Dhurmon Quest
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The Dhurmon Quest takes you from Giorgio's murder investigation to the Urtrudurk dolls, the western castle and its Manifestations. This walkthrough includes the dialogue, required items, puzzle solutions and final rewards. Spoilers follow.
| Before you begin | Requirement |
|---|---|
| Travel | Reborn 5, Captain Burgoos's completed Weapon List, 448 PvP Power for the Dhurmon boat gate and 160 gold per voyage. |
| Early supplies | 10 Wad Coins and one vial of water. The Jungle Rose and evidence are collected during the quest. |
| Urtrudurk stages | 1,000 physical Urtrudurk Souls, Alana's doll and five boss dolls. Each boss challenge costs 5,000 Urtrudurk Monster Points. |
| Western stages | Voodoo ritual items, five Manifestation rituals and five energy sequences. See the complete ritual and wall tables. |
| Final rewards | Urtrudurk Bracelet, Urtrudurk Earrings and Urtrudurk Knife through the Grandmaster route. Ultimate Manifestation has a separate storyline completion. |
Where to go
The first half stays around Dhurmon town and the prison. The western castle is a separate continuation after the six dolls. Use the surface map to locate the districts, then the close-ups for the correct floor and object. North is up; numbered markers identify the objects named in each caption. Changing floors is essential: a marker on floor 6 is above the same area on floor 7.

Open this floor on the interactive world map.
Conversations and progress
For story NPCs, use hi → mission → yes. status or quest reminds you of the current objective; no cancels a confirmation. If a conversation is interrupted, start again with hi and mission. Completed steps remain recorded.
Keep hand-in items in your backpack or bags inside it. Equipped items are not taken, and gear containing gems is skipped. Rewards may arrive in a bag in your depot inbox; move them to your backpack before using or handing them in. Lists, tools, keys and quest chests are one-time rewards: asking again does not replace a sold or discarded item.
The Quest Log separates the investigation, physical souls, western storyline, Manifestation Record, Western Energies and Final Rewards. NPC markers show your own next step. Boss Keepers use a challenge panel opened with hi or challenge.
Coordinates below use (x, y, z), where the third number is the floor.
1. Complete the Weapon List and sail to Dhurmon
Visit Captain Burgoos at (33343,31753,6). Accept his Weapon List, collect every item in the table below, then hand in the complete list with weapons → yes.
Captain Dhurmoner at (33334,31742,6) can then take you to Dhurmon for 160 gold. You need reborn 5 and 448 PvP Power at the boat gate on every voyage. The equipment examples are Cobra Lord for mages and Gorgon for knights or paladins; equivalent equipment is accepted. Receiving the written list alone does not unlock travel.
The Dhurmon gate checks equipped gear. It does not count a shield carried in the backpack.
At Captain Dhurmoner, use hi → dhurmon → yes. Keep the travel fare ready after finishing Burgoos's delivery.
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2. Investigate Giorgio's body and enter the prison
Use Giorgio's body at (32786,33367,7), beside the tailor's shop. Tailor Wife at (32787,33366,7) explains his family, including his older sister Alana. Her dialogue provides background; there is no separate mandatory reward for exhausting every keyword.
At the prison entrance, speak to Bonebreaker about mission. After hearing about the permit, ask again and confirm the one-time payment of 10 Wad Coins. This opens the first prison passage.
Prison Warden explains that the lower prison needs the Mayor's permission. Paying Bonebreaker does not grant that second access.

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Descend through the hole at (32785,33375,7), south of the tailor's shop. Bonebreaker is underground, at (32785,33372,8). His paid passage is immediately west, at (32783,33371,8) / (32784,33371,8). Obtain the pass before crossing: the guards punish an unapproved entry. After the paid passage, stairs at (32783,33364,8) / (32784,33364,8) lead farther down.

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3. Secretary: two ten-minute waits
Find Secretary at (32802,33403,7).
| Step | What to say or do | Result |
|---|---|---|
| 1 | hi → mission → yes |
Start a ten-minute wait for the Mayor's paperwork. |
| 2 | After ten minutes: appointment → yes |
Book your appointment and start the second ten-minute wait. |
| 3 | After the second wait: appointment → yes |
Receive permanent permission to enter the office. |
| 4 | Use the office door at (32822,33450,6) |
Enter and speak to the Mayor. |
Secretary tells you how many seconds remain. Asking again or walking away does not restart a timer. The second wait begins only after you confirm the appointment; access is granted only after you return and confirm again. You do not have to wait a week. Secretary is south of the tailor district on the surface. After collecting permission, find the Mayor's office farther south and go up to floor 6. Use the marked office door; standing in the building downstairs does not reach the Mayor.

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4. Jungle Rose and Alfruzul's testimony
Mayor at (32813,33452,6) requests a Jungle Rose from the hydra valley. Accept the mission, collect the rose from (32906,33400,5), and return with mission → yes. He gives you a note and lets you keep the rose.
Take the rose to Prison Warden at (32816,33300,10): mission → yes. He takes the rose and opens the lower prison. The Mayor's note does not replace the required rose.
Alfruzul Kadon at (32816,33303,11) asks for one vial of water. Use mission → yes to give it to him and record his testimony. Other liquids do not work; simply greeting him does not consume the vial.
The rose is northeast of the Mayor's building on floor 5. Keep it after the Mayor's conversation; it is the item the Warden must take. Alfruzul is one floor below the Warden, in the lower prison.
Open this floor on the interactive world map.

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5. The bloody hammer and three witnesses
Return to Warden: mission → yes. He reopens the search for the murder weapon. Collect the Bloody Silver Hammer from (32798,33350,6) and hand it to him.
Then record the witnesses in this order, using mission → yes:
- Esclezor —
(32792,33364,7). - Anne Rotunda —
(32794,33375,7). - Valerie Black, named Mayor Wife in game —
(32818,33451,7).
Mayor Wife wants you to investigate her husband's affair. She is a different NPC from Tailor Wife, Giorgio's widow. The hammer is on floor 6, while both shop witnesses are on floor 7 in the tailor district shown above. After Anne, return south to Mayor Wife.
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6. Eavesdrop, obtain the prisoner list and collect evidence
After accepting Mayor Wife's request, use the Mayor's office door. Stay nearby on the same floor for the full ten-second conversation, until you hear Mariana mentioned. If you leave or log out, return and use the door again. Another player does not take over your conversation.
Return to Mayor Wife and confirm her request for a prisoner list. Go to Warden and say mission → yes, then return to Mayor Wife and confirm again. The list and signature are recorded in your progress; there is no extra sheet of paper to find in your backpack.
You now have upstairs access to the Mayor's hidden room. Use the passage at (32822,33459,5) to reach floor 8. Collect all three pieces of evidence:
| Evidence | Container location |
|---|---|
| Dhurmon Crown | (32822,33450,8)
|
| Marianna Dress | (32816,33453,8)
|
| Golden Deer Trophy | (32821,33460,8)
|
Bring all three to Mayor Wife and confirm mission → yes. The hand-in requires the complete set.
The hidden passage at (32822,33459,5) brings you to (32820,33457,8). The evidence close-up shows this arrival and all three containers, so check the north, west and south sides of the room before returning.

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7. Defeat Alana and wait for the interrogation
Go to the hideout near (32925,33247,7) and defeat Alana. She is Giorgio's sister. This stage uses the Alana monster; you do not need to find a conversational NPC called Alana to arrange a duel.
Return to Warden: mission → yes. He begins a one-minute interrogation. After the minute, confirm again to receive the cell key. Repeated questions do not restart the wait or issue extra keys.
If the hideout entrance says Alana is already defeated, continue with Warden. Your next contact is Beaten Alana in prison.
Alana's hideout is northeast of town. The approach crosses the marked passage at (32902,33262,7) / (32902,33263,7). Prepare for combat before continuing; do not confuse this monster with Beaten Alana in the prison.
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8. Collect 1,000 physical Urtrudurk Souls
Speak to Beaten Alana at (32795,33303,11): mission → yes. She gives you a Soul Extractor and her doll. Keep the doll for the next stage. Recorded permission from Warden also works for a character with transferred access who did not receive a physical cell key.
Use the Soul Extractor on Urtrudurk corpses. Each corpse provides one Urtrudurk Soul and keeps its remaining loot. The same corpse cannot provide a second soul. Check your depot inbox if your backpack is full.
Hand in 1,000 physical Urtrudurk Souls with mission → yes. Urtrudurk Monster Points are a separate counter and cannot be handed in instead. The Quest Log counts the soul items you carry. This hand-in opens the next section of the castle.
9. Five boss dolls and Dhurmon's barrier
Collect the dolls of Ronaugash, Barsh, Kilugur, Makumur and Zaodurk. Their Keepers stand in a row on floor 11, between (32868,33258,11) and (32868,33284,11).
Each challenge costs 5,000 Urtrudurk Monster Points from the initiating player. The five challenges share one MP balance. Entry subtracts the stated cost and preserves surplus points; nearby party members can join for free when accepted by the panel's entry checks. Check the panel for arena availability and entry details.
On Season 3 and TEST, the Urtrudurk MP balance is capped at 10,000, enough for two entries. GLOBAL allows points to accumulate beyond two entries.
Loot the actual dolls: a boss kill alone does not replace the required item. Bring all six dolls — the five boss dolls plus Alana's doll — to Beaten Alana and confirm mission → yes.
The dolls form the barrier and complete Dhurmon Murders. The western continuation has separate Quest Log entries. Find the right Keeper: from north to south the row is Ronaugash, Zaodurk, Makumur, Kilugur and Barsh. This is their physical order, regardless of the order in which you collect the dolls.

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10. The western ruins and Voodoo Priest
The western passage at (32785,33347,7) requires the completed barrier. In the ruins, the book at (32772,33332,6) and damaged notes at (32618,33436,8), (32673,33372,8) and (32688,33376,8) provide ritual hints. They are not an additional NPC hand-in.

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Place one item on each listed tile beside the two thrones:
| Item | Tile |
|---|---|
| Purple Ritual Doll | (32679,33371,8)
|
| Black Ritual Doll | (32685,33371,8)
|
| Small Sapphire | (32679,33375,8) and (32685,33375,8)
|
| Small Emerald | (32680,33375,8) and (32684,33375,8)
|
Step onto either throne: (32681,33372,8) or (32683,33372,8). The ritual summons Voodoo Priest and moves you into his part of the room. Two players are not required to trigger it.
Ritual shopping list: one Purple Ritual Doll, one Black Ritual Doll, two Small Sapphires and two Small Emeralds. The six offering markers below correspond to the six tiles in the table; the final two markers are the thrones.

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Defeat him, obtain Voodoo Knife and use the knife to record your own access to the western castle. Its gate is at (32683,33304,7) / (32683,33305,7).
11. Complete the five Manifestations
Perform the five offering rituals and obtain personal defeat credit for the Manifestations of Fire, Nature, Darkness, Light and Energy. The Manifestation Record lists which are complete and which are missing.
Use the full ritual tables for every item, tile and activation statue. Some offerings are on different floors. Put the correct item on top of each specified tile; one unit is taken from each stack. Containers used as offerings must be empty.
A missing or incorrect offering, an ongoing fight or a failed summon should leave the offerings in place. If you die or abandon a successfully summoned encounter, prepare a fresh ritual after the previous boss is no longer active.
With all five personal records, approach the door at (32533,33208,12) from the east. Another player's open passage does not replace your missing records.
The ritual companion page includes a separate close-up for every offering floor and activation statue. Check both floors before activating Energy, Light, Darkness, Nature or Fire; an offering above or below you still belongs to that ritual.
12. Complete the five energy-wall sequences
Click the walls in the exact order given in the energy-wall tables. The sequences contain:
| Energy | Clicks required |
|---|---|
| Energy | 5 |
| Nature | 6 |
| Holy | 6 |
| Fire | 7 |
| Darkness | 9 |
There are 33 clicks in total. A wrong click resets only the unfinished sequence you are working on. Completed sequences remain complete. Western Energies tracks your progress.
After all five sequences, the doors at (32582,33158,14) / (32583,33158,14) open to you.
13. Ultimate Manifestation and the separate Grandmaster rewards
Ultimate Manifestation
The final chamber on floor 15 contains two rituals sharing the same arrangement of 15 offerings: two gems and one matching tome for each of the five colours. See the final offering layout.
- The southern statue at
(32582,33159,15)summons five Manifestations. - The northern statue at
(32581,33152,15)summons Ultimate Manifestation.
Each activation takes a new set of offerings. You cannot start another ritual while the previous Manifestations are still active in that encounter.

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After Ultimate Manifestation dies, a portal appears at (32582,33160,15) for four minutes. Enter it and use the statue at (32581,33110,15) to record the final energy and complete Western Storyline. The chamber's exit returns you to Dhurmon.
Do not stop at the boss kill: enter the four-minute portal and use the final energy statue to finish the western storyline.

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Urtrudurk Grandmaster and three reward chests
Urtrudurk Grandmaster is a separate castle ending. Find him near (32576,33227,6). His death opens a portal at (32575,33231,6) for four minutes. Beyond it, use the statue at (32576,33222,6) to enter the reward room. If the teleport fails, use the statue again.

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Open each of the three chests:
| Reward | Chest |
|---|---|
| Urtrudurk Bracelet | (32843,33313,11)
|
| Urtrudurk Earrings | (32845,33313,11)
|
| Urtrudurk Knife | (32847,33313,11)
|
Final Rewards records the chests separately. Claiming them does not complete the Ultimate Manifestation route.
Open this floor on the interactive world map. Before leaving, check Final Rewards for all three chest claims. For the other ending, check Western Storyline for the final energy; the two endings have different completion records.
Captain Burgoos's Weapon List
Collect the full list before confirming the hand-in.
| Item | Quantity |
|---|---|
| Sickle | 5 |
| Machete | 5 |
| Heavy Machete | 5 |
| Frozen Axe | 5 |
| Hellfire Axe | 2 |
| Bloody Axe | 1 |
| Frozen Blade | 5 |
| Hellfire Sword | 3 |
| Heavenly Sword | 2 |
| Frozen Club | 5 |
| Hellfire Hammer | 3 |
| Bloody Hammer | 1 |
| Frozen Bow | 5 |
| Hellfire Bow | 3 |
Troubleshooting
| Problem | What to check |
|---|---|
| Secretary still asks me to wait. | There are two separate ten-minute timers. Confirm the booking after the first, then collect permission after the second. |
| Mayor gave me a note, but Warden will not open the lower prison. | Carry the Jungle Rose as well. Warden needs to take it. |
| I cannot find the prisoner list in my backpack. | It is recorded progress. Follow Mayor Wife → Warden → Mayor Wife, confirming each conversation. |
| The eavesdropping conversation stopped. | Use the door again and remain nearby on the same floor for the entire dialogue. |
| I have 1,000 MP, but Beaten Alana refuses the hand-in. | She needs 1,000 physical Urtrudurk Soul items. MP is separate. |
| A Keeper says I need more points after another boss. | All five Keepers share the Urtrudurk MP pool. Each entry spends 5,000 MP and keeps any surplus. |
| I killed the boss but cannot finish the doll stage. | Collect the physical doll from the loot. You need all five boss dolls and Alana's doll. |
| A reward was granted, but my backpack is empty. | Check your depot inbox and any reward bag inside it. |
| My older character has access but incomplete individual records. | Existing or transferred access is respected. Reward, energy and kill records show the events actually recorded; access alone does not award missing items. |
Continue with Far East and Samurai Quest, or return to Storyline Quests and Quests.





