Dungeons: Difference between revisions
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{{Player navigation}} | |||
The | The current dungeon system provides private timed instances for '''1-5 players'''. Choose a difficulty in the client, meet the listed access requirements and pay the entry cost when joining. | ||
{| style="width: | {| class="wikitable" style="width:100%; border-left:5px solid #d29922;" | ||
| '''Run objective:''' active dungeons last up to '''180 minutes'''. Defeat the required '''95%''' of regular monsters to spawn the boss, then defeat the boss to complete the run. Most dungeons randomly select one of two layouts; Immortals currently uses one layout. | |||
|} | |||
== Active dungeons and entry requirements == | |||
{| class="wikitable sortable" style="width:100%; text-align:center;" | |||
! Dungeon !! Level !! Additional access !! [[File:8622.png|28px|link=|WAD Coin]] WAD Coins !! [[File:8462.png|28px|link=|Crystal Bar]] Crystal Bars !! Boss | |||
|- | |||
| '''Gorgols''' || 100 || Lord Urjuke Missions || 1 || 1 || Gorgol Master | |||
|- | |||
| '''Immortals''' || 125 || Curseham Access from Orc Head (Gorgols) or Minotaur dungeon || 2 || 2 || Immortal Master | |||
|- | |||
| '''Storm Islands''' || 150 || Immortal God Boss defeated || 3 || 5 || Storm Dragon | |||
|- | |||
| '''Fire Storm''' || 150 || Immortal God Boss defeated || 3 || 5 || Fire Storm Dragon | |||
|- | |||
| '''Tentacles''' || 350 || Tentacle Quest completed || 5 || 10 || Tentacle Master | |||
|- | |||
| '''Urtrudurks''' || 500 || Elite Urtrudurk Access; at least Reborn 5 || 10 || 15 || Urtrudurk Archmage | |||
|- | |||
| '''Samurais''' || 600 || Samurai Access; at least Reborn 6 || 15 || 20 || Samurai Emperor | |||
|- | |||
| '''Mage Samurai''' || 600 || Samurai Access; at least Reborn 6 || 15 || 20 || Undead Samurai Emperor | |||
|- | |- | ||
| '''Bloodmoons''' || 900 || Infernal Overlord defeated; at least Reborn 6 || 20 || 25 || Bloodmoon Master | |||
|} | |||
== Difficulty selector == | |||
Higher difficulty strengthens every dungeon monster, increases its experience and improves the dungeon's loot bonus. | |||
<div class="mw-collapsible" style="border:1px solid #5b6573; padding:.7em; margin:.7em 0;"> | |||
'''Difficulty multipliers - click to collapse''' | |||
<div class="mw-collapsible-content"> | |||
{| class="wikitable" style="width:100%; text-align:center;" | |||
! Difficulty !! Monster health !! Monster damage !! Monster experience !! Additional loot bonus | |||
|- | |- | ||
| | | Normal || x1.0 || x1.0 || x1.0 || +0 | ||
| | |||
| | |||
|- | |- | ||
| | | Hard || x2.0 || x1.3 || x1.75 || +30 | ||
| | |||
| | |||
|- | |- | ||
| | | Expert || x3.2 || x1.9 || x2.0 || +60 | ||
| | |||
|- | |- | ||
| | | Master || x5.0 || x2.8 || x3.0 || +100 | ||
| | |||
| | |||
|- | |- | ||
| | | Torment || x8.0 || x4.0 || x4.0 || +150 | ||
| | |||
| | |||
|- | |- | ||
| | | Hell || x13.0 || x6.0 || x5.0 || +200 | ||
| | |||
| | |||
|} | |} | ||
< | </div></div> | ||
The final loot calculation can also include character and progression bonuses; the last column shows only the bonus granted by the selected difficulty. | |||
== Queue, layouts and rankings == | |||
* A run can be started solo or with a party of up to five players. | |||
* The client remembers the last selected difficulty for each dungeon. | |||
* Solo and group completion times have separate rankings for each dungeon and difficulty. | |||
* Each active dungeon exposes two difficulty-specific challenges per difficulty level. | |||
== Before entering == | |||
# Confirm that every party member meets the level, access and reborn requirements. | |||
# Carry the WAD Coins and Crystal Bars shown in the table. | |||
# Select a difficulty suitable for the group; damage rises much faster than experience on the highest settings. | |||
# Plan enough time to clear 95% of the regular enemies and the boss before the 180-minute limit. | |||
[[Category:Game Systems]] | |||
[[Category:Guides]] | |||
Latest revision as of 15:38, 12 August 2026
| WIKI HOME systems and tools |
DOWNLOAD official client files |
GETTING STARTED first steps and progression |
| ABOUT SERVER core features and vocations |
COMMANDS verified player commands |
DUNGEONS requirements and difficulty |
| SPELLS vocations and incantations |
RUNES names and requirements |
LEARNED SPELLS unlocks and effects |
| AUTO LOOT lists, targets and limits |
QUESTS story and access routes |
BOSSES world, daily and instanced |
| MARKET & AUCTIONS offers, item auctions and character auctions | ||
The current dungeon system provides private timed instances for 1-5 players. Choose a difficulty in the client, meet the listed access requirements and pay the entry cost when joining.
| Run objective: active dungeons last up to 180 minutes. Defeat the required 95% of regular monsters to spawn the boss, then defeat the boss to complete the run. Most dungeons randomly select one of two layouts; Immortals currently uses one layout. |
Active dungeons and entry requirements
| Dungeon | Level | Additional access | Boss | ||
|---|---|---|---|---|---|
| Gorgols | 100 | Lord Urjuke Missions | 1 | 1 | Gorgol Master |
| Immortals | 125 | Curseham Access from Orc Head (Gorgols) or Minotaur dungeon | 2 | 2 | Immortal Master |
| Storm Islands | 150 | Immortal God Boss defeated | 3 | 5 | Storm Dragon |
| Fire Storm | 150 | Immortal God Boss defeated | 3 | 5 | Fire Storm Dragon |
| Tentacles | 350 | Tentacle Quest completed | 5 | 10 | Tentacle Master |
| Urtrudurks | 500 | Elite Urtrudurk Access; at least Reborn 5 | 10 | 15 | Urtrudurk Archmage |
| Samurais | 600 | Samurai Access; at least Reborn 6 | 15 | 20 | Samurai Emperor |
| Mage Samurai | 600 | Samurai Access; at least Reborn 6 | 15 | 20 | Undead Samurai Emperor |
| Bloodmoons | 900 | Infernal Overlord defeated; at least Reborn 6 | 20 | 25 | Bloodmoon Master |
Difficulty selector
Higher difficulty strengthens every dungeon monster, increases its experience and improves the dungeon's loot bonus.
Difficulty multipliers - click to collapse
| Difficulty | Monster health | Monster damage | Monster experience | Additional loot bonus |
|---|---|---|---|---|
| Normal | x1.0 | x1.0 | x1.0 | +0 |
| Hard | x2.0 | x1.3 | x1.75 | +30 |
| Expert | x3.2 | x1.9 | x2.0 | +60 |
| Master | x5.0 | x2.8 | x3.0 | +100 |
| Torment | x8.0 | x4.0 | x4.0 | +150 |
| Hell | x13.0 | x6.0 | x5.0 | +200 |
The final loot calculation can also include character and progression bonuses; the last column shows only the bonus granted by the selected difficulty.
Queue, layouts and rankings
- A run can be started solo or with a party of up to five players.
- The client remembers the last selected difficulty for each dungeon.
- Solo and group completion times have separate rankings for each dungeon and difficulty.
- Each active dungeon exposes two difficulty-specific challenges per difficulty level.
Before entering
- Confirm that every party member meets the level, access and reborn requirements.
- Carry the WAD Coins and Crystal Bars shown in the table.
- Select a difficulty suitable for the group; damage rises much faster than experience on the highest settings.
- Plan enough time to clear 95% of the regular enemies and the boss before the 180-minute limit.
