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= '''Monster Points System ''' =
'''Monster Points''' are automatic, capped kill counters for configured monster groups. They are not a currency that you spend. Quests, access checks, bosses and the client task tracker read these counters as progression goals.


<br/> From now on, you will gain "monster point" for each kill of some monsters. After gaining enough of monster points, you will be able to spawn for you and your team unique Boss.&nbsp;<br/> After you collect enough of points are ready - visit NPC Monster Master located at center of Heavenia. Talk with him about&nbsp;'''"Challenge"'''<br/> &nbsp;
== How points are awarded ==


{| border="1" class="wikitable sortable"
{| class="wikitable" style="width:100%;"
! Situation !! Base result before temporary multipliers
|-
|-
! class="unsortable" | Monster image
| Eligible damage contributor outside shared party || 1 point.
! Spawning monster:
! Monsters to kill
! Monster points required
|-
|-
| style="text-align: center;" |  
| Solo player outside a party who deals at least 99% of the damage || 2 points for a normal tracked monster.
[[File:Demon.gif|Demon.gif]]
|-
| Active member of a shared-experience party || 1 point when the member has been active within the last 30 seconds.
|-
| Demonic monster || Adds 3 points before global/voucher multiplication.
|-
| Archdemonic monster || Adds 6 points before global/voucher multiplication.
|-
| Exception/boss-style monster || Only the top-damage player receives 1 point; other contributors receive none for that counter.
|}


| style="text-align: center;" | Orshabaal
Double Monster Points events and Demonic Boost vouchers multiply the calculated value when active. The final result is capped at the configured maximum for that group.
| style="text-align: center;" | Demons
 
| style="text-align: center;" | 1500
== What is tracked ==
|-
 
| style="text-align: center;" |
The active source contains '''166 monster-point group entries'''. A group can contain one boss or several related monsters and has its own cap. Current examples include:
[[File:Asakku.png|80x80px|Asakku.png]]


| style="text-align: center;" | Asakku
{| class="wikitable sortable" style="width:100%;"
| style="text-align: center;" | Demon Fathers
! Group !! Maximum !! Example eligible monsters
| style="text-align: center;" | 1500
|-
|-
| style="text-align: center;" |[[File:Abraxas 549.png|center]]
| Demon || 1,500 || Demon, Grand Demon
| style="text-align: center;" | Abraxas
| style="text-align: center;" | Skull Demons
| style="text-align: center;" | 2000
|-
|-
| style="text-align: center;" |  
| Dragon || 10,000 || Dragon Lord, Solar Dragon, White Dragon, Demonic Dragon, Toxic Dragon, Undead Dragon
[[File:Cursed knight.gif|RTENOTITLE]]
 
| style="text-align: center;" | Cursed Knight
| style="text-align: center;" | Blue Knights
| style="text-align: center;" | 1000
|-
|-
| style="text-align: center;" |  
| Inquisitor || 10,000 || Inquisitor Scholar, Apprentice, Guard, Adept and Witch Hunter
[[File:Hero highguard.gif|Hero highguard.gif]]
 
| style="text-align: center;" | Cursed Hero
| style="text-align: center;" | Hero Highguard
| style="text-align: center;" | 1000
|-
|-
| style="text-align: center;" |  
| Gorgol || 2,000 || Gorgol Warrior, Berserker, Shaman and Archer
[[File:Black templar.gif|Black templar.gif]]
 
| style="text-align: center;" | Cursed Templar
| style="text-align: center;" | Black Templar
| style="text-align: center;" | 2000
|-
|-
| style="text-align: center;" |  
| Immortal || 2,000 || Immortal and Lightning combat families
[[File:Demodras.gif|Demodras.gif]]
 
| style="text-align: center;" | Demodras
| style="text-align: center;" | Dragon Lords<br/> Solar Dragons<br/> White Dragons<br/> Demonic Dragons<br/> Toxic Dragons
| style="text-align: center;" | 10000
|-
|-
| style="text-align: center;" |  
| Tentacle || 2,000 || Tentacle Archmage, Archer and Slayer
[[File:Ferumbras.gif|Ferumbras.gif]]
 
| style="text-align: center;" | Ferumbras
| style="text-align: center;" | Supreme Warlocks
| style="text-align: center;" | 25000
|-
|-
| style="text-align: center;" |  
| Urtrudurk || 5,000 || Urtrudurk Warrior, Archer, Berserker and Spellslinger
[[File:SeaHorseQueen.png|SeaHorseQueen.png]]
 
| style="text-align: center;" | Seahorse Queen
| style="text-align: center;" | Seahorses<br/> Water Aberrations
| style="text-align: center;" | 1000
|-
|-
| style="text-align: center;" | [[File:-cthusal gif.gif|center|67x67px]]
| Samurai || 4,000 || Samurai Guard, Wizard, Archer and Bloodthirsty Samurai
 
| style="text-align: center;" | Cthsual God of Winter
| style="text-align: center;" | Aurisciem Ogre King
| style="text-align: center;" | 25
|-
|-
| style="text-align: center;" | [[File:Skeleton legend.png|80x60px|Skeleton legend.png]]
| Single access bosses || Usually 1 || Examples include Immortal God, Gorgol Warlord and multiple Ancient Dragons
| style="text-align: center;" | Skeleton Legend
|}
| style="text-align: center;" |
Skeleton Archer,<br/> Skeleton Warrior,<br/> Skeleton Mage,<br/> Godly Skeleton


| style="text-align: center;" |
The client tracker is the authoritative complete list for counters already discovered by the character. A static list of every technical quest counter would mix unrelated NPC missions and access states.
5000


|-
== Tracker behavior ==
| style="text-align: center;" |
[[File:Ancient green dragon.gif|Ancient green dragon.gif]]


| style="text-align: center;" | Ancient Green Dragons
* A counter is added to the tracker when the character first receives progress.
| style="text-align: center;" | Ice Wizard
* The Tasks channel reports the new value and its cap after a credited kill.
Fire Wizard
* A counter stops increasing after reaching its maximum.
Jungle Wizard
* Already-progressed counters below their cap are restored in the tracker after login or client replacement.
Thunder Wizard
| style="text-align: center;" | 2000
|-
| style="text-align: center;" |
[[File:Ancient red dragon.gif|Ancient red dragon.gif]]


| style="text-align: center;" | Ancient Red Dragons
== Common misunderstandings ==
| style="text-align: center;" | Ice Knight
Ice Hunter
Fire Knight
Fire Hunter
Jungle Knight
Jungle Hunter
Thunder Knight
Thunder Hunter
| style="text-align: center;" | 4000
|-
| style="text-align: center;" |
[[File:Ancient golden dragon.gif|Ancient golden dragon.gif]]


| style="text-align: center;" | Ancient Golden Dragons
* <code>!tasks</code> checks Omni Quest task completion; it does not display Monster Points.
| style="text-align: center;" | Ice Magician
* A monster may belong to more than one quest/task context, but each configured counter has its own cap.
Fire Magician
* Simply being nearby is not sufficient outside an eligible active shared-experience party.
Jungle Magician
* Boss-style exceptions deliberately do not award the counter to every damage contributor.
Thunder Magician
| style="text-align: center;" | 2000
|-
| style="text-align: center;" |
[[File:Ancient ice dragon.gif|Ancient ice dragon.gif]]
 
| style="text-align: center;" | Ancient Ice Dragons
| style="text-align: center;" | Ice Warmaster
Fire Warmaster
Jungle Warmaster
Thunder Warmaster
| style="text-align: center;" | 2000
|}


[[Category:Pages with broken file links]]
[[Category:Game Systems]]
[[Category:Guides]]

Revision as of 14:57, 12 August 2026

NPC TASKS
persistent kill assignments
DAILY TASKS
items, monsters and tier bosses
MONSTER POINTS
automatic group counters
GETTING STARTED
progression roadmap

Monster Points are automatic, capped kill counters for configured monster groups. They are not a currency that you spend. Quests, access checks, bosses and the client task tracker read these counters as progression goals.

How points are awarded

Situation Base result before temporary multipliers
Eligible damage contributor outside shared party 1 point.
Solo player outside a party who deals at least 99% of the damage 2 points for a normal tracked monster.
Active member of a shared-experience party 1 point when the member has been active within the last 30 seconds.
Demonic monster Adds 3 points before global/voucher multiplication.
Archdemonic monster Adds 6 points before global/voucher multiplication.
Exception/boss-style monster Only the top-damage player receives 1 point; other contributors receive none for that counter.

Double Monster Points events and Demonic Boost vouchers multiply the calculated value when active. The final result is capped at the configured maximum for that group.

What is tracked

The active source contains 166 monster-point group entries. A group can contain one boss or several related monsters and has its own cap. Current examples include:

Group Maximum Example eligible monsters
Demon 1,500 Demon, Grand Demon
Dragon 10,000 Dragon Lord, Solar Dragon, White Dragon, Demonic Dragon, Toxic Dragon, Undead Dragon
Inquisitor 10,000 Inquisitor Scholar, Apprentice, Guard, Adept and Witch Hunter
Gorgol 2,000 Gorgol Warrior, Berserker, Shaman and Archer
Immortal 2,000 Immortal and Lightning combat families
Tentacle 2,000 Tentacle Archmage, Archer and Slayer
Urtrudurk 5,000 Urtrudurk Warrior, Archer, Berserker and Spellslinger
Samurai 4,000 Samurai Guard, Wizard, Archer and Bloodthirsty Samurai
Single access bosses Usually 1 Examples include Immortal God, Gorgol Warlord and multiple Ancient Dragons

The client tracker is the authoritative complete list for counters already discovered by the character. A static list of every technical quest counter would mix unrelated NPC missions and access states.

Tracker behavior

  • A counter is added to the tracker when the character first receives progress.
  • The Tasks channel reports the new value and its cap after a credited kill.
  • A counter stops increasing after reaching its maximum.
  • Already-progressed counters below their cap are restored in the tracker after login or client replacement.

Common misunderstandings

  • !tasks checks Omni Quest task completion; it does not display Monster Points.
  • A monster may belong to more than one quest/task context, but each configured counter has its own cap.
  • Simply being nearby is not sufficient outside an eligible active shared-experience party.
  • Boss-style exceptions deliberately do not award the counter to every damage contributor.