Rarity system
Rarity System
An item can randomly drop as a rare, epic or legendary - if you are lucky.
1) Rare (3% loot chance) attributes :
-100% for one attribute
-20% chances of getting second attribute
Possible Extra values :
*2-4% LIFESTEAL
*2-4 EXTRA ATTACK
*2-4 EXTRA DEFENCE
*2-5% ATTACKSPEED
*2-4 ARMOR
2) Epic (1% loot chance) attributes :
-100% for one attribute
-80% chances of getting second attribute
Possible Extra values :
*5-10% LIFESTEAL
*3-5 EXTRA ATTACK
*3-5 EXTRA DEFENCE
*5-7% ATTACKSPEED
*3-5 ARMOR
*15-35 HEALING POWER
3) Legendary (0.1% loot chance) attributes :
-100% for two attributes
-50% chances for getting third attribute
Possible Extra values :
*10-15% LIFESTEAL
*3-8 EXTRA ATTACK
*3-8 EXTRA DEFENCE
*10-15% ATTACKSPEED
*3-8 ARMOR
*15-60 HEALING POWER
*15-65 MAGIC POWER
*1-4 MAGIC LEVELS
Rarity System with items over 25% base attack speed
An item can randomly drop as a rare, epic or legendary - if you are lucky.
1) Rare (3% loot chance) attributes :
-100% for one attribute
-20% chances of getting second attribute
Possible Extra values :
*2-4% LIFESTEAL
*2-4 EXTRA ATTACK
*2-4 EXTRA DEFENCE
*1-2% ATTACKSPEED
*2-4 ARMOR
2) Epic (1% loot chance) attributes :
-100% for one attribute
-80% chances of getting second attribute
Possible Extra values :
*5-10% LIFESTEAL
*3-5 EXTRA ATTACK
*3-5 EXTRA DEFENCE
*2-3% ATTACKSPEED
*3-5 ARMOR
*15-35 HEALING POWER
3) Legendary (0.1% loot chance) attributes :
-100% for two attributes
-50% chances for getting third attribute
Possible Extra values :
*10-15% LIFESTEAL
*3-8 EXTRA ATTACK
*3-8 EXTRA DEFENCE
*2-5% ATTACKSPEED
*3-8 ARMOR
*15-60 HEALING POWER
*15-65 MAGIC POWER
*1-4 MAGIC LEVELS
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Possible attributes for Melee weapons ( Swords, Clubs, Axes )
-Lifesteal , Attack, Defence, Attackspeed, Healing Power
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Possible attributes for Distance Weapons ( Crossbows, Bows )
-Lifesteal, Attack, AttacksSpeed
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Possible attributes for Wands
-Lifesteal, AttackSpeed, Magic Levels, Magic Power
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Possible attributes for Shields
-Extra Defence, Healing Power, Magic Power, Magic Levels
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Possible attributes for Helmets
-Armor, Healing Power, Magic Levels
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Possible attributes for Armors
-Amor, Healing Power, Magic Power, Magic Levels
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Possible attributes for Legs
-Amor, Healing Power
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Possible attributes for Boots
-Armor, Healing Power
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Rarity System Crafting
Rare | Epic | Legendary |
100% chances for 1 attributes 50% chances for 2 attributes 10% chances for 3 attributes |
100% chances for 1 attributes 80% chances for 2 attributes 30% chances for 3 attributes |
100% chances for 2 attributes 80% chances for 3 attributes 30% chances for 4 attributes |
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Possible attributes values for Melee weapons ( Swords, Clubs, Axes )
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Possible attributes for Distance Weapons ( Crossbows, Bows )
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Possible attributes for Shields
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Possible attributes for Helmets
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Possible attributes for Armors
-Armor
-Healing Value flat
-Magic Value flat
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
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Possible attributes for Legs
-Armor
-Healing Value flat
-Magic Value flat
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
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Possible attributes for Boots
-Armor
-Healing Value flat
-Magic Value flat
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
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Attributes list
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Possible attributes for Melee weapons ( Swords, Clubs, Axes )
-Attack flat
-All Gem Elements % (Fire/Energy/Ice/Earth)
-AoE damage %
-Single target damage %
-Physical damage %
-Loot boost %
-Experience boost %
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Possible attributes for Distance Weapons ( Crossbows, Bows )
-Attack flat
-All Gem Elements % (Fire/Energy/Ice/Earth)
-AoE damage %
-Single target damage %
-Physical damage %
-Holy damage %
-Loot boost %
-Experience boost %
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Possible attributes for Wands
-Attack speed %
-Magic percent %
-Magic levels
-AoE damage %
-Single target damage %
-All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands )
-Loot boost %
-Experience boost %
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Possible attributes for Shields
-Extra Defence
-Magic percent %
-Magic levels
-AoE damage %
-Single target damage %
-All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands )
-Loot boost %
-Experience boost %
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Possible attributes for Helmets
-Armor
-Healing Value flat
-Magic Value flat
-Magic levels
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
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Possible attributes for Armors
-Armor
-Healing Value flat
-Magic Value flat
-Magic levels
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
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Possible attributes for Legs
-Armor
-Healing Value flat
-Magic Value flat
-Magic levels
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
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Possible attributes for Boots
-Armor
-Healing Value flat
-Magic Value flat
-Magic levels
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
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