Reborn system: Difference between revisions

From WeAreDragons
(Replace outdated reborn values with active stages rewards and reset behavior)
(Player-facing documentation cleanup and accuracy update)
 
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<div style="border-left:5px solid #ff9f6e; padding:.75em 1em; margin:1em 0; background:#171b22;">
'''Reborn''' resets character level progression in exchange for permanent progression resources. The active server configuration has '''7 sequential, one-time stages'''.
'''Reborn''' resets character level progression in exchange for permanent progression resources. There are '''7 sequential, one-time stages'''.
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* Reach the stage's level window, speak to its Reborn Master, say <code>reborn</code> and confirm with <code>yes</code>.
* Reach the stage's level window, speak to its Reborn Master, say <code>reborn</code> and confirm with <code>yes</code>.
* A successful reborn sets the character to '''level 8''', grants Reborn Points and sends stage rewards to the '''depot inbox'''.
* A successful reborn sets the character to '''level 8''', grants Reborn Points and sends stage rewards to the '''depot inbox'''.
* The reborn script does not reset trained skills or magic level and does not remove equipped or carried items.
* Trained skills and magic level are retained, and equipped or carried items are not removed.
* Many repeatable quest/task storages are cleared, while a large explicit list of access, boost and progression storages is protected. Do not assume that every individual quest either resets or remains completed.
* Repeatable quest and task progress can reset, while permanent access and character bonuses are retained. Finish repeatable rewards you still want before confirming.
* Each stage can be completed only once. Stay within its configured maximum level.
* Each stage can be completed only once. Stay within its maximum level.


<div style="border-left:5px solid #d73a49; padding:.7em 1em; margin:1em 0; background:#3a2024;">'''Confirmation is consequential:''' the NPC performs the reset immediately after <code>yes</code>. Prepare supplies, finish repeatable rewards you still want and make sure you are speaking to the correct stage NPC.</div>
<div style="border-left:5px solid #d73a49; padding:.7em 1em; margin:1em 0; background:#3a2024;">'''Confirmation is consequential:''' the NPC performs the reset immediately after <code>yes</code>. Prepare supplies, finish repeatable rewards you still want and make sure you are speaking to the correct stage NPC.</div>
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== Active reborn stages ==
== Active reborn stages ==


The '''maximum level''' is a real upper bound in the NPC configuration. It is intentionally shown because the minimum alone is not enough to determine eligibility.
The '''maximum level''' is a real eligibility limit. Do not level past it before completing that reborn stage.


{| class="wikitable sortable" style="width:100%; text-align:center;"
{| class="wikitable sortable" style="width:100%; text-align:center;"
! Stage !! Level window !! NPC !! Reborn Points !! Inbox rewards !! Mastery Godly cap unlocked
! Stage !! Level window !! NPC !! Reborn Points !! Inbox rewards !! Maximum Godly level
|-
|-
| 1 || 200-2999 || Reborn Master || 600 || [[File:11434.png|32px|alt=common reborn coin|link=]] Common Reborn Coin || -
| 1 || 200-2999 || Reborn Master || 600 || [[File:11434.png|32px|alt=common reborn coin|link=]] Common Reborn Coin || -
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| 2 || 300-3999 || Ancient Reborn Master || 6,000 || [[File:11437.png|32px|alt=ancient reborn coin|link=]] Ancient Reborn Coin<br/>[[File:13581.png|32px|alt=sea soulstone|link=]] Sea Soulstone<br/>[[File:13486.png|32px|alt=sea order coin|link=]] Sea Order Coin<br/>[[File:13031.png|32px|alt=sea order backpack|link=]] Sea Order Backpack || -
| 2 || 300-3999 || Ancient Reborn Master || 6,000 || [[File:11437.png|32px|alt=ancient reborn coin|link=]] Ancient Reborn Coin<br/>[[File:13581.png|32px|alt=sea soulstone|link=]] Sea Soulstone<br/>[[File:13486.png|32px|alt=sea order coin|link=]] Sea Order Coin<br/>[[File:13031.png|32px|alt=sea order backpack|link=]] Sea Order Backpack || -
|-
|-
| 3 || 500-5999 || Flame Reborn Master || 10,000 || [[File:13582.png|32px|alt=flame soulstone|link=]] Flame Soulstone<br/>[[File:13485.png|32px|alt=flame order coin|link=]] Flame Order Coin<br/>[[File:13475.png|32px|alt=flame order cape gem|link=]] Flame Order Cape Gem<br/>[[File:12095.png|32px|alt=Omni Spirit Bigger Damage Gem|link=]] Omni Spirit Bigger Damage Gem<br/>[[File:13032.png|32px|alt=flame order backpack|link=]] Flame Order Backpack || raw skill level 16
| 3 || 500-5999 || Flame Reborn Master || 10,000 || [[File:13582.png|32px|alt=flame soulstone|link=]] Flame Soulstone<br/>[[File:13485.png|32px|alt=flame order coin|link=]] Flame Order Coin<br/>[[File:13475.png|32px|alt=flame order cape gem|link=]] Flame Order Cape Gem<br/>[[File:12095.png|32px|alt=Omni Spirit Bigger Damage Gem|link=]] Omni Spirit Bigger Damage Gem<br/>[[File:13032.png|32px|alt=flame order backpack|link=]] Flame Order Backpack || Rank IV, Level 3
|-
|-
| 4 || 750-9009 || Wind Reborn Master || 15,000 || [[File:13487.png|32px|alt=wind order coin|link=]] Wind Order Coin<br/>[[File:13579.png|32px|alt=wind soulstone|link=]] Wind Soulstone<br/>[[File:13030.png|32px|alt=wind order backpack|link=]] Wind Order Backpack<br/>[[File:11342.png|32px|alt=ancient fiery wings|link=]] Ancient Fiery Wings || raw skill level 22
| 4 || 750-9009 || Wind Reborn Master || 15,000 || [[File:13487.png|32px|alt=wind order coin|link=]] Wind Order Coin<br/>[[File:13579.png|32px|alt=wind soulstone|link=]] Wind Soulstone<br/>[[File:13030.png|32px|alt=wind order backpack|link=]] Wind Order Backpack<br/>[[File:11342.png|32px|alt=ancient fiery wings|link=]] Ancient Fiery Wings || Rank IV, Level 9
|-
|-
| 5 || 900-11009 || Light Reborn Master || 25,000 || [[File:13577.png|32px|alt=Light soulstone|link=]] Light Soulstone<br/>[[File:13488.png|32px|alt=Light order coin|link=]] Light Order Coin || raw skill level 24
| 5 || 900-11009 || Light Reborn Master || 25,000 || [[File:13577.png|32px|alt=Light soulstone|link=]] Light Soulstone<br/>[[File:13488.png|32px|alt=Light order coin|link=]] Light Order Coin || Rank IV, Level 11
|-
|-
| 6 || 1000-1500 || Death Reborn Master || 60,000 || [[File:13578.png|32px|alt=Death soulstone|link=]] Death Soulstone<br/>[[File:13489.png|32px|alt=Death order coin|link=]] Death Order Coin<br/>[[File:13499.png|32px|alt=Death order wings coin|link=]] Death Order Wings Coin || raw skill level 26
| 6 || 1000-1500 || Death Reborn Master || 60,000 || [[File:13578.png|32px|alt=Death soulstone|link=]] Death Soulstone<br/>[[File:13489.png|32px|alt=Death order coin|link=]] Death Order Coin<br/>[[File:13499.png|32px|alt=Death order wings coin|link=]] Death Order Wings Coin || Rank IV, Level 13
|-
|-
| 7 || 2500-4500 || Bloodmoon Reborn Master || 500,000 || [[File:16122.png|32px|alt=bloodmoon reborn coin|link=]] 2x Bloodmoon Reborn Coin || raw skill level 36
| 7 || 2500-4500 || Bloodmoon Reborn Master || 500,000 || [[File:16122.png|32px|alt=bloodmoon reborn coin|link=]] 2x Bloodmoon Reborn Coin || Rank IV, Level 23
|}
|}


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| Items || Existing items are not removed. New stage rewards are placed in the depot inbox.
| Items || Existing items are not removed. New stage rewards are placed in the depot inbox.
|-
|-
| Quest/task state || Non-protected storages in the reset ranges are cleared. Explicitly protected access, boost and progression storages remain.
| Quest/task state || Repeatable progress can reset. Permanent access, account progress and character bonuses are retained.
|-
|-
| Reborn counters || Total reborn count increases; highest completed stage and one-time stage limit are saved.
| Reborn counters || Total reborn count increases; highest completed stage and one-time stage limit are saved.
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== Permanent experience bonus ==
== Permanent experience bonus ==


The experience bonus is selected from total completed reborns; values are '''not added together'''. From the third reborn onward the configured bonus remains capped at 10%.
The experience bonus is selected from total completed reborns; values are '''not added together'''. From the third reborn onward the bonus remains capped at 10%.


{| class="wikitable" style="text-align:center; max-width:520px;"
{| class="wikitable" style="text-align:center; max-width:520px;"
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== Eligibility and access ==
== Eligibility and access ==


The reborn NPC script itself checks four things: the configured NPC, current level window, one-time limit for that stage and completion of the previous reborn. Story quests, task chains, dungeons and doors can still control whether you can physically reach a later Reborn Master.
To reborn, use the correct NPC, stay within the listed level window, complete the previous stage and make sure this stage has not already been used. Story quests, task chains and dungeons can still control access to later Reborn Masters.


For route planning, use [[Reborn story guide]] together with the current [[Dungeons]] and [[Tasks]] pages. If a detailed story step conflicts with the level, NPC, point or reward table above, this page is authoritative for the active reborn transaction.
For route planning, use [[Reborn story guide]] together with the current [[Dungeons]] and [[Tasks]] pages. If a detailed story step conflicts with the level, NPC, point or reward table above, this page is authoritative for the active reborn transaction.
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# Say <code>reborn</code>, read the point value repeated by the NPC, then confirm with <code>yes</code>.
# Say <code>reborn</code>, read the point value repeated by the NPC, then confirm with <code>yes</code>.


== Outdated information replaced ==
<small>Last updated: 12 August 2026.</small>
 
Older wiki revisions listed additional reborn levels such as 400, 600, 700, 800 and 1100, different point rewards, and a 20% experience total. Those values do not match the active server configuration. The current system has the seven stages and 10% EXP cap shown above.
 
<small>Configuration verified against the active server datapack on 12 August 2026.</small>


[[Category:Game Systems]]
[[Category:Game Systems]]
[[Category:Progression Systems]]
[[Category:Progression Systems]]
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 15:38, 12 August 2026

WIKI HOME
systems and tools
DOWNLOAD
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GETTING STARTED
first steps and progression
ABOUT SERVER
core features and vocations
COMMANDS
verified player commands
DUNGEONS
requirements and difficulty
SPELLS
vocations and incantations
RUNES
names and requirements
LEARNED SPELLS
unlocks and effects
AUTO LOOT
lists, targets and limits
QUESTS
story and access routes
BOSSES
world, daily and instanced
MARKET & AUCTIONS
offers, item auctions and character auctions
REBORN SYSTEM
stages, reset and rewards
MASTERY TREE
ranks, costs and skills
ROADMAP
player progression order
STORY ROUTE
quests and access route

Reborn resets character level progression in exchange for permanent progression resources. There are 7 sequential, one-time stages.

Quick answer

  • Complete reborns in order. You cannot skip a previous stage.
  • Reach the stage's level window, speak to its Reborn Master, say reborn and confirm with yes.
  • A successful reborn sets the character to level 8, grants Reborn Points and sends stage rewards to the depot inbox.
  • Trained skills and magic level are retained, and equipped or carried items are not removed.
  • Repeatable quest and task progress can reset, while permanent access and character bonuses are retained. Finish repeatable rewards you still want before confirming.
  • Each stage can be completed only once. Stay within its maximum level.
Confirmation is consequential: the NPC performs the reset immediately after yes. Prepare supplies, finish repeatable rewards you still want and make sure you are speaking to the correct stage NPC.

Active reborn stages

The maximum level is a real eligibility limit. Do not level past it before completing that reborn stage.

Stage Level window NPC Reborn Points Inbox rewards Maximum Godly level
1 200-2999 Reborn Master 600 common reborn coin Common Reborn Coin -
2 300-3999 Ancient Reborn Master 6,000 ancient reborn coin Ancient Reborn Coin
sea soulstone Sea Soulstone
sea order coin Sea Order Coin
sea order backpack Sea Order Backpack
-
3 500-5999 Flame Reborn Master 10,000 flame soulstone Flame Soulstone
flame order coin Flame Order Coin
flame order cape gem Flame Order Cape Gem
Omni Spirit Bigger Damage Gem Omni Spirit Bigger Damage Gem
flame order backpack Flame Order Backpack
Rank IV, Level 3
4 750-9009 Wind Reborn Master 15,000 wind order coin Wind Order Coin
wind soulstone Wind Soulstone
wind order backpack Wind Order Backpack
ancient fiery wings Ancient Fiery Wings
Rank IV, Level 9
5 900-11009 Light Reborn Master 25,000 Light soulstone Light Soulstone
Light order coin Light Order Coin
Rank IV, Level 11
6 1000-1500 Death Reborn Master 60,000 Death soulstone Death Soulstone
Death order coin Death Order Coin
Death order wings coin Death Order Wings Coin
Rank IV, Level 13
7 2500-4500 Bloodmoon Reborn Master 500,000 bloodmoon reborn coin 2x Bloodmoon Reborn Coin Rank IV, Level 23

The Mastery cap column applies only to abilities marked as Godly-tier capable. See Mastery Tree#Godly tier.

What changes after confirmation

Character element Active behavior
Level and experience Set precisely to level 8 experience.
Maximum HP / mana Reset to base 185 HP and 35 mana, plus permanent Unique Boost Gem bonuses already stored for the character.
Capacity The cap-freeze logic preserves current capacity when it exceeds the level-8 baseline. Otherwise it sets 470 plus permanent capacity-scroll bonus.
Skills and magic level Not reset by the reborn procedure.
Items Existing items are not removed. New stage rewards are placed in the depot inbox.
Quest/task state Repeatable progress can reset. Permanent access, account progress and character bonuses are retained.
Reborn counters Total reborn count increases; highest completed stage and one-time stage limit are saved.
Vocation At stage 2, Grand Sorcerer/Druid/Paladin/Knight is promoted to the corresponding Ancient vocation.

Permanent experience bonus

The experience bonus is selected from total completed reborns; values are not added together. From the third reborn onward the bonus remains capped at 10%.

Completed reborns Reborn EXP bonus
0 0%
1 5%
2 8%
3 or more 10%

Use !expboost to see the reborn component together with other active experience bonuses.

Eligibility and access

To reborn, use the correct NPC, stay within the listed level window, complete the previous stage and make sure this stage has not already been used. Story quests, task chains and dungeons can still control access to later Reborn Masters.

For route planning, use Reborn story guide together with the current Dungeons and Tasks pages. If a detailed story step conflicts with the level, NPC, point or reward table above, this page is authoritative for the active reborn transaction.

Before you reborn

  1. Finish repeatable tasks or quest rewards that you want before their non-protected state is cleared.
  2. Put enough post-reborn supplies in an accessible container and leave room in your depot inbox.
  3. Record your current level, capacity and stage if you need support to investigate a problem.
  4. Check the exact stage, NPC and level window in the table.
  5. Decide how you will spend the points in Mastery Tree; a full reset costs premium points and does not refund gold.
  6. Say reborn, read the point value repeated by the NPC, then confirm with yes.

Last updated: 12 August 2026.