for eligible legacy progress. It is not a repeatable point source; say points to preview and claim only if the NPC reports pending thresholds.

Last updated: 12 August 2026.