Rarity Crafting: Difference between revisions

From We Are Dragons Wiki
(Fix punctuation encoding)
(Refresh current equipment set bonuses, material tiers and active rarity materials; clarify Guardian equipment.)
 
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| Rarity craft || Creates the item and rolls Rare, Epic or Legendary according to that equipment family's profile.
| Rarity craft || Creates the item and rolls Rare, Epic or Legendary according to that equipment family's profile.
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| Same-tier upgrade || Some recipes that consume a Legendary item preserve Legendary rarity on the upgraded result.
| Legendary-preserving recipe || Some recipes that consume a Legendary item preserve Legendary rarity on the upgraded result.
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! Material family !! What it does !! Risk
! Material family !! What it does !! Risk
|-
| [[File:20857.png|42px|Rare to Epic upgrade scroll]] Low-chance upgrade scroll || Attempts Rare → Epic or Epic → Legendary. || The upgrade chance is 10%. On a failed upgrade, the item remains at its previous rarity, but the reforge action may still replace its unlocked normal attributes.
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| [[File:20859.png|42px|Ancient guaranteed upgrade scroll]] Ancient upgrade scroll || Guaranteed Rare → Epic or Epic → Legendary for a compatible tier/set. || The rarity upgrade succeeds, but unlocked normal attributes are rolled again.
| [[File:20859.png|42px|Ancient guaranteed upgrade scroll]] Ancient upgrade scroll || Guaranteed Rare → Epic or Epic → Legendary for a compatible tier/set. || The rarity upgrade succeeds, but unlocked normal attributes are rolled again.
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'''Old 10% upgrade scrolls are retired.''' Use the active Ancient 100% materials for a compatible next-rarity upgrade.
<!-- WAD-MANAGED:equipment-material-tiers:start -->
== Equipment tiers ==
== Equipment tiers ==


'''Equipment tier decides which scroll/gem family the item accepts.''' It does not describe the item's Rare/Epic/Legendary rarity.
'''A material tier identifies the equipment family and its matching rarity/reroll materials.''' Rare, Epic and Legendary are rarity levels. Changing rarity does not move an item to a different material tier.
 
'''Beginner is a separate material family, not Tier I.''' Match the material label to the selected item; the Reroll window displays compatible materials. A crafting recipe alone does not establish the item's material tier.


<div class="mw-collapsible mw-collapsed" style="border:1px solid #a2a9b1; padding:.6em; margin:.7em 0;">
{| class="wikitable" style="width:100%;"
'''Show equipment families by tier'''
! Material family !! Equipment families
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%;"
! Tier !! Equipment families
|-
|-
| '''T1''' || Beginner, early Master/Elder/Hero/Black/Godly equipment, Pyromancer, Imperious, Hunter, Inquisitor, Ancient Amethyst, Cthsual, Reaper, Frozen, Sea Order
| '''Beginner (separate family)''' || Beginner Set (Bishop, Black Knight, Dark Magician and Silver Hand)
|-
|-
| '''T2''' || Elite Guard, Flame Order, Heavy Ranger, Hellfire, Demon Hunter, Alchemist, Orc, Immortal, Forgotten King, Destruction, Wind Order, Light Order, Dragon Paladin, Dragon Magician, Dragon Knight
| '''Tier I''' || Ancient Amethyst Set · Cthsual Set · Early Tier Set (includes Master, Elder, Hero, Black and Godly equipment) · Frozen Set · Hunter Set · Imperious Set · Inquisitor Set · Pyromancer Set · Reaper Set · Sea Order Set
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|-
| '''T3''' || Tentacle, Bloody Tentacle, Urtrudurk, Magician Urtrudurk, Death Order
| '''Tier II''' || Alchemist Set · Bloody Saint Set · Demon Hunter Set · Destruction Set · Dragon Knight Set · Dragon Magician Set · Dragon Paladin Set · Elite Guard Set · Flame Order Set · Heavy Ranger Set · Hellfire Set · Immortal Set · King Set (the four armor pieces are named Forgotten King Set in the bonus reference) · Light Order Set · Orc Set · Saint Set · Wind Order Set
|-
|-
| '''T4''' || Samurai, Magician Samurai, Bloodmoon, Magician Bloodmoon
| '''Tier III''' || Bloody Tentacle Set · Cobra Lord Accessories · Cobra Lord Set · Death Order Set · Gorgon Accessories · Gorgon Set · Magician Urtrudurk Set · Tentacle Set · Urtrudurk Set
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| '''T5''' || Crimson Bonelord, Crimson Dragonforge and their supported Crimson/Infernal accessories
| '''Tier IV''' || Bloodmoon Set · Magician Bloodmoon Set · Magician Samurai Set · Samurai Set
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| '''Tier V''' || Crimson Bonelord Accessories · Crimson Bonelord Set · Crimson Dragonforge Set · Infernal Dragonforge Accessories
|}
|}
</div></div>
 
'''Example: Inquisitor Spellbook belongs to the Inquisitor family and uses Tier I materials.''' Its Rare/Epic/Legendary rarity is a separate property. Guardian equipment has no confirmed Beginner or Tier I–V family in this catalogue; see [[Guardian Set]].
 
Check individual equipment and set bonuses in the [https://items.wearedragons.info/ item catalogue and comparison tool]. For an existing item, the compatible choices shown in its Reroll window remain the final reference.
<!-- WAD-MANAGED:equipment-material-tiers:end -->


== Reroll materials are part of the same progression ==
== Reroll materials are part of the same progression ==
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* [[Item Reroll]] &mdash; modification of an existing rarity item
* [[Item Reroll]] &mdash; modification of an existing rarity item


''Last updated: 12 August 2026.''
''Last updated: 2 October 2026.''


[[Category:Game Systems]]
[[Category:Game Systems]]
[[Category:Items]]
[[Category:Items]]
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 02:59, 2 October 2026

1. ITEM RARITY
rarity levels and possible stats
2. RARITY CRAFTING
crafting and upgrading equipment
3. ITEM REROLL
reforge, values, locks and gems
4. LEGENDARY ATTRIBUTES
unique legendary effects
RARITY MATERIAL DROPS - TIERS I-V Uber Combo, Uber Lock and Legendary Essence

Rarity Crafting covers the creation of set equipment and the path from Rare to Epic and Legendary. Changing the stats on an existing item is documented separately on Item Reroll.

Crafting an item

  1. Find the blacksmith or crafting NPC for the equipment family you want.
  2. Say crafting and open the crafting window.
  3. Select a recipe. The window displays the output and every required material.
  4. Put all materials in your main backpack. Materials in a hand, ammo slot or another equipped container may not be accepted.
  5. Confirm the recipe. If your backpack has no free space, a successfully crafted item may be sent to your inbox.
Use the crafting window as the current recipe list. Material requirements can change independently for every set, so old screenshots and price tables may no longer be correct.

Rarity on crafted equipment

Recipes can work in three ways:

Recipe type Result
Normal craft Creates the recipe item without a rarity roll.
Rarity craft Creates the item and rolls Rare, Epic or Legendary according to that equipment family's profile.
Legendary-preserving recipe Some recipes that consume a Legendary item preserve Legendary rarity on the upgraded result.

The normal crafting attribute profile is shown on Item Rarity. Set-specific profiles may have different ranges.

Upgrade path

RARE  →  EPIC  →  LEGENDARY  →  LEGENDARY ATTRIBUTE

Material family What it does Risk
Ancient guaranteed upgrade scroll Ancient upgrade scroll Guaranteed Rare → Epic or Epic → Legendary for a compatible tier/set. The rarity upgrade succeeds, but unlocked normal attributes are rolled again.
Random rarity upgrade scroll Random rarity scroll Reforges a compatible rarity item into a randomly selected rarity. The result is random; do not use it on a valuable item without understanding the possible downgrade/change.
Scroll of Legendary Essence Legendary Essence Scroll Reforges a Legendary item and additionally attempts to roll a Legendary Attribute. A unique attribute is not guaranteed. Unlocked normal and legendary attributes can change.

Old 10% upgrade scrolls are retired. Use the active Ancient 100% materials for a compatible next-rarity upgrade.

Equipment tiers

A material tier identifies the equipment family and its matching rarity/reroll materials. Rare, Epic and Legendary are rarity levels. Changing rarity does not move an item to a different material tier.

Beginner is a separate material family, not Tier I. Match the material label to the selected item; the Reroll window displays compatible materials. A crafting recipe alone does not establish the item's material tier.

Material family Equipment families
Beginner (separate family) Beginner Set (Bishop, Black Knight, Dark Magician and Silver Hand)
Tier I Ancient Amethyst Set · Cthsual Set · Early Tier Set (includes Master, Elder, Hero, Black and Godly equipment) · Frozen Set · Hunter Set · Imperious Set · Inquisitor Set · Pyromancer Set · Reaper Set · Sea Order Set
Tier II Alchemist Set · Bloody Saint Set · Demon Hunter Set · Destruction Set · Dragon Knight Set · Dragon Magician Set · Dragon Paladin Set · Elite Guard Set · Flame Order Set · Heavy Ranger Set · Hellfire Set · Immortal Set · King Set (the four armor pieces are named Forgotten King Set in the bonus reference) · Light Order Set · Orc Set · Saint Set · Wind Order Set
Tier III Bloody Tentacle Set · Cobra Lord Accessories · Cobra Lord Set · Death Order Set · Gorgon Accessories · Gorgon Set · Magician Urtrudurk Set · Tentacle Set · Urtrudurk Set
Tier IV Bloodmoon Set · Magician Bloodmoon Set · Magician Samurai Set · Samurai Set
Tier V Crimson Bonelord Accessories · Crimson Bonelord Set · Crimson Dragonforge Set · Infernal Dragonforge Accessories

Example: Inquisitor Spellbook belongs to the Inquisitor family and uses Tier I materials. Its Rare/Epic/Legendary rarity is a separate property. Guardian equipment has no confirmed Beginner or Tier I–V family in this catalogue; see Guardian Set.

Check individual equipment and set bonuses in the item catalogue and comparison tool. For an existing item, the compatible choices shown in its Reroll window remain the final reference.

Reroll materials are part of the same progression

Once the correct rarity has been crafted, the following materials refine the result:

Reforge Values only Augment Scour Combo Lock Legendary effect

new stat types and values

same stat types, new values

add one random stat

remove one unlocked stat

guarantee selected stat(s)

protect selected stat(s)

attempt a unique effect

See Item Reroll before using these materials. The page explains what is preserved, what is replaced and how lock gems are consumed.

Related crafting systems

Rarity crafting is not the same as:

Last updated: 2 October 2026.