Guild Rank Guide
Defeating the bosses does not upgrade your guild automatically. To advance your Guild Rank, complete the required achievement tiers, finish the next trial, loot the Guild Orb from its final boss and have your Leader or Vice-Leader return it to the Guild Master.
Guild Rank belongs to the whole guild. It is separate from a member's role, such as Leader, Vice-Leader or Member, and from the level of an individual guild buff.
Requirements for each rank
Your guild advances one rank at a time. The achievement requirement is the total number of completed achievement tiers, not the number of different achievement names. Completing all three tiers of one achievement contributes three towards this total. Rank advancement does not spend these completed tiers.
| Upgrade | Completed achievement tiers | Trial bosses | Maximum buff level after promotion |
|---|---|---|---|
| Starting Rank 0 | 0 | No trial completed yet | 2 |
| 0 → 1 | 15 | Orcish Amazon → Devilish Amazon | 4 |
| 1 → 2 | 30 | Outlaw Leader → Outlaw General | 6 |
| 2 → 3 | 45 | Argor Bonebreaker | 7 |
| 3 → 4 | 60 | Frost Claw Archmage | 8 |
| 4 → 5 | 75 | Doomsday General → Survivor → Doomsday Leader | 9 |
| 5 → 6 | 90 | Mad King → Mysterious Traveler — see the Season 3 availability note | 10 |
There is no Guild Scroll, Premium Point fee or Guild Bank payment for the Guild Master's rank promotion. Buff purchases and the special Monster Point encounter in the Rank 5 trial are separate.
See Guilds for the guild-wide rank bonuses and the full guild system guide.
Step 1: Check your guild's progress
- Open Guilds in the official client and select your guild.
- Check its current Guild Rank.
- Open Achievements and check how many achievement tiers your guild has completed.
- Compare the total with the requirement for the next rank.
For example, a Rank 0 guild needs 15 completed tiers to attempt Rank 1. Reaching 30 tiers while still at Rank 0 does not skip Rank 1.
Step 2: Gather at the Guild Master
Visit the Guild Master at 33400, 31671, 7. This is the Guild Rank NPC, separate from the Adventurers Guild Master used for storyline quests.
A Leader or Vice-Leader must start the conversation. Gather the participating guild members near the NPC before confirming entry. The departure area covers 33389–33413, 31668–31686, floor 7. Guild members outside that area will not be collected for the teleport.
Say:
- hi
- rank
The Guild Master checks your achievement total. If you qualify and do not have an accepted Guild Orb ready to hand in, he offers the next trial.
Say:
- yes
If the NPC asks you to confirm travelling alone, say yes again. The initial guild-island teleport selects nearby members of your guild; a party invitation is not required for this first teleport.
Step 3: Complete the trial
Rank 1: Orcish Amazon and Devilish Amazon
- Enter the Rank 1 island through the Guild Master.
- Defeat Orcish Amazon.
- Use the temporary portal that opens to continue.
- Defeat Devilish Amazon.
- Open Devilish Amazon's corpse and collect the Guild Orb before leaving.
- Return to the Guild Master and complete the orb hand-in.
Killing Orcish Amazon alone is not enough. Killing both bosses is still only the combat part of the trial: your guild remains Rank 0 until the Guild Master accepts the orb.
Rank 2: Outlaw Leader and Outlaw General
- Enter the Rank 2 island.
- Defeat Outlaw Leader and use the portal that opens.
- Continue to Outlaw General and defeat him.
- Loot the Guild Orb from Outlaw General's corpse.
- Return the orb to the Guild Master.
If you find more than one orb, keep them until the Guild Master accepts a valid reward. An orb's appearance alone does not prove that it is valid for your guild.
Rank 3: Argor Bonebreaker
Enter the Rank 3 underground trial, progress through the area and defeat Argor Bonebreaker. Loot his Guild Orb and return it to the Guild Master.
Rank 4: Frost Claw Archmage
Enter the Rank 4 trial and progress to Frost Claw Archmage. Defeat the boss, collect the Guild Orb from the corpse and return it to the Guild Master.
Rank 5: Doomsday General and Doomsday Leader
- Enter the Rank 5 island.
- Defeat Doomsday General. Search the corpse and keep the wooden key found there.
- Use the portal and continue through the trial to Survivor at 33547, 31671, 7.
- Prepare 50 Doom Monster Points on the character starting the Doomsday Leader encounter. Earn these points by hunting Doom Heavy Ranger, Doom Hellfire Mage and Doom Elite Guard.
- Form a party and gather its members close to the character speaking to Survivor, on the same floor.
- Say hi to Survivor. In the Monster Point Bosses panel, select Doomsday Leader and confirm entry. If your client uses the text dialogue instead, say 1, then yes.
- Defeat Doomsday Leader and loot the Guild Orb immediately.
- Return the orb to the Guild Master.
Survivor spends the initiating character's 50 Doom Monster Points. Nearby party members join without paying their own entry cost. Unlike the initial Guild Master teleport, this encounter gathers party members.
The Doomsday Leader encounter returns players after 20 seconds following the boss's death. Collect the orb before that return.
Rank 6: Season 3 availability
The listed Rank 6 requirement is 90 completed achievement tiers, with the trial chain Mad King → Mysterious Traveler.
This trial's availability on Season 3 has not been confirmed. Check with support before attempting it. The Rank 6 requirements and buff cap listed here should not be treated as confirmation that the encounter is currently available.
Step 4: Hand in the Guild Orb
- Give the orb to your guild's Leader or Vice-Leader.
- Put it inside that character's equipped backpack. A bag inside the equipped backpack is also accepted. Do not leave the orb in the depot, inbox or another character's inventory.
- Return to the Guild Master.
- Say hi, then rank.
- Wait for the NPC to confirm that your guild's rank has been upgraded.
A successful hand-in consumes one accepted Guild Orb and promotes the entire guild by one rank. Every member does not need a separate orb.
The orb must be a valid reward belonging to your guild. Bring the orb obtained from the final boss of the trial you are completing. Buying an ordinary orb or borrowing one from another guild is not a substitute.
Do not discard an orb if the NPC rejects it. Keep it and report the problem so that support can check the reward.
Temporary trial portals last only about a minute. Loot the final boss before entering the return portal. Leaving the island or being teleported back does not itself complete the promotion.
Step 5: Upgrade your guild buffs
After promotion, reopen the Guilds window to view the new rank and buff limits.
Rank advancement unlocks higher buff levels; it does not buy them. The Leader must purchase each buff upgrade separately using gold from the Guild Bank.
Any guild member may contribute gold to the Guild Bank. These deposits are separate from buff purchases and do not directly increase Guild Rank. Deposits cannot be withdrawn.
A Rank 0 guild can buy a particular buff up to level 2. If its next upgrade is blocked after two purchases, check the guild's rank cap. This cap does not mean that the guild is allowed only two bank deposits.
Troubleshooting
| Problem | What to check |
|---|---|
| We killed both Rank 1 bosses, but our guild is still Rank 0. | Loot Devilish Amazon's Guild Orb and have a Leader or Vice-Leader hand it to the Guild Master with hi → rank. Boss kills do not automatically promote the guild. |
| The NPC says we need more achievements. | Check the total number of completed tiers required for your next rank. Incomplete progress towards a tier does not count yet. |
| The Guild Master will not talk to me. | The speaker must belong to the guild and be its Leader or Vice-Leader. |
| Some guild members were not teleported. | Gather them inside the departure area near the Guild Master before confirming. They must belong to the same guild. Survivor's Doomsday encounter uses nearby party members instead. |
| I have an orb, but the Guild Master offers another raid or refuses it. | Put the orb in your equipped backpack and use an officer character from the correct guild. The reward must be accepted for that guild and trial. Keep the orb and contact support if it came from your completed raid. |
| We were teleported back after killing the boss. | Returning does not award the rank. Check whether someone collected the orb. Doomsday Leader has a specific 20-second looting window. |
| We cannot upgrade a buff beyond level 2. | At Guild Rank 0, level 2 is the cap. Complete the Rank 1 trial and orb hand-in to unlock levels 3 and 4, then buy those upgrades from the Guild Bank. |
| The Guild Bank deposit itself fails. | This is separate from the rank cap. Check the displayed error and the physical currency carried by your character. Report the exact message if the deposit remains blocked. |
| A boss is missing or a passage does not work. | Report the trial rank, location and approximate time to support. Do not assume that a missing encounter means your guild needs more achievements. |
When reporting a failed promotion, include your guild name, current rank, boss names, approximate kill time, the character holding the orb and the Guild Master's exact reply. Keep the orb available for inspection.
Related pages
- Guilds — guild creation, membership, achievements, rank bonuses, bank, buffs and wars.
