Party Expboost

From WeAreDragons
Revision as of 22:27, 16 November 2024 by Wearetibia (talk | contribs) (→‎Experience Distribution)
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  1. Party Experience Boost System

On our server, we have implemented a dynamic experience boost system for parties. The experience boost is determined by two factors: **party size** and **vocation diversity**. This system is designed to encourage players to team up and form balanced parties, rewarding both larger groups and varied vocations.

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Party Size Experience Bonus

This bonus applies based on the total number of players in the party.

Party Size Experience Multiplier
2 players 1.1x
3 players 1.2x
4 or more players 1.3x

Note: The more players in the party, the higher the experience boost. This bonus applies regardless of the vocations of the players.

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Vocation Diversity Experience Bonus

This bonus is applied based on the number of **unique vocations** in the party. More varied vocations result in a higher multiplier.

Unique Vocations Experience Multiplier
1 vocation (e.g., only Knights) 1.0x
2 unique vocations 1.6x
3 unique vocations 2.4x
4 or more unique vocations 3.0x

Note: To maximize this bonus, create a party with a mix of different vocations, such as Knight, Paladin, Sorcerer, and Druid.

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Final Experience Multiplier

The final experience boost your party receives is based on the **higher** of the two multipliers (party size or vocation diversity). This ensures that your party always benefits from the best possible bonus.

Examples:

Example Scenario Party Size Unique Vocations Final Multiplier
2 Knights 2 players 1 vocation 1.1x
Knight, Sorcerer, Druid 3 players 3 vocations 2.4x
Knight, Paladin, Sorcerer, Druid, Knight 5 players 4 vocations 3.0x

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