Rarity system

From WeAreDragons
Revision as of 04:51, 28 April 2019 by Myuki (talk | contribs)

Rarity System

In our server you have possibility to loot 3 kind of unique items from every monster in game : 
1) Rare (3% loot chance) attributes : 
      -100% for one attribute 
      -20% chances of getting second attribute
      Possible Extra values :
      *2-4% LIFESTEAL
      *2-4 EXTRA ATTACK
      *2-4 EXTRA DEFENCE
      *2-5% ATTACKSPEED
      unknown.png

2) Epic (1% loot chance) attributes :
      -100% for one attribute
      -80% chances of getting second attribute
      Possible Extra values :
      *5-10% LIFESTEAL
      *3-5 EXTRA ATTACK
      *3-5 EXTRA DEFENCE
      *5-7% ATTACKSPEED
      unknown.png

3) Legendary (0,3% loot chance) attributes :
      -100% for two attributes
      -50% chances for getting third attribute
      Possible Extra values :
      *10-15% LIFESTEAL
      *5-8 EXTRA ATTACK
      *5-8 EXTRA DEFENCE
      *10-15% ATTACKSPEED
      unknown.png

____________________________________________________________________________________________
Possible attributes for Melee weapons ( Swords, Clubs, Axes ) 6383.gif
-Lifesteal , Attack, Defence, AttackSpeed  
____________________________________________________________________________________________
Possible attributes for Distance Weapons ( Crossbows, Bows ) angelbow.gif
-Lifesteal, Attack, AttackSpeed  
____________________________________________________________________________________________
Possible attributes for Wands 6517.gif
-Lifesteal, AttackSpeed  
____________________________________________________________________________________________
Possible attributes for Armour pieces ( Helmets, Armors, Legs, Boots ) 7633.gif
-Extra Defence  
____________________________________________________________________________________________
Possible attributes for Shields 6409.gif
-Extra Defence  
____________________________________________________________________________________________