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= Water Dungeon / Apollo Access Dungeon =
 
== Rewards ==
* Apollo Access Gem (grants access to Apollo NPC at temples) 
  - Apollo sells stronger blessings compared to Hermes: 
    * AoL Blessing 
    * Ultra Blessing (Experience) 
    * Skill Blessings 
* Ice Elemental Box 
* Sea Order Coin 
 
----
 
== Requirements ==
* Level 200 or higher 
* Reborn 1 or higher 
* Energy Bomb Runes (recommended)
 
----
 
== Location ==
* Dragon Fall
 
----
 
== Enemies ==
Monsters 
* Water Cave Ogre Warrior 
* Water Cave Ogre Mage 
* Water Cave Ogre 
* Water Tower 
 
Boss 
* Ancient Water Ogre 
 
----
 
== Quest Walkthrough ==
 
=== Part 0 – Dungeon Location ===
The entrance to the Water Dungeon is located near the **north gate of Dragon Fall**, inside the building on the **west side of the road**. 
A portal inside this building leads directly into the dungeon.
 
----
 
=== Part 1 – Navigating the Dungeon ===
Inside the dungeon, avoid stepping on **water puddles** scattered across the ground. 
Walking over these puddles will **summon Water Cave Ogres** nearby, which can quickly overwhelm unprepared players.
 
If your character has a low health pool, stay clear of **Water Towers** — their beam spells deal extremely high damage. 
It is strongly recommended to use multiple resistance items simultaneously to minimize incoming damage: 
* Might Ring 
* Hunter Aura Orb 
* Elven Amulet 
 
Throughout the dungeon, several **blue portals** can be found at the end of different paths. 
Only certain portals are correct — stepping into the wrong one will teleport you back to the dungeon’s starting point.
 
Consult the reference map images to determine the correct path: 
* Red dots indicate the teleport destination. 
* Numbered arrows show the correct portal sequence.
 
----
 
=== Part 2 – Boss Fight ===
At the end of the correct path, you will encounter the **Ancient Water Ogre**, the dungeon’s final boss.
 
During the fight, the boss will **summon multiple Water Cave Ogre Mages and Warriors**. 
This can be prevented by casting **Energy Bomb Runes** around the boss area to disrupt the spawns.
 
Once the Ancient Water Ogre is defeated, a **blue portal** will appear in the center of the room — this leads to the reward room.
 
----
 
=== Part 3 – Reward Room ===
After entering the portal, you will arrive in the reward room. 
Open the chest to receive your rewards and obtain the **Apollo Access Gem**.
 
Using this gem grants access to the **Apollo NPC** located within all temples. 
Apollo offers superior blessings compared to Hermes, including: 
* AoL Blessing 
* Ultra Blessing (Experience) 
* Skill Blessings 
 
----
 
== Quest Complete ==
You have completed the Water Dungeon / Apollo Access Dungeon. 
Using the Apollo Access Gem allows you to visit Apollo in temples and purchase enhanced blessings unavailable from Hermes.
 
----
 
Tips 
* Avoid stepping on puddles to reduce unnecessary monster spawns. 
* Use Energy Bomb Runes during the boss fight to limit summoned enemies. 
* Resistance gear such as Elven Amulet, Might Ring, and Hunter Aura Orb greatly increases survivability. 
* The dungeon can be repeated for practice or for farming Ice Elemental Boxes and Sea Order Coins.

Revision as of 16:15, 3 November 2025

Water Dungeon / Apollo Access Dungeon

Rewards

  • Apollo Access Gem (grants access to Apollo NPC at temples)
 - Apollo sells stronger blessings compared to Hermes:  
   * AoL Blessing  
   * Ultra Blessing (Experience)  
   * Skill Blessings  
  • Ice Elemental Box
  • Sea Order Coin

Requirements

  • Level 200 or higher
  • Reborn 1 or higher
  • Energy Bomb Runes (recommended)

Location

  • Dragon Fall

Enemies

Monsters

  • Water Cave Ogre Warrior
  • Water Cave Ogre Mage
  • Water Cave Ogre
  • Water Tower

Boss

  • Ancient Water Ogre

Quest Walkthrough

Part 0 – Dungeon Location

The entrance to the Water Dungeon is located near the **north gate of Dragon Fall**, inside the building on the **west side of the road**. A portal inside this building leads directly into the dungeon.


Part 1 – Navigating the Dungeon

Inside the dungeon, avoid stepping on **water puddles** scattered across the ground. Walking over these puddles will **summon Water Cave Ogres** nearby, which can quickly overwhelm unprepared players.

If your character has a low health pool, stay clear of **Water Towers** — their beam spells deal extremely high damage. It is strongly recommended to use multiple resistance items simultaneously to minimize incoming damage:

  • Might Ring
  • Hunter Aura Orb
  • Elven Amulet

Throughout the dungeon, several **blue portals** can be found at the end of different paths. Only certain portals are correct — stepping into the wrong one will teleport you back to the dungeon’s starting point.

Consult the reference map images to determine the correct path:

  • Red dots indicate the teleport destination.
  • Numbered arrows show the correct portal sequence.

Part 2 – Boss Fight

At the end of the correct path, you will encounter the **Ancient Water Ogre**, the dungeon’s final boss.

During the fight, the boss will **summon multiple Water Cave Ogre Mages and Warriors**. This can be prevented by casting **Energy Bomb Runes** around the boss area to disrupt the spawns.

Once the Ancient Water Ogre is defeated, a **blue portal** will appear in the center of the room — this leads to the reward room.


Part 3 – Reward Room

After entering the portal, you will arrive in the reward room. Open the chest to receive your rewards and obtain the **Apollo Access Gem**.

Using this gem grants access to the **Apollo NPC** located within all temples. Apollo offers superior blessings compared to Hermes, including:

  • AoL Blessing
  • Ultra Blessing (Experience)
  • Skill Blessings

Quest Complete

You have completed the Water Dungeon / Apollo Access Dungeon. Using the Apollo Access Gem allows you to visit Apollo in temples and purchase enhanced blessings unavailable from Hermes.


Tips

  • Avoid stepping on puddles to reduce unnecessary monster spawns.
  • Use Energy Bomb Runes during the boss fight to limit summoned enemies.
  • Resistance gear such as Elven Amulet, Might Ring, and Hunter Aura Orb greatly increases survivability.
  • The dungeon can be repeated for practice or for farming Ice Elemental Boxes and Sea Order Coins.