Rarity system: Difference between revisions
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*3 - 10% Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *15 - 25 Magic levels [[File:Aoedmg.png|RTENOTITLE]]<br/> *3 - 10% Death / Ice Elemental Damage % (applied to runes / spells / wands ) [[File:Icedmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]] | |||
| style="width: 310px;" | * | | style="width: 310px;" | *7 - 20% Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *25 - 50 Magic levels [[File:Aoedmg.png|RTENOTITLE]]<br/> *7- 15% Death / Ice Elemental Damage % ( applied to runes / spells / wands ) [[File:Icedmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *1 - 2% Loot boost % [[File:Loots.png|RTENOTITLE]] | ||
| style="width: 274px;" | *3 - 10% Attack speed % [[File:Speed2.png|RTENOTITLE]]<br/> *15- | | style="width: 274px;" | *3 - 10% Attack speed % [[File:Speed2.png|RTENOTITLE]]<br/> *15- 35% Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *35 - 75 Magic levels [[File:Aoedmg.png|RTENOTITLE]]<br/> *10- 25% Death / Ice Elemental Damage % (applied to runes / spells / wands ) [[File:Icedmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost % [[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost % [[File:Exp.png|RTENOTITLE]] | ||
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| style="width: 274px;" | '''Legendary''' | | style="width: 274px;" | '''Legendary''' | ||
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| style="width: 256px;" | *10-20 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> * | | style="width: 256px;" | *10-20 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *3 - 10 Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *3 - 10% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *3- 10 All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) [[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]] | ||
| style="width: 310px;" | *25-40 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> * | | style="width: 310px;" | *25-40 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *7 - 20 Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *7 - 20% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *7 - 15 All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) [[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]] | ||
| style="width: 274px;" | *45-70 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *15 - | | style="width: 274px;" | *45-70 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *15 - 35 Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *12- 30% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *10- 25 All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) [[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost % [[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost % [[File:Exp.png|RTENOTITLE]] | ||
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| style="width: 274px;" | '''Legendary''' | | style="width: 274px;" | '''Legendary''' | ||
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| style="width: 256px;" | *5 - 15 Armor [[File:Arm.png|RTENOTITLE]]<br/> *100 - 200 Healing Value flat [[File:Heal.png|RTENOTITLE]]<br/> *50 - 100 Magic Value flat [[File:Magpower.png|RTENOTITLE]]<br/> *1 - | | style="width: 256px;" | *5 - 15 Armor [[File:Arm.png|RTENOTITLE]]<br/> *100 - 200 Healing Value flat [[File:Heal.png|RTENOTITLE]]<br/> *50 - 100 Magic Value flat [[File:Magpower.png|RTENOTITLE]]<br/> *1 - 3% AoE damage %[[File:Aoedmg.png|RTENOTITLE]]<br/> *1 - 3% Single target damage % [[File:Singledmg.png|RTENOTITLE]]<br/> *1 - 2 Party Experience boost % [[File:Exp.png|RTENOTITLE]] | ||
| style="width: 310px;" | | | style="width: 310px;" | | ||
15 - 30 Armor [[File:Arm.png|RTENOTITLE]]<br/> *150- 300 Healing Value flat [[File:Heal.png|RTENOTITLE]]<br/> *100 - 150 Magic Value flat [[File:Magpower.png|RTENOTITLE]]<br/> *3 - 6% AoE damage %[[File:Aoedmg.png|RTENOTITLE]]<br/> *3 - 6% Single target damage % [[File:Singledmg.png|RTENOTITLE]]<br/> *2 - 3 Party Experience boost % [[File:Exp.png|RTENOTITLE]]<br/> *1 - 2 Loot boost %[[File:Loots.png|RTENOTITLE]] | |||
| style="width: 274px;" | *25 - 45 Armor [[File:Arm.png|RTENOTITLE]]<br/> *250 - 400 Healing Value flat [[File:Heal.png|RTENOTITLE]]<br/> *200 - 300 Magic Value flat [[File:Magpower.png|RTENOTITLE]]<br/> *6 - | | style="width: 274px;" | *25 - 45 Armor [[File:Arm.png|RTENOTITLE]]<br/> *250 - 400 Healing Value flat [[File:Heal.png|RTENOTITLE]]<br/> *200 - 300 Magic Value flat [[File:Magpower.png|RTENOTITLE]]<br/> *6 - 10% AoE damage %[[File:Aoedmg.png|RTENOTITLE]]<br/> *6 - 10% Single target damage % [[File:Singledmg.png|RTENOTITLE]]<br/> *3 - 5 Party Experience boost % [[File:Exp.png|RTENOTITLE]]<br/> *1 - 5 Experience boost % [[File:Exp.png|RTENOTITLE]]<br/> *3 - 7 Loot boost %[[File:Loots.png|RTENOTITLE]] | ||
|} | |} | ||
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Revision as of 17:53, 16 February 2022
Rarity System
An item can randomly drop as a rare, epic or legendary - if you are lucky.
1) Rare (3% loot chance) attributes :
-100% for one attribute
-20% chances of getting second attribute
Possible Extra values :
*2-4% LIFESTEAL
*2-4 EXTRA ATTACK
*2-4 EXTRA DEFENCE
*2-5% ATTACKSPEED
*2-4 ARMOR
2) Epic (1% loot chance) attributes :
-100% for one attribute
-80% chances of getting second attribute
Possible Extra values :
*5-10% LIFESTEAL
*3-5 EXTRA ATTACK
*3-5 EXTRA DEFENCE
*5-7% ATTACKSPEED
*3-5 ARMOR
*15-35 HEALING POWER
3) Legendary (0.1% loot chance) attributes :
-100% for two attributes
-50% chances for getting third attribute
Possible Extra values :
*10-15% LIFESTEAL
*3-8 EXTRA ATTACK
*3-8 EXTRA DEFENCE
*10-15% ATTACKSPEED
*3-8 ARMOR
*15-60 HEALING POWER
*15-65 MAGIC POWER
*1-4 MAGIC LEVELS
Rarity System with items over 25% base attack speed
An item can randomly drop as a rare, epic or legendary - if you are lucky.
1) Rare (3% loot chance) attributes :
-100% for one attribute
-20% chances of getting second attribute
Possible Extra values :
*2-4% LIFESTEAL
*2-4 EXTRA ATTACK
*2-4 EXTRA DEFENCE
*1-2% ATTACKSPEED
*2-4 ARMOR
2) Epic (1% loot chance) attributes :
-100% for one attribute
-80% chances of getting second attribute
Possible Extra values :
*5-10% LIFESTEAL
*3-5 EXTRA ATTACK
*3-5 EXTRA DEFENCE
*2-3% ATTACKSPEED
*3-5 ARMOR
*15-35 HEALING POWER
3) Legendary (0.1% loot chance) attributes :
-100% for two attributes
-50% chances for getting third attribute
Possible Extra values :
*10-15% LIFESTEAL
*3-8 EXTRA ATTACK
*3-8 EXTRA DEFENCE
*2-5% ATTACKSPEED
*3-8 ARMOR
*15-60 HEALING POWER
*15-65 MAGIC POWER
*1-4 MAGIC LEVELS
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Possible attributes for Melee weapons ( Swords, Clubs, Axes )
-Lifesteal , Attack, Defence, Attackspeed, Healing Power
____________________________________________________________________________________________
Possible attributes for Distance Weapons ( Crossbows, Bows )
-Lifesteal, Attack, AttacksSpeed
____________________________________________________________________________________________
Possible attributes for Wands
-Lifesteal, AttackSpeed, Magic Levels, Magic Power
____________________________________________________________________________________________
Possible attributes for Shields
-Extra Defence, Healing Power, Magic Power, Magic Levels
____________________________________________________________________________________________
Possible attributes for Helmets
-Armor, Healing Power, Magic Levels
____________________________________________________________________________________________
Possible attributes for Armors
-Amor, Healing Power, Magic Power, Magic Levels
____________________________________________________________________________________________
Possible attributes for Legs
-Amor, Healing Power
____________________________________________________________________________________________
Possible attributes for Boots
-Armor, Healing Power
____________________________________________________________________________________________
Rarity System Crafting
Rare | Epic | Legendary |
100% chances for 1 attributes 50% chances for 2 attributes 10% chances for 3 attributes |
100% chances for 1 attributes 80% chances for 2 attributes 30% chances for 3 attributes |
100% chances for 2 attributes 80% chances for 3 attributes 30% chances for 4 attributes |
____________________________________________________________________________________________
Possible attributes values for Melee weapons ( Swords, Clubs, Axes )
____________________________________________________________________________________________
Possible attributes for Distance Weapons ( Crossbows, Bows )
____________________________________________________________________________________________
____________________________________________________________________________________________
Possible attributes for Shields
____________________________________________________________________________________________
Possible attributes for Helmets Armors Legs Boots