Skill bonuses: Difference between revisions

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'''<span style="font-size:x-large">Player Bonuses Based on Skills and Magic Level</span>'''


= Skill bonuses =
== Magic Level Bonuses for Sorcerers/Druids ==
'''____________________________________________________________________________________________'''


----
{| class="wikitable"
! Magic Level
! Bonus
|-
| 90 - 94
| +1% Magic Percent
|-
| 95 - 99
| +3% Magic Percent
|-
| 100 - 104
| +5% Magic Percent
|-
| 105 - 109
| +7% Magic Percent
|-
| 110 - 114
| +10% Magic Percent
|-
| 115 - 119
| +13% Magic Percent
|-
| 120 - 124
| +15% Magic Percent
|-
| 125+
| +18% Magic Percent
|}
 
== Skill Bonuses ==
'''____________________________________________________________________________________________'''


{| border="4" cellpadding="1" cellspacing="1" style="width: 527px;"
=== Distance Skill - Critical Hit Chance ===
{| class="wikitable"
! Skill Level
! Bonus
|-
| 90 - 99
| +1% Critical Hit Chance
|-
| 100 - 104
| +1% Critical Hit Chance
|-
| 105 - 109
| +2% Critical Hit Chance
|-
| 110 - 119
| +3% Critical Hit Chance
|-
| 120 - 134
| +4% Critical Hit Chance
|-
| 135 - 139
| +4% Critical Hit Chance
|-
| 140 - 144
| +7% Critical Hit Chance
|-
|-
| style="width: 29px; text-align: center;" |  
| 145+
'''Melee skills<br/> <span style="font-size:smaller;">Club / Sword</span>'''
| +9% Critical Hit Chance
|}


+ 1% critical strike chance at 90<br/> + 2% critical strike chance at 100<br/> + 3% critical strike chance at 105<br/> + 4% critical strike chance at 110<br/> + 5% critical strike chance at 115<br/> + 8% critical strike chance at 120<br/> + 10% critical strike chance at 125<br/> &nbsp;
=== Melee Skill - Critical Hit Chance ===
{| class="wikitable"
! Skill Level
! Bonus
|-
| 90 - 99
| +1% Critical Hit Chance
|-
| 100 - 104
| +2% Critical Hit Chance
|-
| 105 - 109
| +3% Critical Hit Chance
|-
| 110 - 114
| +4% Critical Hit Chance
|-
| 115 - 119
| +5% Critical Hit Chance
|-
| 120 - 124
| +8% Critical Hit Chance
|-
| 125+
| +10% Critical Hit Chance
|}


=== Shielding Skill - Dodge Chance ===
{| class="wikitable"
! Skill Level
! Bonus
|-
|-
| style="width: 29px;" | <p style="text-align: center;">'''Melee skills<br/> <span style="font-size:smaller;">Axe</span>'''</p> <p style="text-align: center;">+ 1% critical strike chance at 100<br/> + 2% critical strike chance at 115<br/> + 4% critical strike chance at 120<br/> + 7% critical strike chance at 125<br/> + 9% critical strike chance at 130</p>
| 90 - 99
| +10% Dodge Chance
|-
|-
| style="width: 29px;" | <p style="text-align: center;">'''Distance skill'''</p> <p style="text-align: center;">+ 1% critical strike chance at 100<br/> + 2% critical strike chance at 105<br/> + 3% critical strike chance at 110<br/> + 4% critical strike chance at 120<br/> + 5% critical strike chance at 135<br/> + 7% critical strike chance at 140<br/> + 9% critical strike chance at 145</p>
| 100 - 109
| +20% Dodge Chance
|-
|-
| style="width: 29px;" | <p style="text-align: center;">'''Magic level'''</p> <p style="text-align: center;">+ 1% magic precentage damage&nbsp;at 90<br/> + 3% magic precentage damage at 95<br/> + 5% magic precentage damage&nbsp;at 100<br/> + 7% magic precentage damage at 105<br/> + 10% magic precentage damage&nbsp;at 110<br/> + 13% magic precentage damage at 115<br/> + 15% magic precentage damage&nbsp;at 120<br/> + 18% magic precentage damage&nbsp;at 125</p>
| 110 - 119
| +30% Dodge Chance
|-
|-
| style="width: 29px;" | <p style="text-align: center;">'''Shielding'''</p> <p style="text-align: center;">+ 1% chance to dodge at 90<br/> + 2% chance to dodge at 100<br/> + 3% chance to dodge at 110<br/> + 5% chance to dodge at 120<br/> + 8% chance to dodge at 130</p>
| 120 - 129
| +50% Dodge Chance
|-
| 130+
| +80% Dodge Chance
|}
|}
'''Note:''' The bonuses are not cumulative; they are based on the highest applicable threshold.

Revision as of 12:42, 20 December 2023

Player Bonuses Based on Skills and Magic Level

Magic Level Bonuses for Sorcerers/Druids

____________________________________________________________________________________________

Magic Level Bonus
90 - 94 +1% Magic Percent
95 - 99 +3% Magic Percent
100 - 104 +5% Magic Percent
105 - 109 +7% Magic Percent
110 - 114 +10% Magic Percent
115 - 119 +13% Magic Percent
120 - 124 +15% Magic Percent
125+ +18% Magic Percent

Skill Bonuses

____________________________________________________________________________________________

Distance Skill - Critical Hit Chance

Skill Level Bonus
90 - 99 +1% Critical Hit Chance
100 - 104 +1% Critical Hit Chance
105 - 109 +2% Critical Hit Chance
110 - 119 +3% Critical Hit Chance
120 - 134 +4% Critical Hit Chance
135 - 139 +4% Critical Hit Chance
140 - 144 +7% Critical Hit Chance
145+ +9% Critical Hit Chance

Melee Skill - Critical Hit Chance

Skill Level Bonus
90 - 99 +1% Critical Hit Chance
100 - 104 +2% Critical Hit Chance
105 - 109 +3% Critical Hit Chance
110 - 114 +4% Critical Hit Chance
115 - 119 +5% Critical Hit Chance
120 - 124 +8% Critical Hit Chance
125+ +10% Critical Hit Chance

Shielding Skill - Dodge Chance

Skill Level Bonus
90 - 99 +10% Dodge Chance
100 - 109 +20% Dodge Chance
110 - 119 +30% Dodge Chance
120 - 129 +50% Dodge Chance
130+ +80% Dodge Chance

Note: The bonuses are not cumulative; they are based on the highest applicable threshold.