Rarity system

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Rarity System for Weapons and Armors

Rarity and Attribute Chances

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Rarity Level 1st Attribute 2nd Attribute 3rd Attribute 4th Attribute (Legendary Only)
Rare 100% 50% 10% -
Epic 100% 80% 30% -
Legendary 100% 100% 80% 30%

Weapons

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Weapon Type Possible Attributes
Swords, Axes, Clubs aoedamage, attackspeed, singletargetdamage, extraattack, element.fire, element.ice, element.earth, element.energy, physicaldamagepercent, lootpercent, exppercent, criticalhitchance, criticalhitamount, magicvalue
Distance Weapons (Crossbows, Bows) aoedamage, attackspeed, singletargetdamage, extraattack, element.fire, element.ice, element.earth, element.energy, physicaldamagepercent, holydamagepercent, lootpercent, exppercent, criticalhitchance, criticalhitamount, magicvalue
Wands aoedamage, attackspeed, singletargetdamage, magicpercent, magicpoints, deathdamagepercent, icedamagepercent, lootpercent, exppercent, manaleechamount
Shields extradefense, magicpercent, magicpoints, deathdamagepercent, holydamagepercent, earthdamagepercent, firedamagepercent, physicaldamagepercent, icedamagepercent, energydamagepercent, lootpercent, exppercent, criticalhitchance, criticalhitamount, magicvalue

Armors (Helmet, Armor, Legs, Boots)

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Armor Type Possible Attributes
Helmet, Armor, Legs, Boots armor, magicpoints, healingvalue, magicvalue, lootpercent, exppercent, exppercentparty, absorbpercentdeath, absorbpercentholy, absorbpercentearth, absorbpercentfire, absorbpercentice, absorbpercentphysical, absorbpercentenergy, maxhitpointspercent, maxmanapointspercent, criticalhitchance, criticalhitamount, magicpercent


Rarity System
An item can randomly drop as a rare, epic or legendary - if you are lucky.
1) Rare (3% loot chance) attributes : 
      -100% for one attribute 
      -20% chances of getting second attribute
      Possible Extra values :
      *2-4% LIFESTEAL
      *2-4 EXTRA ATTACK
      *2-4 EXTRA DEFENCE
      *2-5% ATTACKSPEED
      *2-4 ARMOR

2) Epic (1% loot chance) attributes :
      -100% for one attribute
      -80% chances of getting second attribute
      Possible Extra values :
      *5-10% LIFESTEAL
      *3-5 EXTRA ATTACK
      *3-5 EXTRA DEFENCE
      *5-7% ATTACKSPEED
      *3-5 ARMOR
      *15-35 HEALING POWER

3) Legendary (0.1% loot chance) attributes :
      -100% for two attributes
      -50% chances for getting third attribute
      Possible Extra values :
      *10-15% LIFESTEAL
      *3-8 EXTRA ATTACK
      *3-8 EXTRA DEFENCE
      *10-15% ATTACKSPEED
      *3-8 ARMOR
      *15-60 HEALING POWER
      *15-65 MAGIC POWER
      *1-4 MAGIC LEVELS


Rarity System with items over 25% base attack speed
An item can randomly drop as a rare, epic or legendary - if you are lucky.
1) Rare (3% loot chance) attributes : 
      -100% for one attribute 
      -20% chances of getting second attribute
      Possible Extra values :
      *2-4% LIFESTEAL
      *2-4 EXTRA ATTACK
      *2-4 EXTRA DEFENCE
      *1-2% ATTACKSPEED
      *2-4 ARMOR

2) Epic (1% loot chance) attributes :
      -100% for one attribute
      -80% chances of getting second attribute
      Possible Extra values :
      *5-10% LIFESTEAL
      *3-5 EXTRA ATTACK
      *3-5 EXTRA DEFENCE
      *2-3% ATTACKSPEED
      *3-5 ARMOR
      *15-35 HEALING POWER

3) Legendary (0.1% loot chance) attributes :
      -100% for two attributes
      -50% chances for getting third attribute
      Possible Extra values :
      *10-15% LIFESTEAL
      *3-8 EXTRA ATTACK
      *3-8 EXTRA DEFENCE
      *2-5% ATTACKSPEED
      *3-8 ARMOR
      *15-60 HEALING POWER
      *15-65 MAGIC POWER
      *1-4 MAGIC LEVELS

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Possible attributes for Melee weapons ( Swords, Clubs, Axes ) 
-Lifesteal , Attack, Defence, Attackspeed, Healing Power 
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Possible attributes for Distance Weapons ( Crossbows, Bows ) 
-Lifesteal, Attack, AttacksSpeed  
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Possible attributes for Wands 
-Lifesteal, AttackSpeed, Magic Levels, Magic Power 
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Possible attributes for Shields 
-Extra Defence, Healing Power, Magic Power, Magic Levels 
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Possible attributes for Helmets  RTENOTITLE
-Armor, Healing Power, Magic Levels 
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Possible attributes for Armors 
-Amor, Healing Power, Magic Power, Magic Levels 
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Possible attributes for Legs  RTENOTITLE
-Amor, Healing Power
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Possible attributes for Boots  RTENOTITLE
-Armor, Healing Power
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Rarity System Crafting 

 

Rare Epic Legendary
100% chances for 1 attributes 
50% chances for 2 attributes 
10% chances for 3 attributes
100% chances for 1 attributes 
80% chances for 2 attributes 
30% chances for 3 attributes
100% chances for 2 attributes 
80% chances for 3 attributes 
30% chances for 4 attributes

 

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Possible attributes values for Melee weapons ( Swords, Clubs, Axes ) RTENOTITLE
 

Rare Epic Legendary
*10 - 20 Attack flatRTENOTITLE
*3 - 10% All Gem Elements % (Fire/Energy/Ice/Earth)RTENOTITLERTENOTITLERTENOTITLERTENOTITLE
*3 - 10% Physical damage % RTENOTITLE
*20 - 30 Attack flatRTENOTITLE
*7- 20% All Gem Elements % (Fire/Energy/Ice/Earth)RTENOTITLERTENOTITLERTENOTITLERTENOTITLE
*7 - 20% Physical damage % RTENOTITLE
*1 -  2% Loot boost %  RTENOTITLE
*25 - 50 Attack flatRTENOTITLE
*10- 35% All Gem Elements % (Fire/Energy/Ice/Earth)RTENOTITLERTENOTITLERTENOTITLERTENOTITLE
*12 - 30% Physical damage % RTENOTITLE
*3 - 7% Loot boost %  RTENOTITLE
*1 - 5% Experience boost % RTENOTITLE


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Possible attributes for Distance Weapons ( Crossbows, Bows ) RTENOTITLE

Rare Epic Legendary

10 - 20 Attack flatRTENOTITLE
*3 - 10% All Gem Elements % (Fire/Energy/Ice/Earth)RTENOTITLERTENOTITLERTENOTITLERTENOTITLE
*3 - 10% Physical damage % RTENOTITLE
*3 - 10% Holy damage % RTENOTITLE

*20 - 30 Attack flatRTENOTITLE
*7- 20% All Gem Elements % (Fire/Energy/Ice/Earth)RTENOTITLERTENOTITLERTENOTITLERTENOTITLE
*7 - 20% Physical damage % RTENOTITLE
*7 - 20% Holy damage % RTENOTITLE
*1 -  2% Loot boost %  RTENOTITLE
*25 - 50 Attack flatRTENOTITLE
*10- 35% All Gem Elements % (Fire/Energy/Ice/Earth)RTENOTITLERTENOTITLERTENOTITLERTENOTITLE
*12- 30% Physical damage % RTENOTITLE
*12- 30% Holy damage % RTENOTITLE
*3 - 7% Loot boost %  RTENOTITLE
*1 - 5% Experience boost % RTENOTITLE


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Possible attributes for Wands RTENOTITLE

Rare Epic Legendary
  • 3 - 10% Magic percent % RTENOTITLE
    *15 - 25 Magic levels RTENOTITLE
    *3 - 10% Death / Ice Elemental Damage % (applied to runes / spells / wands ) RTENOTITLERTENOTITLE
*7 - 20% Magic percent % RTENOTITLE
*25 - 50 Magic levels RTENOTITLE
*7- 15% Death / Ice Elemental Damage % ( applied to runes / spells / wands ) RTENOTITLERTENOTITLE
*1 - 2% Loot boost %  RTENOTITLE
*3 - 10% Attack speed % RTENOTITLE
*15- 35% Magic percent % RTENOTITLE
*35 - 75 Magic levels RTENOTITLE
*10- 25% Death / Ice Elemental Damage % (applied to runes / spells / wands ) RTENOTITLERTENOTITLE
*3 - 7% Loot boost %  RTENOTITLE
*1 - 5% Experience boost % RTENOTITLE


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Possible attributes for Shields RTENOTITLE

Rare Epic Legendary
*10-20 Extra DefenceRTENOTITLE
*3 - 10 Magic percent % RTENOTITLE
*3 - 10% Physical damage % RTENOTITLE
*3- 10 All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) RTENOTITLERTENOTITLERTENOTITLERTENOTITLERTENOTITLE
*25-40 Extra DefenceRTENOTITLE
*7 - 20 Magic percent % RTENOTITLE
*7 - 20% Physical damage % RTENOTITLE
*7 - 15 All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) RTENOTITLERTENOTITLERTENOTITLERTENOTITLERTENOTITLE
*45-70 Extra DefenceRTENOTITLE
*15 - 35 Magic percent % RTENOTITLE
*12- 30% Physical damage % RTENOTITLE
*10- 25 All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) RTENOTITLERTENOTITLERTENOTITLERTENOTITLERTENOTITLE
*3 - 7% Loot boost %  RTENOTITLE
*1 - 5% Experience boost % RTENOTITLE


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Possible attributes for Helmets RTENOTITLEArmors  RTENOTITLELegs  RTENOTITLE Boots  RTENOTITLE

 

Rare Epic Legendary
*5 - 15 Armor RTENOTITLE
*100 - 200 Healing Value flat RTENOTITLE
*50 - 100 Magic Value flat RTENOTITLE
*1 - 3% AoE damage %RTENOTITLE
*1 - 3% Single target damage % RTENOTITLE
*1 - 2 Party Experience boost % RTENOTITLE

15 - 30 Armor RTENOTITLE
*150- 300 Healing Value flat RTENOTITLE
*100 - 150 Magic Value flat RTENOTITLE
*3 - 6% AoE damage %RTENOTITLE
*3 - 6% Single target damage % RTENOTITLE
*2 - 3 Party Experience boost % RTENOTITLE
*1 - 2 Loot boost %RTENOTITLE

*25 - 45 Armor RTENOTITLE
*250 - 400 Healing Value flat RTENOTITLE
*200 - 300 Magic Value flat RTENOTITLE
*6 - 10% AoE damage %RTENOTITLE
*6 - 10% Single target damage % RTENOTITLE
*3 - 5 Party Experience boost % RTENOTITLE
*1 - 5 Experience boost % RTENOTITLE
*3 - 7 Loot boost %RTENOTITLE