Rarity system: Difference between revisions
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| style="width: 274px;" | '''Legendary''' | | style="width: 274px;" | '''Legendary''' | ||
|- | |- | ||
| style="width: 256px;" | *10 - 20 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> * | | style="width: 256px;" | *10 - 20 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *3 - 10% All Gem Elements % (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *3 - 10% AoE damage %[[File:Aoedmg.png|RTENOTITLE]]<br/> *3 - 10% Single target damage % [[File:Singledmg.png|RTENOTITLE]]<br/> *3 - 10% Physical damage % [[File:Physdmg.png|RTENOTITLE]] | ||
| style="width: 310px;" | *20 - 30 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> * | | style="width: 310px;" | *20 - 30 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *7- 20% All Gem Elements % (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *7- 20% AoE damage %[[File:Aoedmg.png|RTENOTITLE]]<br/> *7 - 20% Single target damage % [[File:Singledmg.png|RTENOTITLE]]<br/> *7 - 20% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *1 - 2% Loot boost % [[File:Loots.png|RTENOTITLE]] | ||
| style="width: 274px;" | *25 - 50 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> * | | style="width: 274px;" | *25 - 50 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *15- 40% All Gem Elements % (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *15 - 35% AoE damage %[[File:Aoedmg.png|RTENOTITLE]]<br/> *15 - 35% Single target damage % [[File:Singledmg.png|RTENOTITLE]]<br/> *15 - 35% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost % [[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost % [[File:Exp.png|RTENOTITLE]] | ||
|} | |} | ||
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| style="width: 256px;" | | | style="width: 256px;" | | ||
10 - 20 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> * | *10 - 20 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *3 - 10% All Gem Elements % (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *3 - 10% AoE damage %[[File:Aoedmg.png|RTENOTITLE]]<br/> *3 - 10% Single target damage % [[File:Singledmg.png|RTENOTITLE]]<br/> *3 - 10% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *3 - 10% Holy damage % [[File:Holydmg.png|RTENOTITLE]] | ||
| style="width: 310px;" | *20 - 30 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> * | | style="width: 310px;" | *20 - 30 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *7- 20% All Gem Elements % (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *7- 20% AoE damage %[[File:Aoedmg.png|RTENOTITLE]]<br/> *7 - 20% Single target damage % [[File:Singledmg.png|RTENOTITLE]]<br/> *7 - 20% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *10 - 15% Holy damage % [[File:Holydmg.png|RTENOTITLE]]<br/> *1 - 2% Loot boost % [[File:Loots.png|RTENOTITLE]] | ||
| style="width: 274px;" | *25 - 50 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> * | | style="width: 274px;" | *25 - 50 Attack flat[[File:Atk.png|RTENOTITLE]]<br/> *15- 40% All Gem Elements % (Fire/Energy/Ice/Earth)[[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]]<br/> *15 - 35% AoE damage %[[File:Aoedmg.png|RTENOTITLE]]<br/> *15 - 35% Single target damage % [[File:Singledmg.png|RTENOTITLE]]<br/> *15 - 35% Physical damage % [[File:Physdmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost % [[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost % [[File:Exp.png|RTENOTITLE]]<br/> *15 - 40% Holy damage % [[File:Holydmg.png|RTENOTITLE]] | ||
|} | |} | ||
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| style="width: 256px;" | | | style="width: 256px;" | | ||
10 | 5- 10% Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *15 - 25 Magic levels [[File:Aoedmg.png|RTENOTITLE]]<br/> *3 - 10% AoE damage % [[File:Aoedmg.png|RTENOTITLE]]<br/> *3 - 10% Single target damage %[[File:Singledmg.png|RTENOTITLE]]<br/> *3 - 10% Death / Ice Elemental Damage % (Death/Ice/Energy applied to runes / spells / wands ) [[File:Icedmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]] | ||
| style="width: 310px;" | * | | style="width: 310px;" | *10 - 20% Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *25 - 50 Magic levels [[File:Aoedmg.png|RTENOTITLE]]<br/> *7- 20% AoE damage % [[File:Aoedmg.png|RTENOTITLE]]<br/> *7- 20% Single target damage %[[File:Singledmg.png|RTENOTITLE]]<br/> *7- 20% Death / Ice Elemental Damage % (Death/Ice/Energy applied to runes / spells / wands ) [[File:Icedmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *1 - 2% Loot boost % [[File:Loots.png|RTENOTITLE]] | ||
| style="width: 274px;" | *3 - 10% Attack speed % [[File:Speed2.png|RTENOTITLE]]<br/> * | | style="width: 274px;" | *3 - 10% Attack speed % [[File:Speed2.png|RTENOTITLE]]<br/> *15- 30% Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *35 - 75 Magic levels [[File:Aoedmg.png|RTENOTITLE]]<br/> *15 - 35% AoE damage % [[File:Aoedmg.png|RTENOTITLE]]<br/> *15 - 35% Single target damage %[[File:Singledmg.png|RTENOTITLE]]<br/> *15 - 35% Death / Ice Elemental Damage % (Death/Ice/Energy applied to runes / spells / wands ) [[File:Icedmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *3 - 7% Loot boost % [[File:Loots.png|RTENOTITLE]]<br/> *1 - 5% Experience boost % [[File:Exp.png|RTENOTITLE]] | ||
|} | |} | ||
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| style="width: 274px;" | '''Legendary''' | | style="width: 274px;" | '''Legendary''' | ||
|- | |- | ||
| style="width: 256px;" | -Extra Defence[[File:Def.png|RTENOTITLE]]<br/> -Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> - | | style="width: 256px;" | *10-20 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *2 - 6 Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *2 - 6 AoE damage % [[File:Aoedmg.png|RTENOTITLE]]<br/> *2 - 6 Single target damage %[[File:Singledmg.png|RTENOTITLE]]<br/> *5- 15 All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) [[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *1 - 5 Loot boost % [[File:Loots.png|RTENOTITLE]]<br/> *1 - 2 Experience boost % [[File:Exp.png|RTENOTITLE]] | ||
| style="width: 310px;" | * | | style="width: 310px;" | *25-40 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *6 - 15 Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *6 - 15 AoE damage % [[File:Aoedmg.png|RTENOTITLE]]<br/> *6 - 15 Single target damage %[[File:Singledmg.png|RTENOTITLE]]<br/> *6- 15 All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) [[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *3 - 10 Loot boost % [[File:Loots.png|RTENOTITLE]]<br/> *2 - 4 Experience boost % [[File:Exp.png|RTENOTITLE]][[File:Loots.png|RTENOTITLE]] | ||
| style="width: 274px;" | *45-70 Extra Defence[[File:Def.png|RTENOTITLE]]<br/> *8 - 25 Magic percent % [[File:Mag.png|RTENOTITLE]]<br/> *8 - 25 AoE damage % [[File:Aoedmg.png|RTENOTITLE]]<br/> *8 - 25 Single target damage %[[File:Singledmg.png|RTENOTITLE]]<br/> *8 - 25 All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands ) [[File:Firedmg.png|RTENOTITLE]][[File:Enedmg.png|RTENOTITLE]][[File:Icedmg.png|RTENOTITLE]][[File:Earthdmg.png|RTENOTITLE]][[File:Deathdmg.png|RTENOTITLE]]<br/> *10 - 25 Loot boost % [[File:Loots.png|RTENOTITLE]]<br/> *4 - 10 Experience boost % [[File:Exp.png|RTENOTITLE]] | |||
|} | |} | ||
Revision as of 16:06, 16 February 2022
Rarity System
An item can randomly drop as a rare, epic or legendary - if you are lucky.
1) Rare (3% loot chance) attributes :
-100% for one attribute
-20% chances of getting second attribute
Possible Extra values :
*2-4% LIFESTEAL
*2-4 EXTRA ATTACK
*2-4 EXTRA DEFENCE
*2-5% ATTACKSPEED
*2-4 ARMOR
2) Epic (1% loot chance) attributes :
-100% for one attribute
-80% chances of getting second attribute
Possible Extra values :
*5-10% LIFESTEAL
*3-5 EXTRA ATTACK
*3-5 EXTRA DEFENCE
*5-7% ATTACKSPEED
*3-5 ARMOR
*15-35 HEALING POWER
3) Legendary (0.1% loot chance) attributes :
-100% for two attributes
-50% chances for getting third attribute
Possible Extra values :
*10-15% LIFESTEAL
*3-8 EXTRA ATTACK
*3-8 EXTRA DEFENCE
*10-15% ATTACKSPEED
*3-8 ARMOR
*15-60 HEALING POWER
*15-65 MAGIC POWER
*1-4 MAGIC LEVELS
Rarity System with items over 25% base attack speed
An item can randomly drop as a rare, epic or legendary - if you are lucky.
1) Rare (3% loot chance) attributes :
-100% for one attribute
-20% chances of getting second attribute
Possible Extra values :
*2-4% LIFESTEAL
*2-4 EXTRA ATTACK
*2-4 EXTRA DEFENCE
*1-2% ATTACKSPEED
*2-4 ARMOR
2) Epic (1% loot chance) attributes :
-100% for one attribute
-80% chances of getting second attribute
Possible Extra values :
*5-10% LIFESTEAL
*3-5 EXTRA ATTACK
*3-5 EXTRA DEFENCE
*2-3% ATTACKSPEED
*3-5 ARMOR
*15-35 HEALING POWER
3) Legendary (0.1% loot chance) attributes :
-100% for two attributes
-50% chances for getting third attribute
Possible Extra values :
*10-15% LIFESTEAL
*3-8 EXTRA ATTACK
*3-8 EXTRA DEFENCE
*2-5% ATTACKSPEED
*3-8 ARMOR
*15-60 HEALING POWER
*15-65 MAGIC POWER
*1-4 MAGIC LEVELS
____________________________________________________________________________________________
Possible attributes for Melee weapons ( Swords, Clubs, Axes )
-Lifesteal , Attack, Defence, Attackspeed, Healing Power
____________________________________________________________________________________________
Possible attributes for Distance Weapons ( Crossbows, Bows )
-Lifesteal, Attack, AttacksSpeed
____________________________________________________________________________________________
Possible attributes for Wands
-Lifesteal, AttackSpeed, Magic Levels, Magic Power
____________________________________________________________________________________________
Possible attributes for Shields
-Extra Defence, Healing Power, Magic Power, Magic Levels
____________________________________________________________________________________________
Possible attributes for Helmets
-Armor, Healing Power, Magic Levels
____________________________________________________________________________________________
Possible attributes for Armors
-Amor, Healing Power, Magic Power, Magic Levels
____________________________________________________________________________________________
Possible attributes for Legs
-Amor, Healing Power
____________________________________________________________________________________________
Possible attributes for Boots
-Armor, Healing Power
____________________________________________________________________________________________
Rarity System Crafting
Rare | Epic | Legendary |
100% chances for 1 attributes 50% chances for 2 attributes 10% chances for 3 attributes |
100% chances for 1 attributes 80% chances for 2 attributes 30% chances for 3 attributes |
100% chances for 2 attributes 80% chances for 3 attributes 30% chances for 4 attributes |
____________________________________________________________________________________________
Possible attributes values for Melee weapons ( Swords, Clubs, Axes )
____________________________________________________________________________________________
Possible attributes for Distance Weapons ( Crossbows, Bows )
____________________________________________________________________________________________
____________________________________________________________________________________________
Possible attributes for Shields
____________________________________________________________________________________________
Possible attributes for Helmets
-Armor
-Healing Value flat
-Magic Value flat
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
____________________________________________________________________________________________
Possible attributes for Armors
-Armor
-Healing Value flat
-Magic Value flat
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
____________________________________________________________________________________________
Possible attributes for Legs
-Armor
-Healing Value flat
-Magic Value flat
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
____________________________________________________________________________________________
Possible attributes for Boots
-Armor
-Healing Value flat
-Magic Value flat
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
____________________________________________________________________________________________
Attributes list
____________________________________________________________________________________________
Possible attributes for Melee weapons ( Swords, Clubs, Axes )
-Attack flat
-All Gem Elements % (Fire/Energy/Ice/Earth)
-AoE damage %
-Single target damage %
-Physical damage %
-Loot boost %
-Experience boost %
____________________________________________________________________________________________
Possible attributes for Distance Weapons ( Crossbows, Bows )
-Attack flat
-All Gem Elements % (Fire/Energy/Ice/Earth)
-AoE damage %
-Single target damage %
-Physical damage %
-Holy damage %
-Loot boost %
-Experience boost %
____________________________________________________________________________________________
Possible attributes for Wands
-Attack speed %
-Magic percent %
-Magic levels
-AoE damage %
-Single target damage %
-All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands )
-Loot boost %
-Experience boost %
____________________________________________________________________________________________
Possible attributes for Shields
-Extra Defence
-Magic percent %
-Magic levels
-AoE damage %
-Single target damage %
-All Elemental Damage % (Death/Earth/Fire/Ice/Energy applied to runes / spells / wands )
-Loot boost %
-Experience boost %
____________________________________________________________________________________________
Possible attributes for Helmets
-Armor
-Healing Value flat
-Magic Value flat
-Magic levels
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
____________________________________________________________________________________________
Possible attributes for Armors
-Armor
-Healing Value flat
-Magic Value flat
-Magic levels
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
____________________________________________________________________________________________
Possible attributes for Legs
-Armor
-Healing Value flat
-Magic Value flat
-Magic levels
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
____________________________________________________________________________________________
Possible attributes for Boots
-Armor
-Healing Value flat
-Magic Value flat
-Magic levels
-All Elemental Damage % (Physical/Holy/Death/Earth/Fire/Ice/Energy)
-AoE damage %
-Single target damage %
-Party Experience boost %
-Experience boost %
-Loot boost %
____________________________________________________________________________________________