Rarity system
Rarity System
An item can randomly drop as a rare, epic or legendary - if you are lucky.
1) Rare (3% loot chance) attributes :
-100% for one attribute
-20% chances of getting second attribute
Possible Extra values :
*2-4% LIFESTEAL
*2-4 EXTRA ATTACK
*2-4 EXTRA DEFENCE
*2-5% ATTACKSPEED
*2-4 ARMOR

2) Epic (1% loot chance) attributes :
-100% for one attribute
-80% chances of getting second attribute
Possible Extra values :
*5-10% LIFESTEAL
*3-5 EXTRA ATTACK
*3-5 EXTRA DEFENCE
*5-7% ATTACKSPEED
*3-5 ARMOR
*15-35 HEALING POWER

3) Legendary (0.1% loot chance) attributes :
-100% for two attributes
-50% chances for getting third attribute
Possible Extra values :
*10-15% LIFESTEAL
*3-8 EXTRA ATTACK
*3-8 EXTRA DEFENCE
*10-15% ATTACKSPEED
*3-8 ARMOR
*15-60 HEALING POWER
*15-65 MAGIC POWER
*1-4 MAGIC LEVELS
Rarity System with items over 25% base attack speed
An item can randomly drop as a rare, epic or legendary - if you are lucky.
1) Rare (3% loot chance) attributes :
-100% for one attribute
-20% chances of getting second attribute
Possible Extra values :
*2-4% LIFESTEAL
*2-4 EXTRA ATTACK
*2-4 EXTRA DEFENCE
*1-2% ATTACKSPEED
*2-4 ARMOR

2) Epic (1% loot chance) attributes :
-100% for one attribute
-80% chances of getting second attribute
Possible Extra values :
*5-10% LIFESTEAL
*3-5 EXTRA ATTACK
*3-5 EXTRA DEFENCE
*2-3% ATTACKSPEED
*3-5 ARMOR
*15-35 HEALING POWER

3) Legendary (0.1% loot chance) attributes :
-100% for two attributes
-50% chances for getting third attribute
Possible Extra values :
*10-15% LIFESTEAL
*3-8 EXTRA ATTACK
*3-8 EXTRA DEFENCE
*2-5% ATTACKSPEED
*3-8 ARMOR
*15-60 HEALING POWER
*15-65 MAGIC POWER
*1-4 MAGIC LEVELS

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Possible attributes for Melee weapons ( Swords, Clubs, Axes ) 
-Lifesteal , Attack, Defence, Attackspeed, Healing Power
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Possible attributes for Distance Weapons ( Crossbows, Bows ) 
-Lifesteal, Attack, AttacksSpeed
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Possible attributes for Wands 
-Lifesteal, AttackSpeed, Magic Levels, Magic Power
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Possible attributes for Shields 
-Extra Defence, Healing Power, Magic Power, Magic Levels
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Possible attributes for Helmets ![]()
-Armor, Healing Power, Magic Levels
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Possible attributes for Armors 
-Amor, Healing Power, Magic Power, Magic Levels
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Possible attributes for Legs ![]()
-Amor, Healing Power
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Possible attributes for Boots ![]()
-Armor, Healing Power
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Rarity System Crafting
| Rare | Epic | Legendary |
| 100% chances for 1 attributes 50% chances for 2 attributes 10% chances for 3 attributes |
100% chances for 1 attributes 80% chances for 2 attributes 30% chances for 3 attributes |
100% chances for 2 attributes 80% chances for 3 attributes 30% chances for 4 attributes |
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Possible attributes values for Melee weapons ( Swords, Clubs, Axes ) ![]()
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Possible attributes for Distance Weapons ( Crossbows, Bows )
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Possible attributes for Shields
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Possible attributes for Helmets ![]()
-Armor ![]()
-Healing Value flat ![]()
-Magic Value flat ![]()
-AoE damage % ![]()
-Single target damage %![]()
-Party Experience boost % ![]()
-Experience boost % ![]()
-Loot boost %![]()
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Possible attributes for Armors ![]()
-Armor ![]()
-Healing Value flat ![]()
-Magic Value flat ![]()
-AoE damage % ![]()
-Single target damage %![]()
-Party Experience boost % ![]()
-Experience boost % ![]()
-Loot boost %![]()
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Possible attributes for Legs ![]()
-Armor ![]()
-Healing Value flat ![]()
-Magic Value flat ![]()
-AoE damage % ![]()
-Single target damage %![]()
-Party Experience boost % ![]()
-Experience boost % ![]()
-Loot boost %![]()
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Possible attributes for Boots ![]()
-Armor ![]()
-Healing Value flat ![]()
-Magic Value flat ![]()
-AoE damage % ![]()
-Single target damage %![]()
-Party Experience boost % ![]()
-Experience boost % ![]()
-Loot boost %![]()
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Attributes list
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Possible attributes for Melee weapons ( Swords, Clubs, Axes ) ![]()
-Attack flat![]()
-All Gem Elements % (Fire/Energy/Ice/Earth)![]()
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-AoE damage %![]()
-Single target damage % ![]()
-Physical damage % ![]()
-Loot boost % ![]()
-Experience boost % ![]()
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Possible attributes for Distance Weapons ( Crossbows, Bows ) ![]()
-Attack flat![]()
-All Gem Elements % (Fire/Energy/Ice/Earth)![]()
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-AoE damage %![]()
-Single target damage % ![]()
-Physical damage % ![]()
-Holy damage % ![]()
-Loot boost % ![]()
-Experience boost % ![]()
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Possible attributes for Wands ![]()
-Attack speed % ![]()
-Magic percent % ![]()
-Magic levels ![]()
-AoE damage % ![]()
-Single target damage %![]()
-All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) ![]()
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-Loot boost % ![]()
-Experience boost % ![]()
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Possible attributes for Shields![]()
-Extra Defence![]()
-Magic percent % ![]()
-Magic levels ![]()
-AoE damage % ![]()
-Single target damage %![]()
-All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) ![]()
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-Loot boost % ![]()
-Experience boost % ![]()
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Possible attributes for Helmets ![]()
-Armor ![]()
-Healing Value flat ![]()
-Magic Value flat ![]()
-Magic levels ![]()
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)![]()
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![]()
![]()
![]()
-AoE damage % ![]()
-Single target damage %![]()
-Party Experience boost % ![]()
-Experience boost % ![]()
-Loot boost %![]()
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Possible attributes for Armors ![]()
-Armor ![]()
-Healing Value flat ![]()
-Magic Value flat ![]()
-Magic levels ![]()
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)![]()
![]()
![]()
![]()
![]()
-AoE damage % ![]()
-Single target damage %![]()
-Party Experience boost % ![]()
-Experience boost % ![]()
-Loot boost %![]()
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Possible attributes for Legs ![]()
-Armor ![]()
-Healing Value flat ![]()
-Magic Value flat ![]()
-Magic levels ![]()
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)![]()
![]()
![]()
![]()
![]()
-AoE damage % ![]()
-Single target damage %![]()
-Party Experience boost % ![]()
-Experience boost % ![]()
-Loot boost %![]()
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Possible attributes for Boots ![]()
-Armor ![]()
-Healing Value flat ![]()
-Magic Value flat ![]()
-Magic levels ![]()
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)![]()
![]()
![]()
![]()
![]()
-AoE damage % ![]()
-Single target damage %![]()
-Party Experience boost % ![]()
-Experience boost % ![]()
-Loot boost %![]()
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