Party Expboost
- Party Experience Boost System
On our server, we have implemented a dynamic experience boost system for parties. The experience boost is determined by two factors: **party size** and **vocation diversity**. This system is designed to encourage players to team up and form balanced parties, rewarding both larger groups and varied vocations.
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Party Size Experience Bonus
This bonus applies based on the total number of players in the party.
Party Size | Experience Multiplier |
---|---|
2 players | 1.1x |
3 players | 1.2x |
4 or more players | 1.3x |
Note: The more players in the party, the higher the experience boost. This bonus applies regardless of the vocations of the players.
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Vocation Diversity Experience Bonus
This bonus is applied based on the number of **unique vocations** in the party. More varied vocations result in a higher multiplier.
Unique Vocations | Experience Multiplier |
---|---|
1 vocation (e.g., only Knights) | 1.0x |
2 unique vocations | 1.6x |
3 unique vocations | 2.4x |
4 or more unique vocations | 3.0x |
Note: To maximize this bonus, create a party with a mix of different vocations, such as Knight, Paladin, Sorcerer, and Druid.
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Final Experience Multiplier
The final experience boost your party receives is based on the **higher** of the two multipliers (party size or vocation diversity). This ensures that your party always benefits from the best possible bonus.
Examples:
Example Scenario | Party Size | Unique Vocations | Final Multiplier |
---|---|---|---|
2 Knights | 2 players | 1 vocation | 1.1x |
Knight, Sorcerer, Druid | 3 players | 3 vocations | 2.4x |
Knight, Paladin, Sorcerer, Druid, Knight | 5 players | 4 vocations | 3.0x |
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